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Cheap Trick
Jan 4, 2007

Barudak posted:

As of when I did looked this morning they had the same review score. Now, granted, one of these had 40 reviews and the other 2 but hey, thats just science.

Far be it from me to argue against such impeccable logic.

By the way, how did you find out about Undernauts? The only reason I knew this game existed was because of this very thread.

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Barudak
May 7, 2007

Cheap Trick posted:

Far be it from me to argue against such impeccable logic.

By the way, how did you find out about Undernauts? The only reason I knew this game existed was because of this very thread.

I didn't finish Stranger in Sword City but it was an interesting enough failure I looked up the devs and saw their next project was gonna be a 1970s inspired dungeon crawler. Since I lived in Japan I hemmed and hawwed over buying it but just decided to wait for English release incase they made a big improvement like how I got burned on Sword City.

Then it turned out Sword City Revisited had served as the blueprint for the dev to learn all their mistakes and I could not be happier with how improved and addressing all my concerns from Sword City that Undernauts is

Tergaso
Mar 4, 2007

My God! Wooden eels! Surface! Surface!
One thing that I really appreciate about Undernauts is that the translation for items and skills is accurate. Stuff like ways passive abilities trigger and base percentage chance to activate. I'm glad NIS was able to bring over the earlier exp inc games but they did a fairly poor job once they were translating mechanics.

I also really like the little comments from the corporate HR dude/retired ninja included in every item description. I wish they leaned on the urban/corporate dungeon crawler aesthetic more. The bits of world building have been a highlight.

Barudak
May 7, 2007

I love Hanba's little comments on items because they vary from useful "do not build this, scavenge it" to how increasingly excited he gets the more quality ninja gear you find

I also appreciate the math as presented in game is pretty accurate as to the buying power with the implication if this wasn't a "we must escape this place using whatever means possible" you'd all have retired filthy rich based on how much argent you're holding.

Barudak fucked around with this message at 03:47 on Nov 6, 2021

The Colonel
Jun 8, 2013


I commute by bike!
i've enjoyed digital devil saga's combat but man cerberus was not a fun boss

Alard
Sep 4, 2011

Barudak posted:

I love Hanba's little comments on items because they vary from useful "do not build this, scavenge it" to how increasingly excited he gets the more quality ninja gear you find


My personal favorite is his comment on the Luck booster item. Something along the lines of "Are you even going to notice if this does anything?"

WaltherFeng
May 15, 2013

50 thousand people used to live here. Now, it's the Mushroom Kingdom.
Started chapter 6 in Voice of Cards and got to the Yoko Taro title card drop (tm). Not sure what it means yet.

It's been a pretty relaxing experience so far. More like a visual novel with relatively short dungeons but the encounter rate is too high.

Morpheus
Apr 18, 2008

My favourite little monsters

WaltherFeng posted:

Started chapter 6 in Voice of Cards and got to the Yoko Taro title card drop (tm). Not sure what it means yet.

It's been a pretty relaxing experience so far. More like a visual novel with relatively short dungeons but the encounter rate is too high.

Took me a moment to realize that you probably didn't mean that you picked up a Yoko Taro card/character in the game.

Sakurazuka
Jan 24, 2004

NANI?

Sure is a new Blue Reflection.

FractalSandwich
Apr 25, 2010

Sakurazuka posted:

Sure is a new Blue Reflection.



Good to the see the translators brought their A-game.

Andrast
Apr 21, 2010


I do like raisins

Snooze Cruise
Feb 16, 2013

hey look,
a post
raisin some flags with the ladies~

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


I try to stay up on currant releases.

Sakurazuka
Jan 24, 2004

NANI?

Thoughts on Blue Reflection 2 up to towards the end of chapter 3:

Good -

Better paced and less 'problem of the week'-y than the first.
Characters actually talk to each other and hang out together and don't seem like they exist separate from the rest of the game like the first one.
Combat is much improved and has a lot of moving parts, plays very much like the Ryza games.
Almost everyone gets to participate in combat.
The dungeon area in chapter 3 being an allegorical journey through the first game is very well done.

Bad -

Much like Ryza the only time you get to actually engage with the combat system is bosses, the normal mobs are pure busywork.
If you liked the uh deliberate pace and melancholy vibe of the original you might not be into the more upbeat nature of the sequel.
Whoever designed how characters look when wet should be shot in to the sun.

Eh? -

It has a much more robust crafting system that borrows some stuff from Atelier, but it's also the only way to get healing items and unlike Atelier you often need specific items that only grow in one area and take ages grinding some more up if you run out of sandwich ingredients.
Stealth missions.

Shyfted One
May 9, 2008
Expert and Casual mode are the best additions to XC:DE. Being able to do higher level side quests early and then bring my level back down to where the story is rocks. That and being able to tell unique monsters that I don't care about their gimmick or feel like grinding gems and can just toggle Causal mode.

More games should have this.

Infinity Gaia
Feb 27, 2011

a storm is coming...

Sakurazuka posted:

If you liked the uh deliberate pace and melancholy vibe of the original you might not be into the more upbeat nature of the sequel.

As someone who DIDN'T like that and thus never beat it, how playable is the sequel without beating the original? Seriously the first game had a pacing that could be best described as "glacial".

Sakurazuka
Jan 24, 2004

NANI?

So far there's pretty much nothing that requires any knowledge of the first game, even when the MC of that turns up it takes great pains to tell you exactly what her deal is.

Acerbatus
Jun 26, 2020

by Jeffrey of YOSPOS

Sakurazuka posted:

If you liked the uh deliberate pace and melancholy vibe of the original you might not be into the more upbeat nature of the sequel.


as someone who liked the vibe but not the pace of the first one, how much of a change was it? Like going from persona 3 to 4?

The Colonel
Jun 8, 2013


I commute by bike!

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer
Astria Ascending IV: The Space Cadets

At first there was not much I thought I could speak about, thanks to my mad decision to go steal 30 stat orbs and then endlessly run around doing hunts and sidequests, but I did eventually go back to the main story and oh wow, this is a lot. I have to talk about this before the memories stop being fresh.

Though first off, a few party upgrades:

Alassa the Summoner is now Alassa the 69th Doctor. A Chronomant's timebending powers aren't as crazy as I hoped, but there are some choice skills hidden here, like restoring an enemy back to how it was at combat start. My immediate thought was "wait does this include stealable objects" and yes, eventually I'll try this out. Then there are some skills for doing timey-wimey bullshit like going last in this turn to go first next turn and then it slowly goes crazier from there. I'll keep reporting but slowly those skills start eating a lot of skill points, so don't expect the next Chronomant-update for at least a week.

Kaydin the Bird Woman is now the Full Avian Alchemist. The Alchemist-tree is a lot more constraint also, including having every single type of combat item as a solitary node. So if you want to use combat items, you'll gonna need a lot of SP. On the other hand, there are also item-improvement skills available. A 30% stronger items passive was basically right next to the start (the start coincidentally unlocks neutral combat items, so you're not completely forced to unlock every single element) and yeah, as expected Kaydin will probably turn out to be a good back-up healer if I can keep boosting her item-usage. This is helped by AA having items, including party-wide omni items, for everything. Everything. Bonus: This includes MP-restoring items, which of course don't really have a lot of non-item skill equivalents. I expect a lot of cheese out of this one.

Those two will be quite the race to see who breaks the game harder: Kaydin no-selling everything with a handy item, or Alassa just turning time back on a whim. :allears:

Meanwhile, a closer look at thief guy's hunter skill tree revealed a skill turning steal-skills into all-enemy skills. Welp, this is getting ridiculous. So, if you give your thief skills for 100% success and better chance of rares, then upgrade your thief to hunter, you now can steal from everyone at once. There are groups with up to 10 enemies in this game. This potentially gives you the option to get insane outcomes like 10+ stat orbs in one single action if you get the right group and the RNG rolls well. This game, seriously. :stare:

At this point I'm now fully expecting a skill allowing a Chronomant to turn back enemies to their original status, but for everyone. Imagine it: Steal up to 10 stat orbs (or other expensive poo poo), turn back time, do it again. Rinse, repeat. Though I don't want to believe they've done this. I'll check those trees again tomorrow, but this is already insane enough. If you're determined to play on higher than easy difficulty, I guess this is the way to just say "gently caress you, game". :shepface:

Ah yes, story.

This bit will be mostly spoiler-free. Play through the game and see how close the following is to the actual events!

Isn't Dissonance just Really Bad Music?

-The major conflict seems to turn out to be between a faction heavily addicted to magic melons, and another faction suffering from a heavy melon allergy.
-A lot of kids turning evil in this game, holy poo poo.
-I think we just dismantled the entire leadership of a three-family oligarchic triumvirate by accident
-I love how worshipers of chaos immediately start backstabbing so hard, early game villains suddenly drop dead offscreen, very appropriate

-We had the most bland party member name our enemies. We now fight the fruitloops. And it is again very appropriate, as those guys are indeed very loopy
-My favorite debate with a crazed chaos worshiper: Good guy: "Why are you doing this, this doesn't make any sense?" Bad guy answers: "Uhhh... I don't know? Revenge for my depression, I guess"
-Seriously, this world doesn't need mind controlling melons, it needs therapists.

-To summarize the story so far: The entire world is addicted to mind control drugs, and the evil bad guys plan to stop everyone from taking the drugs. Too bad the withdrawal symptoms make everyone turn into a Final Fantasy villain. Also bad vibes delete goddesses. And there are superior mega-gods who can in turn delete the world if the first thing happens. Uh oh!

Lots of conflict showing up on all fronts! Two questions remain: Was this game written by drug addicts? Is anything I've written above even true? Stay tuned!

Barudak
May 7, 2007

Im genuinely interested in the plot because thats the reason I went back to it

The rest just sounds like what happens when you turn a 2015 mobile phone monetization system to a single player game

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer
to be fair, considering how highly addictive AA turned out to be, "this feels like a Gacha game" was a thought I had more than once

still, I'd really like to know how much of the skill system / drop system interaction was planned this way, and how much is just the devs not thinking things through

all those skills for improving stealing point one way, but the overall difficulty and the stupid ease with which you can steal stat orbs point the other way

did the devs really intend to hand the player a giant axe to carve the curve in half, is the question

Junpei
Oct 4, 2015
Probation
Can't post for 11 years!
Who is your favorite offensive mage in any RPG, for any reason (gameplay, writing, design, acting, etc.)

cheetah7071
Oct 20, 2010

honk honk
College Slice

Junpei posted:

Who is your favorite offensive mage in any RPG, for any reason (gameplay, writing, design, acting, etc.)

are witches mages for you

cause if so, wilbell

AngryRobotsInc
Aug 2, 2011

Junpei posted:

Who is your favorite offensive mage in any RPG, for any reason (gameplay, writing, design, acting, etc.)

Not a specific character, but the Red Mage job in Bravely Default/Second is up there for me for being super fly.

dmboogie
Oct 4, 2013

Junpei posted:

Who is your favorite offensive mage in any RPG, for any reason (gameplay, writing, design, acting, etc.)

magilou from berseria is consistently hilarious and has a good amount of depth hidden beneath the clown surface

im always a sucker for 'the comedy character has to singlehandedly hold the line' moments

Commander Keene
Dec 21, 2016

Faster than the others



AngryRobotsInc posted:

Not a specific character, but the Red Mage job in Bravely Default/Second is up there for me for being super fly.
Which is funny, because I'm more fond of the original FF design for Red Mages.

AngryRobotsInc
Aug 2, 2011

Commander Keene posted:

Which is funny, because I'm more fond of the original FF design for Red Mages.

OG Red Mage is also super fly.

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

Junpei posted:

Who is your favorite offensive mage in any RPG, for any reason (gameplay, writing, design, acting, etc.)

Design-wise I've always been a fan of the classic Final Fantasy Black Mage. Dumb yellow hat and blue/black robe with a face hidden in shadow and yellow eyes is a great evocative design for a mage.

Tiramisu
Dec 25, 2006

Hey, where did you go!? Do you really dislike seeing my face that much!?

cheetah7071 posted:

are witches mages for you

cause if so, wilbell

:yeah: Wilbell, secret protagonist of the trilogy

Commander Keene
Dec 21, 2016

Faster than the others



To actually answer the question though, even though the rest of the game has not aged well, or was questionable to begin with, I'm fond of Nina from Breath of Fire 2. When her sister gets kidnapped and held for ransom, she blasts her way into the kidnappers' hideout and drops a bunch of rocks on their leader's head. Too bad he was possessed by a demon, though.

Bongo Bill
Jan 17, 2012

I appreciate how Magus from Chrono Trigger is characterized through gameplay - strong magic in every element, but he can't do any dual techs because he's an edgy loner.

loquacius
Oct 21, 2008

Chaos vote: the puppeteer guy from Shadow Hearts Covenant who gets upgrades to his magical marionette by collecting gay porn

I don't remember anything about his personality or whether any of it is handled well by modern standards but can still appreciate how bonkers he is as a concept

loquacius
Oct 21, 2008

Also the scholar dude from Octopath was cool and I wish he'd been given a full game instead of an eighth of one

Also, Lysithea and Dorothea and Hubert as well as various other fire emblems like Miriel and Tharja

loquacius fucked around with this message at 01:12 on Nov 8, 2021

Arzaac
Jan 2, 2020


Been playing through Tales of the Abyss and my vote has to be for Jade. His design's good, his character's good, his spells are good (and the Field of Fonons system means you really want him to create elements), I love basically everything about him.

FractalSandwich
Apr 25, 2010

dmboogie posted:

magilou from berseria is consistently hilarious and has a good amount of depth hidden beneath the clown surface

im always a sucker for 'the comedy character has to singlehandedly hold the line' moments
Good answer.

Gaius Marius
Oct 9, 2012

loquacius posted:

Chaos vote: the puppeteer guy from Shadow Hearts Covenant who gets upgrades to his magical marionette by collecting gay porn

I don't remember anything about his personality or whether any of it is handled well by modern standards but can still appreciate how bonkers he is as a concept

Gepetto is pretty cool. He's like Alice's Uncle by marriage, so him and Yuri have got this sort of distant pseudofamily relation brought together just by tragedy. He also animates a bunch of wooden ducks to defend Domremy when the Germans move in which is dope.

Endorph
Jul 22, 2009

and his endgame bonus dungeon is pretty cool in that its the closest to sh1's horror vibes that sh2 gets

Mix.
Jan 24, 2021

Huh? What?


loquacius posted:

Chaos vote: the puppeteer guy from Shadow Hearts Covenant who gets upgrades to his magical marionette by collecting gay porn

I don't remember anything about his personality or whether any of it is handled well by modern standards but can still appreciate how bonkers he is as a concept

counterpoint, from the same game: literal Princess Anastasia who uses an egg to fight people and can photograph monsters and steal their magic to use herself so she's like a weird blue mage who also just fights using an egg

shadow hearts owns

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Ibram Gaunt
Jul 22, 2009

I hated the weird art style they used for Covenant, personally. Yuri especially looked like a doll.

And also the game was too silly after the first game had a way better balance of weird creepy stuff to humor, imo.

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