Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Cooked Auto
Aug 4, 2007

Agrikk posted:

I have no idea what is going on here

Idaho's getting transmuted.

Edit: drat page snipe.

Adbot
ADBOT LOVES YOU

Captain Walker
Apr 7, 2009

Mother knows best
Listen to your mother
It's a scary world out there
for the unfamiliar:

CobiWann posted:

I’ve been playing in a 5th ed D&D campaign for the past few months with a homebrewed setting.

In this campaign, there’s two main plots.... there once was a demigod named Az who assisted an god who had been kicked out of their own pantheon on another plane and decided to take over this one.

JustJeff88
Jan 15, 2008

I AM
CONSISTENTLY
ANNOYING
...
JUST TERRIBLE


THIS BADGE OF SHAME IS WORTH 0.45 DOUBLE DRAGON ADVANCES

:dogout:
of SA-Mart forever
I've had the spell 'Pervert Good Intentions' cast on me a number of times.

The meaning of 'pervert' in this context shall be left as an exercise for the reader.

HiKaizer
Feb 2, 2012

Yes!
I finally understand everything there is to know about axes!
My friend who is running our Curse of Strahd game is frequently surprised by our group's ability to:

1. Make sensible plans that are made from a sense of self preservation and actually follow through on them to the end, instead of just abandoning them for gratuitous violence at the first opportunity.
2: Not annoy and anger every NPC we come across and remain neutral in affairs until we have more information to make an informed stance.
3. See things that are too dangerous for us currently and go 'hmm maybe we'll come back later'. None of us know the module already, we've just looked at some clearly dangerous enemies and decided to leave them be until later maybe.

After years of games with college students and young adults we've all finally mellowed out enough that we're not immediately going full murder-hobo and it's been a delightful change of pace.

Railing Kill
Nov 14, 2008

You are the first crack in the sheer face of god. From you it will spread.

JustJeff88 posted:

I've had the spell 'Pervert Good Intentions' cast on me a number of times.

The meaning of 'pervert' in this context shall be left as an exercise for the reader.

I was running a homebrew setting in Pathfinder a while back and the players found their way to a tropical archipelago. This place was beautiful, serene, and seemingly harmonious, just shy of a sort of Buffet-esque agrarian utopia where everyone is chill and doing ok. The people were warm and welcoming too, and the beautiful queen of this place matched the spirit of her people and the beauty of the islands.

Fast forward to the gnome alchemist trying and succeeding to seduce the queen. I don't normally get too into the weeds with the details of encounters like this, but I made a point to ask the player at each (briefly summarized) step, "ok. That happened. Now she wants to _____. Do you continue?" I wanted to see how far he would take it before he finally passed a check to figure out the illusion. He failed spectacularly, repeatedly.

Fast forward again just a bit and the alchemist has finished, only to find out that the queen is a lich. The only reason he found out is that he wasn't actually asleep post-coitus when she tried to steal his soul. He managed to escape, running through the castle naked from the waist down, yelling all the way and flailing his arms like Kermit the Frog.

The rest of the party never let him live that one down.

(As it turned out, the archipelago was a sort of Omelas situation, where once every couple of months someone would be randomly selected for "service" to the queen and never seen again. She would of course ritually kill this person to keep her power afloat, and she used her magic to create and island paradise for herself. The people were half-aware accomplices in this arrangement.)

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

The biblefight team fought the ultimate lobster to save Maine from an alien invasion happening because a hellish lobster monster of supreme vileness had somehow crawled out of the watery chaos beyond Creation and begun to terrify the local animals into trying to flee through the portals the air force was using to study the planet.

After slaying the beast via their not-samus getting a missile launcher to integrate into her cybernetics, their fae knight binding it and its hideous Lobsterman children with thorns and venom, and their werewolf nun paladin smashing open its armor, the fairy knight hit on an excellent idea for getting rid of the monsters infesting a small town in Maine. After all, they might be scary and potentially dangerous (the world they came from was rife with poison in a massive biochemical arms race among all its creatures) but they weren't evil, they were animals. So she gifted them to her mother, the Fairy Queen of Ann Arbor, which then obligated her and her court to come out and collect them. So yes, she regifted an alien infestation to get the alien monster-animals trapped on earth taken to a fae realm to be preserved instead of slaughtered. Like a fruit cake.

Except the eusocial spiders with a hive structure, acid webs, and a tendency to lay eggs in victims. Those all got slaughtered. She hated those.

They also saved as many locals as was possible and got an EXP bonus for rescuing everyone they could. It was a good storyline!

And yes, it was just The Mist adapted to this setting and interrupted by occult superheroes. It's something I do with that setting: Superheroes Interrupt Horror Story. It's been fun basically every time, from Dracula to The Mist to Clock Tower to Blair Witch. It's a good use for Action-Horror.

eudaemaniac
Jun 18, 2014

eudaemaniac posted:

don't you

forget about meeee

don't you

lock your painful memories in an enchanted amulet and throw it into the sea for me to find five hundred years later

FIVE HUNDRED YEARS LATER

This SKT campaign is still going. Three of us wrote books. Two of us are being published next year. (I'm going to refrain from linking the book-- a collaboration-- though tbh it'll be pretty easy to find. It's about two of the characters in the campaign in a radically different setting, but also there's been a social media furor with the publisher of late and I have complicated Feelings about their decisions. Oh Well!) The DM started a moderately popular space western/science fantasy podcast with an incredible narrative conceit and racked up some minor awards. Four bought houses. There was a brief interstitial Blades in the Darkness campaign based in the pseudo-Slavic fantasy dystopia both Julia and Simon hail from. I can't remember if I mentioned that already, and my grasp of time is poor at best? Our collective post office burnt down and some of us got gassed on our front porches. Guess where we live! Also, Hananya's player figured out how to Druid.

(This sounds like I resent her and I don't. Every single one of us has been on a learning curve. I think we have a miracle group, maybe, where none of us had previously played except the DM... but we all get along, we resolve conflicts via communication, we have regularly scheduled meetings to the best of our ability, etc.)

On a recent Sunday before my place of employ slid into seasonal hell I had cause to summarize the entire campaign to the absolute best of my ability. I figured why not do the same here, finally. It’s missing a lot of the diversions, minutiae, crunch and related bookkeeping that go into gaming, but so do a lot of the other stories here so whatever it’s not what you are here for

Okay

Alarm sounds. Giants here. Simon loses track of Tony in the chaos and........... wait a sec................................................... his cool magic glass staff is gone!!! I recall there being a mechanical conceit to this rather than the DM simply declaring it BUT astonishingly none of us make a connection. I cannot emphasize the extraordinary charm our DM exudes, though I admit of course I’m fond of her. We had every opportunity to question Tony's motives, but we didn't.

We triumph against hill giants in short order and recoup in the early hours of the morning. Tony is still missing, there are many people dead in the little town, you know how it goes. Out-of-game we’re starting to catch on; in-game we consult Simon’s Magic Lirael Mirror, that's not it's name, but it’s this funky little guy where you catch glimpses of the past in no particular order. He has mostly used it to do the magic equivalent of looking at embarrassing FB posts you made ten years ago. We see variously: waves on the shore; Tony in a distinctly Comedy Slavic Dystopia prison; now footage of him scamming. My god this lizard loves scams.

"oh nooooo" says everyone; Simon is sad but Ana and Hananya want to kick Antoine’s rear end (respectively: taught him the sacred hymn Cheeseburger in Paradise and made a seed art portrait of him TFing into an actual dragon, both expressions of great love and affection). BUT then Mordok gets a mysterious sending from his gf Silda-- who was, you know, Sildar/Barry Bluejeans of Phandelver, but a big senior citizen Gwendoline Christie instead-- and we must proceed to Waterdeep. Silda had been escorting Iarno (awful wizard, just rubbish, again from LMoP) there intending to bring him to Justice via Lord’s Alliance. Midway there oh my God a bunch of mysterious cloaked figures spirited him away and geas'd her, such that she could not actually say what happened. She is accused of having allowed him to escape in return for a vial of the substance Lamplighter (found on her person), which is basically Galaxy Brain Potion. Why would she need it? Well, her beloved brother some years ago tragically Lost His Mind what with it having gotten flayed and so on, in the Underdark, by the usual parties. I do not know how the DM did this but it was established earlier that Lamplighter existed and it was produced by exclusively one person, far away, in Comedy Slavic Dystopia… Julia’s mother.

Okay I'm going to go make my challah for tomorrow-- more later, for real, since this time I have it written out. BUT ESSENTIALLY: Julia may be able to prove that THIS Lamplighter is fake and that it was planted on Silda as part of a petty revenge plot that framed her as complicit in Iarno’s escape. I wish I had been recording then like I do now, or had my notebooks (since lost), because suddenly… we were experiencing an in-game Ace Attorney trial. The music. The sudden leaps to conclusions based on baffling evidence.

and the (figurative) autopsy reports

Reclaimer
Sep 3, 2011

Pierced through the heart
but never killed



I'm involved in a Pathfinder game that's streamed on Twitch and while it's a great group, there's been a little bit of a learning curve getting used to making it a little bit performative (less planning, more wildcard antics) and getting dunked on for content. Maybe I'll do a bigger writeup about it later but for this little moment, all you need to know is I'm playing a chained Synthesist - basically a weak Charisma caster that can summon a semi-sentient armor akin to a Venom symbiote - and she's a complete beast.

So, we're on our way in to talk to this turncoat Duke that we've been given the task of assassinating, but there are a lot of guards waiting on the second floor to assess our intentions and inevitably rumble with us when they realize we're there to do no good. My character is wearing a Hat of Disguise and is currently presenting as a peasant woman accompanying the heroes. I ask a maid where the restroom is so I can change into my second skin to rip and tear, and I'm led to a gust room with an attached lavatory. However, when the fight breaks out, the maid, wanting to protect what she perceives as a random peasant girl, locks the door from outside.

Problem: I can't pick locks. But I'm really strong, so I'll just- oh, the door is heavily enchanted and it'll basically take several minutes for me to break through with my acidic claws. After several rounds of trying to force the issue, and being cut off from the combat in the hallway, I decide to jump out of the window in the bedroom and just go through the front door and back up the stairs. I take some damage but it's fine, I have HP for days.

The guard down there takes one look at my monstrous form as I pick myself up off the ground and locks the front door.

JustJeff88
Jan 15, 2008

I AM
CONSISTENTLY
ANNOYING
...
JUST TERRIBLE


THIS BADGE OF SHAME IS WORTH 0.45 DOUBLE DRAGON ADVANCES

:dogout:
of SA-Mart forever

eudaemaniac posted:

Okay I'm going to go make my challah for tomorrow

As a :jewish: I strongly approve of this.

gut shabbes

eudaemaniac
Jun 18, 2014
funny enough... I'd already been interested, but the chain of wife and I write these two characters in radically different original setting, table them for a while --> get to know their personalities better via importing them to THIS radically different setting, i.e. ye olde fantasy --> write book about them in original radically different setting to entertain friends -> publish it was sort of what led to me converting?

And to gesture at the thread topic: also FAIRLY sure the book has led to in-game consequences, in that my character's mysteriously absent mother didn't exist before it and and an NPC introduced two years ago sure has a lot in common with her... I'll crack that walnut soon, I think. DM knows my wife and I love piecing together context clues and asking pointed questions. Which comes back around to our love of 30s/40s mysteries and the original setting those original characters existed in and time's a flat circle

CobiWann
Oct 21, 2009

Have fun!
According to my DM, dice don’t need to roll well. Dice need to roll dramatically.

Ichabod Sexbeast
Dec 5, 2011

Giving 'em the old razzle-dazzle

CobiWann posted:

According to my DM, dice don’t need to roll well. Dice need to roll dramatically.

It's only a critical if there's a well-timed clap of thunder

Actually, can you get dice that do that? You can get dice that light up on a 20, you could definitely get some that hijack the nearest bluetooth speaker...

Captain Walker
Apr 7, 2009

Mother knows best
Listen to your mother
It's a scary world out there

CobiWann posted:

According to my DM, dice don’t need to roll well. Dice need to roll dramatically.

that guy is thread title material, all right

JustJeff88
Jan 15, 2008

I AM
CONSISTENTLY
ANNOYING
...
JUST TERRIBLE


THIS BADGE OF SHAME IS WORTH 0.45 DOUBLE DRAGON ADVANCES

:dogout:
of SA-Mart forever

CobiWann posted:

According to my DM, dice don’t need to roll well. Dice need to roll dramatically.

I learned a bit recently about the cognitive biases in humans that cause them to imagine that randomness is, for lack of a better term, biased - 99% shots in games like X-COM are apparently an example. That being said, that 14,000,000-to-1 battle that I lost in Risk was still bullshit.

CobiWann
Oct 21, 2009

Have fun!
A Wild Magic surge in today's game led to our Wizard casting Summon ACME...

Syrian Lannister
Aug 25, 2007

Oh, did I kill him too?
I've been a very busy little man.


Sugartime Jones

CobiWann posted:

A Wild Magic surge in today's game led to our Wizard casting Summon ACME...



Lol

eudaemaniac
Jun 18, 2014
BREAK STUFF CLUB

SIMON, draconic sorcerer formerly of comedy Slavic dystopia, penchant for mall kiosk novelty resin statuary
MORDOK, dwarf barbarian, the bear totem guys. Knits Shetland-style. There’s not much inexplicable trivia about him; he is by far the most genuinely good and normal person in the group
JULIA, half-elf rogue assassin formerly of comedy Slavic dystopia, steals the in-store samples from Fantasy Sephora
HANANYA, half-elf druid hell if I know which kind. Keeps “pocket kimchi,” probably has IBS
ANAPHYLAXIS GRIEVOUS BODILY HARM, called ANA, half-orc grave cleric of the Raven Queen. An anarchist who left the tropical utopia of Margaritaville because it was too demsoc

Break Stuff Club blunders their way through the trial in true Wright fashion by proving the fantasy nootropic planted on Silda isn’t real, but still there’s doubt as to whether she would help Iarno escape. They reconvene with two NPCs they’d previously met, Edmund (human, mostly) and Poppy (halfling); they’re a couple of goths who live in an abandoned chapel. Ana has her first real converts to the long-forgotten cult of the Raven Queen. Much later in the game, Edmund is divinely inspired to invent synths.

In this session, though, he invites the Club to his parents’ FR-equivalent Halloween, hoping his new friends will shock and alarm them; this they fail to do, and in fact Hananya schemes his way into the exclusive upstairs party and has relations with Edmund’s parents. Everyone pushes for Simon to rebound but he and Edmund spend several moments instead mumbling at each other until they are interrupted by the arrival of Lord John Zed, musician and entrepreneur, also the consort to Hananya’s grasping and overprotective mother Baeonse. She has a bounty on Hananya’s return, something that is normal for a mom to offer for her adult son. No one is over-careful in fleeing from the party. Who minds the property damage and the near-deaths of several civilians? Edmund doesn’t, because we did ruin the occasion.

But people are distracted anyway, not by explosions but by a cloud giant castle floating over Waterdeep. The next day Julia receives a sword from her new Zhent handler (known only as Ghost). Edmund lets them know that he can put in a good word with his great great great great aunt or cousin or something, Laeral Silverhand (we’ve taken bigger hammers to FR lore, who cares), who has spoken with the giants and been reassured they are undertaking an aerial survey of possible Ostorian ruins. The Break Stuff Club sets off for Everlund, possibly for completing a sidequest (I don't quite remember) but also the treacherous and handsome Antoine Laframboise (dragonborn, big and pink) HAD said something cryptic about moons and towers and whatever; in the group’s lust for revenge we decided well if that was all we had to go on we'd roll with it.

We also hire a permanently drunk Kenku named Good Boy as our guide to the great north. A chunk of the actual plot of Storm King’s Thunder happens here; go to a giant temple, collect some coupons, etc. We’re carried on through fetch quests by the overwhelming need to sabotage ourselves and deal emotional harm. Much closer to Everlund we get into a pretty lethal encounter with a bunch of wights on horseback, previously feudal lords who loved Most Dangerous Game-ing the peasants. Everyone except Mordok and Ana is out when suddenly we are saved by a Beautiful Woman. This is a recurring theme. This one, though, is a gorgeous elf with an aura of daylight and Goop-iness: Ana’s ex-girlfriend Celexalexapro (and her unicorn Zoloft). They’d had a fun time smiting evils etc along the Sword Coast before Ana was pulled away by the Raven Queen’s bidding and wizard put her to sleep for five hundred years.

Since then Celexa has had “four wives and countless lovers.” The current squeeze is Beldora, who I’ve since learned was originally a completely different on-book NPC, but is now a surly middle-aged woman with an eyepatch who wants to punch cops and also Simon. They have a bizarre and instant discord made worse by Beldora’s Secret Tragic Backstory. Some years before she had been close friends with another Harper agent. He turned out to have been playing the long con, scheming his way into her good graces in order to snatch an amulet of teleportation and jump ship, in the process compromising the security of the Harper teleportation circles and also Beldora’s home. That man was Antonio Frambuesa. My God

Meanwhile Ana and Celexa catch up. Their relationship had been a tumultuous one made rockier by Ana’s unwilling engagement to an orc chief named Basha (consented to only for the sake of Margaritaville’s safety). But Ana does not remember this. It cannot be possible that she was engaged (to a man?!). After some shocked back’n’forth Celexa is teary-- she had worried about this, but with her mother she knew she was at risk, oh no-- you see when elves reach a certain age some of them begin to confuse fantasy with reality, false memories with true.

She does not want to but Celexa must now enter treatment.............. for Elfsheimers

eudaemaniac fucked around with this message at 20:43 on Dec 20, 2021

Reclaimer
Sep 3, 2011

Pierced through the heart
but never killed



Reclaimer posted:

Maybe I'll do a bigger writeup about it later

Early this year, in a large gaming group on discord, someone was trying to put together a Pathfinder 1st Ed group. We settled on the idea of a 'suicide squad' meaning a gang of idiots no one would miss that could be replaceable mid-adventure with a folder full of replacements. Somewhere along the line, this idea was conflated with the actual movie series and we all wound up making edgy jerks that are forced to work together because of a geas that will make our heads explode if we step out of line. Thus was born

The Last Hopers

Alexander - Ifrit gunslinger - A mercenary with a dark past as a killer for hire, probably the biggest pre-game bodycount, rivaled only by Zophiel. He's very financially-motivated and, despite his upbeat and positive attitude, is one of the more pragmatically violent members.

Jor'daan Sharief - Elf exploiter wizard - Cursed with some sort of dual personality, one of which is a pleasant caffeine addict and the other a mischievous bastard who doesn't care if the party is inside his AoEs.

Shrivarken Longbeard - Dwarf cleric of Serenrae - Former mercenary who turned over a new leaf, he's theoretically the leader of the gang considering he's the only one of us not under a geas; frequently over-ruled by the ruthlessness caucus whenever Jor'daan is flipped dark.

Zieg Ritter - Human inspired blade swashbuckler - Chelaxian noble and former military officer, has a wife and kids, mostly relatable and the quickest to heel-face-turn. Favorite bullying target of Zophiel.


Zophiel - Aasimar synthesist summoner - Unrepentantly evil little gremlin who delights in suffering; also, as the only charisma caster in the gang, the 'negotiator' - when the gang allows. Accidentally had the same basic backstory as Nualia Tobyn, later hinted to actually be Nualia Tobyn reincarnated.

We're sent by our handler, known to us only as The Wizard, to a logging village to assist with a plague that's been sweeping the region. The characters don't really know each other yet, so they allow the charismatic Zophiel to handle the talking while they shop around for potions against disease and such. She finds out about a rumored witch living deep in the forest who might know something about what's been going on, so the team moves out, with her muttering about how the world would be better off if the entire village were to succumb to the disease.

As we travel, they are set upon by a foe that will come to plague their nightmares (and our OOC chatter) for months to come: the Gryph. For the blissfully unaware, this is a six-legged stork that lays its eggs in you. As a closeted worshipper of Lamashtu, Zophiel is intrigued by this process once Jor'daan describes it but, as a level one summoner without her eidolon present, is of limited use during the fight - but no one gets egged. This time.

Once that's dealt with, they travel on to the witch's cabin. Decorated in the skulls of various creatures and covered in arcane wards, the party is reluctant to approach but with a roll of her eyes Zophiel volunteers and Alexander goes with her. It only takes one knock before the witch herself opens the door, and Zo greets her in Infernal, which Alexander doesn't know. After a brief conversation they head inside to a sitting room decorated with a wide variety of teeth from various creatures, from mundane forest critters to dragons. The witch tells them that she does indeed know a recipe to cure this plague, but she names a monetary price they cannot afford.

"I see you are a collector. I admire your dedication." "Yes, I only collect unique specimens." "I doubt that you will ever find another like me."

Zophiel grins, revealing the sharklike teeth she'd been afflicted with for falling to Evil. The witch, suddenly interested, demands four but Zo talks her down to two. As they rejoin the party, she spits blood and says, "Let's go." They know better than to ask any questions.

The main ingredient they can't easily source is the bark of an ancient tree deeper in the woods. With the knowledge that this is the most important part of the quest, they go in ready for a fight - Alexander breaks out his gun instead of a budget crossbow, Shiv casts Bless and Zo calls upon her clawed Eidolon - essentially a Guyver-esque suit of living armor that turns her into a ferocious killing machine. They still aren't ready, as a mated pair of drakes beat them down. The gunslinger is knocked out and the rest begin a fighting withdrawal but Zo is tied up by one of the flying critters and holds the line - she's the second to go down.

In the end Zieg is the last man standing and manages to eek out a win. He carefully feeds the cleric a healing potion to get him back on his feet and, after healing absolutely everyone else, Shiv brings Zo back from the brink of permanent death with one round to spare. Naturally, rather than act grateful, she asks why he even bothered.

Back in town we're hailed as heroes and put up in relative comfort at the local tavern. Seems like we'll be here a while. As the team bonds over shopping for what little the village has to offer, Zo sneaks off to befriend some of the local misfit kids - a bully who terrorizes the rest, which she finds cool as poo poo, and a quiet disabled boy who not even the bully picks on, to whom she tells stories and teaches to draw three-eyed jackals.

Reclaimer fucked around with this message at 19:26 on Dec 23, 2021

hyphz
Aug 5, 2003

Number 1 Nerd Tear Farmer 2022.

Keep it up, champ.

Also you're a skeleton warrior now. Kree.
Unlockable Ben

JustJeff88 posted:

I learned a bit recently about the cognitive biases in humans that cause them to imagine that randomness is, for lack of a better term, biased - 99% shots in games like X-COM are apparently an example. That being said, that 14,000,000-to-1 battle that I lost in Risk was still bullshit.

Modern XCOM games are actually configured to lie about the probabilities they display for exactly this reason.

Coolness Averted
Feb 20, 2007

oh don't worry, I can't smell asparagus piss, it's in my DNA

GO HOGG WILD!
🐗🐗🐗🐗🐗

hyphz posted:

Modern XCOM games are actually configured to lie about the probabilities they display for exactly this reason.

Do they? I didn't notice it on the first xcom remake, but I also had played a ton of bloodbowl on PC so knew a 90% chance was never the sure-shot you think it is.
Also in the base rules isn't the rng seeded when you start the mission. So yeah if that 99% shot missed, reloading and trying again is still going to miss and I think that frustrated people used to save scumming.

Colonel Cool
Dec 24, 2006

It does things like give you an increasing hidden hit bonus for every shot you miss. I believe XCOM 1 generated the seed at the start of every turn but they might have done away with it for XCOM 2?

Panzeh
Nov 27, 2006

"..The high ground"

hyphz posted:

Modern XCOM games are actually configured to lie about the probabilities they display for exactly this reason.

Even in the old x-com games, the accuracy percentage is a lie- the percentage is basically only the probability that the game will draw a line straight from the gun to the target, otherwise the shot randomly goes in a cone and this will sometimes hit even if you rolled 'miss'- of course, the closer you are, the more likely a 'miss' will actually hit the target.

Also, the probability adjustment in the new x-com games is only on the lower two difficulty levels.

hyphz
Aug 5, 2003

Number 1 Nerd Tear Farmer 2022.

Keep it up, champ.

Also you're a skeleton warrior now. Kree.
Unlockable Ben

Coolness Averted posted:

Do they? I didn't notice it on the first xcom remake, but I also had played a ton of bloodbowl on PC so knew a 90% chance was never the sure-shot you think it is.

On the easy difficulty levels, PCs get a hidden bonus to hit that escalates with each consecutive miss, and aliens get a hidden penalty that escalated with each consecutive hit.

Chaos Reborn, on the other hand, used exact percentages and died horribly due to “how can two units with a 75% chance to hit both miss?” “Well, 1 in 16 times..” “Ok, but what am I supposed to do in that situation then, not attack?”

Tunicate
May 15, 2012

I like that in mario vs rabbids they simplified accuracy so you always have either a 100%, 0%, or 50% chance of hitting. It makes it easier to plan multiple moves ahead when you don't have to worry about eventually missing that 1%

Kumo
Jul 31, 2004

I need space to vent.

Our group has played together for years, but in our current campaign I’m eagerly waiting the end. The DM is a good friend, and he has enjoyable adventures sometimes but I feel like he a) didn’t accurately explain the campaign at the beginning b) has lost the plot, let the campaign go on too long and doesn’t know how to end it and c) enjoys pants-shittery more than I.

We’re playing a hybrid D&D 5e campaign mixed with an anime the DM likes and his own campaign. I would now like to mention none of the rest of us have seen this anime. Midway through, it changed to a different anime the DM likes before changing back to the first once more. Again, none of the rest of us have seen these animes.

We were given limited information at the beginning of the campaign, but exploration figured heavily. So I made a character with that in mind. We did a little exploration in the middle but sessions are often very rail roady: meet usually gay quest giver/villain and someone gets mind controlled. I found out during the game the DM “hates combat” but only after I made a combat-focused character. I have little to do and in fact I don’t think any of us have made a meaningful change in the game world. The others don’t seem as bothered by it, so I’ve found myself skipping sessions or drinking more during sessions to make them more interesting. (We all drink during sessions, but not to excess.)

I’ve been waiting for it to end for months now but it just keeps going on and on. I made noises about other games and the DM said he had a destination in mind he wanted to end it. I tried to bow out gracefully in game by locating an airship back to the starting area, but was told that to do so would instantly kill my character. I’ve given serious thought to suiciding my character as a way out, but that feels a little too much like a ‘gently caress you’ to a friend. I just want this to be over. It is killing my enjoyment for ttrpgs; but the DM keeps delaying the ending.

We have been playing for about a year and I feel like I am stuck on an amusement park ride that simply will never end.

Vox Valentine
May 31, 2013

Solving all of life's problems through enhanced casting of Occam's Razor. Reward yourself with an imaginary chalice.

What animes?

Panzeh
Nov 27, 2006

"..The high ground"

hyphz posted:

On the easy difficulty levels, PCs get a hidden bonus to hit that escalates with each consecutive miss, and aliens get a hidden penalty that escalated with each consecutive hit.

Chaos Reborn, on the other hand, used exact percentages and died horribly due to “how can two units with a 75% chance to hit both miss?” “Well, 1 in 16 times..” “Ok, but what am I supposed to do in that situation then, not attack?”

Yeah, it's one of those things where you just have to be somewhat prepared for the 1 in 16 thing, in Empire of the Sun, for example, there's an allied card(Rochefort) that gives them an absolute bonkers reaction if they can get the US Navy involved, but as the Japanese player, if you try to play around it, you will lose every game, so you just accept the fairly tiny chance in any given hand that they'll be able to cause you a great disaster with it.

Kestral
Nov 24, 2000

Forum Veteran
A short one: this week, the five-year-long D&D 5e campaign I've been running for an after-school group continued their multi-session running battle with the tarrasque. The gnome wizard, upon being swallowed by a kaiju, activated Polymorph and turned himself into... a blue whale. The tarrasque is currently choking and staggering around, slamming itself into walls, trying to Heimlich Maneuver itself free of a blue whale stuck in its throat while its 16d6-per-round stomach acid dissolves said whale from the tail up.

High level D&D is fuckin' wild.

Railing Kill
Nov 14, 2008

You are the first crack in the sheer face of god. From you it will spread.

Joke answer:

Look up the anime(s) on Wikipedia and suicide your character in a way that is fitting for the end of the series, to your knowledge. Then, if the DM doesn't take that as an opportunity to improvise a dramatic ending to the story, then rejoin the game as Vash the Stampede. :hellyeah:

Real answer:

It may be easier said than done, but I think you need to be more direct with your DM. It doesn't have to be personal, but something to the effect of, "the campaign has been going on for a year and I'm just ready to try something else." It may be easier to say that without getting into why: that you (rightly) feel slighted by the railroading and lack of combat and miscommunication. I agree with all of your points and I would be frustrated too, but at this point it's all secondary to the fact that you just want to get off the bus. It sounds like you have a good rapport with the DM otherwise, so that should help. Just be direct, and if that is taken as a "gently caress you," then maybe your DM needs to step back and be a player for a bit because a player wanting to move on after a year in one game isn't unusual no matter what their reasons are. If a DM gets mad about something like that, then they're lost perspective that the DM should be there to facilitate a game for all the players, not to indulge their own personal whims at the expense of players. (That's a harsh way to put it and I hope your DM isn't like that, but I've played with toxic DMs who had done that and it is indeed frustrating.)

Kestral posted:

A short one: this week, the five-year-long D&D 5e campaign I've been running for an after-school group continued their multi-session running battle with the tarrasque. The gnome wizard, upon being swallowed by a kaiju, activated Polymorph and turned himself into... a blue whale. The tarrasque is currently choking and staggering around, slamming itself into walls, trying to Heimlich Maneuver itself free of a blue whale stuck in its throat while its 16d6-per-round stomach acid dissolves said whale from the tail up.

High level D&D is fuckin' wild.

Polymorph has long been one of my favorite spells. Every single time I use it in my 5e Undermountain campaign it is buck wild. And my little bard is only level 10, good for a T-Rex, giant ape, giant squid, and giant crocodile. Weaponizing a blue whale is some next level poo poo. :respek:

The_Final_Stand
Nov 2, 2013

So cute and cuddly
Regrettably, I think level 8 is as high as it gets for standard Polymorph - it only lets you transform into beasts, and the highest CR beast (outside of adventure books, and according to DNDBeyond) is the CR8 T-Rex.
This did not stop us from homebrewing more dangerous regular beasts, such as the Giant Wolf or Giant Bear. Probably if the game had gone on we'd start encountering Giant Dire Wolves/Bears, or the Dire T-Rex, and so on.

Railing Kill
Nov 14, 2008

You are the first crack in the sheer face of god. From you it will spread.

The_Final_Stand posted:

Regrettably, I think level 8 is as high as it gets for standard Polymorph - it only lets you transform into beasts, and the highest CR beast (outside of adventure books, and according to DNDBeyond) is the CR8 T-Rex.
This did not stop us from homebrewing more dangerous regular beasts, such as the Giant Wolf or Giant Bear. Probably if the game had gone on we'd start encountering Giant Dire Wolves/Bears, or the Dire T-Rex, and so on.

My DM already let me fudge the rules enough to transform into swarms, so I don't want to push my luck and ask to homebrew megafauna.

Giant Ape is good enough for me anyway. So much damage. So much HP.

Kumo
Jul 31, 2004

Railing Kill posted:

Joke and Real answers

I did in fact look it up. There isn’t a complete end to the anime we are on now, but I think we’re close based on context.

And thank you for the advice. I think the DM realizes my frustration, but his response to that has felt more like baiting than anything else. That may come from a place of wounded pride, because acts of authorship make people defensive when faced with unexpected criticism.

Merry Christmas if you celebrate.

Meatbag Esq.
May 3, 2006

Hmm which internet meme should go here again?

CobiWann posted:

According to my DM, dice don’t need to roll well. Dice need to roll dramatically.

I’ve been playing the pathfinder acg with my parents, and after my dad pulled out his backgammon dice cups for rolling, I told him we could buy something way sillier, so now we have a see through dice tower and I’ll be honest, I like it a lot.

Railing Kill
Nov 14, 2008

You are the first crack in the sheer face of god. From you it will spread.

Kumo posted:

I did in fact look it up. There isn’t a complete end to the anime we are on now, but I think we’re close based on context.

And thank you for the advice. I think the DM realizes my frustration, but his response to that has felt more like baiting than anything else. That may come from a place of wounded pride, because acts of authorship make people defensive when faced with unexpected criticism.

Merry Christmas if you celebrate.

Thanks, and good luck to you. Your DM sounds like a good person just hung up on the campaign's direction. Not letting go of a story or characters is common of rookie DMs, as is being defensive in the face of constructive criticism. If they're new to running, hopefully they'll grow out of it. If they aren't new, then maybe they can take this as a learning experience. It's important to remember that you aren't wrong, even if your experience simply isn't meshing with the DM's style. Each player's experience is as valid (if not moreso!) than the DM's intentions for the game.

In the meantime, try to have fun with it. You said you made a combat heavy character but the game hasn't gone in that direction? Well, then dive into non-combat challenges with both feet, often ill-prepared. Best case scenario: your character becomes the oafish comic relief while you ride out the campaign and wait for one you can contribute to more meaningfully. Worse case scenario: you get your character killed somehow but in a way that is on the whole group and not just you obviously self-destructing your way out of the campaign.

A lot of this does make me wonder: 1) if your DM is new to running games, and 2) why they chose to run 5e D&D for a campaign/style that shies away from combat. D&D in every edition is at its best in crunchy, tactical-type encounters. There are way better systems for more theatrical games. Then again, D&D is the default or only game for some groups, so maybe it's as simple as that.

Railing Kill
Nov 14, 2008

You are the first crack in the sheer face of god. From you it will spread.
Speaking of Christmas, I got my seven year old daughter a copy of Wanderhome for Christmas. We've been reading Redwall books together for about a year (we've read three together, and she's on her second one on her own), and she's also a big fan of Miazaki films. She's liked D&D in the half dozen times we've played, but I think this is going to be a big hit. I'm curious if anyone ITT has played it.

Warthur
May 2, 2004



Kumo posted:

I need space to vent.

Our group has played together for years, but in our current campaign I’m eagerly waiting the end. The DM is a good friend, and he has enjoyable adventures sometimes but I feel like he a) didn’t accurately explain the campaign at the beginning b) has lost the plot, let the campaign go on too long and doesn’t know how to end it and c) enjoys pants-shittery more than I.

We’re playing a hybrid D&D 5e campaign mixed with an anime the DM likes and his own campaign. I would now like to mention none of the rest of us have seen this anime. Midway through, it changed to a different anime the DM likes before changing back to the first once more. Again, none of the rest of us have seen these animes.

We were given limited information at the beginning of the campaign, but exploration figured heavily. So I made a character with that in mind. We did a little exploration in the middle but sessions are often very rail roady: meet usually gay quest giver/villain and someone gets mind controlled. I found out during the game the DM “hates combat” but only after I made a combat-focused character. I have little to do and in fact I don’t think any of us have made a meaningful change in the game world. The others don’t seem as bothered by it, so I’ve found myself skipping sessions or drinking more during sessions to make them more interesting. (We all drink during sessions, but not to excess.)

I’ve been waiting for it to end for months now but it just keeps going on and on. I made noises about other games and the DM said he had a destination in mind he wanted to end it. I tried to bow out gracefully in game by locating an airship back to the starting area, but was told that to do so would instantly kill my character. I’ve given serious thought to suiciding my character as a way out, but that feels a little too much like a ‘gently caress you’ to a friend. I just want this to be over. It is killing my enjoyment for ttrpgs; but the DM keeps delaying the ending.

We have been playing for about a year and I feel like I am stuck on an amusement park ride that simply will never end.

Why not copy-paste this post and show it to them? It's a perfectly reasonable summation of your issues with the campaign.

A true friend would want to know your feelings, if you do not think your friendship can survive being honest is he really your friend?

Hattie Masters
Aug 29, 2012

COMICS CRIMINAL
Grimey Drawer

Hostile V posted:

What animes?

CobiWann
Oct 21, 2009

Have fun!
A sandstorm rages across a barren desert. The wind howls, tearing at anyone foolish enough to expose themselves to its fury.

Yet a skeletal figure makes its way through the ripping sands. Its skin is cracked, drawn tightly across its bones, while it moves through the tearing sands as if it was a gentle spring rain.

A low gust rips through the sand, revealing a gleaming shard. A withered hand, dry, black, the arm wrapped in precious metals, reaches down and plucks it from the same. It is a circlet with a single, raised gold chevron.

As the hand turns the circlet, a single burning red eye set in the figure's dark face peers intently at the crown. "Well," it dryly rasps, "isn't that interesting?"




Coming late January

CobiWann fucked around with this message at 00:26 on Jan 2, 2022

the_steve
Nov 9, 2005

We're always hiring!

CobiWann posted:

A sandstorm rages across a barren desert. The wind howls, tearing at anyone foolish enough to expose themselves to its fury.

Yet a skeletal figure makes its way through the storm. Its skin is cracked, drawn tightly across its bones, while it moves through the storm as if it was a gentle spring rain.

A low gust rips through the sand, revealing a shard of gold. A withered hand, dry, black, the arm wrapped in silver and gold, reaches down and plucks it from the same. It is a circlet with a single, raised gold chevron.

The hand turns the circlet. A single burning red eye set in the figure's dark face peers at the circlet. "Well," it rasps dryly, "isn't that interesting?"




Coming late January

:suspense:

Adbot
ADBOT LOVES YOU

Syrian Lannister
Aug 25, 2007

Oh, did I kill him too?
I've been a very busy little man.


Sugartime Jones
:flashfap:

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply