|
Has anybody managed to get to Mars within the current time limit? At this stage it seems vaguely impossible. I guess if you bee-line all the science civs it might work, but that'll make your civ useless with really poo poo production so how would you manage to complete those tasks in time?
|
# ? Oct 4, 2021 01:29 |
|
|
# ? Jun 3, 2024 06:05 |
|
H13 posted:Has anybody managed to get to Mars within the current time limit? At this stage it seems vaguely impossible. I guess if you bee-line all the science civs it might work, but that'll make your civ useless with really poo poo production so how would you manage to complete those tasks in time? How many districts are you building? Are you connecting territories to your cities? Even without production cultures, your cities should have 1000 production per turn and tons of science by the Contemporary era.
|
# ? Oct 4, 2021 01:44 |
|
H13 posted:Has anybody managed to get to Mars within the current time limit? At this stage it seems vaguely impossible. I guess if you bee-line all the science civs it might work, but that'll make your civ useless with really poo poo production so how would you manage to complete those tasks in time? I find that it usually takes less time to just finish the tech tree than it does to complete the space victory
|
# ? Oct 4, 2021 03:48 |
|
To goons to pay attention : Do the mammoths die off in later eras? Are there finite mammoths and humankind kills them all off?
|
# ? Oct 5, 2021 21:09 |
|
I think they are removed from the game without fanfare once you leave the neolithic era.
|
# ? Oct 6, 2021 05:35 |
|
There needs to be a late-game event to spend science to bring mammoths back. I do not know what this would achieve.
|
# ? Oct 6, 2021 05:37 |
|
Wipfmetz posted:I think they are removed from the game without fanfare once you leave the neolithic era. I've definitely seen mammoths in the Ancient era. I suspect they stop spawning at some point, but they don't vanish off the map. Maybe they vanish when everyone has left the Neolithic, I'm not sure.
|
# ? Oct 6, 2021 06:56 |
|
Tree Bucket posted:There needs to be a late-game event to spend science to bring mammoths back. I do not know what this would achieve.
|
# ? Oct 6, 2021 07:18 |
|
Mammoths provide both food and stability. And science.
|
# ? Oct 6, 2021 07:22 |
|
Tree Bucket posted:There needs to be a late-game event to spend science to bring mammoths back. I do not know what this would achieve. It would achieve mammoths e: gently caress'S sake
|
# ? Oct 6, 2021 12:00 |
|
And yet, neither of you thought to say, "it would be a mammoth achievement." My first game's victory was the space race. I don't think I even had a production culture in any era. They're shared projects, so they build really fast.
|
# ? Oct 6, 2021 12:04 |
|
I don't think the AI understands districts very well at all. Or maybe just not how to exploit them. One player somehow got to the contemporary era way ahead of everyone including me, and then just....stopped. It took me ages to catch up but as soon as I did I could just poo poo out research districts and upgrades and the science graph went vertical and I won 10 turns later. I suppose I was playing as the Swedes where the emblematic district gives like +200 science but still. Also whenever I conquer somewhere it has a small number of them Vs mega city one for me, and hardly any buildings, so what the hell is the AI doing with its production?
|
# ? Oct 6, 2021 12:36 |
|
It probably just doesn't prioritise production the way a human player will. Even if your end goal is a city that makes lots of science, you still need to build a bunch of production first so you can build your science districts in a timely manner. The AI probably just goes straight to the science districts and spends 40 turns building one.
|
# ? Oct 6, 2021 12:59 |
|
AnEdgelord posted:I find that it usually takes less time to just finish the tech tree than it does to complete the space victory currently, my "optimal" path through the game is: egypt -> celts -> khmer -> mughals -> french -> turks as many have stated, production is the most important thing because it gets you everything else, and i think mayans are the worst production culture, so it's best to get my food base from the celts. usually around the late medieval/early modern eras, my production is insane and my cities are stable so i just start building research quarters/commons quarters until i just can't fit any more/run out of stability. hitting the industrial era and getting the french is usually where the line on the graph tracking my science per turn goes almost completely vertical where it just keeps shooting up til the end. by this point i've already won and it's just a matter of finishing up the turns. gotten to the point where beating the game on humankind difficulty is trivial, assuming i made it into the medieval era without getting too messed up. though i will say, i wasn't aware of the whole ai behaviors thing and throwing in some real rear end in a top hat ai's has made the early/mid game much more interesting. i'd love to do some lategame wars, shoot off some nukes, but every game i've played it's been easier (and much, much faster) to just keep building research quarters and finish the tech tree. so far all my wins have come from finishing the tree, so i'll probably start changing up my wincons or something.
|
# ? Oct 6, 2021 14:21 |
|
What do you do as Egypt? Build a pyramid in every territory and then surround it with maker's districts? And what do you do if you can't get Egypt?
|
# ? Oct 6, 2021 16:00 |
|
Gort posted:What do you do as Egypt? Build a pyramid in every territory and then surround it with maker's districts? You just build pyramids around places and if you can't get Egypt build your unique district then makers quarters then get food as you need it then more maker's quarters then get infrastructure if stability is in the garbage or the iterative benefit outweighs a new quarter then win!
|
# ? Oct 6, 2021 16:09 |
|
Gort posted:What do you do as Egypt? Build a pyramid in every territory and then surround it with maker's districts? in the ancient era, i will often not build a single non-emblematic district. focus first on building pyramids in every territory, prioritizing food and science on my cities. ideally i picked the "+1 science per population" neolithic trait, because i'm gonna be pretty science starved early. from here, everything is gonna depend on circumstances. if my pop/food-per-turn isn't bad, i may try to crank out a few military squads to harass/conquer my nearest neighbors if they're behind. if you got through neolithic fast enough, there may be a neighbor who has a 0 pop city that you can easily take over which is a huge early game boost. if i'm super isolated from anyone else, i'll just focus on getting my pyramids up, expanding, and build valuable infrastructure (specifically production, food, and influence infrastructure. science infrastructure can wait a bit but is also important.) just having a pyramid built in every territory, on top of the innate egyptian bonus, is plenty of production early. the ancient era is all about establishing your foothold for the rest of the game. if you scope out the nearby AI's and they are behind/low on troops, take a city or two. i very, very rarely ever spend influence to build a city, at least until you hit the upgrade that automatically gives your new cities all the previous infrastructure. the main reason i think egyptians are overall the best first choice is how versatile they are. you can isolate or be aggressive and be set up well for the future. harappans are good, but i always feel production starved in the ancient era when i pick them, and i feel the celts scale much better into the late game. as for what i do if i can't get egypt, i honestly could not tell you. i genuinely cannot remember the last time i got to the ancient era and egyptians were not available. the harappans would be my second choice, but it's hard for me to imagine the egyptians being gone but not the harappans. if i can't get either of those two, i'd settle for zhou (assuming i have 2 or 3 good spots for their district), mycenae, olmecs, or maybe babylon. the problems with zhou and babylon are that you can find yourself with a huge science lead but no production to take advantage of it. similarly with mycenae, a military bonus does not do you well if you don't have pop and production to field an army. i need to try out the olmecs more but they seem really good, especially if you have a bunch of open territory early.
|
# ? Oct 6, 2021 16:28 |
|
cams posted:as for what i do if i can't get egypt, i honestly could not tell you. i genuinely cannot remember the last time i got to the ancient era and egyptians were not available. the harappans would be my second choice, but it's hard for me to imagine the egyptians being gone but not the harappans. if i can't get either of those two, i'd settle for zhou (assuming i have 2 or 3 good spots for their district), mycenae, olmecs, or maybe babylon. the problems with zhou and babylon are that you can find yourself with a huge science lead but no production to take advantage of it. similarly with mycenae, a military bonus does not do you well if you don't have pop and production to field an army. i need to try out the olmecs more but they seem really good, especially if you have a bunch of open territory early. Do you cycle your opponents very much? I have a theory that different AI opponents prefer different cultures.
|
# ? Oct 6, 2021 16:38 |
|
with egypt you need to build your emblematic pyramids everywhere, then save up to get the great pyramid, and then you've effectively won the game at that point with a 1/3 permanent discount on makers quarters otherwise harappa so you can both grow cities and field an army, or zhou if you've got mountains immediately nearby and can drop your quarter on them for a huge early science boost, or mycenae if you want to scoop out your city pops for an early rush or you want to set a good foundation for a later rush with the huns. even if you don't fight AS mycenae you can spam your quarter which is both an extra-effective makers quarter and a big boost to stability
|
# ? Oct 6, 2021 16:41 |
|
Gort posted:Do you cycle your opponents very much? I have a theory that different AI opponents prefer different cultures.
|
# ? Oct 6, 2021 16:43 |
|
Mr. Fall Down Terror posted:with egypt you need to build your emblematic pyramids everywhere, then save up to get the great pyramid, and then you've effectively won the game at that point with a 1/3 permanent discount on makers quarters Yeah Mycenae are easily my favorite because they get some great bonuses AND the ability to just delete any pesky neighbors if you wish. But even if you never see another person they are still amazing.
|
# ? Oct 6, 2021 17:00 |
|
H13 posted:Has anybody managed to get to Mars within the current time limit? At this stage it seems vaguely impossible. I guess if you bee-line all the science civs it might work, but that'll make your civ useless with really poo poo production so how would you manage to complete those tasks in time? I've managed to build the Mars colony just fine, but I've never had had the victory trigger correctly. The popup doesn't have the correct text and the game just continues.
|
# ? Oct 11, 2021 14:11 |
|
Everytime I get where a Mars launch is possible, I tend to be blowing through the science trees. So far all my victory triggers been from researching everything
|
# ? Oct 11, 2021 14:17 |
|
jkk posted:I've managed to build the Mars colony just fine, but I've never had had the victory trigger correctly. The popup doesn't have the correct text and the game just continues. Yeah I have this exact same glitch. Pretty much every game I've got the Mars colony, but the pop-up has the text from whatever the last event I got and the game doesn't end. Its really weird. At least at the difficulty I've played the contemporary era is basically a victory lap anyway so its kind of whatever, but still annoying
|
# ? Oct 11, 2021 14:58 |
|
World Famous W posted:Everytime I get where a Mars launch is possible, I tend to be blowing through the science trees. So far all my victory triggers been from researching everything Play with Last Human Standing victory condition, others end so fast they don't even give you an opportunity to start a nuclear war.
|
# ? Oct 11, 2021 16:06 |
|
Simultaneous turns are really starting to piss me off. They make positioning in war basically impossible vs the AI since they can immediately make the best moves whenever a turn starts
|
# ? Oct 11, 2021 16:53 |
|
That only matters on the very first turn of the war, though, right? The AI moves first on the first turn, then it's your go, then they go, then you go etc.
|
# ? Oct 11, 2021 16:54 |
Except when you go to assault a city but the AI immediately attacks you before you can click the attack jutton after sieging.
|
|
# ? Oct 11, 2021 16:58 |
|
Gort posted:That only matters on the very first turn of the war, though, right? The AI moves first on the first turn, then it's your go, then they go, then you go etc. I mean on the regular map, not the battleground
|
# ? Oct 11, 2021 18:30 |
|
It is really obnoxious when you're trying to move two stacks, and the AI sees you move the first one and immediately reacts and sends out an army to fight it before you can move your second stack. Gotta move your armies one tile at a time so they can always back each other up lmao
|
# ? Oct 13, 2021 00:29 |
|
Dr. Video Games 0031 posted:It is really obnoxious when you're trying to move two stacks, and the AI sees you move the first one and immediately reacts and sends out an army to fight it before you can move your second stack. Gotta move your armies one tile at a time so they can always back each other up lmao YES!!!! So annoying
|
# ? Oct 13, 2021 00:38 |
|
Liking this game a lot but having trounced the AI on Humankind difficulty it definitely needs some balance tweaks. My suggestions: - Countering the exponential returns on Maker's Quarters with some sort of waste/corruption mechanic. There needs to be some sort of brake on churning out so much industry, maybe make corruption proportional to the second-highest produced resource in a city to encourage some diversification. - Making happiness/stability a bigger deal. Would also work as a check on Maker's Quarters spam. It would be easy to implement something like 'The stability bonus from luxuries occurs from having AT LEAST one, not per instance." No reason for a civ to be twice as happy because they have two sources of saffron. - Make the increasing influence costs of civics be per wedge rather than per individual civic, rebalance as necessary. I've had many games where I didn't feel the need to commit to Army Wages during the Ancient Era, and suddenly it costs 15k influence to decide if I want an extra 100 money from a ransack. Maybe add a Fame bonus for completely maxing out a wedge.
|
# ? Oct 13, 2021 00:53 |
|
New patch is coming on October 28. It will "try to address the rapid increase in the game’s pace in the mid to late game discussed by the community as well as some of the most discussed concerns about balance between cultures". Tech costs for the late game will probably go up, and the Khmer are getting nerfed.
|
# ? Oct 16, 2021 07:38 |
|
I'm excited about being able to adjust resource abundance to my liking.
|
# ? Oct 16, 2021 08:49 |
|
I just want to experience the industrial and contemporary eras properly without them lasting a cumulative total of 20 turns
|
# ? Oct 16, 2021 13:21 |
|
Trying out the game through Gamepass: I went Harappan -> Celt -> English since I generally like building tall in 4Xs. Food and production started going wild in late Classical -> Medieval Era, and judging from those patch notes, explosive growth in mid-late game seems to be an issue. On a related note: does building more districts increase the production cost per district? I noticed that when I got to the English, their unique district is one per territory, activates food production in surrounding hexes, is a defensive bastion, and even increases stability instead of deducting it. I could straight up spam them everywhere since most areas tend to have some cluster of plain farmland, and this felt kinda OP. EDIT: Also goddammit, just give me the totals for stability gain/loss, I don't need an individual breakdown of each component. Let me make my decisions on whether to build whatever stability building there is in order to stay above 90 quickly instead of having to do math, game!!! toasterwarrior fucked around with this message at 09:51 on Oct 18, 2021 |
# ? Oct 18, 2021 09:48 |
|
toasterwarrior posted:On a related note: does building more districts increase the production cost per district? Yes, but not by a lot.
|
# ? Oct 18, 2021 11:45 |
|
Did an "agricultural civs only" run while trying to get the 12/18 stars achievements...then found out that those achievements don't trigger properly. FFS. I hope this gets fixed in the upcoming patch. I've noticed that the Zulus often have a rebellions in the late game, with a city or two breaking into independent realms. In this game several cities rebelled, resulting in half a large continent being covered in ruins. Even their starting city Mykene, with the Lighthouse wonder, was in ruins. And they still finished in second place.
|
# ? Oct 18, 2021 12:49 |
|
Gort posted:Yes, but not by a lot. Thanks for the answer! On another note, I've got two "meta" questions: do you guys space out your cities? Like maybe a territory between each of them? I recognize you probably want as many cities as possible in order to get more of those powerful infrastructure buildings up (libraries, etc) but it does seem like space eventually becomes a premium and independent cities clog up the space between empires pretty quickly.
|
# ? Oct 18, 2021 13:33 |
|
|
# ? Jun 3, 2024 06:05 |
|
You want as many cities as your city cap allows. Going over by one or two (or three) depending on your influence gain isn't bad, either (the first excess city is basically free except in the very early game). That said, you also want at least a couple attached territories per city, which lets you build more emblematic districts. I don't know if there are any hard and fast rules here, other than getting more cities is almost always preferable to spending all of your influence on attaching a fourth or fifth territory to one of your others. If you've run out of empty land to expand into, then, well, that only means one thing.
Dr. Video Games 0031 fucked around with this message at 13:47 on Oct 18, 2021 |
# ? Oct 18, 2021 13:42 |