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Robo Reagan
Feb 12, 2012

by Fluffdaddy
Are there limits to the free trial? I'm tapped out on spending money this month but I have to itch to play

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Mmtheblue
Jul 25, 2007

...Out of this period a particularly cunning and strong Ork will emerge as the leader and the other Orks will gather round him...
https://support.eu.square-enix.com/faqarticle.php?id=455&la=2&kid=60224&ret=faqtop&c=4&sc=0

From the moment you enter your free trial registration code, you will be entitled to 3 character slots and 14 days of playing. You will also be marked with a beginner’s icon like the one below:
Character’s growth limited to lvl 50
Maximum amount of gil (in-game currency) limited to 100,000
Auction house restricted to browsing only
TELL/SHOUT/YELL functions disabled (ctrl+r replies enabled)
FINAL FANTASY XI® 1.0 areas only (original game), all further expansions disabled
Server transfer disabled
Post/deliveries disabled (sending/receiving)
Trading disabled
Bazaar restricted to browsing only
Access to "Unity Concord" disabled
Free trial characters are not able to become mentors
Free trial players will not be able to invite other players to a party. However, free trial players are able to join parties when they are invited.

If already have an account, and you're willing to wait, people reckon there's gonna be a free period in December, since they used to offer one in November for the 11th month.

pretty soft girl
Oct 1, 2004

my dead grandfather fights better than you

Mmtheblue posted:


Character’s growth limited to lvl 50
FINAL FANTASY XI® 1.0 areas only (original game), all further expansions disabled


These were the first bullet points I saw when I opened the thread and thought the crazy bastards were announcing FFXI Vanilla and the subsequent re-ruining of my life

Rynoto
Apr 27, 2009
It doesn't help that I'm fat as fuck, so my face shouldn't be shown off in the first place.
I'd play whatever patch NA release was on again just for nostalgia but never again after :v:

While the memories of massive trains of mobs murdering everyone in the dunes then sitting at the border until someone higher level came around to clear them was entertaining at the time nowadays it would just be annoying; especially after having sat chaining one mob at a time for hours. At the time a big part of the draw was also the expansive landscape and that doesn't even remotely hold up anymore.

Also the caves. With trains. And botched pulls :shepicide:

Robo Reagan
Feb 12, 2012

by Fluffdaddy
I'll hold off until next month. Base game only is pretty restrictive with Rhapsodies

Mmtheblue
Jul 25, 2007

...Out of this period a particularly cunning and strong Ork will emerge as the leader and the other Orks will gather round him...
Return to Home Vana'diel Campaign: December 17, 2021 to January 5, 2022

http://www.playonline.com/ff11us/campaign/wcb/

Al-Saqr
Nov 11, 2007

One Day I Will Return To Your Side.
Lol I can’t count for poo poo

Al-Saqr fucked around with this message at 08:42 on Dec 10, 2021

kirbysuperstar
Nov 11, 2012

Let the fools who stand before us be destroyed by the power you and I possess.

Al-Saqr posted:

holy poo poo I completely forgot how dense this game was, I thought I'd be able to transition from Heavensward to Stormblood quickly but I've been 12 hours solving mysteries with hildibrand, going on a cool sky pirate adventure against a ghost ship, getting a new robot body for a buddy, holy moly this game has nonstop content and I cant bring myself to just forcemyself on the main path.

I have no idea when I'll be able to transition to Stormblood if I try to finish all the blue plus quests I come accross

Wrong roman numeral mate

Al-Saqr
Nov 11, 2007

One Day I Will Return To Your Side.

kirbysuperstar posted:

Wrong roman numeral mate

Loooool my bad

kirbysuperstar
Nov 11, 2012

Let the fools who stand before us be destroyed by the power you and I possess.

Al-Saqr posted:

Loooool my bad

:cheerdoge:

Brass
Oct 30, 2011

Rynoto posted:

I'd play whatever patch NA release was on again just for nostalgia but never again after :v:

While the memories of massive trains of mobs murdering everyone in the dunes then sitting at the border until someone higher level came around to clear them was entertaining at the time nowadays it would just be annoying; especially after having sat chaining one mob at a time for hours. At the time a big part of the draw was also the expansive landscape and that doesn't even remotely hold up anymore.

Also the caves. With trains. And botched pulls :shepicide:

Yeahhhhh, I would definitely love to experience it again for pure nostalgia and so I can say "Look how hard we had it back in the day" but would not want to play that version for long. I remember it took me 3 months to hit 30 on main and sub. So much time lost... like tears in the rain. Time to reinstall.

The trains were especially evil because if anyone wandered through while the train was pathing back then it started the entire process all over again, lmao. Nowhere was safe. Also remember staying dead for the entire timer duration and praying for a raise.

Brass fucked around with this message at 11:06 on Dec 10, 2021

Schir
Jan 23, 2012


I'm gonna do it, I'm going to start playing FF11 now, of all times.

Here's my trip report so far:
  • Playonline has a cool as hell aesthetic and excellent music but having to enter two passwords and find a hidden shortcut on the virtual desktop to start playing ff11 sucks rear end. There's way too many layers between entering a password and hitting "start game". Wish there were a middle ground that kept the Playonline music and aesthetic, but worked more like the FF14 launcher where you just login and hit the big play button.
  • I wasn't expecting the combat to be as menu-driven as it is. Definitely gives the game a distinct feeling that's pretty different from most of the other MMOs I've tried.
  • I have no idea where to go, and there aren't big glowing exclamation marks above everyone's heads so I've just kind of been wandering around the starting city talking to NPCs. It slows down the pace a bunch and makes the game feel a lot more relaxed and a little bit bigger than something like FF14, where I'm just constantly running to the next main quest marker as fast as I can. Seems like it gives the areas some more room to breathe and take in the sights, even though there's less detail in zones than later MMOs have.

CodfishCartographer
Feb 23, 2010

Gadus Maprocephalus

Pillbug
Yeah in FFXI the game expects you to pay attention to the dialogue to know where to go next, even for minor side quests. My best guess is that it was designed this way to encourage players to both engage with the world and story closely, and to talk among each other. Sometimes what you need to do or where you need to go is particularly obscure, or often missing entirely. I assume this was to encourage you to talk to other players for advice, and to give advice to other players in return. It's an element lost in modern MMOs.

Or you just read a guide that tells you where to go and forget all that poo poo

punk rebel ecks
Dec 11, 2010

A shitty post? This calls for a dance of deduction.

CodfishCartographer posted:

Yeah in FFXI the game expects you to pay attention to the dialogue to know where to go next, even for minor side quests. My best guess is that it was designed this way to encourage players to both engage with the world and story closely, and to talk among each other. Sometimes what you need to do or where you need to go is particularly obscure, or often missing entirely. I assume this was to encourage you to talk to other players for advice, and to give advice to other players in return. It's an element lost in modern MMOs.

Or you just read a guide that tells you where to go and forget all that poo poo

Yeah, the "best" way to do it is ask around what to do, but unfortunately most people will just tell you to go to bgwiki.

An Actual Princess
Dec 23, 2006

the sale encouraged me to try ff11 since it's been a big empty spot in my final fantasy experience; the only one i've never touched. so i plopped down ten bucks figuring worst case scenario the game loving blows and i'm out ten dollars, oh no.

first of all, playonline sucks. how have they not fixed this in eighteen years. how is it still this much of a pain in the rear end to get the game installed and your account made. madness. took me two hours.

once i got into the game, however, it was ... interesting? i've never played an mmo older than vanilla wow so it was really fascinating to see all the enormously different design choices. the lack of any kind of npc marking, the menus nested in menus nested in menus, the extremely slow (but surprisingly not super boring??) combat. at this point i'm doing the nation quests that want me to go to the other ones (The Three Kingdoms or w/e) and i'm a level 20 monk.

idk if people here would give a poo poo about my thoughts on the game but i'm just finding it a fascinating trip into the early 00s.

DACK FAYDEN
Feb 25, 2013

Bear Witness

FFXIV Porn posted:

the sale encouraged me to try ff11 since it's been a big empty spot in my final fantasy experience; the only one i've never touched.
username absolutely makes post :eyepop:

Rynoto
Apr 27, 2009
It doesn't help that I'm fat as fuck, so my face shouldn't be shown off in the first place.
FFXI ages ago (and maybe still does? Haven't played in over a decade) was impossible to play without learning and using the macro system which was surprisingly robust. Of course, it also meant spamming chat with tons of dumb phrases and mocking people who died in rez messages. :v: And as interesting as they were there's a reason every game uses hotkey bars instead now, because knowing when things were off cd required carefully watching the chat bar for the messages you had to place into the macro telling you it was ready. Not pleasant.

punk rebel ecks
Dec 11, 2010

A shitty post? This calls for a dance of deduction.

FFXIV Porn posted:

the sale encouraged me to try ff11 since it's been a big empty spot in my final fantasy experience; the only one i've never touched. so i plopped down ten bucks figuring worst case scenario the game loving blows and i'm out ten dollars, oh no.

first of all, playonline sucks. how have they not fixed this in eighteen years. how is it still this much of a pain in the rear end to get the game installed and your account made. madness. took me two hours.

once i got into the game, however, it was ... interesting? i've never played an mmo older than vanilla wow so it was really fascinating to see all the enormously different design choices. the lack of any kind of npc marking, the menus nested in menus nested in menus, the extremely slow (but surprisingly not super boring??) combat. at this point i'm doing the nation quests that want me to go to the other ones (The Three Kingdoms or w/e) and i'm a level 20 monk.

idk if people here would give a poo poo about my thoughts on the game but i'm just finding it a fascinating trip into the early 00s.

Just remember that you can just get trusts right away which act as party A.I.s (think of the trusts for FFXIV dungeons except they follow you everywhere) and play the game more or less as a single player experience. Also, you can just do the city quests up until rank 5 or 6 and complete it to "clear" the vanilla game and thus technically "beat" Final Fantasy XI. At least the original version.

Badger of Basra
Jul 26, 2007

can you use a ps4 controller to play FFXI on PC? the game seems like it would be much, much easier to control that way than on a keyboard and mouse

Ibblebibble
Nov 12, 2013

Yes, though setting it up can take a while and I did it so long ago that I don't remember how I did it.

An Actual Princess
Dec 23, 2006

punk rebel ecks posted:

Just remember that you can just get trusts right away which act as party A.I.s (think of the trusts for FFXIV dungeons except they follow you everywhere) and play the game more or less as a single player experience. Also, you can just do the city quests up until rank 5 or 6 and complete it to "clear" the vanilla game and thus technically "beat" Final Fantasy XI. At least the original version.

oh i got trusts right away. they make combat doable. it's just a thousand other things that are baffling and weird about the game.

traversal is a huge mess, for instance. i spent more time just walking to a place (the walk from windurst to the canyon in the north is mindnumbing and i must have done it like 6 times before i found scrolls of warp.)

Shart Carbuncle
Aug 4, 2004

Star Trek:
The Motion Picture
Yeah, there’s an external configuration program to set up your binds. It’s the more natural way to play for sure.

Technically you can be more efficient with a keyboard I guess, but in terms of basic movement and stuff, you can tell it was a console game first, with some awkward pc controls shoehorned in later.

CodfishCartographer
Feb 23, 2010

Gadus Maprocephalus

Pillbug

Badger of Basra posted:

can you use a ps4 controller to play FFXI on PC? the game seems like it would be much, much easier to control that way than on a keyboard and mouse

Yup, I used a PS4 controller up until moving over to a PS5 one. The game seems much more designed with a PS controller in mind than KB+M

punk rebel ecks
Dec 11, 2010

A shitty post? This calls for a dance of deduction.

Badger of Basra posted:

can you use a ps4 controller to play FFXI on PC? the game seems like it would be much, much easier to control that way than on a keyboard and mouse

The game is designed to play via controller. Make sure to use a controller. Unfortunately setup can cause some headaches.

FFXIV Porn posted:

oh i got trusts right away. they make combat doable. it's just a thousand other things that are baffling and weird about the game.

traversal is a huge mess, for instance. i spent more time just walking to a place (the walk from windurst to the canyon in the north is mindnumbing and i must have done it like 6 times before i found scrolls of warp.)

That's the point of the game. It's the "journey to get to the destination" that's part of the experience. Think of say...Breath of the Wild.

It used to be more hazardous back in the day. Like there were no survival guides to save to. You can only teleport between the crystals in cities.

Rynoto
Apr 27, 2009
It doesn't help that I'm fat as fuck, so my face shouldn't be shown off in the first place.
I still, to this day, remember not only getting the chocobo license but also the airship pass just because they saved so much walking time way back when.

CodfishCartographer
Feb 23, 2010

Gadus Maprocephalus

Pillbug

punk rebel ecks posted:

The game is designed to play via controller. Make sure to use a controller. Unfortunately setup can cause some headaches.

That's the point of the game. It's the "journey to get to the destination" that's part of the experience. Think of say...Breath of the Wild.

It used to be more hazardous back in the day. Like there were no survival guides to save to. You can only teleport between the crystals in cities.

You also would very rarely have friends with you, so walking through those areas would be partially treacherous - anything that was high enough level to aggro you was likely high enough level to either kill you, or set you back 5+ minutes of resting (where you're vulnerable to more aggro)

Kongming
Aug 30, 2005

Yeah the zones in FFXI really feel like the wilderness, with all the dangers that go with it. No civilization for miles except for maybe a dinky little outpost and if the wildlife doesn't maul you you could get attacked by a passing goblin bandit. Classic WoW kind of had that feeling at times, except the danger was usually from other players in a PvP context. You'll never see that kind of poo poo again though.

Rynoto
Apr 27, 2009
It doesn't help that I'm fat as fuck, so my face shouldn't be shown off in the first place.
I will not miss having to constantly reapply invisibility, the sound removal, and scent removal just to travel anywhere in relative safety. And even then you could still get hosed by something with true sight.

CodfishCartographer
Feb 23, 2010

Gadus Maprocephalus

Pillbug
Yeah not needing to bother with all that poo poo is definitely very nice. I think there is room to have threatening areas early on, but by the time you're at endgame you're powerful enough to not have to worry about it. Then you get best of both worlds, and a satisfying feeling of power progression!

Capital Letdown
Oct 5, 2006
i still cant fix red text avs someone tell me the bbcode for that im an admin and dont know this lmao
I like the full-size keyboard layout, where you use the numpad for movement, arrows for moving the camera. You can control pretty much the whole game one handed, and then a mix of F8 / Tab with your left hand to select monsters and use your macros. The mouse is never touched.

WASD and etc are just letters for typing.

An Actual Princess
Dec 23, 2006

other notes:

- why is giving items to npcs done through the trading interface. bizarre.
- the mog wardrobe is cool but all the guides online just say "yeah put it in the mog wardrobe" without telling you where it is or how to access it. the fact that it's in view house is baffling.
- that's the case with a lot of the stuff online about this game. the writers of all the guides and wikis just seem to assume you've been playing the game for ages. "oh the nation quests? yeah those start from any gate guard." wtf is a gate guard. there are a lot of guards and a lot of gates. why not just say where they are!!!
- having to target doors and open them instead of just walking through. minor thing but it hosed me up for a bit before i realized that's how they worked.
- i started as a monk and combat is a ton of autoattacking and sometimes using weaponskills. i don't mind this necessarily, the slow pace kind of works for it. i'm sure it gets a little more involved as you get deeper in.
- they tell me about synthesis early on (my "here's some items to try it!" tutorial failed lmao) but then are like ... gently caress it, try whatever, throw poo poo in crystals and see what happens. Ok.
- very early they show you the cutscene for rhapsodies of vanadiel and give you no indication of how to access and start those.
- that's a common thread. not much indication of where to go for anything. i get that you're intended to infer stuff through dialogue, but it goes kind of extreme.
- speaking of dialogue, why do the tarutaru talk like that. i don't ever in my life want to read "peace-weace" or "sistaru" ever again.

Capital Letdown
Oct 5, 2006
i still cant fix red text avs someone tell me the bbcode for that im an admin and dont know this lmao

FFXIV Porn posted:

- having to target doors and open them instead of just walking through. minor thing but it hosed me up for a bit before i realized that's how they worked.

Luckily FFXI is old and janky enough that there are also a bunch of doors that just automatically open, or better yet, are just walls you run through.

Rynoto
Apr 27, 2009
It doesn't help that I'm fat as fuck, so my face shouldn't be shown off in the first place.
FFXI crafting was always delightful and I'm now curious enough to go look up the various myths surrounding it to see if it was ever properly datamined; because I remember things that seemed pretty obvious and reasonable like crafting on days corresponding to their crystal element to the more outlandish like only crafting while facing specific directions at specific times for specific crafts. Honestly I wouldn't be surprised if they were all true.

CodfishCartographer
Feb 23, 2010

Gadus Maprocephalus

Pillbug
^^^The directional poo poo was debunked by the devs, I'm not sure on bonuses / detriments based on in-game day, though

FFXIV Porn posted:

other notes:

- why is giving items to npcs done through the trading interface. bizarre.
- the mog wardrobe is cool but all the guides online just say "yeah put it in the mog wardrobe" without telling you where it is or how to access it. the fact that it's in view house is baffling.
- that's the case with a lot of the stuff online about this game. the writers of all the guides and wikis just seem to assume you've been playing the game for ages. "oh the nation quests? yeah those start from any gate guard." wtf is a gate guard. there are a lot of guards and a lot of gates. why not just say where they are!!!
- having to target doors and open them instead of just walking through. minor thing but it hosed me up for a bit before i realized that's how they worked.
- i started as a monk and combat is a ton of autoattacking and sometimes using weaponskills. i don't mind this necessarily, the slow pace kind of works for it. i'm sure it gets a little more involved as you get deeper in.
- they tell me about synthesis early on (my "here's some items to try it!" tutorial failed lmao) but then are like ... gently caress it, try whatever, throw poo poo in crystals and see what happens. Ok.
- very early they show you the cutscene for rhapsodies of vanadiel and give you no indication of how to access and start those.
- that's a common thread. not much indication of where to go for anything. i get that you're intended to infer stuff through dialogue, but it goes kind of extreme.
- speaking of dialogue, why do the tarutaru talk like that. i don't ever in my life want to read "peace-weace" or "sistaru" ever again.

All of these have somewhat reasonable explanations, most of which boil down to "the game is old and held together with duct tape and string"

The synthesis poo poo you can ignore entirely. There are some edge cases for the average user to level up a craft at endgame, but for the most part it's pointless unless you're willing to dump ridiculously huge amounts of gil + time into it (think several months + over a billion gil) so most players don't bother. Hilariously though, there are very very few recipes explained in-game. To this day, the devs will still go "hey, we introduced a new food item - an Egg Salad Sandwich! See if you can figure out the recipe!"

The new player experience is honestly real poo poo nowadays and I think SE should spend some time revamping it. Since you have all the expansions and poo poo, you get loaded up with like 5 different storylines all at once and only like one of them will at all be relevant until you hit the endgame.

Also yes, most of the guides for this game loving suck. There are very few people willing to write guides nowadays, even fewer willing to write guides for new players, and fewer still that actually know how to write a good guide. I wrote a guide for the endgame geared towards new players. This obviously is beyond where you're at now since you're not there yet, but if you do plan on playing endgame stuff, it'll be a good resource for you. Until then, feel free to ask questions here or in the discord!

Schir
Jan 23, 2012


CodfishCartographer posted:

The new player experience is honestly real poo poo nowadays and I think SE should spend some time revamping it. Since you have all the expansions and poo poo, you get loaded up with like 5 different storylines all at once and only like one of them will at all be relevant until you hit the endgame.

walking into a zone for the third time and seeing an expansion start for no reason is hilarious
who's shantotto? i don't know but apparently i've been drafted into her army but also i can just get her as a trust like there's not this whole world domination thing happening on the side

DACK FAYDEN
Feb 25, 2013

Bear Witness

Schir posted:

walking into a zone for the third time and seeing an expansion start for no reason is hilarious
who's shantotto? i don't know but apparently i've been drafted into her army but also i can just get her as a trust like there's not this whole world domination thing happening on the side
Shantotto's in Dissidia so I guess it's like nonzero that a person would have heard of her... but beyond that yeah you won't know who she is until you meet her in missions which doesn't happen early if you don't pick Windurst

(also there are three distinct trusts of her, I guess she is actually popular?)

kirbysuperstar
Nov 11, 2012

Let the fools who stand before us be destroyed by the power you and I possess.
Shantotto gets around, she's in Dissidia, World of Final Fantasy, XIV sometimes. She basically became the XI mascot outside of uh.. the Alarune and crabs I guess

Your Computer
Oct 3, 2008




Grimey Drawer

FFXIV Porn posted:

the sale encouraged me to try ff11 since it's been a big empty spot in my final fantasy experience; the only one i've never touched. so i plopped down ten bucks figuring worst case scenario the game loving blows and i'm out ten dollars, oh no.
I, too, have been trying this out (the "please stop trying to log into FFXIVand come play FFXIinstead" campaign worked)

It's a very fascinating game, and it's remarkably arcane. Nothing is explained straight, nothing is marked on the maps. Questgivers? Not marked. Vendors? Not marked. Locations on the world maps? Not marked. All the various mechanics and game systems you are introduced to are explained in-character as part of the lore, no tutorial messages or video game terms here. What's Trusts? Oh it's a new type of magic drawing upon the powers of friendship and camaraderie to call forth Alter Egos developed by the Institute of Magical Studies. Don't expect anyone to use the term "NPC party members"!

My favorite thing I ran into was this goblin with a treasure box, it looked like A Thing so I decided to talk to them and, uh... yeah, no, I definitely understand

kirbysuperstar
Nov 11, 2012

Let the fools who stand before us be destroyed by the power you and I possess.
I love that the in-game maps are a) garbage and b) straight up wrong or missing a lot of parts in some cases, it rules

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Rynoto
Apr 27, 2009
It doesn't help that I'm fat as fuck, so my face shouldn't be shown off in the first place.
The maps getting less and less detailed the further you stray from the normal paths and civilization in general was a nice touch that should never be repeated in a game again. At least they were generally kind enough to use that shading type deal to indicate unexplored directions and areas not on the map itself.

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