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Falls short of the very high bar set by warcraft reforged, but still pretty embarrassing
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# ? Nov 6, 2021 01:32 |
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# ? Jun 8, 2024 09:34 |
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Got that Skyrim itch again with the new edition coming out soon and am trying to build a stable and graphic-intensive SKSE modlist to essentially use the game as a relaxing vacation simulator - i've got most of the world stuff sorted but I'm having trouble on deciding what the people should be like. Especially hair-wise since the vanilla textures and meshes are so, so bad. On the other hand, the most popular mods like KS and Apachjii add like 800+ new hairstyles when I'm realistically only ever going to use one, and the NPC's could do with a few dozen styles at most. Also, those hugely popular packs all seem to be impossibly glamorous cat-walk models whereas I'm going for more of a fantasy camping trip vibe, I think. Anyone have any suggestions on "immersive" hair meshes/textures that wont char everyone's faces? And maybe some sort of bodymod that at least tries to approach things realistically and doesn't break every single armour out there, though my hopes on that front aren't very high. Currently using ECE, and Total Character makeover, but I haven't actually started playing yet* so I'm fine to change those out for something better. *Unless modding Skyrim counts as playing it, which it probably should :V
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# ? Nov 6, 2021 09:50 |
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Helith posted:It's only going to break SKSE and SKSE dependent mods, everything else will be ok. SKSE will almost certainly get updated. It just means a lot of poo poo will be broken for a while.
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# ? Nov 6, 2021 09:58 |
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Skwirl posted:SKSE will almost certainly get updated. It just means a lot of poo poo will be broken for a while. Didn't the SKSE folks say an update to the extender won't be enough, mods will also have to be updated?
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# ? Nov 6, 2021 10:04 |
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Rinkles posted:Didn't the SKSE folks say an update to the extender won't be enough, mods will also have to be updated? I think that's been true every time SKSE has been updated.
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# ? Nov 6, 2021 10:06 |
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Swedish Thaumocracy posted:Got that Skyrim itch again with the new edition coming out soon and am trying to build a stable and graphic-intensive SKSE modlist to essentially use the game as a relaxing vacation simulator - i've got most of the world stuff sorted but I'm having trouble on deciding what the people should be like. Especially hair-wise since the vanilla textures and meshes are so, so bad. On the other hand, the most popular mods like KS and Apachjii add like 800+ new hairstyles when I'm realistically only ever going to use one, and the NPC's could do with a few dozen styles at most. Also, those hugely popular packs all seem to be impossibly glamorous cat-walk models whereas I'm going for more of a fantasy camping trip vibe, I think. You could take a look at Salt and Wind for vanilla hairs which just changes the hair textures and pair that with Realistic Hair Colours to improve the vanilla hair without adding new meshes. For beards there’s Beards https://www.nexusmods.com/skyrimspecialedition/mods/45147 https://www.nexusmods.com/skyrimspecialedition/mods/10783 https://www.nexusmods.com/skyrimspecialedition/mods/1067 For clothes and armour check out sforzinda’s variations, it tweaks vanilla textures and meshes but uses the vanilla body. It’s really high quality and I love it for a vanilla plus playthrough. It removes boobplate on women too https://sforzmods.tumblr.com/sse_variations Helith fucked around with this message at 10:21 on Nov 6, 2021 |
# ? Nov 6, 2021 10:15 |
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kartikeya posted:So my question is if there are other quest mods that you guys would recommend. Clockwork. I really liked this. Legacy of the Dragonborn has quests (and a lot besides). Can't imagine playing without this now. Beyond Bruma. It's nice to have a new place to wander around, and there are a few quests. Not hugely interesting quests, but those are rare in Skyrim. Helgen reborn has quests, but I was less impressed. Quests mostly standard 'go and kill', but there's one where you go to a brothel (yawn), and while you don't have to have sex with the woman there (who talks in the most nauseating 'hello big boy' way), it saves you money if you do. Incredible.
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# ? Nov 6, 2021 11:24 |
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Oh dear me posted:Clockwork. I really liked this. Helge Reborn is hit or miss, I find, but the reward for finishing it—ie: your own entire town, is pretty decent and worth sticking it through. Also it’s got a certain level of charm to it beyond the weird brothel thing, which I think is actually optional, maybe? It’s be a while since I last played through it.
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# ? Nov 6, 2021 12:05 |
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nine-gear crow posted:the weird brothel thing, which I think is actually optional, maybe? You have to have the cringeful conversation with the sex worker, but you can pay her to simply tell you the answer. She will charge more for this than for two nights of sex. It's indefensible I think. But yes, if I didn't have Legacy of the Dragonborn the town with the armoury and creature display would be pretty cool.
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# ? Nov 6, 2021 14:05 |
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Orange Crush Rush posted:just remember to turn off those updates folks, and probably back up your mods or something I backed up my entire Skyrim SE folder just in case.
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# ? Nov 6, 2021 15:51 |
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So some Wabbajack modlists have started using the "Stock Game" system, wherein they make their own separate copy of the Skyrim folder, exe and all. That way nothing is added or modified in the original Skyrim folder. The intention is to make it so you don't have to reinstall the game whenever you try out a new modlist, and to allow you to keep several concurrent modlists on your machine without risk of overlap. What I've just realized, is that if the upcoming Skyrim update does manage to get itself installed, it wouldn't actually affect already-installed Wabbajack modlists using the Stock Game system. They already have their own Skyrim.exe and all the rest.
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# ? Nov 6, 2021 16:38 |
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ThaumPenguin posted:So some Wabbajack modlists have started using the "Stock Game" system, wherein they make their own separate copy of the Skyrim folder, exe and all. That way nothing is added or modified in the original Skyrim folder. The intention is to make it so you don't have to reinstall the game whenever you try out a new modlist, and to allow you to keep several concurrent modlists on your machine without risk of overlap. Yea, I was recently thinking the same thing. Seems like a bunch of them do this now.
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# ? Nov 6, 2021 17:10 |
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Commander Keene posted:Even better; the new version breaks all the mods even if you don't pay for it - but you don't get the new stuff unless you do. This is a masterstroke of evil. It’s not evil, it’s the inevitable and necessary consequence of moving to tooling which isn’t completely archaic. I agree the new edition thing is ugh all around and I’ve no intention of buying it anytime soon, and obviously breaking mods sucks. But it’s hardly malicious.
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# ? Nov 6, 2021 17:27 |
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ThaumPenguin posted:So some Wabbajack modlists have started using the "Stock Game" system, wherein they make their own separate copy of the Skyrim folder, exe and all. That way nothing is added or modified in the original Skyrim folder. The intention is to make it so you don't have to reinstall the game whenever you try out a new modlist, and to allow you to keep several concurrent modlists on your machine without risk of overlap. im surprised bethesda is ok with people distributing the full game files The Iron Rose posted:It’s not evil, it’s the inevitable and necessary consequence of moving to tooling which isn’t completely archaic. its necessary to integrate with game pass achievements from what ive read, i doubt they are still developing skyrim enough to need new tooling e: vv ah fair enough i misread that zhar fucked around with this message at 18:21 on Nov 6, 2021 |
# ? Nov 6, 2021 17:49 |
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They don't distribute the files, wabbajack copies them from the game install.
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# ? Nov 6, 2021 17:57 |
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zhar posted:im surprised bethesda is ok with people distributing the full game files They don't, during the installation process they just make a copy of the Skyrim folder you've already got installed, probably with some safeguards to detect whether it's a truly clean install or not. It's like how Tale of Two Wastelands copy/extract files from your Fallout 3 install without actually hosting any Fallout 3 files themselves.
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# ? Nov 6, 2021 18:15 |
They could have just made AE a new store entry instead of updating SE on Steam.
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# ? Nov 6, 2021 18:33 |
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cheesetriangles posted:They could have just made AE a new store entry instead of updating SE on Steam. That’s largely what they did do. It’s basically just DLC for SE, that comes with an update to support that DLC. It sucks how it was implemented and the way it’s messing up mods, but it’s not like it’s abnormal to do updates in conjunction with DLC releases in a world where Crusader Kings and Iron Hearts exists
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# ? Nov 6, 2021 19:54 |
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kartikeya posted:So I'm poking around with an attempt at a modified version of Lexy's, and I'm wondering about quest mods. I really haven't done any quest mods before, but since I'm doing LotD, it seems a good chance to actually see what's out there. Lexy's list contains: Ehhhhhh, I can anti-recommend several of those mods. I reviewed some of them. It was just ones I was playing in that particular game, so I'll add some: I found Teldryn Serious COMPLETELY INCOHERENT. I know they were working with vanilla game voices and splicing them, but I felt like I was having a stroke for the entire mod. Seriously (ha), was that just me? I was never sure what anyone was saying, it all felt like malfunctioning robots. I will give them credit for a really cool burning boat rescue scene, but I'd prefer that in a mod where I could comprehend the dialog. Example: I convinced a guy to help me out at one point and we went back to Neloth to talk and Neloth just loving NUKES the guy following me out of NOWHERE and starts a dialog like nothing happened. Was this a bug or did they hate each other or something? I don't know! The dialog did not convey any information to me either way. Moonpath to Elseweyr seems like something people just recommend for nostalgia. It was the first big Skyrim world mod, and it feels extremely dated. I played it once and wouldn't install it again, but I didn't exactly regret it? I just... You know, I've seen it, and that's enough. It's quite janky and typo-filled (though I think someone made a typo patch for those). The quest isn't worth doing and the lore's apparently very off if you care about that kind of thing. I'm not anti-recommending it, just modulate your expectations. I'd EASILY recommend it over Gray Cowl of Nocturnal if you wanna visit a warmer climate though. I never got angry at Moonpath. I'd second Clockwork hard, it's all-around very good. Blackreach Railroad is also very fun.
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# ? Nov 6, 2021 20:15 |
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God, I really don't like Interesting NPCs. Every other person you talk to has some new extremely jarring voice and just spends 10 minutes dumping their life story on you.
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# ? Nov 6, 2021 20:47 |
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Midnight Voyager posted:Ehhhhhh, I can anti-recommend several of those mods. I reviewed some of them. It was just ones I was playing in that particular game, so I'll add some: Thanks for that link! Yeah, most of your observations on those mods match up with my general impressions from other folks (and that's the reason I haven't actually played any of these before, quest mods are usually real poo poo, especially with voice acting). I'm going to try the ones Lexy has because it's generally less annoying than to take them out, but it's probably to hate play them. I'm tossing Moon and Star because I don't like the big twist (I hate that kind of thing in games), and Helgen Reborn because I just don't care, and it will otherwise just sit in my quest journal forever. I'll toss in Clockwork, I don't need or want another house mod, but it does look like fun. I've never been terribly thrilled by Interesting NPCs, I threw it onto a game I played a few years back but never got very far in, and my impression from that was "why did you stick some random lol crazy dude in this empty hut I usually stopped at for camping?". This next go around with Lexy's (I've already got a mostly unmodded list I'm trying a game on, the one I'm working on right now is basically 'that, except without the poo poo that really annoys me'), and I only found it more annoying. The part that crossed the line was when I was sent to go kill some vampire, got there, and there was some argonian who 1. had already killed it, and 2. talked for what had to be at least twenty minutes while saying so little I actually don't even know if he was a vampire or not. And then, at the end, he was salty I didn't want him for a companion. After that I just started exiting out of conversations the instant they started rambling. I found a fair number that were interesting to have random conversations with, but even with those I usually didn't finish the dialogue, they just talk for so, so, so long without any real prompting. The one quest I tried doing from that mod I gave up on when some chef in a castle wanted me to go track down things like a tomato for him (I went into the next room and stole one out of his pantry), but also had a few items in that list that sounded like they would be really obnoxious to look for. Frankly, more than anything Interesting NPCs reminds me of these two incredibly popular (or, at least they were at the time) mods for Oblivion. The first was an Argonian that would randomly stop to discuss philosophy, but in a very weird, boring way that suggested the author thought it was deeper than it was, and when he wasn't doing that he was being sad about something. I like me some angst, but his was a bit much. And then he died? But he came back without much fuss. The second was by the same author, and I didn't get any further than the start of the quest, where some old dude woke my character up to yell about how they were an amazing hero (I hadn't even gone to meet Baurus at that point), they must have some incredible bloodline, and that there was a birth mark on their foot. I do also hate OBIS, so maybe I have poor taste (but I haaaate OBIS. 85% of my reason for building a more modified list is to ditch OBIS). kartikeya fucked around with this message at 22:37 on Nov 6, 2021 |
# ? Nov 6, 2021 22:34 |
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helgen reborn is also insanely buggy i don't mind moonpath because it works so nicely with LOTD and it doesn't overstay its welcome in my mind clockwork is like 2/3rds of a fantastic mod but i hate the backtracking and respawning enemies in the middle segment underground really enjoying VIGILANT and can hard recommend as a really interesting attempt at Bloodborne in Skyrim
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# ? Nov 7, 2021 00:02 |
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I wish someone else would try rebuilding Helgen. I've just tripped up more than once, thinking "It'd be nice to rebuild that, maybe I can just power through the content and have it built" and then remembering the goddamn endless guard recruit training dungeon that felt like it took a full drat year, all the unskippable dialog full of bad Ahnold impersonations, and the uniquely pointless arena segment.
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# ? Nov 7, 2021 00:52 |
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kartikeya posted:I do also hate OBIS, so maybe I have poor taste (but I haaaate OBIS. 85% of my reason for building a more modified list is to ditch OBIS). OBIS is unmitigated garbage.
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# ? Nov 7, 2021 01:25 |
Agents are GO! posted:OBIS is unmitigated garbage. is that the one that makes every cave have two dozens bandits that come bum rushing me at level 1 and a couple of those guys are level 30?
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# ? Nov 7, 2021 02:44 |
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Soonmot posted:is that the one that makes every cave have two dozens bandits that come bum rushing me at level 1 and a couple of those guys are level 30? Probably. My experience with OBIS: Level 1 - 5: Oh okay, these bandits murder me by breathing. Well, the modlist upped the difficulty and enemy level range, that's probably it. Kind of dumb, since bandits are who I'm supposed to be fighting at these levels. Level 6 - 10: Okay, so these bandits are still murdering me by breathing. I'm still dead in a single hit if one of them lands a two handed power attack, I am guzzling health potions, and if I take out one from a distance, twenty of them come looking for me. Level 10 - 20: So the bandits are nastier than the draugr in Bleak Falls Barrow? Level 20+: No they're basically one-on-one nastier than all the other humanoid enemies I've encountered what the gently caress. It's not just OBIS, I know, KYE makes it rougher, as do the other mods in that list; however those also make the other enemies rougher, and I still dread fighting a fort full of bandits over an entire dungeon full of falmer and chaurus. And it's not just that they're tougher and hit harder than they should, oh, oh no, my friends, this mod pulls the ultimate sin of putting in invisible enemies, a thing which I've never seen contribute positively to any gaming experience, and it does it with the most common enemy type in the game. There are invisible bandits in seemingly every camp. They're archers, naturally, and they can sit there and shoot at you all drat day while still being invisible. Or, I should say, there were invisible bandits until I took away their stupid invisibility rings.
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# ? Nov 7, 2021 03:25 |
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My OBIS experience isn’t nearly that bad, and I do like some of the variety of new bandits you get - like deserters and corrupt nobles. Then you get the ones that are always permanently invisible, or their trained skeevers they must use to fight mammoths or something because they’re nigh invincible and could one shot god. Every time I try it out it doesn’t take long to remember why I stopped using it though.
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# ? Nov 7, 2021 03:46 |
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Orcs and Ostriches posted:My OBIS experience isn’t nearly that bad, and I do like some of the variety of new bandits you get - like deserters and corrupt nobles. lol, how did I forget the skeevers. Yeah, I do like the variety (the were-bandits are a bit silly, but it's nice to see werewolves outside of quests), and I even liked the one time a vampire turned up in one of the forts, which was a nasty little surprise, but it's surrounded by so much garbage. That sounds similar to my feelings toward Requiem. Every now and then I try it again, because I really want to like it, and then I abandon it shortly afterward. At least Wabbajack makes reminding myself why I don't like it much, much easier.
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# ? Nov 7, 2021 04:59 |
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kartikeya posted:lol, how did I forget the skeevers. You can get that experience with Heritage, though that's fairly old and I hear they're redoing it. And it's without the insane power creep!
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# ? Nov 7, 2021 05:10 |
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Midnight Voyager posted:You can get that experience with Heritage, though that's fairly old and I hear they're redoing it. And it's without the insane power creep! They've released the first part of it, actually. I was looking it over the other day, but rando bandits using shouts seems like, while it might be mildly entertaining, it would irk me more often than not.
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# ? Nov 7, 2021 08:00 |
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OBIS is a great example of a good concept killed by ridiculous feature creep. I noped out once I saw that it created its own bespoke elemental arrows system or some poo poo.
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# ? Nov 7, 2021 12:30 |
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GunnerJ posted:OBIS is a great example of a good concept killed by ridiculous feature creep. I noped out once I saw that it created its own bespoke elemental arrows system or some poo poo. Not a Skyrim mod, but I felt the same way about Project Variety for Mass Effect 3; great concept that devolved into feature creep and weird choices on the part of the mod author that wound up literally crashing the game before it was just up and abandoned, still broken.
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# ? Nov 7, 2021 12:46 |
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GunnerJ posted:OBIS is a great example of a good concept killed by ridiculous feature creep. I noped out once I saw that it created its own bespoke elemental arrows system or some poo poo. I really want to know the thought process of "a mod that adds more bandit types for variety also has a bespoke elemental arrow system"
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# ? Nov 7, 2021 12:55 |
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Kaiju Cage Match posted:I really want to know the thought process of "a mod that adds more bandit types for variety also has a bespoke elemental arrow system" At a guess, a bandit gang with the gimmick of having elemental arrows. Edit: I checked out the Nexus page for OBIS and it doesn't mention it so maybe it got removed GunnerJ fucked around with this message at 13:21 on Nov 7, 2021 |
# ? Nov 7, 2021 13:19 |
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I thought the author just tacked on a crafting system.
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# ? Nov 7, 2021 14:26 |
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Because what Skyrim needed was more crafting systems.
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# ? Nov 7, 2021 14:40 |
Orcs and Ostriches posted:My OBIS experience isn’t nearly that bad, and I do like some of the variety of new bandits you get - like deserters and corrupt nobles. I liked how when I finished clearing the first rush of bandits, exploiting map geography, and letting my companions and then another dozen spawned directly behind me.
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# ? Nov 7, 2021 14:41 |
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Unless the mod has changed considerably in the last few versions you should be able to turn off all the extra spawns in the MCM.
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# ? Nov 7, 2021 14:49 |
I believe I did that when I was looking through the settings last time, but I haven't played in a few days since then. Edit: Actually i think the mod that was really loving me was Genesis. Soonmot fucked around with this message at 15:07 on Nov 7, 2021 |
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# ? Nov 7, 2021 14:51 |
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# ? Jun 8, 2024 09:34 |
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GunnerJ posted:OBIS is a great example of a good concept killed by ridiculous feature creep. I noped out once I saw that it created its own bespoke elemental arrows system or some poo poo. Lately I've seen a lot of people ragging on MLU for the same reason, and at first I thought "huh, that's odd I've used that for years and never had a problem with it." And then I went through my mod list and realized almost half of it are various MLU patches/compatibility mods, and I used using the "scaled down" version to start with.
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# ? Nov 7, 2021 15:52 |