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MonsieurChoc posted:To be able to move your Capital, it needs to be the only Province stated. By colonizing Midway, I now had two provinces. And I couldn't sell it or give it away. Only province stated on that continent (Oceania in this case), if moving to a colonial region. Solution: acquire a solitary province on another, non-colonial continent. Some Asian island, for example. State that up, move capital there. Then move to your final destination. (Also there are a few islands that belong to America but are not in a colonial region. Galapagos is easiest from Hawaii, then from there to North America. )
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# ? Nov 16, 2021 20:22 |
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# ? May 24, 2024 13:38 |
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Or for that matter: does the achievement allow you to do it via releasing a colonial nation?
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# ? Nov 16, 2021 20:27 |
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TropicalCoke posted:I have this issue too I haven't managed to figure out what it is, so if you do, please post here. Anyone know where I could find a crash log if the game doesn't even start from the launcher?
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# ? Nov 16, 2021 20:32 |
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Brute Squad posted:Oh hey. Nations released through peace treaty are now guaranteed by the winner for free. That's nice. yea but you have to cancel the guarantees yourself and if youre like me and forget about it youll have a dozen guarantees floating out there
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# ? Nov 16, 2021 21:47 |
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lol trying another Byzantium run for funsies and the loving Ottomans deleted all their forts in the balkans right before I war decced them great AI improvements guys
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# ? Nov 16, 2021 23:28 |
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Has anyone noticed river crossings giving a -2 penalty to battle rolls?
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# ? Nov 17, 2021 07:24 |
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Mr. Grinch posted:lol trying another Byzantium run for funsies and the loving Ottomans deleted all their forts in the balkans right before I war decced them No occupy forts, no big war score. Galaxy brain moment!
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# ? Nov 17, 2021 09:10 |
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The easy counter to Byz cheese strats that humans didn't want the AI to know! As a side note I do like the idea of the AI actually being able to deal with some of their insane debt spirals but also feel it should maybe be done through pulse events giving them buildings or something.
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# ? Nov 17, 2021 09:15 |
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Various Meat Products posted:Has anyone noticed river crossings giving a -2 penalty to battle rolls?
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# ? Nov 17, 2021 13:38 |
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AAAAA! Real Muenster posted:Hasnt this always been a thing? Unless your general’s maneuver is better than the other guy’s, there should be a penalty of -1 for crossing a river and -2 for crossing a strait/sea zone
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# ? Nov 17, 2021 13:58 |
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Tried Kongo yesterday, man their Mission tree is strong.
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# ? Nov 17, 2021 16:41 |
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otoh i decided to try playing the natives, specifically cherokee and man this is still not fun at all. also the tree almost instantly requires you to vassal someone, which you cant actually do without reforming out of tribal as far as i see...
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# ? Nov 17, 2021 17:59 |
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Davincie posted:otoh i decided to try playing the natives, specifically cherokee and man this is still not fun at all. also the tree almost instantly requires you to vassal someone, which you cant actually do without reforming out of tribal as far as i see... The only thing that branch really gets you is +1 colonist, which you don't really need until you've reformed anyway - and don't really need after as once you've reformed when you conquer tribal land it's automatically colonised. Just rush reforming and then murder everyone.
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# ? Nov 17, 2021 18:22 |
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Davincie posted:otoh i decided to try playing the natives, specifically cherokee and man this is still not fun at all. also the tree almost instantly requires you to vassal someone, which you cant actually do without reforming out of tribal as far as i see... Sounds like someone who isn't using Federations to make huge mega-cities.
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# ? Nov 17, 2021 18:55 |
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Rynoto posted:As a side note I do like the idea of the AI actually being able to deal with some of their insane debt spirals but also feel it should maybe be done through pulse events giving them buildings or something. is fort maintenance really what bankrupts an AI? Maybe just make AI forts cost less? an AI deleting their forts because theyre running a deficit is incredibly stupid
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# ? Nov 17, 2021 19:04 |
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MonsieurChoc posted:Tried Kongo yesterday, man their Mission tree is strong. Permaclaims all over the place, free not-Siberian Frontiers in several areas... African Power achievement just got a lot easier, I think.
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# ? Nov 17, 2021 19:49 |
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Aethernet posted:The only thing that branch really gets you is +1 colonist, which you don't really need until you've reformed anyway - and don't really need after as once you've reformed when you conquer tribal land it's automatically colonised. Just rush reforming and then murder everyone. i think im missing something for this. My only final reform option I can do is tribal identity. I need feudalism for the other ones. I don't seem to be able to dev push feudalism (the bar doesnt move) and I don't see a way from the mission tree to get it. Is it just waiting for europeans again?
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# ? Nov 17, 2021 19:57 |
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Davincie posted:i think im missing something for this. My only final reform option I can do is tribal identity. I need feudalism for the other ones. I don't seem to be able to dev push feudalism (the bar doesnt move) and I don't see a way from the mission tree to get it. Is it just waiting for europeans again? You should be able to reform to Horde without feudalism if you're a migratory tribe. You can then reform to another government without having to embrace feudalism.
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# ? Nov 17, 2021 20:17 |
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The bad part of the Kongo missions is they force you into a Monarchy.
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# ? Nov 17, 2021 20:26 |
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Aethernet posted:You should be able to reform to Horde without feudalism if you're a migratory tribe. You can then reform to another government without having to embrace feudalism. gah, already settled. well that sucks!
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# ? Nov 17, 2021 20:30 |
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MonsieurChoc posted:The bad part of the Kongo missions is they force you into a Monarchy. That's only one branch. Almost all of it is compatible with being a horde.
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# ? Nov 17, 2021 21:08 |
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Why is it that every time Paradox tries to make a unique government for nomadic hordes they end up making them stupidly overpowered? Between this and CK2 I think someone on the team just really like Genghis Khan.
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# ? Nov 17, 2021 21:24 |
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Hordes are a favorite for WC players which is why.
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# ? Nov 17, 2021 21:28 |
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this run seems pretty cursed in other ways, got a non recallable merchant in my home node transferring all my trade income away
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# ? Nov 17, 2021 21:40 |
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Hellioning posted:Why is it that every time Paradox tries to make a unique government for nomadic hordes they end up making them stupidly overpowered? Between this and CK2 I think someone on the team just really like Genghis Khan. Johan would tell you, but he's busy razing the swiss alps to the ground for the swedish orda.
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# ? Nov 17, 2021 21:48 |
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Groke posted:That's only one branch. Almost all of it is compatible with being a horde. drat, I should not have clicked on it.
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# ? Nov 17, 2021 23:17 |
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Mr. Grinch posted:is fort maintenance really what bankrupts an AI? Maybe just make AI forts cost less? an AI deleting their forts because theyre running a deficit is incredibly stupid Deleting useless forts should, ideally, be a thing if they can't afford it. Of course getting the AI to figure out what constitutes 'useless' is the tricky part here. And sidenote that Anbennar has been running fine on 1.32.1 now for those that were waiting.
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# ? Nov 17, 2021 23:50 |
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Kongo number 7 Great Power in 1490.
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# ? Nov 18, 2021 01:08 |
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Horde Zimbabwe is really fun. Start as Butua for better ideas and don't take the Zimbabwe ones when offered.
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# ? Nov 18, 2021 06:30 |
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Rynoto posted:Anbennar has early 1.32 versions out already on bitbucket for those that play it. The new, big Anbennar Steam patch with all the Eordand content etc. is planned to drop on Nov. 27th!
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# ? Nov 18, 2021 17:42 |
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Just discovered something odd. I'm playing Timurids -> Mughals, and when you form Mughals, you lose the Dhimmi estate. I had given out Dhimmi autonomy, and now I can't revoke it because the estate no longer exists. Whoops. Any idea how to get around this? I could have sworn it didn't happen last time I played them.
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# ? Nov 18, 2021 19:49 |
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Mahasamatman posted:Horde Zimbabwe is really fun. Start as Butua for better ideas and don't take the Zimbabwe ones when offered. The main problem with going horde as Zimbabwe or Mutapa is that you lose the god-tier estate bonus from merchants that virtually eliminates inflation due to gold and any chance of gold mines depleting. I guess suddenly suffering from hyper-inflation as Zimbabwe is pretty on-brand, though!
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# ? Nov 18, 2021 20:12 |
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Lum_ posted:The main problem with going horde as Zimbabwe or Mutapa is that you lose the god-tier estate bonus from merchants that virtually eliminates inflation due to gold and any chance of gold mines depleting.
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# ? Nov 18, 2021 21:12 |
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Lance of Llanwyln posted:I took it right away as Kilwa but now my merchants are, like, locked to 100+ power because I gave them some other privileges beforehand. It gives them a lot of power. It’s good though, if you just keep them happy it’s not a problem. I’m ridiculously wealthy: Kilwa even gets a NI that reduces inflation from gold and inflation, so combine that with Zanzibar, and, well… I just played Kilwa (finally got Queen of Mercury), and same. Fortunately, it wasn't too hard to keep the Merchants at 60% approval all game, because I don't think they were under 100% influence past 1450. Plutocracy ended up being quite useful for the extra loyalty.
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# ? Nov 18, 2021 22:13 |
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Torrannor posted:The new, big Anbennar Steam patch with all the Eordand content etc. is planned to drop on Nov. 27th! The Adventurer's Wanted system is also finally getting finished up and turned on. Not the most indepth thing but it does give a bit more life to the world - although ghouls pop up constantly on battlefields if you don't have clergy estates for the burials.
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# ? Nov 18, 2021 22:15 |
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did paradox break the naval ai? I've had fleets on mission just sit in the same sea province and waste away
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# ? Nov 18, 2021 23:24 |
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Rynoto posted:The Adventurer's Wanted system is also finally getting finished up and turned on. Not the most indepth thing but it does give a bit more life to the world - although ghouls pop up constantly on battlefields if you don't have clergy estates for the burials. From what I’ve seen of it they really need to up the MTTH for the adventurers to clear the modifiers. Despite keeping them fat & happy they don’t seem to keep up with the spawn rate
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# ? Nov 18, 2021 23:30 |
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Lance of Llanwyln posted:I took it right away as Kilwa but now my merchants are, like, locked to 100+ power because I gave them some other privileges beforehand. It gives them a lot of power. It’s good though, if you just keep them happy it’s not a problem. I’m ridiculously wealthy: Kilwa even gets a NI that reduces inflation from gold and inflation, so combine that with Zanzibar, and, well… Ah, yes! I, an early modern monarch, have discovered that encouraging the creation of a large, privileged, and influential bourgeoisie class has many financial benefits to me and my nation! As long as they remain loyal to me personally, nothing can go wrong. Now, to take a large sip of water--
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# ? Nov 19, 2021 00:33 |
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Wafflecopper posted:From what I’ve seen of it they really need to up the MTTH for the adventurers to clear the modifiers. Despite keeping them fat & happy they don’t seem to keep up with the spawn rate New adventurer estate privileges were added just a few hours ago that speed up specific types of adventures.
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# ? Nov 19, 2021 02:39 |
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# ? May 24, 2024 13:38 |
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Think Im going to have to give up on an African Power run, got 90% of Africa and I'm #1 world power, its 1690ish but I just can't be bothered to fight either Ottomans or Spain for the remaining provinces. Ottomans having like 500k troops as they took quantity ideas that they're able to perfectly split, merge and micromanage across like 80 different armies across 3 different fronts is just pure tedium, in order to take like 6 wasteland provinces in northern egypt totalling perhaps 0.5% of their total development I need about 85% warscore, requiring me to defeat in detail enormous armies while also sieging perhaps 400 provinces. I always enjoy this game for about the first 150 years or so max. Find it ridiculous how theres a force limit and a general limit but not an army limit.
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# ? Nov 19, 2021 13:48 |