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Are there limits to the free trial? I'm tapped out on spending money this month but I have to itch to play
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# ? Nov 22, 2021 07:34 |
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# ? May 10, 2024 01:32 |
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https://support.eu.square-enix.com/faqarticle.php?id=455&la=2&kid=60224&ret=faqtop&c=4&sc=0 From the moment you enter your free trial registration code, you will be entitled to 3 character slots and 14 days of playing. You will also be marked with a beginner’s icon like the one below: Character’s growth limited to lvl 50 Maximum amount of gil (in-game currency) limited to 100,000 Auction house restricted to browsing only TELL/SHOUT/YELL functions disabled (ctrl+r replies enabled) FINAL FANTASY XI® 1.0 areas only (original game), all further expansions disabled Server transfer disabled Post/deliveries disabled (sending/receiving) Trading disabled Bazaar restricted to browsing only Access to "Unity Concord" disabled Free trial characters are not able to become mentors Free trial players will not be able to invite other players to a party. However, free trial players are able to join parties when they are invited. If already have an account, and you're willing to wait, people reckon there's gonna be a free period in December, since they used to offer one in November for the 11th month.
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# ? Nov 22, 2021 22:13 |
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Mmtheblue posted:
These were the first bullet points I saw when I opened the thread and thought the crazy bastards were announcing FFXI Vanilla and the subsequent re-ruining of my life
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# ? Nov 22, 2021 23:17 |
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I'd play whatever patch NA release was on again just for nostalgia but never again after While the memories of massive trains of mobs murdering everyone in the dunes then sitting at the border until someone higher level came around to clear them was entertaining at the time nowadays it would just be annoying; especially after having sat chaining one mob at a time for hours. At the time a big part of the draw was also the expansive landscape and that doesn't even remotely hold up anymore. Also the caves. With trains. And botched pulls
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# ? Nov 23, 2021 02:42 |
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I'll hold off until next month. Base game only is pretty restrictive with Rhapsodies
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# ? Nov 23, 2021 04:27 |
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Return to Home Vana'diel Campaign: December 17, 2021 to January 5, 2022 http://www.playonline.com/ff11us/campaign/wcb/
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# ? Dec 10, 2021 03:11 |
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Lol I can’t count for poo poo
Al-Saqr fucked around with this message at 08:42 on Dec 10, 2021 |
# ? Dec 10, 2021 08:29 |
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Al-Saqr posted:holy poo poo I completely forgot how dense this game was, I thought I'd be able to transition from Heavensward to Stormblood quickly but I've been 12 hours solving mysteries with hildibrand, going on a cool sky pirate adventure against a ghost ship, getting a new robot body for a buddy, holy moly this game has nonstop content and I cant bring myself to just forcemyself on the main path. Wrong roman numeral mate
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# ? Dec 10, 2021 08:35 |
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kirbysuperstar posted:Wrong roman numeral mate Loooool my bad
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# ? Dec 10, 2021 08:42 |
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Al-Saqr posted:Loooool my bad
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# ? Dec 10, 2021 09:08 |
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Rynoto posted:I'd play whatever patch NA release was on again just for nostalgia but never again after Yeahhhhh, I would definitely love to experience it again for pure nostalgia and so I can say "Look how hard we had it back in the day" but would not want to play that version for long. I remember it took me 3 months to hit 30 on main and sub. So much time lost... like tears in the rain. Time to reinstall. The trains were especially evil because if anyone wandered through while the train was pathing back then it started the entire process all over again, lmao. Nowhere was safe. Also remember staying dead for the entire timer duration and praying for a raise. Brass fucked around with this message at 11:06 on Dec 10, 2021 |
# ? Dec 10, 2021 11:04 |
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I'm gonna do it, I'm going to start playing FF11 now, of all times. Here's my trip report so far:
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# ? Dec 19, 2021 07:06 |
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Yeah in FFXI the game expects you to pay attention to the dialogue to know where to go next, even for minor side quests. My best guess is that it was designed this way to encourage players to both engage with the world and story closely, and to talk among each other. Sometimes what you need to do or where you need to go is particularly obscure, or often missing entirely. I assume this was to encourage you to talk to other players for advice, and to give advice to other players in return. It's an element lost in modern MMOs. Or you just read a guide that tells you where to go and forget all that poo poo
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# ? Dec 19, 2021 08:11 |
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CodfishCartographer posted:Yeah in FFXI the game expects you to pay attention to the dialogue to know where to go next, even for minor side quests. My best guess is that it was designed this way to encourage players to both engage with the world and story closely, and to talk among each other. Sometimes what you need to do or where you need to go is particularly obscure, or often missing entirely. I assume this was to encourage you to talk to other players for advice, and to give advice to other players in return. It's an element lost in modern MMOs. Yeah, the "best" way to do it is ask around what to do, but unfortunately most people will just tell you to go to bgwiki.
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# ? Dec 19, 2021 08:42 |
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the sale encouraged me to try ff11 since it's been a big empty spot in my final fantasy experience; the only one i've never touched. so i plopped down ten bucks figuring worst case scenario the game loving blows and i'm out ten dollars, oh no. first of all, playonline sucks. how have they not fixed this in eighteen years. how is it still this much of a pain in the rear end to get the game installed and your account made. madness. took me two hours. once i got into the game, however, it was ... interesting? i've never played an mmo older than vanilla wow so it was really fascinating to see all the enormously different design choices. the lack of any kind of npc marking, the menus nested in menus nested in menus, the extremely slow (but surprisingly not super boring??) combat. at this point i'm doing the nation quests that want me to go to the other ones (The Three Kingdoms or w/e) and i'm a level 20 monk. idk if people here would give a poo poo about my thoughts on the game but i'm just finding it a fascinating trip into the early 00s.
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# ? Dec 19, 2021 22:42 |
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FFXIV Porn posted:the sale encouraged me to try ff11 since it's been a big empty spot in my final fantasy experience; the only one i've never touched.
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# ? Dec 19, 2021 23:04 |
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FFXI ages ago (and maybe still does? Haven't played in over a decade) was impossible to play without learning and using the macro system which was surprisingly robust. Of course, it also meant spamming chat with tons of dumb phrases and mocking people who died in rez messages. And as interesting as they were there's a reason every game uses hotkey bars instead now, because knowing when things were off cd required carefully watching the chat bar for the messages you had to place into the macro telling you it was ready. Not pleasant.
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# ? Dec 19, 2021 23:14 |
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FFXIV Porn posted:the sale encouraged me to try ff11 since it's been a big empty spot in my final fantasy experience; the only one i've never touched. so i plopped down ten bucks figuring worst case scenario the game loving blows and i'm out ten dollars, oh no. Just remember that you can just get trusts right away which act as party A.I.s (think of the trusts for FFXIV dungeons except they follow you everywhere) and play the game more or less as a single player experience. Also, you can just do the city quests up until rank 5 or 6 and complete it to "clear" the vanilla game and thus technically "beat" Final Fantasy XI. At least the original version.
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# ? Dec 19, 2021 23:16 |
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can you use a ps4 controller to play FFXI on PC? the game seems like it would be much, much easier to control that way than on a keyboard and mouse
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# ? Dec 20, 2021 00:38 |
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Yes, though setting it up can take a while and I did it so long ago that I don't remember how I did it.
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# ? Dec 20, 2021 00:47 |
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punk rebel ecks posted:Just remember that you can just get trusts right away which act as party A.I.s (think of the trusts for FFXIV dungeons except they follow you everywhere) and play the game more or less as a single player experience. Also, you can just do the city quests up until rank 5 or 6 and complete it to "clear" the vanilla game and thus technically "beat" Final Fantasy XI. At least the original version. oh i got trusts right away. they make combat doable. it's just a thousand other things that are baffling and weird about the game. traversal is a huge mess, for instance. i spent more time just walking to a place (the walk from windurst to the canyon in the north is mindnumbing and i must have done it like 6 times before i found scrolls of warp.)
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# ? Dec 20, 2021 00:57 |
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Yeah, there’s an external configuration program to set up your binds. It’s the more natural way to play for sure. Technically you can be more efficient with a keyboard I guess, but in terms of basic movement and stuff, you can tell it was a console game first, with some awkward pc controls shoehorned in later.
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# ? Dec 20, 2021 00:58 |
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Badger of Basra posted:can you use a ps4 controller to play FFXI on PC? the game seems like it would be much, much easier to control that way than on a keyboard and mouse Yup, I used a PS4 controller up until moving over to a PS5 one. The game seems much more designed with a PS controller in mind than KB+M
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# ? Dec 20, 2021 01:20 |
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Badger of Basra posted:can you use a ps4 controller to play FFXI on PC? the game seems like it would be much, much easier to control that way than on a keyboard and mouse The game is designed to play via controller. Make sure to use a controller. Unfortunately setup can cause some headaches. FFXIV Porn posted:oh i got trusts right away. they make combat doable. it's just a thousand other things that are baffling and weird about the game. That's the point of the game. It's the "journey to get to the destination" that's part of the experience. Think of say...Breath of the Wild. It used to be more hazardous back in the day. Like there were no survival guides to save to. You can only teleport between the crystals in cities.
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# ? Dec 20, 2021 01:21 |
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I still, to this day, remember not only getting the chocobo license but also the airship pass just because they saved so much walking time way back when.
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# ? Dec 20, 2021 01:23 |
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punk rebel ecks posted:The game is designed to play via controller. Make sure to use a controller. Unfortunately setup can cause some headaches. You also would very rarely have friends with you, so walking through those areas would be partially treacherous - anything that was high enough level to aggro you was likely high enough level to either kill you, or set you back 5+ minutes of resting (where you're vulnerable to more aggro)
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# ? Dec 20, 2021 01:34 |
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Yeah the zones in FFXI really feel like the wilderness, with all the dangers that go with it. No civilization for miles except for maybe a dinky little outpost and if the wildlife doesn't maul you you could get attacked by a passing goblin bandit. Classic WoW kind of had that feeling at times, except the danger was usually from other players in a PvP context. You'll never see that kind of poo poo again though.
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# ? Dec 20, 2021 01:45 |
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I will not miss having to constantly reapply invisibility, the sound removal, and scent removal just to travel anywhere in relative safety. And even then you could still get hosed by something with true sight.
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# ? Dec 20, 2021 01:49 |
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Yeah not needing to bother with all that poo poo is definitely very nice. I think there is room to have threatening areas early on, but by the time you're at endgame you're powerful enough to not have to worry about it. Then you get best of both worlds, and a satisfying feeling of power progression!
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# ? Dec 20, 2021 02:18 |
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I like the full-size keyboard layout, where you use the numpad for movement, arrows for moving the camera. You can control pretty much the whole game one handed, and then a mix of F8 / Tab with your left hand to select monsters and use your macros. The mouse is never touched. WASD and etc are just letters for typing.
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# ? Dec 20, 2021 02:38 |
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other notes: - why is giving items to npcs done through the trading interface. bizarre. - the mog wardrobe is cool but all the guides online just say "yeah put it in the mog wardrobe" without telling you where it is or how to access it. the fact that it's in view house is baffling. - that's the case with a lot of the stuff online about this game. the writers of all the guides and wikis just seem to assume you've been playing the game for ages. "oh the nation quests? yeah those start from any gate guard." wtf is a gate guard. there are a lot of guards and a lot of gates. why not just say where they are!!! - having to target doors and open them instead of just walking through. minor thing but it hosed me up for a bit before i realized that's how they worked. - i started as a monk and combat is a ton of autoattacking and sometimes using weaponskills. i don't mind this necessarily, the slow pace kind of works for it. i'm sure it gets a little more involved as you get deeper in. - they tell me about synthesis early on (my "here's some items to try it!" tutorial failed lmao) but then are like ... gently caress it, try whatever, throw poo poo in crystals and see what happens. Ok. - very early they show you the cutscene for rhapsodies of vanadiel and give you no indication of how to access and start those. - that's a common thread. not much indication of where to go for anything. i get that you're intended to infer stuff through dialogue, but it goes kind of extreme. - speaking of dialogue, why do the tarutaru talk like that. i don't ever in my life want to read "peace-weace" or "sistaru" ever again.
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# ? Dec 20, 2021 02:43 |
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FFXIV Porn posted:- having to target doors and open them instead of just walking through. minor thing but it hosed me up for a bit before i realized that's how they worked. Luckily FFXI is old and janky enough that there are also a bunch of doors that just automatically open, or better yet, are just walls you run through.
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# ? Dec 20, 2021 02:45 |
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FFXI crafting was always delightful and I'm now curious enough to go look up the various myths surrounding it to see if it was ever properly datamined; because I remember things that seemed pretty obvious and reasonable like crafting on days corresponding to their crystal element to the more outlandish like only crafting while facing specific directions at specific times for specific crafts. Honestly I wouldn't be surprised if they were all true.
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# ? Dec 20, 2021 02:51 |
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^^^The directional poo poo was debunked by the devs, I'm not sure on bonuses / detriments based on in-game day, thoughFFXIV Porn posted:other notes: All of these have somewhat reasonable explanations, most of which boil down to "the game is old and held together with duct tape and string" The synthesis poo poo you can ignore entirely. There are some edge cases for the average user to level up a craft at endgame, but for the most part it's pointless unless you're willing to dump ridiculously huge amounts of gil + time into it (think several months + over a billion gil) so most players don't bother. Hilariously though, there are very very few recipes explained in-game. To this day, the devs will still go "hey, we introduced a new food item - an Egg Salad Sandwich! See if you can figure out the recipe!" The new player experience is honestly real poo poo nowadays and I think SE should spend some time revamping it. Since you have all the expansions and poo poo, you get loaded up with like 5 different storylines all at once and only like one of them will at all be relevant until you hit the endgame. Also yes, most of the guides for this game loving suck. There are very few people willing to write guides nowadays, even fewer willing to write guides for new players, and fewer still that actually know how to write a good guide. I wrote a guide for the endgame geared towards new players. This obviously is beyond where you're at now since you're not there yet, but if you do plan on playing endgame stuff, it'll be a good resource for you. Until then, feel free to ask questions here or in the discord!
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# ? Dec 20, 2021 02:58 |
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CodfishCartographer posted:The new player experience is honestly real poo poo nowadays and I think SE should spend some time revamping it. Since you have all the expansions and poo poo, you get loaded up with like 5 different storylines all at once and only like one of them will at all be relevant until you hit the endgame. walking into a zone for the third time and seeing an expansion start for no reason is hilarious who's shantotto? i don't know but apparently i've been drafted into her army but also i can just get her as a trust like there's not this whole world domination thing happening on the side
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# ? Dec 20, 2021 03:13 |
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Schir posted:walking into a zone for the third time and seeing an expansion start for no reason is hilarious (also there are three distinct trusts of her, I guess she is actually popular?)
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# ? Dec 20, 2021 03:22 |
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Shantotto gets around, she's in Dissidia, World of Final Fantasy, XIV sometimes. She basically became the XI mascot outside of uh.. the Alarune and crabs I guess
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# ? Dec 20, 2021 03:27 |
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FFXIV Porn posted:the sale encouraged me to try ff11 since it's been a big empty spot in my final fantasy experience; the only one i've never touched. so i plopped down ten bucks figuring worst case scenario the game loving blows and i'm out ten dollars, oh no. It's a very fascinating game, and it's remarkably arcane. Nothing is explained straight, nothing is marked on the maps. Questgivers? Not marked. Vendors? Not marked. Locations on the world maps? Not marked. All the various mechanics and game systems you are introduced to are explained in-character as part of the lore, no tutorial messages or video game terms here. What's Trusts? Oh it's a new type of magic drawing upon the powers of friendship and camaraderie to call forth Alter Egos developed by the Institute of Magical Studies. Don't expect anyone to use the term "NPC party members"! My favorite thing I ran into was this goblin with a treasure box, it looked like A Thing so I decided to talk to them and, uh... yeah, no, I definitely understand
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# ? Dec 20, 2021 10:57 |
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I love that the in-game maps are a) garbage and b) straight up wrong or missing a lot of parts in some cases, it rules
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# ? Dec 20, 2021 12:01 |
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# ? May 10, 2024 01:32 |
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The maps getting less and less detailed the further you stray from the normal paths and civilization in general was a nice touch that should never be repeated in a game again. At least they were generally kind enough to use that shading type deal to indicate unexplored directions and areas not on the map itself.
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# ? Dec 20, 2021 12:10 |