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LRADIKAL
Jun 10, 2001

Fun Shoe
Skills really wake up around level 6(?), but also it's hard to go wrong! Do whatever you want!

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Chekans 3 16
Jan 2, 2012

No Resetti.
No Continues.



Grimey Drawer
Anyone grab the Switch version? Wondering how it runs.

e-dt
Sep 16, 2019

Weedle posted:

how should i be spending my skill points? i’ve spent two so far just to unlock new thought slots or whatever but i should probably level up some actual skills too. i dunno what to pick though. my mental skills are all pretty strong while my physical skills are mediocre. i’m getting lots of useful and interesting insights from my mental skills and not much use out of my physical skills, but i’m moving slowly and still investigating the area around whirling-in-rags

You're getting a lot of insights from your mental skills because they're at high levels, and your physical skills aren't talking much because they're at low levels. So don't be dissuaded from putting points in physical skills because you think they don't have much use - but also don't be dissuaded from putting points in mental skills because they're already high. Just spend your points how you want to, or according to how you think your character would prioritise the skills, or etc.

sebmojo
Oct 23, 2010


Legit Cyberpunk









e-dt posted:

You're getting a lot of insights from your mental skills because they're at high levels, and your physical skills aren't talking much because they're at low levels. So don't be dissuaded from putting points in physical skills because you think they don't have much use - but also don't be dissuaded from putting points in mental skills because they're already high. Just spend your points how you want to, or according to how you think your character would prioritise the skills, or etc.

it's wise and only a little gamey to save a couple of points for when you want to retry a roll.

Weedle
May 31, 2006




Chekans 3 16 posted:

Anyone grab the Switch version? Wondering how it runs.

i’m playing on switch and it’s fine. a little choppy at times and the right stick for selecting interactables feels a little strange, but neither is a real problem. game’s good

Party Boat
Nov 1, 2007

where did that other dog come from

who is he


Remember that putting a point into a skill will allow you to retry any white checks associated with that skill. It's perfectly valid to sit on a few skill points to allow you to have multiple attempts at a white check you really want to pass.

This was the general way I thought about assigning skill points:

1) Are there any thoughts I really like the sound of? If so, unlock a thought cabinet slot
2) Are there any skills I like hearing from / would like to hear more from? (For me this was Inland Empire, Esprit de Corps and Shivers)
3) Are there any white skills I'd like to retry?

I'll stress that this was just what I found helpful and that it's not the "right" way to play, because there is no right way to play.

Aoi
Sep 12, 2017

Perpetually a Pain.
It's around 4 that skills start getting chatty, really, in terms of it being a huge gulf between 2/3 and 4. It does only get moreso as you make them bigger, of course.

PageMaster
Nov 4, 2009

Weedle posted:

how should i be spending my skill points? i’ve spent two so far just to unlock new thought slots or whatever but i should probably level up some actual skills too. i dunno what to pick though. my mental skills are all pretty strong while my physical skills are mediocre. i’m getting lots of useful and interesting insights from my mental skills and not much use out of my physical skills, but i’m moving slowly and still investigating the area around whirling-in-rags

Summed up pretty well by previous posters, but just pick the skills you like since the main impact is not necessarily your active skill checks (which you can usually modify through conversation, clothes, items, etc, and are worth seeing some of the failed ones), but passive ones in your inner dialogue; pick the ones that fit your playstyle since you're going to be hearing input from them and getting their flavor text the most (remember, what they tell you isn't necessarily the right answer, just their suggestion). Also 6 seems to be about when I stopped failing any passive checks, and when most active checks became 50-70% successful (or greater), and 8 put most at 97% so don't sweat about having to eventually get a bunch of skills to 12.

The skills I personally skipped on later runs are encyclopedia (I don't remember any crazy checks for this, and this mostly just gives you random facts and world-building), Electrochemistry (since it was too one note "drugs drugs drugs" for me, but this is very big if you're playing a certain type of character), and the one that raises health since you can always pop a health pill before dying.

sebmojo posted:

it's wise and only a little gamey to save a couple of points for when you want to retry a roll.

And I did this, too.

Khizan
Jul 30, 2013


The few checks you need to pass to beat the game generally get enough stacking bonuses from gameplay that your actual skill level is largely meaningless in terms of ‘can I beat the game’.

Spokes
Jan 9, 2010

Thanks for a MONSTER of an avatar, Awful Survivor Mods!
I got the day 2 couldn't-pay-for-room-can't-progress thing when i played this game two years ago, gave up, and tried it again recently following the "Final Cut" release.

I ended up picking the "wrong" (??) dialogue choice and got a game over screen, my last save was 40 minutes prior so i just closed it.

for a game that's all "failure is okay, you don't have to scum the dice rolls" it's kind of bizarre that failure can either softlock or end your game and if you don't want to lose a ton of progress you have to save frequently. I feel like i'm out of my mind here as this game seems to be universally acclaimed.

assuming i try it a third time, is there some other lurking frustration i need to be aware of? or am i just not willing to put in the work to really unlock the deep meaning of disco elysium and i should go play a game for my tiny brain like roblocks or whatever

Tarezax
Sep 12, 2009

MORT cancels dance: interrupted by MORT
Uh, did this game over screen have to do with a certain ledger by any chance?

Because that wasn't actually a game over.

Spokes
Jan 9, 2010

Thanks for a MONSTER of an avatar, Awful Survivor Mods!

Tarezax posted:

Uh, did this game over screen have to do with a certain ledger by any chance?

Because that wasn't actually a game over.

no i was talking to Kim out by the trucks and i attempted to talk to convince him about a sexy murder or something

and then my game was over

Khizan
Jul 30, 2013


When was the game over screen and what did it look like? I ask because there’s a part where it cuts to a title screen after you look at something and I thought that was a game over at first, and that seems to be a common mistake. That is not a game over and it continues afterwards.

Game over screens always look like a newspaper with a headline like “FAILURE COP DIES OF HEART ATTACK” or whatnot.

Tarezax
Sep 12, 2009

MORT cancels dance: interrupted by MORT
Oh so you died to morale loss I guess

Spokes
Jan 9, 2010

Thanks for a MONSTER of an avatar, Awful Survivor Mods!

Tarezax posted:

Oh so you died to morale loss I guess

yeah it was this

Party Boat
Nov 1, 2007

where did that other dog come from

who is he


The "wrong" dialogue choice should never be an automatic game over, but you can get a game over from taking health or morale damage and not having healing items. Damage can come from unexpected places in conversation and in some cases is very difficult to avoid.

The stats governing health and morale are endurance and volition respectively, so if you want to have a safety net you can throw a few skill points into each. However healing items are cheap and plentiful if you keep your eyes open (right click to see things in the world you can interact with). Even if you only have a single point in health / morale you always have a brief window to use a healing item before getting a game over.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.
Health and morale damage are often excellent punchlines. See also how you can die from a heart attack in the first ten seconds of the game.

christmas boots
Oct 15, 2012

To these sing-alongs 🎤of siren 🧜🏻‍♀️songs
To oohs😮 to ahhs😱 to 👏big👏applause👏
With all of my 😡anger I scream🤬 and shout📢
🇺🇸America🦅, I love you 🥰but you're freaking 💦me 😳out
Biscuit Hider
I once died from failing a Physical check, where my body misunderstood the rules of a certain game and tried to throw a ball like a shotput into the ocean. Ironically because I failed I actually made a perfectly good throw according to the rules of the game, but because I was trying to show off the extent of my physical prowess I responded by throwing a temper tantrum and quitting the police force mid-investigation.

Party Boat
Nov 1, 2007

where did that other dog come from

who is he


lmao

Spokes if you are looking to avoid potential pitfalls if you sneak into the harbour you're locked in there and need to speak to someone to leave. Doing so will almost certainly ding you for a couple of health and morale damage. I think there are sufficient healing items to get through it available in the harbour but going in with what you need will help ensure you don't get frustrated.

edit: oh yeah make sure you have the 20 real to pay Garte by the end of day 2. The game will bail you out on day 1 if you can't pay and from day 3 you can find somewhere free to sleep but day 2 is one where you really need to pay. Finding enough money is easy enough from just wandering around but that doesn't help if you blow it all on books and novelty sunglasses

Party Boat fucked around with this message at 07:39 on Oct 18, 2021

sebzilla
Mar 17, 2009

Kid's blasting everything in sight with that new-fangled musket.


Rent: 20 real
Nosaphed: 0.90 real
Books and novelty sunglasses: 150 real
Potent Pilsner: 3 real

Someone who is good at the economy please help me budget this. My cop is dying.

Tarezax
Sep 12, 2009

MORT cancels dance: interrupted by MORT

sebzilla posted:

Rent: 20 real
Nosaphed: 0.90 real
Books and novelty sunglasses: 150 real
Potent Pilsner: 3 real

Someone who is good at the economy please help me budget this. My cop is dying.

spend less on speakers

UnknownMercenary
Nov 1, 2011

I LIKE IT
WAY WAY TOO LOUD


Tarezax posted:

spend less on speakers

But low-fi socialist junk is my thing.

XenoCrab
Mar 30, 2012

XenoCrab is the least important character in the Alien movie franchise. He's not even in the top ten characters.
Quick dumb question: Are there more than 3 in-game days? I don't know why, but I have the idea that at the end of day 3 or sometime in day 4 the game ends. Did I make that up?

Anyway, the game is obviously amazing and I'm sorry for being such a terrible cop/communist/hobo.

No Mods No Masters
Oct 3, 2004

XenoCrab posted:

Quick dumb question: Are there more than 3 in-game days? I don't know why, but I have the idea that at the end of day 3 or sometime in day 4 the game ends. Did I make that up?

Anyway, the game is obviously amazing and I'm sorry for being such a terrible cop/communist/hobo.

The game makes a few vague feints to suggests you have a limited amount of time, but in reality there is no time limit. There are a number of events that happen naturally as the first few days proceed but by like day 5 the world is basically static except for when you move things forward

No Mods No Masters fucked around with this message at 17:58 on Oct 18, 2021

christmas boots
Oct 15, 2012

To these sing-alongs 🎤of siren 🧜🏻‍♀️songs
To oohs😮 to ahhs😱 to 👏big👏applause👏
With all of my 😡anger I scream🤬 and shout📢
🇺🇸America🦅, I love you 🥰but you're freaking 💦me 😳out
Biscuit Hider

XenoCrab posted:

Quick dumb question: Are there more than 3 in-game days? I don't know why, but I have the idea that at the end of day 3 or sometime in day 4 the game ends. Did I make that up?

Anyway, the game is obviously amazing and I'm sorry for being such a terrible cop/communist/hobo.

This was a big hurdle for me too especially on day 1 but you're not actually under a time limit to finish the investigation. There's a point of no return but it's gated by a specific quest and you'll see it coming. IIRC there are two things in the game that are time-sensitive but they're not major things

Organic Lube User
Apr 15, 2005

Just had the switch version crash after not saving my game for like an hour, whoopsie.

I'm playing this like it's the game from The Last Starfighter and if I play the perfect communard, the posadist aliens will recruit me into their space navy.

Staltran
Jan 3, 2013

Fallen Rib

No Mods No Masters posted:

The game makes a few vague feints to suggests you have a limited amount of time, but in reality there is no time limit. There are a number of events that happen naturally as the first few days proceed but by like day 5 the world is basically static except for when you move things forward

IIRC there actually is a time limit, but it's impossible to hit without rereading books a lot. Something like a month?

sebmojo
Oct 23, 2010


Legit Cyberpunk









Organic Lube User posted:

Just had the switch version crash after not saving my game for like an hour, whoopsie.

I'm playing this like it's the game from The Last Starfighter and if I play the perfect communard, the posadist aliens will recruit me into their space navy.

that does sort of happen but in slightly different circumstances

No Mods No Masters
Oct 3, 2004

Staltran posted:

IIRC there actually is a time limit, but it's impossible to hit without rereading books a lot. Something like a month?

I don't think that's true. If it does exist the wiki doesn't include it with the other game over screens at least.

XenoCrab
Mar 30, 2012

XenoCrab is the least important character in the Alien movie franchise. He's not even in the top ten characters.
Thanks for the time-limit advice.

Now I can be a little less uptight about talking to everyone and clicking all the things and not have to act like I totally don't care if the game ends and all I did was read 10 books and make everyone feel sorry for me.

christmas boots
Oct 15, 2012

To these sing-alongs 🎤of siren 🧜🏻‍♀️songs
To oohs😮 to ahhs😱 to 👏big👏applause👏
With all of my 😡anger I scream🤬 and shout📢
🇺🇸America🦅, I love you 🥰but you're freaking 💦me 😳out
Biscuit Hider

sebmojo posted:

that does sort of happen but in slightly different circumstances

You have to be a moralist to be abducted by a UFO though

Party Boat
Nov 1, 2007

where did that other dog come from

who is he


All I've seen are reddit and steam forum posts claiming that the time limit is everything from 10 to 35 days, but never any evidence. There was one from someone who just read the same book over and over and got to day 14 so it's at least that long. For anyone worrying about a potential time limit - that's more than enough to do everything you'd want to in a single playthrough. Feel free to gently caress around, the worst that will happen is Kim might mildly disapprove.

christmas boots
Oct 15, 2012

To these sing-alongs 🎤of siren 🧜🏻‍♀️songs
To oohs😮 to ahhs😱 to 👏big👏applause👏
With all of my 😡anger I scream🤬 and shout📢
🇺🇸America🦅, I love you 🥰but you're freaking 💦me 😳out
Biscuit Hider
Yeah you'll legitimately run out of things to do long before that point so gently caress around without any fear of finding out.

sebmojo
Oct 23, 2010


Legit Cyberpunk









christmas boots posted:

You have to be a moralist to be abducted by a UFO though

did i stutter?

bob dobbs is dead
Oct 8, 2017

I love peeps
Nap Ghost

Staltran posted:

IIRC there actually is a time limit, but it's impossible to hit without rereading books a lot. Something like a month?

there's no time limit. you can infinitely reread the books to pass time and sleep for free in the peninsula. peeps have gotten to 3 digits

dead gay comedy forums
Oct 21, 2011


christmas boots posted:

You have to be a moralist to be abducted by a UFO though

advesperacit is a banger of a track, fits really well when the gaze of coalition warship archer locks into our boys

Krime
Jul 30, 2003

Somebody has to do the scoring around here.

Khizan posted:

When was the game over screen and what did it look like? I ask because there’s a part where it cuts to a title screen after you look at something and I thought that was a game over at first, and that seems to be a common mistake. That is not a game over and it continues afterwards.

Game over screens always look like a newspaper with a headline like “FAILURE COP DIES OF HEART ATTACK” or whatnot.

Can you elaborate on the top part of this? I had this happen and took it as game over and didn't give much thought to it and reloaded a save file.

pedro0930
Oct 15, 2012
What's with the language of Revachol? Is it canonically "French" but the game is mostly in English for the benefit of the player? Is it some kind of Creole language?

litany of gulps
Jun 11, 2001

Fun Shoe

Krime posted:

Can you elaborate on the top part of this? I had this happen and took it as game over and didn't give much thought to it and reloaded a save file.

Sometimes Kim just splashes some water in your face and you wake up. You didn't actually die, you just wished you had.

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Qtotonibudinibudet
Nov 7, 2011



Omich poluyobok, skazhi ty narkoman? ya prosto tozhe gde to tam zhivu, mogli by vmeste uyobyvat' narkotiki

pedro0930 posted:

What's with the language of Revachol? Is it canonically "French" but the game is mostly in English for the benefit of the player? Is it some kind of Creole language?

it's canonically revacholian

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