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here's something new and short, it's uhh... a concept album over an idle game around using peasant swarms to harvest "corn" that looks a lot like wheat. Also there's a second ending after the main obelisk ending for getting20/20 of those shiny pickup things https://petertalisman.quest/ Also the pathfinding seems to freak out and eat your cpu when there's a thin strip of corn across the path, so either try to avoid it, or do some manual picking to remove it. oh right it doesn't save either so keep that in mind. Residual Toast fucked around with this message at 09:26 on Nov 12, 2021 |
# ? Nov 12, 2021 06:14 |
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# ? Jun 2, 2024 14:05 |
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Cobalt60 posted:Why DON'T folks like Melvor Idle? I started a couple weeks ago, and it seems OK. Is the payoff or endgame weak or something? The combat is a little more varied, as it punishes you for dying so there's a push-and-pull between do you want to just grind out other skills for better equipment or buff potions to progress to a new dungeon, or do you want to risk grinding at a slightly higher-level area to get drops instead. But, also because of that risk there's no real incentive to engage heavily with combat until you're at the high level dungeons that you can't really use your other skills to scale past and instead begin to rely on item drops.
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# ? Nov 12, 2021 08:06 |
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Cobalt60 posted:Why DON'T folks like Melvor Idle? I started a couple weeks ago, and it seems OK. Is the payoff or endgame weak or something? I just want any other genre, please, space or cowboy or cyber or anything
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# ? Nov 12, 2021 09:45 |
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Ghostlight posted:It's not really a paywall. It was announced (not very long before the deadline to be honest) that the game would stop being free-with-ads on web and mobile, instead requiring a one-time payment to unlock the full game, with the free versions becoming a cut down (limited skills) demo of the game. Everyone who had an existing cloud account got upgraded to premium for free, and the developer even urged people to create a cloud account to take advantage of this in their announcement of the change. This isn't true. I created an account after the announcement but before the paywall went up, being assured my account would be upgraded for free. It wasn't. I stopped playing. If you like Runescape you'll like it. If you don't then you won't.
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# ? Nov 12, 2021 12:19 |
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MikusR posted:It isn't I coulda sworn that’s what I read. I even remember reading it then saying “I must be misreading it, I’ll check tomorrow” and it definitely said that. Still, if that isn’t what’s happening then I’m glad. Maybe I’ll come back at some point, but I really was just kinda bored with it so it’s nbd.
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# ? Nov 12, 2021 13:28 |
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Since Melvor is back in the thread, I figured I would drop this odd little game that I saw the other day: https://spacestationidle.com/ Its Melvor, but the skills only go up to 50, there is a clear prestige mechanic (that also includes unlocking end game skills) and, perhaps most important of all, its Space Station 13 skinned. You are still training a guy to kill things as a focus for the other skills. I have only played a short while since I was still playing Melvor when I saw it, but it seemed to be entertaining enough, especially in the current wash of Antimatter Dimensions skins and Prestige Tree mods.
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# ? Nov 12, 2021 13:34 |
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Residual Toast posted:here's something new and short, it's uhh... a concept album over an idle game around using peasant swarms to harvest "corn" that looks a lot like wheat. pretty short and neat
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# ? Nov 12, 2021 18:47 |
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Voxx posted:pretty short and neat Also when you have a bunch of peasants it's funny watching them all beeline to the nearest stalk, one gets it and the rest turn at a right angle to get the next nearest stalk to their original location (or maybe, where the beacon is?) rather than searching again and seeing the stalk a few feet away, getting THERE and turning again and again.
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# ? Nov 12, 2021 19:40 |
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In wizard and minion, how many points should I aim for for my first plaza prestige?
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# ? Nov 12, 2021 22:03 |
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Pope Guilty posted:In wizard and minion, how many points should I aim for for my first plaza prestige? Look at what you can buy with points, pick a thing and aim for that. As long as you're always gathering you can rebuild the plaza buildings fairly quickly.
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# ? Nov 13, 2021 03:11 |
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Arbetor posted:Since Melvor is back in the thread, I figured I would drop this odd little game that I saw the other day: Do you know what Enables: MECH means? Because stat-wise the first mech suit seems worse than the much easier to make cardborg disguise, unless that tag does something cool.
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# ? Nov 13, 2021 09:03 |
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Red Minjo posted:Do you know what Enables: MECH means? Because stat-wise the first mech suit seems worse than the much easier to make cardborg disguise, unless that tag does something cool. There's a couple of items that need a mech to function but they're quite late. The regen and evasion on the regular armors is usually better than the accuracy and strength mechs offer.
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# ? Nov 13, 2021 17:50 |
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Arbetor posted:Since Melvor is back in the thread, I figured I would drop this odd little game that I saw the other day: I do like how unlike Melvor, it keeps most jobs locked at the start so you're not overwhelmed by options (and then proceed to see that no, you still need to do the starting jobs to actually play with the fun toys). Also, that "Power" is apparently something that you can stick in a bag.
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# ? Nov 13, 2021 18:06 |
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kaschei posted:I liked the theme and music and it was fun, but shortly into the game I realized that using the beacon slows you down. The only interesting bit of interaction and you shouldn't even build the thing!. I don't particularly understand this point. Without that, how do you have any direction at all?
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# ? Nov 14, 2021 02:34 |
Falcon2001 posted:I don't particularly understand this point. Without that, how do you have any direction at all? You don't, your peasants will instead target the closest corn to the base and thus gather more efficiently.
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# ? Nov 14, 2021 03:33 |
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It might get you more corn per second but not by a lot in the late game and it definitely slows completing the game down to refuse to use the beacon. Basically all of your actual goals are in particular places and beelining to those places is enough faster in terms of actually getting there than just growing the circle that it's worth the slight harvest rate loss from the added travel time.
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# ? Nov 14, 2021 04:04 |
Sillyman posted:It might get you more corn per second but not by a lot in the late game and it definitely slows completing the game down to refuse to use the beacon. Basically all of your actual goals are in particular places and beelining to those places is enough faster in terms of actually getting there than just growing the circle that it's worth the slight harvest rate loss from the added travel time. Seemed to work pretty well early game but once things get really far from the base yea it makes no sense doing it that way.
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# ? Nov 14, 2021 04:16 |
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You can always just put your beacon on your base when you aren’t targeting some specific goal. One note: Donkeys don’t actually pick wheat, they just carry what the Peasants pick back to the base for them, so don’t be like me with a huge swarm of Donkeys wondering why they are just sitting around until the first of too few Peasants get to where they are located before any progress is made.
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# ? Nov 14, 2021 04:20 |
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Residual Toast posted:here's something new and short, it's uhh... a concept album over an idle game around using peasant swarms to harvest "corn" that looks a lot like wheat. That was a great little game, the end video was uh.... interesting.
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# ? Nov 14, 2021 04:34 |
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Sillyman posted:It might get you more corn per second but not by a lot in the late game and it definitely slows completing the game down to refuse to use the beacon. Basically all of your actual goals are in particular places and beelining to those places is enough faster in terms of actually getting there than just growing the circle that it's worth the slight harvest rate loss from the added travel time.
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# ? Nov 14, 2021 07:05 |
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Anyone here play idle champions of the forgotten realms? The art looks pretty blegh but I wonder if the flavoring would be enough for me to enjoy it.
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# ? Nov 14, 2021 21:25 |
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It's fine (I say, as I have it open on Switch right this second.) You have set slots for a party formation and fill them based on what champions you have, what the enemy type is, whether you're trying to get to mission complete quickly or stay on to grind the reset currency and such. Heavily monetized, but you can still get through at a non-miserable pace without paying. I recommend using the gems you get for beating bosses/missions to buy at least the cheapest familiar because even when auto-clicking drops off to useless damage it still has minor knockback on the enemy in front. The "Champions Presents" option when you get into a mission is like a series of votes for their Twitch series, but it also has rewards in it including champions and gear with no need to grind, and one of the random rolls got me a free familiar, giving me enough of those to have them auto-pick up gold and mission items for me. It has story stuff in the missions but if you don't like it and/or just want runs to go faster you can turn it off completely.
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# ? Nov 14, 2021 22:21 |
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Giant Octopus posted:Anyone here play idle champions of the forgotten realms? The art looks pretty blegh but I wonder if the flavoring would be enough for me to enjoy it. It's incredibly lootbox/fomo/grindy, with little actual gameplay.
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# ? Nov 14, 2021 22:32 |
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Toshimo posted:It's incredibly lootbox/fomo/grindy, with little actual gameplay. *checks that I'm still in the Idle games thread*
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# ? Nov 15, 2021 00:06 |
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I haaaated Idle Champions. Started out okay but each run required manual setup and buying/using/upgrading spells and whatnot. To make it more of an idle thing you can buy familiars to click *one thing* automatically, wherever you put it. Some cost in game money some cost real dollarydoo's. They got me for one starter pack but I got rid of it shortly thereafter. I think a friend of mine spent many hundreds of dollars on that game for some reason.
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# ? Nov 15, 2021 02:32 |
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As someone who's played a lot of Idle Champions (and Crusaders of the Lost Idols) over the years, I'm not sure if I'd call it idle in the way this thread enjoys. There's automation, but it's designed around automating the resetting process for the parties you aren't looking at while you focus on doing more active advancement on your main party. There's a lot of stuff to think about with the formation abilities of different characters if you want to optimize that, but for most characters that isn't really enough to count as an "active" idle game. Fundamentally, it's just a game you keep running in the background and every few hours you look back at it to see how big your numbers are and to start your plates spinning again. And that's fine, but it's never going to be something this thread goes nuts over.
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# ? Nov 15, 2021 03:27 |
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Idle Champions is the most boring idler i have ever played. There is less decision making than Adventure Capitalist, and that is saying a lot. And the amount of loot boxy and other MTX poo poo you get bombarded with is preposterous.
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# ? Nov 15, 2021 09:38 |
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The beacon is good, actually. without it being set near some corn your donkeys just kind of wander randomly and don't speed anything up at all. If all you've got is peasants, the beacon is useless though.
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# ? Nov 15, 2021 12:38 |
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Anyone who did like v1 of NG Space Company, they're closing it on December 1. My biggest gripe with v2 is the layout being cluttered. It looks like they designed it for a mobile device and then exported it to browser. Big fat buttons that are out of proportion to the rest of everything. I guess we just can't have things that are easy to read anymore.
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# ? Nov 15, 2021 18:09 |
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That grain harvesting game was real good. Love the graphics style, and gameplay was good. Sooo satisfying to, in the endgame, place the beacon and watch the villagers munch up a huge area swarm of ants. Didn’t care at all for those weird dialogues, and the video at the end was downright psychotic.
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# ? Nov 15, 2021 23:05 |
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Jhet posted:Anyone who did like v1 of NG Space Company, they're closing it on December 1. My biggest gripe with v2 is the layout being cluttered. It looks like they designed it for a mobile device and then exported it to browser. Big fat buttons that are out of proportion to the rest of everything. I may just go set up the server / js on my own site since that's so annoying.
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# ? Nov 15, 2021 23:47 |
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Jhet posted:Anyone who did like v1 of NG Space Company, they're closing it on December 1. My biggest gripe with v2 is the layout being cluttered. It looks like they designed it for a mobile device and then exported it to browser. Big fat buttons that are out of proportion to the rest of everything. you were not kidding, the UI is atrocious. If you played the first one at all though, you should definitely import your save from v1 to v2 because I'm not sure you'll be able to after it closes
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# ? Nov 16, 2021 00:41 |
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Hughlander posted:I may just go set up the server / js on my own site since that's so annoying. I hadn't looked at the Interstellar part until this afternoon on v2, and it's worse? You don't have to scout anymore, but you also can't just absorb stars DM gain, and now you're forced into fighting to even be able to Enlighten. Which makes it less of an option to choose your path and just a game that's on rails the whole way. I really liked being able to decide which stars to explore and absorb. Now you just get a bonus to (hidden resources) for exploring, and then you have to conquer the star (full stats are just given to you). So if you just want to Enlighten the only option is going to be the first 10 stars so you can get your next Titan. Terraforming is gone completely it looks like or they locked it behind something and it doesn't show even though I'm a few Enlightenments in. They also screwed with the units. I have k/s, M/s, G/s, and T/s. You know, because you measure how much metal you have like you would computer RAM is my assumption. It doesn't actually explain the units anywhere, and there's no where to change them to something that even makes conceptual sense. It's just gone from a cool end cycle where you can pick and choose to one that's going to have an ideal bunch of options to take to get that next Titan or upgrade.
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# ? Nov 16, 2021 00:44 |
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Thirst Mutilator posted:you were not kidding, the UI is atrocious. If you played the first one at all though, you should definitely import your save from v1 to v2 because I'm not sure you'll be able to after it closes
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# ? Nov 16, 2021 00:53 |
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Ghostlight posted:v1 straight up doesn't load for me at the moment, and i'm pretty sure i'm just going to stop playing since v2 is a much worse product. Chrome asked me if I wanted to kill the tab but refreshing once or twice finally loaded it
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# ? Nov 16, 2021 02:00 |
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Space Company Dev on Discord posted:@everyone Hello players. Vote to quit is currently ahead 93/46 so things appear to be going swimmingly.
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# ? Nov 16, 2021 22:45 |
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Honestly a better reaction than most to overwhelming condemnation of something they've been working on. So uh, good for him?
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# ? Nov 16, 2021 22:48 |
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Rynoto posted:Honestly a better reaction than most to overwhelming condemnation of something they've been working on. So uh, good for him? It is much better result than I'd expected. It's not that no one wants updates or upgrades, but that was a really enormous shift, and not in a great way. So it makes me wonder if the dev had even talked to anyone about it prior to just dropping it. Would have saved some disappointment for most people.
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# ? Nov 17, 2021 01:15 |
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I know this sounds like every single one of the boring "my first JavaScript incremental game" things out there, but it's actually somehow good: https://redgem.games/wigmaker/
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# ? Nov 17, 2021 01:57 |
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# ? Jun 2, 2024 14:05 |
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Dr. Arbitrary posted:I know this sounds like every single one of the boring "my first JavaScript incremental game" things out there, but it's actually somehow good: I started this about an hour ago and can recommend. Some of the UI wasn't immediately intuitive to me, but nothing deal breaking.
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# ? Nov 17, 2021 02:01 |