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The Eyes Have It posted:I backed them in part because I am a huge HMD nerd, but I am see-sawing on whether to drop the extra 99 on the Finch Shift controllers. What's weird is I did a Google search for the FinchShift to see what it was and came across this article with what seems to be an early prototype kit with thumbsticks and buttons. So they looked at the Oculus Rift, then at the Vive Wands, and somehow decided in the last couple of years that doubling down on the controller literally nobody copied was the smart move. (To be fair, it looks to be built mainly for the Vive Focus, which is why it probably uses trackpads)
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# ? Oct 8, 2021 02:49 |
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# ? Jun 5, 2024 21:21 |
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Warbird posted:PM’d. Got 2 more if anyone wants them. Also me if the last one's still available. I would like to see the whites of my enemy's eyes before committing to battle.
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# ? Oct 8, 2021 03:05 |
I got your code for Horizon’s World but I cannot find a place to put the code. When I go into the store, it does not give me an option to use it. When I go to the website, it just sends me to a page about being added to the waitlist.
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# ? Oct 8, 2021 03:25 |
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Tip posted:I never finished the first game because I didn't find floating around to press buttons very exciting, but drat, the human character in that trailer is really impressive. I think it's the most realistic looking human I've seen in a VR game. I mean, while the first half hour is "floating around pressing buttons", the entire rest of the game is very much not that. It'd be worth your while to play it through to the end. I won't spoil anything but I was literally holding my breath during the final scene.
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# ? Oct 8, 2021 04:13 |
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Jim Silly-Balls posted:I’ll take one if they aren’t gone PM’d. One left. If folks want more I can likely get a few more from my oculus contact.
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# ? Oct 8, 2021 04:33 |
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Warbird posted:PM’d. One left. If folks want more I can likely get a few more from my oculus contact.
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# ? Oct 8, 2021 05:18 |
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Metos posted:I'd also be keen, if possible! Annnd PM’d.
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# ? Oct 8, 2021 05:20 |
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The Eyes Have It posted:(does anyone seriously want a loving touchpad on their controller at the close of 2021? I actually really quite like the touchpad on the knuckles the way it's used in H3VR, which is basically as a button cluster but with the ability to add some gestures on it. It's a low-impact way of putting a lot of extra controls on the surface of the controller, and when used intelligently it can really bring a lot to the table. That being said, you need to have it in conjunction with a thumbstick, because they are definitely not a substitute for that.
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# ? Oct 8, 2021 05:25 |
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Brooks Cracktackle posted:I actually really quite like the touchpad on the knuckles the way it's used in H3VR, which is basically as a button cluster but with the ability to add some gestures on it. It's a low-impact way of putting a lot of extra controls on the surface of the controller, and when used intelligently it can really bring a lot to the table. That was pretty much the intent of the Vive Wands writ-large; A cluster of context-sensitive inputs for the broad range of gameplay VR can have that, on paper, brings a lot to the table (and tbh I think it legit actually works in VRChat for movement AND hand gestures). The problem is, as you say, you really need a thumbstick for decently-accurate or general twitch movement and buttons REALLY help for inputs you need to fire accurately 100% of the time.
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# ? Oct 8, 2021 06:21 |
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Brooks Cracktackle posted:I actually really quite like the touchpad on the knuckles the way it's used in H3VR, which is basically as a button cluster but with the ability to add some gestures on it. It's a low-impact way of putting a lot of extra controls on the surface of the controller, and when used intelligently it can really bring a lot to the table. That's my own bias talking then I guess. I have never meaningfully used the touchpads for anything, and they lack the tactile feedback of e.g. buttons which means interaction-wise I can't help but think of them as a bit of a dead end. But I can see how they'd be useful the way you describe. Maybe I should play with them in H3VR, and maybe see how it works in VRchat. For all my interest in VR, I haven't played either yet.
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# ? Oct 8, 2021 06:35 |
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This clearly shows the majestic superiority of the MS VR controllers, despite the OP hating on them. I mean you do get buttons, sticks AND a touchpad, what's not to like (aside from the bulkiness and poor tracking and all that).
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# ? Oct 8, 2021 10:01 |
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The Eyes Have It posted:That's my own bias talking then I guess. I have never meaningfully used the touchpads for anything, and they lack the tactile feedback of e.g. buttons which means interaction-wise I can't help but think of them as a bit of a dead end. But I can see how they'd be useful the way you describe. How it works in VRChat is just touching the trackpads will set your avatar's hand gestures (and general expressions or animations set to said gesture triggers depending on your avatar). Clicking in on the left trackpad in a direction moves you in that direction. Clicking left/right on the right controller trackpad turns you 90 degrees in that direction. So when you're standing still you can use them to gesticulate, do dumb animations, etc, and then when use them for conventional thumbstick movement inputs to roam around. For H3VR you're honestly better off using Index controllers if you have the choice between the two, because handling firearms is a lot more natural without that sticky automatic grip on your guns if you're using something that bolt-loads. And of course anything thrown.
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# ? Oct 8, 2021 10:12 |
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GunRaiders has moved from AppLab to official store, and it has maintained the 'free' price, making it the first F2P FPS game on Quest. It seems it has now a pair of team modes, I should try how they are.
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# ? Oct 8, 2021 15:57 |
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I got subnautica as it's 50% and it's goooood. Had to install a unofficial patch though otherwise the HUD sizing is all weird. But swimming down in the ocean gave me the same (unpleasant) feelings I had when I had to dive into the pacific to cut lines free 100nm offshore.
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# ? Oct 8, 2021 16:25 |
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here's a steam key for Groundhog Day, reply if you take it, thx WY78W-8FHQH-NFCZM
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# ? Oct 8, 2021 19:16 |
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Cabbages and Kings posted:here's a steam key for Groundhog Day, reply if you take it, thx Tried to activate it and it's already been taken!
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# ? Oct 8, 2021 19:36 |
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Cabbages and Kings posted:here's a steam key for Groundhog Day, reply if you take it, thx That was me, I did it and got carried away with work. Thanks!
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# ? Oct 8, 2021 19:56 |
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I got a key for Contractors in a Spanish site, cool. This is actually the third key for VR I got, I got one for Mare past year through Youtube, and from Reddit I got past month a key for a small puzzle game, Color Connect (giving them advice on how to improve their current logo).
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# ? Oct 8, 2021 21:23 |
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https://www.youtube.com/watch?v=rOF7y7v6gQ4 heh
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# ? Oct 8, 2021 22:51 |
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In case anyone was curious about the state of flatscreen mods for Alyx: https://www.youtube.com/watch?v=Ji9nuBNwTz4 It, uh, looks really good. Almost as if Alyx were basically a VR port of a flatscreen game in the first place *cough*
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# ? Oct 8, 2021 23:57 |
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I don't know why anyone would want to play Alyx in non-VR, but cool I guess
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# ? Oct 9, 2021 00:28 |
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raditts posted:I don't know why anyone would want to play Alyx in non-VR, but cool I guess *points to the steam thread when Alyx came out*
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# ? Oct 9, 2021 00:29 |
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Lemming posted:In case anyone was curious about the state of flatscreen mods for Alyx: I feel the game would be really easy in flatscreen, there are normally only a few enemies at one time and mouse aiming is a lot easier than trying to squint through iron sights after dropping your mag while trying to reload in a panic. One thing VR has driven home to me is how bad I'd be in an actual zombie apocalypse
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# ? Oct 9, 2021 00:32 |
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It’s cool that they’re making the effort I guess but alyx will suck in 2d
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# ? Oct 9, 2021 00:47 |
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Lemming posted:It, uh, looks really good. Almost as if Alyx were basically a VR port of a flatscreen game in the first place *cough* I'm not sure how you can get that from watching someone awkwardly pull things around with a mouse pointer and deliberately not show off anything that heavily relies on 3D movement, like how they very pointedly didn't do the puzzle to access the fabricator. Quite a few parts of the game are going to absolutely suck rear end to deal with using a mouse.
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# ? Oct 9, 2021 00:51 |
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quote:Contains Nudity, Extreme Sexual Content, Sexual Violence, Frequent Violence or Gore, Body Horror, General Mature Content, Sex Between People, Masturbation, Sexual Orgies, Exhibitionism, Sexual Toys and Machines, Dubious Consent, Bloodied Human Bodies, Sexual Penetration of Bodily Wounds, Castration, Sex with Hacked Pieces of Human Body, Sex with Animals and Eldritch Monsters, Implied Sex Slavery, Threatening with Rape, Dismemberment and Devourment of a Human Body You had me at "Dubious Content"... e: Oh wait, "Dubious Consent"... I, er, well...
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# ? Oct 9, 2021 00:59 |
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Lemming posted:
It 100% is not. I don't know how anyone who played through the game in VR could think that it would work as a traditional first-person shooter. People are going to try to play this on a flat screen and say "wow this really loving sucks, that was so boring" because they missed 90% of what makes it a great game. The final scene alone does so much with VR that just cannot be replicated in 2D.
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# ? Oct 9, 2021 01:54 |
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As far as 2d FPS games are concerned, alyx would be boring as hell. You’d need to like quadruple the enemy count and walk speed for starters, and basically every set piece just……wouldn’t work
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# ? Oct 9, 2021 02:04 |
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Jim Silly-Balls posted:As far as 2d FPS games are concerned, alyx would be boring as hell. You’d need to like quadruple the enemy count and walk speed for starters, and basically every set piece just……wouldn’t work These are also the reasons why I think it's a pretty medium VR game; VR enhances the game, for sure, but at its core it's not that interesting (beyond being beautiful) and I don't think without the Valve branding it would've stood out so much The Jeff section was great but that's because they leaned into the VR-ness more than in any other part of the game, which made that kind of design being absent from the rest of the game a lot more obvious
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# ? Oct 9, 2021 02:46 |
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Lemming, we get it, if there is a beloved title that wasn't made by oculus you don't like it.
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# ? Oct 9, 2021 03:08 |
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Jim Silly-Balls posted:As far as 2d FPS games are concerned, alyx would be boring as hell. You’d need to like quadruple the enemy count and walk speed for starters, and basically every set piece just……wouldn’t work More broadly; If anything the Half-Life gameplay style of physics puzzles mixed with gunplay is an idea whose time has actually come in earnest with VR rather than the other way around.
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# ? Oct 9, 2021 03:12 |
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Exactly. Hell, I'd almost say that Half-Life 2 was a VR game that came out too soon to take advantage of its proper medium.
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# ? Oct 9, 2021 03:51 |
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Turin Turambar posted:Song in the Smoke is receiving good reviews. ~8/10 in uploadVr, VRFocus and Realovirtual. It's crossbuy on Oculus. I’ve only had time to put about half an hour or so into this but goddamn if the crafting system and even UI elements don’t scream “the dev team really really liked Walking Dead”. And as far as I’m concerned that’s a very good thing. Unless the game is like six hours long or the quality takes a nose dive I could definitely see this being in my top 5 list for the year even assuming two slots are reserved for Lone Echo and RE4.
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# ? Oct 9, 2021 04:24 |
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Skyarb posted:Lemming, we get it, if there is a beloved title that wasn't made by oculus you don't like it. His thing is being militantly avant-garde about VR's potential not brand loyalty. You got that he has a thing, but you don't get the thing.
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# ? Oct 9, 2021 05:04 |
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The last level in Alyx was the coolest thing I've ever experienced in VR, medium my rear end.
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# ? Oct 9, 2021 05:10 |
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Leal posted:*points to the steam thread when Alyx came out* No thank you.
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# ? Oct 9, 2021 06:19 |
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While Alyx's shooting sections would be trivially easy using a mouse and keyboard, I can see some of the puzzles that require precise movement (especially the operation ones to disarm mines) being an exercise in frustration.
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# ? Oct 9, 2021 07:50 |
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Lemming posted:These are also the reasons why I think it's a pretty medium VR game; VR enhances the game, for sure, but at its core it's not that interesting (beyond being beautiful) and I don't think without the Valve branding it would've stood out so much Skyarb posted:Lemming, we get it, if there is a beloved title that wasn't made by oculus you don't like it. He's not wrong.
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# ? Oct 9, 2021 09:31 |
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I will say that the parts that I find lacking in HL Alyx (basically the reduced scoped, like less variety of enemies, no melee weapons, in fact few weapons at all, no vehicles) would be an even bigger issue as a 2d game.
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# ? Oct 9, 2021 09:43 |
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# ? Jun 5, 2024 21:21 |
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Yeah, the lack of a level like the speedboat shooting one in HL2 was a big miss. I hope someone makes a good port of HL2 for VR. Emphasis on the "good" part.
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# ? Oct 9, 2021 12:51 |