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Kongming posted:Well, I'm playing on Normal and I would have agreed with this a few days ago (I've been playing this game nonstop since it came out and have progressed pretty far now) but I'm reaching a point where it actually feels quite easy. There are a couple reasons for this. The first is that starting in the 40s or so you can get some really strong demons with powerful unique skills, and since the game practically shits grimoires at you you can keep these demons around and continually level them up to match your MC's level. do enemies get the all crit magatsuhi skill too on normal? like 80% of my non boss game overs are from a group of four going first and using it on the first turn and me not being able to thin the herd before they obliterate me
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# ? Nov 18, 2021 19:54 |
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# ? Jun 1, 2024 15:26 |
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Fungah! posted:do enemies get the all crit magatsuhi skill too on normal? like 80% of my non boss game overs are from a group of four going first and using it on the first turn and me not being able to thin the herd before they obliterate me Yep that seems to be the only one that all enemies have. It gets harder again in the 4th area on normal so I think it's just a bit of a dip in the midpoint where things get a bit easier, on any difficulty.
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# ? Nov 18, 2021 19:59 |
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Regy Rusty posted:Yep that seems to be the only one that all enemies have. I've noticed some enemies have skills that they only use in magatishu mode though, so they're sort of unique in a way, they just also get a crit bonus. Like the second boss has that beefed-up Mazan that debuffs attack and defense
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# ? Nov 18, 2021 20:16 |
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goferchan posted:I've noticed some enemies have skills that they only use in magatishu mode though, so they're sort of unique in a way, they just also get a crit bonus. Like the second boss has that beefed-up Mazan that debuffs attack and defense yeh bosses seem like they have a big magatsuhi attack but normal enemies just do the jumbo crit skill which is way more dangerous lol
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# ? Nov 18, 2021 20:24 |
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Gonna start this tonight... got a three day weekend starting tomorrow
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# ? Nov 18, 2021 20:48 |
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Pablo Nergigante posted:Gonna start this tonight... got a three day weekend starting tomorrow longest lunar eclipse in 500 years starts tomorrow auspicious gaming
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# ? Nov 18, 2021 20:50 |
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Regy Rusty posted:It gets harder again in the 4th area on normal so I think it's just a bit of a dip in the midpoint where things get a bit easier, on any difficulty. Yeah map 4 is a bit of a wake up call. It seems like the leyline founts are much further apart.
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# ? Nov 19, 2021 05:21 |
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What level are people fighting the fiends? I thought 25 would be enough for Matador but the fight just drags on for ages due to his immense HP and evasion and he eventually gets lucky with a critical on the mc Not a huge fan of how HP spongey the bosses seem to be in general, it's not insurmountable difficulty or anything but it feels bad to be pressing weaknesses reliably and just needing to use loads of MP items when they still have 2/3 health. Least I have the party member item use skill now
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# ? Nov 19, 2021 11:54 |
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I beat Matador at level 24 on hard. I made sure I had atk down, def down, and accuracy down on him the whole time. He wasn't too dangerous but I made sure I used phys dampeners when he got his limit breaks. I've not really spent many chakra drops bc it costs a turn and they're limited. I'd rather just use a gem or shard unless I need debuff.
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# ? Nov 19, 2021 12:27 |
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Started last night and got my rear end kicked by a group of drat Pretas
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# ? Nov 19, 2021 16:28 |
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Pablo Nergigante posted:Started last night and got my rear end kicked by a group of drat Pretas I got pwned by a Jack Frost last night and just turned the game off. You really can’t take anything for granted in this game
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# ? Nov 19, 2021 16:59 |
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god the oni fight really kicked my rear end. had to rotate in an entire new party after my starters got demolished + really liberal item use & still barely squeaked by. really sick feeling when i won tho
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# ? Nov 19, 2021 17:01 |
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Kild posted:I've not really spent many chakra drops bc it costs a turn and they're limited. I'd rather just use a gem or shard unless I need debuff. Having back up demons in case one of yours runs low on MP or dies is also a viable strategy, swapping out demons only uses half a press turn. I usually do not bother reviving dead demons since reviving them uses a full turn on top of having to swap them in.
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# ? Nov 19, 2021 17:02 |
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i love that switching in a demon only takes half a turn. great change. also man, ive done one main boss and one optional boss so far and every time ive won has been by the narrowest fuckin margins, hard mode is super rough lol. this game rules
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# ? Nov 19, 2021 17:35 |
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how is hard mode for smt3? is it fun hard or frustrating hard
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# ? Nov 19, 2021 17:48 |
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mbt posted:how is hard mode for smt3? is it fun hard or frustrating hard it's fine and unlike 5 for whatever reason you can switch to/from any difficulty whenever you like so you're not bound to it or anything. also I'm off sick today and think I accidentally played this for like 6 hours straight lmao
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# ? Nov 19, 2021 17:57 |
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Really wish you could turn the difficulty up from Normal to Hard in 5 like you can in 3 (HD at least). Hard's feeling kinda tedious early on but I'm sure I'll want to be on Hard mode in the later parts of the game once I have a lot of cool demons and can set up some strong builds.
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# ? Nov 19, 2021 19:39 |
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Harrow posted:Really wish you could turn the difficulty up from Normal to Hard in 5 like you can in 3 (HD at least). Hard's feeling kinda tedious early on but I'm sure I'll want to be on Hard mode in the later parts of the game once I have a lot of cool demons and can set up some strong builds. It's extremely stupid that you can't
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# ? Nov 19, 2021 20:34 |
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What Nahobino builds are y’all using?
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# ? Nov 19, 2021 21:41 |
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where’s the best place to play smt 1
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# ? Nov 19, 2021 22:13 |
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NickRoweFillea posted:What Nahobino builds are y’all using? Went magic for a change of pace but kinda regretting it seeing the cool unique str-based nahobino moves I've been finding. Guess its nice to be able to put more points into vit and agi instead of needing luck for crits
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# ? Nov 19, 2021 22:25 |
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NickRoweFillea posted:What Nahobino builds are y’all using? completely balanced because i have no idea what im doing
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# ? Nov 19, 2021 22:29 |
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John Romero posted:where’s the best place to play smt 1 zsnes
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# ? Nov 19, 2021 22:31 |
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NickRoweFillea posted:What Nahobino builds are y’all using? full strength + smattering of support skills. i have the passive that boosts crit rate but it doesnt seem to do much so ill probably get something new,
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# ? Nov 19, 2021 22:39 |
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ive put 90% of my points into luck hoping it'd pay off....
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# ? Nov 19, 2021 22:41 |
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John Romero posted:where’s the best place to play smt 1 snes SMT1 with aeon genesis translation + orden patch + automap patch (optional) the gba version has a better world map and gameplay but worse music. if i were to play it again i would probably go gba
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# ? Nov 19, 2021 22:50 |
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STR/AGI here. It's nice that they give you free points every level up so I don't really need to bump vitality much at all
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# ? Nov 19, 2021 23:12 |
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copy posted:completely balanced because i have no idea what im doing This, basically. Keeping my strength and magic at just about parity got me through 4 and 4A so I’m just trusting it will work here too. The strength-based aogami skills have been really good so far but the game’s challenging enough that I want to have a decent number of support and elemental skills on my MC so I don’t want to lean too hard in one direction or the other
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# ? Nov 19, 2021 23:15 |
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NickRoweFillea posted:What Nahobino builds are y’all using? https://twitter.com/smtportugal/status/1461315065827807238?s=21
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# ? Nov 19, 2021 23:15 |
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Daikatana Ritsu posted:STR/AGI here. It's nice that they give you free points every level up so I don't really need to bump vitality much at all I really like the free randomly-assigned points plus one of your choosing, I hope it catches on with other RPGs
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# ? Nov 19, 2021 23:16 |
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NickRoweFillea posted:What Nahobino builds are y’all using? Here's my Nahobino, this is endgame so I don't expect the skills to change much now unless I find a better essence with absorb phys allowing me to dump the null skills. As a bonus here is current Demon MVP
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# ? Nov 19, 2021 23:20 |
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Yoshitsune is always the MVP
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# ? Nov 19, 2021 23:21 |
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If I play again I'm going full support for sure now that I know Kannabi Veil exists.
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# ? Nov 19, 2021 23:23 |
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Kongming posted:Here's my Nahobino, this is endgame so I don't expect the skills to change much now unless I find a better essence with absorb phys allowing me to dump the null skills. Based I started with magic but am having the same regrets Fiend Matador is having. I think I’ll switch to strength and agility from here on out.
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# ? Nov 20, 2021 00:09 |
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MC does get some wicked sick unique magic soon enough, worth sticking with in the long run
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# ? Nov 20, 2021 00:13 |
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Decisions, decisions. I got dive bombed by that big bird demon on the highway, and was one turn away from killing him when he critted Nahobino twice. loving devastating. I love it.
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# ? Nov 20, 2021 00:16 |
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My MC is always phys/agi with a few support skills, sometimes I get rid of them in favor of passives depending on the game. Maybe a light/dark skill if they're useful
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# ? Nov 20, 2021 00:40 |
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anyone getting much mileage out of ailments?
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# ? Nov 20, 2021 00:50 |
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Beat this the other day. Great game, amazing soundtrack. Sort of regretted playing on normal because the latter sections of the game were a joke and I was killing bosses in 1-2 rounds.
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# ? Nov 20, 2021 01:00 |
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# ? Jun 1, 2024 15:26 |
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DOPE FIEND KILLA G posted:anyone getting much mileage out of ailments? Absolutely. I neutered the first major boss by putting him to sleep and I think I actually killed Lahmu with poison.
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# ? Nov 20, 2021 01:17 |