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change my name posted:Has anyone else played Die? It launched as a tie-in with the Kieron Gillen comic about people getting Jumanji'ed into their D&D game and now they're officially launching a Kickstarter to realize the full game: I ran a couple of campaigns of it. It was very fun and the mechanics were very clever. I'm very much looking forward to the completed version. Like a PbtA game, every character ability is on their respective sheets, but the mechanics themselves are not closely related to PbtA. The rest of the mechanics were designed so that the GM doesn't have a lot to keep track of. Monster statblocks are even shorter than the ones in 13th Age. Octavo fucked around with this message at 17:14 on Sep 29, 2021 |
# ? Sep 29, 2021 17:10 |
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# ? May 27, 2024 21:32 |
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I've really enjoyed the comic so I'm probably going to back it, even though I should probably get a look at the existing beta rules more closely, first.
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# ? Sep 29, 2021 17:25 |
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tanglewood1420 posted:13th Age is a 7/10 game, but Eyes of the Stone Thief is a 9.5/10 adventure*. When the time comes that I want to run a EotST campaign (and it will come one day) I'm not going to spend weeks figuring out how to port it to Strike! or Fellowship or something. 13th Age will do the job just fine. Just want to endorse this from the GM side. Eyes is an absolute dream to run, a flexible toolkit that you can run easily with low prep or something you can use easily around your own campaign structure, full of evocative encounters and setpieces you can reuse elsewhere if needed. lots of good NPC semiantagonists with their own motives that can just be fights but don't break the plot if your group makes friends with everyone. good hands on gm advice about tone and pacing. Legit funny sometimes and you know how hard that is in RPG writing
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# ? Sep 29, 2021 20:12 |
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Splicer posted:Are they still doing the thing where you can't use characters you've bought unless everyone in the game has also bought that character? Disclaimer: I can't imagine playing the game multiplayer, due to the quarterbacking that would ensue. But yes, yes they are. Obviously they can't do that with the workshop characters.
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# ? Sep 29, 2021 21:22 |
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habituallyred posted:Disclaimer: I can't imagine playing the game multiplayer, due to the quarterbacking that would ensue. It's funny how the switch to single character changes some of the characters from bad to fine. Specifically Fanatic, since she has a full on board wipe in her deck that causes such a whine storm if you play it in tabletop, but if you're just controlling all four characters you can be like "Well, there comes a time."
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# ? Sep 30, 2021 04:57 |
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theironjef posted:It's funny how the switch to single character changes some of the characters from bad to fine. Specifically Fanatic, since she has a full on board wipe in her deck that causes such a whine storm if you play it in tabletop, but if you're just controlling all four characters you can be like "Well, there comes a time." Yeah or characters that are utterly boring to play but add a ton of value like Legacy wind up not being so bad when you'vegot multiple characters to play. Bunker and Absolute Zero still feel like trash -at least their default cards I don't know if some of their variants make them viable rather than actively detrimental, since all villains scale now.
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# ? Sep 30, 2021 05:18 |
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Coolness Averted posted:Yeah or characters that are utterly boring to play but add a ton of value like Legacy wind up not being so bad when you'vegot multiple characters to play. Bunker and Absolute Zero still feel like trash -at least their default cards I don't know if some of their variants make them viable rather than actively detrimental, since all villains scale now. Bunker's deck is just garbage. His Freedom 5 variant 'fixes' him by giving him an extremely strong support ability completely tangential to his terrible cards. Absolute Zero is actually fixed by his Freedom Five variant though: it lets him actually set up quickly enough to get off his big dumb combo before the villain inevitably disrupts him.
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# ? Sep 30, 2021 05:53 |
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Anyone know if this guy’s broadcasts are any good? https://www.kickstarter.com/projects/guysclanders/the-practical-guide-to-becoming-a-great-gm The 5e style layout is a bad sign. I’m guessing it’s not going to cover improvisation or catch 22s.
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# ? Sep 30, 2021 06:01 |
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As a quick heads up, Rowan Rook and Decard has a sale going on again for all of their resistance stuff. Worth checking out if you liked Heart or Spire. I love just how incredibly fair all their pricing ends up. Like their quickstarts and digital art stuff are usually 3 bucks or pay what you want, pdfs are cheap and print books also come bundled with pdfs you can download and read as soon as you order. I just picked up the print versions of all the Heart stuff released after the core book since I can afford it, and my group got way more hours of entertainment out of Spire than what I paid for their bundle of holding and my purchase of the core book hardbacks.
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# ? Sep 30, 2021 10:32 |
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hyphz posted:Anyone know if this guy’s broadcasts are any good? https://www.kickstarter.com/projects/guysclanders/the-practical-guide-to-becoming-a-great-gm You can decide for yourself: https://www.youtube.com/c/HowtobeaGreatGM/videos He's alright, IMO. He does cover TTRPGs other than 5e and in fact released one himself recently - that one is so not 5e, it's actually diceless. So he's probably not going to suffer from 5e myopia.
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# ? Sep 30, 2021 11:10 |
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Coolness Averted posted:As a quick heads up, Rowan Rook and Decard has a sale going on again for all of their resistance stuff. Worth checking out if you liked Heart or Spire. I love just how incredibly fair all their pricing ends up. Like their quickstarts and digital art stuff are usually 3 bucks or pay what you want, pdfs are cheap and print books also come bundled with pdfs you can download and read as soon as you order. I just picked up the print versions of all the Heart stuff released after the core book since I can afford it, and my group got way more hours of entertainment out of Spire than what I paid for their bundle of holding and my purchase of the core book hardbacks. Are their PDFs from their own store watermarked? I own the full Spire range via DTRPG and was very disappointed that they're watermarked there, to the point where I'd be willing to rebuy just to get rid of them. Spire is still a game I'll probably never get to play or run, but it's deeply interesting to me regardless.
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# ? Sep 30, 2021 13:53 |
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SkyeAuroline posted:Spire is still a game I'll probably never get to play or run, but it's deeply interesting to me regardless. I'm in the same boat, regrettably. If someone wants to GM it for us, though....
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# ? Sep 30, 2021 14:27 |
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hyphz posted:Anyone know if this guy’s broadcasts are any good? https://www.kickstarter.com/projects/guysclanders/the-practical-guide-to-becoming-a-great-gm Guy’s advice focuses heavily on his screen writing experience. This makes it more interesting to me than the average YouTube gming dreck. You should watch some of his videos to see if this kind of advice is for you, hyphz.
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# ? Sep 30, 2021 15:03 |
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fool of sound posted:Bunker's deck is just garbage. His Freedom 5 variant 'fixes' him by giving him an extremely strong support ability completely tangential to his terrible cards. Absolute Zero is actually fixed by his Freedom Five variant though: it lets him actually set up quickly enough to get off his big dumb combo before the villain inevitably disrupts him. I wanted to raise a mild protest that AZ is Good, Actually but then I remember just how much stuff eats his equipment. I tend to stick with Unity and Sky-Scraper anyway, the former of which's variants I still haven't really gotten the hang of and the latter who is objectively not good against villains thanks to a lot of 'damage EVERYONE' powers. I still like her, though.
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# ? Sep 30, 2021 16:29 |
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Dawgstar posted:I wanted to raise a mild protest that AZ is Good, Actually but then I remember just how much stuff eats his equipment. I tend to stick with Unity and Sky-Scraper anyway, the former of which's variants I still haven't really gotten the hang of and the latter who is objectively not good against villains thanks to a lot of 'damage EVERYONE' powers. I still like her, though. The secret with Unity is to run her base kit alongside someone like Wraith or Benchmark who spams equipment and doesn't mind losing it. Her alt forms are kinda dubious outside of multiplayer formats where you're worried about stepping on peoples' toes by eating their cards. The big secret of Sky-Scaper is that she's not actually a damage character; she's a super versatile support, and AoE/occasional burst are just parts of her big toolkit.
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# ? Sep 30, 2021 17:02 |
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SkyeAuroline posted:Are their PDFs from their own store watermarked? I own the full Spire range via DTRPG and was very disappointed that they're watermarked there, to the point where I'd be willing to rebuy just to get rid of them. Nope! No watermarks. At this point I've purchased the Spire core book twice and yeah with such a great looking internal layout and consistent art I'd be pretty disappointed with watermarks beyond maybe one of those "This book was purchased by <DTRPG account> on one of the early blank pages" some RPGs do. No wonky protections on the text either in case you want to copy and paste a description or passage like an advance into a character sheet or a description into your GM notes. Worst thing there is sometimes some weird formatting stuff based on font.
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# ? Sep 30, 2021 18:51 |
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Dawgstar posted:I wanted to raise a mild protest that AZ is Good, Actually but then I remember just how much stuff eats his equipment. I tend to stick with Unity and Sky-Scraper anyway, the former of which's variants I still haven't really gotten the hang of and the latter who is objectively not good against villains thanks to a lot of 'damage EVERYONE' powers. I still like her, though. Villains outside of the base game are much better about destroying X ongoing/equipment cards instead of wiping everything out. Some heros care substantially less about losing their ongoing cards, letting them block for folks that are screwed without their signature cards. Guise is the obvious one here, but Ra, Legacy, and Mr. Fixer are good too. Unity is a character that should almost always go last, and really wants a buddy who can drag stuff out of the trash.
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# ? Sep 30, 2021 19:13 |
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fool of sound posted:The secret with Unity is to run her base kit alongside someone like Wraith or Benchmark who spams equipment and doesn't mind losing it. Her alt forms are kinda dubious outside of multiplayer formats where you're worried about stepping on peoples' toes by eating their cards. The big secret of Sky-Scaper is that she's not actually a damage character; she's a super versatile support, and AoE/occasional burst are just parts of her big toolkit. The secret with Unity is to run her with some other hero that has regular card play effects. Mechanical golems can't be played during Unity's play phase, which is not the same as needing a specific "put a mechanical golem into play" effect to get them out.
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# ? Sep 30, 2021 19:28 |
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habituallyred posted:Villains outside of the base game are much better about destroying X ongoing/equipment cards instead of wiping everything out. Some heros care substantially less about losing their ongoing cards, letting them block for folks that are screwed without their signature cards. Guise is the obvious one here, but Ra, Legacy, and Mr. Fixer are good too. Unity is a character that should almost always go last, and really wants a buddy who can drag stuff out of the trash. Later villains and environments are also far more likely to work on faster timetables or have other mechanics that punish someone slow to get rolling or that need a full board. Balance for Sentinels is weird. Like they couldn't quite decide if it was meant to be a "Everyone just grabs the character that seems fun," "You should play specific teams or balanced formulas" or "minmax and break the game or else" Has there been any word on if the new edition is gonna address any balance stuff like that? Or was it just going to be the new art and making sure you can get all the cards with the modern rules on them?
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# ? Sep 30, 2021 19:28 |
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Glazius posted:The secret with Unity is to run her with some other hero that has regular card play effects. Mechanical golems can't be played during Unity's play phase, which is not the same as needing a specific "put a mechanical golem into play" effect to get them out. Oh lmao I didn't know that trick.
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# ? Sep 30, 2021 19:41 |
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fool of sound posted:Oh lmao I didn't know that trick. Yeah it's why she pairs so well with Omnitron X. Which goes back to the "sometimes we design ally heroes to have major synergy, sometimes we don't" thing. Like you'd expect the WW2 versions of Legacy and Bunker to maybe have some extreme synergy instead of WW2 Legacy and Stuntman being the dream team. Though really, that Legacy pretty much pairs well with anyone that wants to use their powers a lot.
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# ? Sep 30, 2021 19:47 |
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change my name posted:Has anyone else played Die? It launched as a tie-in with the Kieron Gillen comic about people getting Jumanji'ed into their D&D game and now they're officially launching a Kickstarter to realize the full game: I played in a campaign that was a lot of fun! I'm not normally a big fan of classes but the ones in this have a reasonable amount of flexibility while being pretty easy to understand for someone like me who's familiar with like two systems (that are very different from this one). I'd definitely recommend a try if it looks up anyone's alley.
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# ? Oct 1, 2021 06:23 |
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Oh no. The Cultist Simulator RPG.. turns out to be using Invisible Sun's business model. And I think the author is still not a good person. https://weatherfactory.biz/the-lady-afterwards-a-cultist-simulator-trpg
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# ? Oct 2, 2021 04:09 |
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hyphz posted:Oh no. The Cultist Simulator RPG.. turns out to be using Invisible Sun's business model. And I think the author is still not a good person. https://weatherfactory.biz/the-lady-afterwards-a-cultist-simulator-trpg
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# ? Oct 2, 2021 04:31 |
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hyphz posted:Oh no. The Cultist Simulator RPG.. turns out to be using Invisible Sun's business model. And I think the author is still not a good person. https://weatherfactory.biz/the-lady-afterwards-a-cultist-simulator-trpg Yikes.
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# ? Oct 2, 2021 04:46 |
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hyphz posted:Oh no. The Cultist Simulator RPG.. turns out to be using Invisible Sun's business model. And I think the author is still not a good person. https://weatherfactory.biz/the-lady-afterwards-a-cultist-simulator-trpg I remember what made Invisible Sun so offensive wasn't that it required the physical stuff, it was that it boiled down to just a Monte Cook D&D homebrew setting with the greebles lazily bolted on. It even missed opportunities for funky stuff like "wizards need to play tetris to fill their brain with their spells here's a sheet you do that on" except it wasn't funky shapes or anything creative, just point buy with an extra layer of artifice. Also why the hell is Kennedy designing the game a selling point here? All of his games suck as games. I thought everyone acknowledged this. They're cool settings and concepts or in the case of Cultist RPG had charming art too, but people would mod Sunless Sea for example to be a choose own adventure that largely ignored the poorly implemented mechanics. Wouldn't a much better pitch be licensing it or hiring people with a track record of solid games then having him do some fluff writing?
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# ? Oct 2, 2021 05:33 |
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Yeah, even if Alexis Kennedy were a person I felt comfortable giving money to, I'd side-eye any project where he wrote mechanics. Fallen London was a great story experience wrapped in a really tedious game, and I can't assume his TTRPG design would be any better.
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# ? Oct 2, 2021 06:16 |
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Part of me thinks that since Kennedy's attempt to worm his way back into video games is failing, he's going for adjacent fields where maybe people don't know about his history. -- I think the idea of an RPG which you only ever play once and then you're done isn't without merit, though. It feels a little like a natural extension of one-shots. I think there's also something to the idea of a 'legacy RPG' similar to a legacy board game, where you customise the rulebook with stickers and wotnot as you play so the game rapidly becomes your own thing. I feel like it overlaps some with both normal houseruling habits and also the OSR 'build your own game out of bits you like' approach, but I never put serious thought into it.
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# ? Oct 2, 2021 08:14 |
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It's the kind of thing I could see working but it would work best not as some super expensive premium book but rather one of those super cheap POD books you get off Amazon for like 5 to 10 bucks
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# ? Oct 2, 2021 09:21 |
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drrockso20 posted:It's the kind of thing I could see working but it would work best not as some super expensive premium book but rather one of those super cheap POD books you get off Amazon for like 5 to 10 bucks To be fair, adventures like the Dracula Dossier are already 75% of the way there to making a legacy RPG. If not in terms of the rules changing over time, then in the emphasis on giving players a big, interesting thing to untangle over time as part of an adventure that you're realistically only going to play once. Pelgrane just hasn't tried applying that kind of energy to the rules themselves, and they're the only big adventure publishers that I'd trust to attempt something like this enough for it to be a premium book. Lurks With Wolves fucked around with this message at 16:47 on Oct 2, 2021 |
# ? Oct 2, 2021 16:44 |
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Still, the only two groups I'd actually trust to make some kind of legacy rpg adventure are Pelgrane Press and extremely weird indie RPG people. Everyone else, no way, they don't have the right drive to make weird high-concept adventures to actually do this in an interesting way.
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# ? Oct 2, 2021 17:13 |
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Re: "Legacy" TTRPGs, there's also The Wizard's Grimoire, a role-playing game by D Vincent Baker of Apocalypse World fame--the pitch is that you help your fledgling wizard proceed through a diegetic grimoire that is also a real life text with sections and spells to unlock, each part of which is meant to remain hidden until you fulfilled its unlock condition. Neat premise, have yet to round up a group for it.
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# ? Oct 2, 2021 19:40 |
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CitizenKeen posted:So, 13th Age. A winner by default. I'm going to chime in that this is pretty much the same boat I'm in. Two friends of mine wanted to do an online game, and they've both got over a decade of experience trying out various games I've GMed for them. One wanted a D&D-flavored thing, and while we've all had fun in 3e and 4e those are both way more work than anyone wanted to volunteer to do. If I didn't offer to do 13th Age, one of the other friends might have tried running 5e instead. They both like 13th Age exclusive stuff like the Escalation Die, Backgrounds, One Unique Thing, and somewhat like Icons. They also like the jokey tone the book takes sometimes. Additionally, it has powers close enough to 4e to have a satisfying amount of tactical weight. One friend brought in their SO to play, and she's been having fun too, I think. The sorcerer class is probably a few too many buttons and dials for her, but she can laser things to death well without having to mess around with every class feature. It's not a perfect game, and I think it stinks that the base 13th Age rulebook drifted into "dumbed down" melee classes, but it's a good D&D compromise. I'm also about to send them into The Eyes of the Stone Thief, too. Like they're at the dungeon entrance as of the end of their last game. I'm excited to see how it goes.
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# ? Oct 3, 2021 04:00 |
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Excuse me, what? lol
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# ? Oct 4, 2021 15:39 |
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I need to know what games they play so I can lord it over my Posting Nemeses.
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# ? Oct 4, 2021 15:43 |
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# ? Oct 4, 2021 15:48 |
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The fact that the reserved symbol isn't non-breaking tickles me.
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# ? Oct 4, 2021 15:50 |
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http://achewood.com/comic.php?date=10172005
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# ? Oct 4, 2021 19:45 |
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Well at least it's not the D&D comic Achewood did when Gygax died, that one was just plain mean in a way that was weird even for Achewood(and not even in a particularly funny way either)
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# ? Oct 4, 2021 20:43 |
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# ? May 27, 2024 21:32 |
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Eh, Gygax was a lovely person and deserved it. As a D&D nerd I didn't feel personally affronted.
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# ? Oct 4, 2021 20:49 |