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Captain Invictus posted:I do kinda wish they'd insert arena bonuses in paper packs, like on the backs of ad cards/tokens and such. have a limit per day on the amount you can redeem or something I guess, but having something I could get more gold/gems from while I'm cracking packs would be neat. I think I heard the pokemon card game packs do that, or did that, but I'd much prefer an MTG version. Very much this. Pokemon did have a code to open a pack on their online version in their packs. -_- They have promo packs they give to WPN stores, those have a code for a pack and you can only use 6 per set, yielding 6 packs total, and the prerelease is 1 per set, with 6 packs, so the total that I know of that you can get is 12 free packs?!
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# ? Nov 30, 2021 20:05 |
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# ? May 31, 2024 16:14 |
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This was a very fun deck to play, 7-1
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# ? Dec 1, 2021 04:06 |
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Strong Sauce posted:doesn't this kinda exist already with pixie guide? granted you can't choose which die to ignore with that card yes and Barbarian Class, the other Thumb would be really nice as an upgrade for that Commander deck
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# ? Dec 1, 2021 14:51 |
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Taking a break from merfolk to play the nutty shaman collected company deck at my LGS tonight
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# ? Dec 1, 2021 22:52 |
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Pablo Nergigante posted:Taking a break from merfolk to play the nutty shaman collected company deck at my LGS tonight Did you get mad that Merfolk was winning too much or...?
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# ? Dec 1, 2021 23:01 |
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Goa Tse-tung posted:yes and Barbarian Class, the other Thumb would be really nice as an upgrade for that Commander deck It's this. Not like the Riku deck I'm building isn't already half silver border anyway. But I like the idea of Un sets being like the most hosed up future sight so seeing a card like that cross over would be... validating that idea? It would be neat to see wizards really explore an idea in an Un set and then bring over what ever is fair to 'real' magic.
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# ? Dec 1, 2021 23:23 |
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Pablo Nergigante posted:Taking a break from merfolk to play the nutty shaman collected company deck at my LGS tonight
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# ? Dec 1, 2021 23:37 |
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HootTheOwl posted:Did you get mad that Merfolk was winning too much or...? I just like to shake things up Froghammer posted:Harmonic Prodigy is a fun card more people should play It really is. I ended up going 2-2 tonight, not too shabby imo
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# ? Dec 2, 2021 04:48 |
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Pablo Nergigante posted:I just like to shake things up You'll definitely shake things up with those two decks! CoCo Merfolk maintains a really high winrate on arena from what I've seen. Do you use collected company in your merfolk deck too? https://mtga.untapped.gg/meta/decks/190/simic-merfolk/AAQAAQACrrMCxtQOAe7dHQv0D5NUliXnAdWyAco0t9wHfPc92-ACy8wTAQmMBQA Not a huge sample size for this one, but I've been so tempted to make it after seeing how explosive it is.
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# ? Dec 2, 2021 05:48 |
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Opinionated posted:You'll definitely shake things up with those two decks! CoCo Merfolk maintains a really high winrate on arena from what I've seen. Do you use collected company in your merfolk deck too? They're playing modern where is mono blue, unless nikachu has changed the meta again
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# ? Dec 2, 2021 12:34 |
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HootTheOwl posted:They're playing modern where is mono blue, unless nikachu has changed the meta again Yeah. I would love to build the historic simic version on arena but I need a ton of wildcards for it
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# ? Dec 2, 2021 15:56 |
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They're making tourney winner cards embedded with store names on them. Feels late to do so, but kind of sweet.
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# ? Dec 2, 2021 20:03 |
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The World Inferno posted:They're making tourney winner cards embedded with store names on them. Feels late to do so, but kind of sweet. thats only for premium WPN stores
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# ? Dec 2, 2021 20:31 |
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The World Inferno posted:They're making tourney winner cards embedded with store names on them. Feels late to do so, but kind of sweet. That is cool
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# ? Dec 2, 2021 20:38 |
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Pablo Nergigante posted:I just like to shake things up What's your deck list
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# ? Dec 2, 2021 21:04 |
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Twitter question I thought was interesting: Modern design of MtG cards doesn't really let Red get spells that just straight-up destroy creatures*, instead Red gets effects that deal damage. How much damage can a spell that costs R do creatures before it feels like a break? Unholy Heat is in 25% of Modern decks and even though its conditional, it can basically deal 6 damage to any creature or planeswalker. In a lot of ways, it's significantly better than Fatal Push (11% of decks), which was previously one of the best 1 CMC removal spells in the format. fadam fucked around with this message at 21:49 on Dec 2, 2021 |
# ? Dec 2, 2021 21:42 |
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sit on my Facebook posted:What's your deck list 4 Copperline Gorge 4 Cragcrown Pathway // Timbercrown Pathway 5 Forest 5 Mountain 4 Stomping Ground 4 Burning-Tree Emissary 4 Collected Company 4 Elvish Visionary 3 Eternal Witness 4 Flamekin Harbinger 3 Goblin Anarchomancer 4 Harmonic Prodigy 4 Ignoble Hierarch 4 Lightning Bolt 4 Rage Forger 2 Dismember 2 Leyline of the Void 4 Magus of the Moon 3 Reclamation Sage 2 Soul-Guide Lantern 2 Void Mirror
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# ? Dec 2, 2021 21:43 |
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fadam posted:Twitter question I thought was interesting: Modern design of MtG cards doesn't really let Red get spells that just straight-up destroy things, instead Red gets effects that deal damage. How much damage can a spell that costs R do before it feels like a break? They get straight up destroy for artifacts. 3 for unconditional, 4 against enemy card types, or 6 is you can hump through some hoops (and not go face). I think unholy heat is bonkers, just not every deck can meet the requirements and that is its only balance mechanism. Card is just nuts.
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# ? Dec 2, 2021 21:46 |
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Sickening posted:They get straight up destroy for artifacts. 3 for unconditional, 4 against enemy card types, or 6 is you can hump through some hoops (and not go face). Fair enough I should have specified it can't just straight up destroy creatures. I think part of the problem is that UH can be played in decks that don't really care about GY stuff other than getting Delirium, because getting Instant/Sorcery/Land in the yard just happens for free. You only have to make a relatively minor deckbuilding concession to get access to it. If the effect is good enough that it requires a restriction, the restriction should probably actually be restrictive lol. It's similar to other "Problem Card" Lurrus in that regard. fadam fucked around with this message at 21:53 on Dec 2, 2021 |
# ? Dec 2, 2021 21:49 |
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fadam posted:Fair enough I should have specified it can't just straight up destroy creatures. Total agreement here. bauble/lurrus keeps finding ways to value town things for so little opportunity cost.
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# ? Dec 2, 2021 21:58 |
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Do you think an Unholy Heat that cares about Threshold instead of Delirium would be more or less egregious? I haven't thought about it at all but it feels like Bauble is more generically playable than any of the good Threshold enablers.
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# ? Dec 2, 2021 22:02 |
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fadam posted:Do you think an Unholy Heat that cares about Threshold instead of Delirium would be more or less egregious? I haven't thought about it at all but it feels like Bauble is more generically playable than any of the good Threshold enablers. Less imo, getting 4 cards of different types isn't really that difficult and can probably reliably be done a lot quicker than getting 7 of any type
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# ? Dec 2, 2021 22:05 |
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# ? Dec 2, 2021 23:34 |
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I mean it's a good idea, but for some reason I still don't like it
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# ? Dec 2, 2021 23:38 |
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ilmucche posted:I mean it's a good idea, but for some reason I still don't like it
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# ? Dec 2, 2021 23:40 |
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ilmucche posted:I mean it's a good idea, but for some reason I still don't like it Same
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# ? Dec 2, 2021 23:40 |
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I love it
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# ? Dec 2, 2021 23:42 |
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The, "What if play design did their job the first try," format. The, "How can we nerf your cards without handing out wildcards," format.
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# ? Dec 2, 2021 23:45 |
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For some reason I remember threshold being on Maro’s list of mechanics that will never come back and I think that is wrong and bad Gimme more werebears dammit
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# ? Dec 2, 2021 23:47 |
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I think I preferred it when these were gimmick formats that would rotate in and out. Thankfully I don't play standard or I would be hyper pissed when a card takes over a format and there's no recourse except banning which they're loath to do.
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# ? Dec 2, 2021 23:50 |
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Arivia posted:For some reason I remember threshold being on Maro’s list of mechanics that will never come back and I think that is wrong and bad Drc is the more werebear
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# ? Dec 2, 2021 23:51 |
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I did actually say I'd prefer a format separate from historic where they'd do all their online fuckery so I'm actually happy they're doing this. Adding that davriel and conjure poo poo to historic was not a great idea. Have a place where you can actually develop a decent metagame. But let's be clear, it is a giant admission of failure of the play design org.
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# ? Dec 2, 2021 23:55 |
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Red spending one mana to kill my guy is just kinda what I expect from read. Ya' Always Bolt Tha Bird.
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# ? Dec 2, 2021 23:56 |
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Fuzzy Mammal posted:I did actually say I'd prefer a format separate from historic where they'd do all their online fuckery so I'm actually happy they're doing this. Adding that davriel and conjure poo poo to historic was not a great idea. Have a place where you can actually develop a decent metagame. But let's be clear, it is a giant admission of failure of the play design org. The rebalanced poo poo and new cards are gonna be historic legal though lol.
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# ? Dec 2, 2021 23:56 |
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Alchemy feels like the platonic ideal of “Thanks, I hate it.”
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# ? Dec 3, 2021 00:02 |
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IMO Arena's biggest strength is its relationship to the paper game, and every move they make that diverges the two is a mistake. All the digital only Horizons cards were a pretty big dud, so the only impact they had was they blew opportunities to put cooler legacy cards in and now made it technically impossible to have Historic tournaments in paper. All this does is cause bigger divergence between the two games and fragment the player base.
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# ? Dec 3, 2021 00:03 |
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fadam posted:IMO Arena's biggest strength is its relationship to the paper game, and every move they make that diverges the two is a mistake. Agreed, the big draw for Arena for me was being able to get back into a game I loved when I was younger
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# ? Dec 3, 2021 00:05 |
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fadam posted:IMO Arena's biggest strength is its relationship to the paper game, and every move they make that diverges the two is a mistake. All the digital only Horizons cards were a pretty big dud, so the only impact they had was they blew opportunities to put cooler legacy cards in and now made it technically impossible to have Historic tournaments in paper. All this does is cause bigger divergence between the two games and fragment the player base. yeah i don't like this at all. especially if it modifies real paper cards and "balances" them in digital just sounds more like WOTC wants more and more money for less and less effort imo.
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# ? Dec 3, 2021 00:07 |
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The way its worded is kinda weird, makes it seem like rebalanced paper cards will be in historic with the unmodified paper version
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# ? Dec 3, 2021 00:12 |
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# ? May 31, 2024 16:14 |
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"yo sorry we created a 5/5 creature costing 2 mana that wins you the game if you can cast it first (because it can't be countered) in our most recent paper release, we are not planning to do anything about it. also we like to announce we got rid of it in your alchemy version of the set release so if you want to play that.. well its right there on arena"
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# ? Dec 3, 2021 00:13 |