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Nigmaetcetera posted:What’s important was that he referred to a scribe at Candlekeep as "looking like a human but not being one", and being a "dire hin". Yeah, so a double-sized halfling. I of course have to learn their lore now. I think that's just recycling the old Hackmaster bit about Gnome Titans.
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# ? Oct 29, 2021 14:32 |
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# ? May 25, 2024 09:20 |
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Goodness gracious, the Monster Care Squad has Raphael Ambrosius and Kim as its front characters How Why I'm gonna save all the cryptids WHERE'S LENA https://i.imgur.com/fdWGRwN.png Foglet fucked around with this message at 23:33 on Oct 29, 2021 |
# ? Oct 29, 2021 23:09 |
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Am I correct in remembering that original Alternity was a fun core mechanic hosed up by TSR?
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# ? Oct 30, 2021 00:39 |
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CitizenKeen posted:Am I correct in remembering that original Alternity was a fun core mechanic hosed up by TSR? That sounds right? I remember a small but passionate fanbase who really loved Alternity until they stopped.
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# ? Oct 30, 2021 04:52 |
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In 1999 they released a Starcraft RPG using the Alternity rules at the same time they released the Diablo themed ADD 2e box set.
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# ? Oct 30, 2021 05:46 |
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Humbug Scoolbus posted:In 1999 they released a Starcraft RPG using the Alternity rules at the same time they released the Diablo themed ADD 2e box set. It was quite good. It also had a second edition.
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# ? Oct 30, 2021 07:04 |
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Foglet posted:There was also a fan-made StarCraft tabletop RPG with hundreds of pages. It also had several supplements by the same person, each of those expansion about the same size. There... There was?! I need this. Any idea what it was called, or where it might be available now?
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# ? Oct 30, 2021 08:20 |
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If I wanted to run a game similar in setting and tone to Disco Elysium, what would be the best game to run with? Just thinly disguised Over the Edge?
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# ? Oct 30, 2021 17:15 |
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Probably could get like, 90% of the way there with just Technoir.
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# ? Oct 30, 2021 18:11 |
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Kestral posted:There... There was?! I need this. Any idea what it was called, or where it might be available now? https://www.stellarrealmsgames.com/starcraft
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# ? Oct 30, 2021 18:47 |
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Last updated April 2021 is pretty impressive.
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# ? Oct 30, 2021 19:44 |
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CitizenKeen posted:Am I correct in remembering that original Alternity was a fun core mechanic hosed up by TSR? A lot of games from the 80s strove to make success and failure more complex than pass/fail, and they mostly accomplished this by having some kind of Master Action Table that was consulted for every roll. This gives you some complexity without the table. Kinda reminds me of Talistanta's system, which is a different basic mechanic, but measures critical fail/fail/success/total success/critical success with a single d20 roll.
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# ? Oct 30, 2021 19:48 |
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Halloween Jack posted:Yeah, it's a d20 roll-under system. If your skill is 12, it's actually 12/6/3; rolling under 6 gives you a better success and under 3 would be a critical. Positive and negative modifiers are handled by rolling a second die that steps up or down. Top Secret/SI used a system where you rolled d100 under a target number and the one's digit could be used for damage or hit location or a bunch of other stuff. Crits were based on a percentage of your chance (10%) so if you had a 50% than 01-05 was a crit. Fumbles were a flat 96-00 I think.
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# ? Oct 30, 2021 19:57 |
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Nehru the Damaja posted:If I wanted to run a game similar in setting and tone to Disco Elysium, what would be the best game to run with? Just thinly disguised Over the Edge? What are you looking for in a Disco Elysium-esque tabletop RPG?
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# ? Oct 30, 2021 20:27 |
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Halloween Jack posted:Yeah, it's a d20 roll-under system. If your skill is 12, it's actually 12/6/3; rolling under 6 gives you a better success and under 3 would be a critical. Positive and negative modifiers are handled by rolling a second die that steps up or down.
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# ? Oct 30, 2021 21:02 |
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LatwPIAT posted:What are you looking for in a Disco Elysium-esque tabletop RPG? Small-scale paranormal stuff in a colorful dysfunctional capitalist hellhole that is variously absurd and poignant I guess.
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# ? Oct 31, 2021 00:51 |
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Nehru the Damaja posted:Small-scale paranormal stuff in a colorful dysfunctional capitalist hellhole that is variously absurd and poignant I guess. I guess the big question here is do you want the PCs to be hosed-up gently caress-ups? I think that would be the part that might be difficult to replicate.
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# ? Oct 31, 2021 00:53 |
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fool of sound posted:I guess the big question here is do you want the PCs to be hosed-up gently caress-ups? I think that would be the part that might be difficult to replicate. I really do.
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# ? Oct 31, 2021 01:16 |
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I haven't played disco elysium but you seem to be describing Unknown Armies
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# ? Oct 31, 2021 01:22 |
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Nehru the Damaja posted:I really do. Yeah def recommending Unknown Armies, especially if you want your characters to maybe have some paranormal powers themselves, albeit limited and weird. It's not really a 1:1 thing but it's a system where characters grow through failure and there are systems for emotional and mental damage and the consequences of that, that aren't just 'insanity points'.
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# ? Oct 31, 2021 01:49 |
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fool of sound posted:Yeah def recommending Unknown Armies, especially if you want your characters to maybe have some paranormal powers themselves, albeit limited and weird. It's not really a 1:1 thing but it's a system where characters grow through failure and there are systems for emotional and mental damage and the consequences of that, that aren't just 'insanity points'. If you don't want powers, though, your original idea of Over the Edge would work really well.
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# ? Oct 31, 2021 03:02 |
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fool of sound posted:I think that would be the part that might be difficult to replicate. is that sarcastic
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# ? Oct 31, 2021 03:14 |
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Plutonis posted:is that sarcastic Not really? I've played a lot of systems that do twists and other systems for making failure advance the plot and have interesting consequences, but most of them don't coincide with a system that also has well developed systems for the mental health of the PCs
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# ? Oct 31, 2021 03:19 |
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fool of sound posted:Not really? I've played a lot of systems that do twists and other systems for making failure advance the plot and have interesting consequences, but most of them don't coincide with a system that also has well developed systems for the mental health of the PCs Maybe Trophy Dark as well? I haven't played/read it, but I've heard a lot of chatter about it along those lines.
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# ? Oct 31, 2021 03:28 |
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Splicer posted:There's a bit of an issue with that kind of system in that there's clear "best" breakpoints. The jump from 4 to 5 isn't as big as 5 to 6 and nothing is as good as the jumps from 3 to 4, 7 to 8, 11 to 12 etc. The "easy" solution is to only allow purchases in breakpoints, so 4 is base, then you go to 8, 12, 16 etc and 9 just doesn't exist as a stat you can take. You don't see that as a setup very often though. Do dice modifiers affect what you need to roll, or just the value of what you roll on the dice for a skill check? If it's the former, then just let the rules ride as is. Shadowrun's 1st through 3rd editions were much maligned for its target number systems where the probability lept all over the place, but in practice it actually played very well at the table. ninjoatse.cx fucked around with this message at 04:30 on Oct 31, 2021 |
# ? Oct 31, 2021 04:23 |
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Arivia posted:Maybe Trophy Dark as well? I haven't played/read it, but I've heard a lot of chatter about it along those lines. I don't know how Unknown Armies does it, but Trophy Dark is much more about inevitability, and the fail-forward mechanics are for pushing the characters into more desperate acts to (probably futilely) satisfy their greed or redeem their faults for the sake of drama, tension, and a bleak demise. There's an (often explicit) agreement that the characters are probably not going to make it out in a sane state, if at all, and that's why it's structured around one shots. It's probably a bit too fatalist for something like Disco Elysium. My dream solution would be a custom homebrew No Gods No Masters game, where each player is able to take control of setting elements and flesh stuff out to be as history-rich and nuanced as the source material is. And the moves, with their token economy, would be tailored toward the fluctuating balance between Harry's/the characters' self-destruction and redemption. But that's a lot of extra work. JMBosch fucked around with this message at 04:54 on Oct 31, 2021 |
# ? Oct 31, 2021 04:52 |
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For me, the killer feature of Disco Elysium is the lack of player agency (something very unique in a video game). For those who haven't played, you're basically rolling your stats to just function as a human being. You try to be suave and debonair, but you say something racist instead. You fail your roll to not want a cigarette, so instead of pursuing the plot you have to go find cigarettes instead. As such, I think you need a game with "self-compels" and players with the right attitude. Something like Cortex Prime or Fate. You need a system that let's players say "I'm going to try and seduce this person, but I can't stop talking about my ex-wife."
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# ? Oct 31, 2021 07:51 |
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I always thought that Spire/Sparkes by the Resistance would be a great system for DE. You could adapt the resistances into different parts of your wretched hangups - take 3 stress to Divorced, d6 stress to Substance Abuse. And the fallout system occasionally pushes you to do something embarrassing and stupid
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# ? Oct 31, 2021 10:22 |
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ninjoatse.cx posted:Do dice modifiers affect what you need to roll, or just the value of what you roll on the dice for a skill check? If it's the former, then just let the rules ride as is. Splicer fucked around with this message at 10:31 on Oct 31, 2021 |
# ? Oct 31, 2021 10:27 |
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Nehru the Damaja posted:If I wanted to run a game similar in setting and tone to Disco Elysium, what would be the best game to run with? Just thinly disguised Over the Edge? Surely the correct answer is Everyone Is John.
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# ? Oct 31, 2021 10:43 |
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Nehru the Damaja posted:Small-scale paranormal stuff in a colorful dysfunctional capitalist hellhole that is variously absurd and poignant I guess. People are bringing lots of suggestions and they're not bad, but I think it's important to keep in mind that Disco Elysium's strengths comes out of incredibly writing and moody voice acting. That's the kind of thing that doesn't lend itself well to a tabletop roleplaying game, because all the detailed writing and presentation that DE does so well is done by the players and GM in a TTRPG. DE is mechanically an absurdly simple game, being basically an isometric visual novel: everything good about it comes from expert use of that format. It's not something that can be easily recreated in an off-the-shelf TTRPG because to replicate the stuff like the poignant, colourful, and absurd capitalist hellhole you need to have mechanics that are specifically tooled to organically create a similar experience. Disco Elysium is unique: there is nothing like it, and that means that there's not going to be many existing TTRPGs that can do the job. You can probably find a game that lets you run small-scale paranormal stuff, but you'll probably have to bring the colorful dysfunctional capitalist hellhole that is variously absurd and poignant yourself.
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# ? Oct 31, 2021 12:15 |
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Agreed that you can’t really replicate DE note by note with a tRPG, but when I read “ Small-scale paranormal stuff in a colorful dysfunctional capitalist hellhole that is variously absurd and poignant I guess.”, my first thought was Electric Bastionland. Bastion is your colorful dysfunctional capitalist hellhole, a chaotic, industrialized city on the edge of time. Your PCs are all down-and-out folks with a Failed Career, £10K in debt, and little else. Can you make your way as treasure hunters and troubleshooters in a world where everything’s a mess and no one is willing to take responsibility? (Also there are off-brand Muppets!) Gatto Grigio fucked around with this message at 17:05 on Nov 1, 2021 |
# ? Nov 1, 2021 01:25 |
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I want to play a oneshot with fellow roleplayers. What can you recommend me? Of interest: is there any solitaire-style RPG systems where you emulate your own dungeon crawl?
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# ? Nov 1, 2021 01:40 |
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HeartNotes3 posted:Of interest: is there any solitaire-style RPG systems where you emulate your own dungeon crawl? Ironsworn with Delve expansion?
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# ? Nov 1, 2021 01:47 |
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HeartNotes3 posted:I want to play a oneshot with fellow roleplayers. What can you recommend me?
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# ? Nov 1, 2021 02:04 |
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Whybird posted:Surely the correct answer is Everyone Is John. lol, this sounds like the winner
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# ? Nov 1, 2021 02:58 |
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Arivia posted:There are human-kender crossbreeds in Dragonlance (Krynn). How did the halfling turn into an otter? e- LatwPIAT posted:People are bringing lots of suggestions and they're not bad, but I think it's important to keep in mind that Disco Elysium's strengths comes out of incredibly writing and moody voice acting. That's the kind of thing that doesn't lend itself well to a tabletop roleplaying game, because all the detailed writing and presentation that DE does so well is done by the players and GM in a TTRPG. DE is mechanically an absurdly simple game, being basically an isometric visual novel: everything good about it comes from expert use of that format. Disco Elysium system itself was originally designed for (and would run well as) a TTRPG. The largest barrier there (besides the creativity of the GM and players, like you implied) is that the interjections of the stats requires the GM to be constantly managing and tracking skill thresholds and noting where passive successes would trigger. It's not impossible but it'd probably require writing out a lot ahead of time to keep track of what information tidbits would trip what passive skill checks constantly. Unless they were severely cut down or straight up cut for efficiency's sake at least. Nuns with Guns fucked around with this message at 05:55 on Nov 1, 2021 |
# ? Nov 1, 2021 05:48 |
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Nuns with Guns posted:How did the halfling turn into an otter? The character is in base DiA and it says something like he was polymorphed into one for a while and then decided he just preferred it. (I was just prepping this part yesterday for my campaign).
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# ? Nov 1, 2021 05:57 |
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So the Discworld Librarian, in essence.
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# ? Nov 1, 2021 07:05 |
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# ? May 25, 2024 09:20 |
Nuns with Guns posted:How did the halfling turn into an otter? I do believe that you can bring your personal copotype into most gaming experiences, however.
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# ? Nov 1, 2021 07:10 |