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stev posted:gently caress yeah, I hit 100% items in only 11:47:20. I guess the reason I never came close in any other Metroidvania is because none of them have Dread's incredibly useful map. The Map is one thing Dread got almost absolutely right. It iterates on the previous maps perfectly. I love seeing the terrain when I zoom in, and the flashing rooms when something is undiscovered is great too. The icons could use some work though.
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# ? Oct 16, 2021 13:57 |
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# ? Jun 3, 2024 22:59 |
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I'm a little surprised people like the map so much, because I thought it was... okay, some parts were good, but some parts were just terrible. The way it paints individual tiles rather than something chunkier drives me insane and it makes it really hard to look at. The map is just incredibly busy overall, with overlapping lines and shaded blocks everywhere. I like that they let you filter icons because they know you want to go vacuum up powerups you didn't pick up the first time around - but why do you have to zoom around and find one of the (dimly lit, semitransparent) icons of that kind you already found once in order to do it? Why can't I just select "power bomb" from a menu or something and have them all light up? Why are all the icons I already have on the map by default, and why can't I toggle them off?
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# ? Oct 16, 2021 14:02 |
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FooF posted:
Personally the way I saw it isn't so much that Quiet Robe can control the X; the Thoha tribe wouldn't have made the Metroids otherwise if their tribe could control the X too even on assimilation, but more that we probably misunderstood the X from the beginning. For the most part, the only sapient beings we saw the X mimic in Fusion was Samus, and she's on her galactic warrior Doomguy energy 90% of the time anyway, and a random scientist whom we now know worked for a super fringe Federation group and might have been pretty sus himself. Arguably Ridley is sentient and mostly prefers to be a screeching space dragon most of the time even if he can be sapient, but after Other M... we know this was a clone who was just feral and lacked any kind of training or education in anything. Outside of that, the X are only taking over already belligerent and territorial creatures and sometimes organic components of robots. In Dread, the X that seemingly took the corpse of Kraid and that experiment monster got Raven Beak and seems like a feral abomination from the start even before you add all of Raven Beak's baggage. With Quiet Robe though? A small X got him and maybe the memories and benevolent personality of the host can have a tremendous effect on how the X version turns out. Even QR-X was still doing QR's mannerisms and everything, and goes out of its way to ensure that the single biggest threat to its existence survives. I don't think QR was necessarily in control, but I don't think he was a puppet; this was probably the ideal symbiotic relationship that we'll ever see between a host and an X.
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# ? Oct 16, 2021 14:25 |
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Just cleared the final boss, the 3rd phase was an arse, but it was a really fun ending sequence and game overall
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# ? Oct 16, 2021 14:30 |
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The United States posted:https://www.anaitgames.com/articulos/mercurysteam-empleados-condiciones-trabajo I wonder if this is why there is such a massive, clunky story dump in the middle of the game. Maybe they planned to sprinkle major plot beats throughout the game but were forced to cut down on that stuff once Nintendo started putting pressure on the project.
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# ? Oct 16, 2021 14:44 |
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The big question is, why did QR-X unhack the EMMIes?
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# ? Oct 16, 2021 14:44 |
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JordanKai posted:I wonder if this is why there is such a massive, clunky story dump in the middle of the game. Maybe they planned to sprinkle major plot beats throughout the game but were forced to cut down on that stuff once Nintendo started putting pressure on the project. Isn't that the cutscene with the unfinished-looking effect on Samus' armor? If so that makes sense.
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# ? Oct 16, 2021 14:47 |
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MechaX posted:I don't think QR was necessarily in control, but I don't think he was a puppet; this was probably the ideal symbiotic relationship that we'll ever see between a host and an X. stev posted:Isn't that the cutscene with the unfinished-looking effect on Samus' armor? If so that makes sense.
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# ? Oct 16, 2021 15:04 |
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I liked the SA-X AND the no armor Space Pirate section from Zero Mission better than Dreads stealth. Probably because I immediately played those sections in Dread like the other ones where I always just ran full speed, AND they give you invisibility on top of everything to help you if you screw up.
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# ? Oct 16, 2021 15:15 |
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My first sub-4 in a Metroid game (41% items): I'm quite proud of it. GOD this game is good.
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# ? Oct 16, 2021 15:23 |
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Darko posted:I liked the SA-X AND the no armor Space Pirate section from Zero Mission better than Dreads stealth. Probably because I immediately played those sections in Dread like the other ones where I always just ran full speed, AND they give you invisibility on top of everything to help you if you screw up. I forgot about no armor that’s the best version actually
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# ? Oct 16, 2021 15:32 |
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QR-X's line about "counting on you" is meant to be interpreted originally as it talking to the EMMI but after the revelation that ADAM has been Bird Brain all this time making you go back and analyze his dialogue you are meant to go back to that line and definitely interpret it as QR-X talking to Samus. And the reason why Quiet Robe was able to maintain control after being eaten by an X is because it's space bird space magic and they ain't gotta explain poo poo
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# ? Oct 16, 2021 15:34 |
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Calaveron posted:QR-X's line about "counting on you" is meant to be interpreted originally as it talking to the EMMI but after the revelation that ADAM has been Bird Brain all this time making you go back and analyze his dialogue you are meant to go back to that line and definitely interpret it as QR-X talking to Samus. And the reason why Quiet Robe was able to maintain control after being eaten by an X is because it's space bird space magic and they ain't gotta explain poo poo personally, even tho we only knew him for a minute of cutscene i'm fond of the interpretation that quiet robe is just that cool and chill. that's the whole explanation.
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# ? Oct 16, 2021 15:38 |
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QR-X is repeating himself over and over while clicking the EMMIs on button, I think the implication is just that the X was repeating its host's last actions.
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# ? Oct 16, 2021 16:02 |
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JordanKai posted:I wonder if this is why there is such a massive, clunky story dump in the middle of the game. Maybe they planned to sprinkle major plot beats throughout the game but were forced to cut down on that stuff once Nintendo started putting pressure on the project. I also wonder if this is the reason for the sheer miniboss repeats later on.
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# ? Oct 16, 2021 16:06 |
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Beat my first run under 8 hours with 100% and the game owns bones. I was lukewarm on Samus Returns, but they fixed a lot of its issues in Dread which is great. The game play is so smooth and fluid that I almost wish there were more shinespark challenges. Almost. My biggest complaints are that bosses do too much damage for normal mode, and the last two EMMI sequences are bullshit. Also the soundtrack is unmemorable for a Metroid game. I would give Dread a 10 out of 10. But Nintendo proved themselves to be cowards when they didn't show Raven Beak in his own Zero Suit. So sadly i must rate it -420/10 instead.
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# ? Oct 16, 2021 16:10 |
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DemoneeHo posted:My biggest complaints are that bosses do too much damage for normal mode The final boss really made me realize this. I had a few times where literally no damage would be on screen, and I'd just die. And I couldn't figure it out until I realized it just took that long for it to count down so much damage. I appreciate the idea, but if I can't do something about it, it's just annoying.
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# ? Oct 16, 2021 16:21 |
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Should I use the missiles or the charge beam to kill trash enemies? Also, does the wide bean do extra damage? Like, if all three projectiles hit does it do 3x damage?
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# ? Oct 16, 2021 16:32 |
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Hrist posted:The final boss really made me realize this. I had a few times where literally no damage would be on screen, and I'd just die. And I couldn't figure it out until I realized it just took that long for it to count down so much damage. I appreciate the idea, but if I can't do something about it, it's just annoying. I mean nothing that the final boss does is undodgeable, so you can do something about it.
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# ? Oct 16, 2021 16:35 |
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Yeah you absolutely can do something about it or the fight would be unwinnable
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# ? Oct 16, 2021 16:38 |
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The final boss seemed to do a lot less damage than the other bosses tbh, probably because of the length of the fight. Though any time I got bounced off the wall with his melee combo because I hosed an air dodge really hosed me up
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# ? Oct 16, 2021 16:55 |
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Really enjoying the game in spite of puzzling developer choices. The controls layout is hella awkward, and remembering in the middle of a boss battle how to properly fire the storm missiles. Holding down three buttons while aiming and dodging and also remembering to release X first, NOT R, because then you'll just shoot your beam instead! The game itself has zero accessibility options. It's missing basic poo poo like colorblind mode or even subtitles for ambient speech. I'd understand if this was some indie dev, but given that it's one of the biggest titles of the year for a bestselling console. It reminds me of how lovely a company Nintendo is when it comes to accessibility, BoTW had this issue as well. LifeLynx posted:I really want a pro controller for this game, but since I don't do much Switch gaming, it seems like a waste to spend an extra $50 to make the controls on a ~10 hour game less frustrating. Pro controller doesn't really fix it, the controls are just overly complicated.
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# ? Oct 16, 2021 16:58 |
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What is so complicated about holding down a shoulder button and pressing y?
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# ? Oct 16, 2021 17:01 |
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Why would the game need subtitles for ambient speech when there is none? There are like four speaking characters and only one of them speaks English (or whatever your language is set to) and only in cutscenes.
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# ? Oct 16, 2021 17:02 |
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When you save at an ADAM save point there's a voice saying 'uploading data' (or something along those lines).
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# ? Oct 16, 2021 17:04 |
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Feels Villeneuve posted:The final boss seemed to do a lot less damage than the other bosses tbh, probably because of the length of the fight. Though any time I got bounced off the wall with his melee combo because I hosed an air dodge really hosed me up I feel like his induvidual attacks don't deal that much damage by themselves, but it's also very much possible for him to combo you like 3-4 times in a row and after that you will be hurting badly.
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# ? Oct 16, 2021 17:34 |
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Damage on Normal isn't too awful but Hard is a different matter. I died to regular enemies more than once, as some of the later-game enemies were hitting for 200+ per attack. The only boss I struggled with on Hard was the flying electric beetle-thing. I still don't know how to avoid those homing attacks and on Hard, they hit like a truck. I cheesed it by Shinesparking it at the get-go but only barely beat it even then. Everything else I pretty much breezed through I even managed to land a Shinespark on Z-57, with 19 health left Strangely enough the final boss only took two attempts. I find that his attacks are telegraphed well enough and the actual damage they do is much less than some other bosses. Plus, if you do it right, you're getting health/ammo off of him all the time. Again, hard but fair. My Hard time completion was 5:07 with something like 43% items. Relative to my Normal clear (91%), I still didn't feel like I was lacking missiles or enough Energy Tanks. The game puts enough items on the "main path" that exploration is just gravy on top.
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# ? Oct 16, 2021 17:58 |
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I genuinely have no idea how people play other games if Dread has too complex controls. Like I xan understand accessiblity but people act like pressing two buttons is the greatest challenge for all time and not a literal basic part of gaming Like have you ever played a FPS? A Mega Man game? God forbid yoy discuss something like a fighting game, Monster Hunter, MMO or character action game. Like at the absolute most you need to press two shoulder buttons and a face button and that forces you to stand still while doing it. ImpAtom fucked around with this message at 18:28 on Oct 16, 2021 |
# ? Oct 16, 2021 18:23 |
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lol, you might as well turn in your antifa av at this point dude not all people have full use of both of their hands
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# ? Oct 16, 2021 18:33 |
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I think that people aren't used to first-party, big-release Nintendo games with this level of mechanical demand (which is distinct, IMO, from difficulty).
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# ? Oct 16, 2021 18:35 |
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My pro controller would not register shoulder + button presses sometimes and pointing up meant samus would walk either left or right. Too bad I realized this at the end of the game. Swapped over to an Dual Sense and had no problems since.
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# ? Oct 16, 2021 18:41 |
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I've beaten plenty of hard games, and one thing I do appreciate that Dread has generous checkpoints. But a high budget first party release not to have full control config etc should be unacceptable at this point. It's like they saw everything that games have done in the past ten years and said... 'nah'. Like some platinum games are pretty challenging, but they do come with easier difficulties. Souls games are hard, but they're not heavily reflex based and you can change your build/loadout to improve your chances against certain bosses. In Dread, you're gonna play flappy bird, whether you like it or not.
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# ? Oct 16, 2021 18:42 |
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I cleared 100% normal mode pretty easy. This game loving owns bones. Started playing hard mode, but am definitely less committed to it. Once you figured out each boss fight it wasn't too hard to roll through with minimal damage taken. I enjoyed the plot of this game, and I look forward to our next Samus story.
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# ? Oct 16, 2021 18:44 |
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DoctorWhat posted:I think that people aren't used to first-party, big-release Nintendo games with this level of mechanical demand (which is distinct, IMO, from difficulty). Some of the items definitely take some skill to get to. I'm sure I didn't do everything in the optimal way, but I will say that it took genuine effort and a lot of repeating tasks to get some of the items. One of the last items I got required building a speedboost in the minimal amount of area to boost, running with the booster charge through a door, slide through a blaster block, point down and blast through some more blaster blocks while falling, set off the speedboost midair, hit a sloped ledge running, lock down the boost, slide through another gap, drop down and boost midair again into a ramp, immediately hit down, drop down a ledge, and then boost again. I think it's a missile + tank. It was the most ridiculous set of things to do, but I eventually got it.
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# ? Oct 16, 2021 18:47 |
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IMO it's just really weird that free-aim is L+left stick when the right stick is right there and doesn't even have anything mapped to it. Missiles being a toggle would've been nice, too, particularly considering that the beam is basically worthless as a damage option.
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# ? Oct 16, 2021 18:49 |
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I would have liked being able to use the d-pad for movement, the amount of times I accidentally came out of morph ball during shinespark maneuvers was infuriating
No Dignity fucked around with this message at 18:53 on Oct 16, 2021 |
# ? Oct 16, 2021 18:50 |
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I don’t even think the games controls are very complex. If you want them to be changeable fine but that’s a different thing
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# ? Oct 16, 2021 18:52 |
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Mr. Nice! posted:Some of the items definitely take some skill to get to. I'm sure I didn't do everything in the optimal way, but I will say that it took genuine effort and a lot of repeating tasks to get some of the items. That's the last item I got and it took me loving ages. Nailing every element of the sequence in one go is a real challenge.
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# ? Oct 16, 2021 18:57 |
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Tbh I probably would have traded the entire counter mechanic for a dedicated missile button. Not that countering itself was bad per se, but I never found it particularly fun either in this or Samus Returns tbh.
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# ? Oct 16, 2021 18:57 |
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# ? Jun 3, 2024 22:59 |
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bio347 posted:IMO it's just really weird that free-aim is L+left stick when the right stick is right there and doesn't even have anything mapped to it. Missiles being a toggle would've been nice, too, particularly considering that the beam is basically worthless as a damage option. Fire is Y so you need your right thumb free for that.
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# ? Oct 16, 2021 18:58 |