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Bruceski posted:I donno, I've got everyone except cooking to 90 and I never touch the skill. There's enough overlap that there's lots of ways to go about crafting, just depends on your preference. OddObserver posted:Me neither, but looking at it seems a slight upgrade to Waste Not II if you don't use high durability loss skills: 2 CP cheaper, and its turn isn't wasted if you hit stuff like veneration. Of course, I'd probably just get confused about how many turns I have left... Maybe there was a way to make stuff like Exarchic gear or the top level food/potions without Manipulation but that's the standard way to go for crafters I know. There's new crafted gear, food, and potions coming out on January 4 so we'll see how things shake out with the new stats and skills.
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# ? Dec 27, 2021 06:42 |
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# ? May 25, 2024 05:56 |
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Ferrinus posted:So I'm leveling Summoner, and I'm not wrong to understand Summon Phoenix as actually a reduction to your DPS, right? Correct. You trade damage for two (not insignificant) heals. It's kind of weird and it would make more sense if you got Phoenix first from a gameplay perspective but would be difficult from a story perspective.
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# ? Dec 27, 2021 06:51 |
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I know they've said they regret having the summoner story line be specifically about the abilities you're learning, because it means certain abilities have to come at certain levels no matter how much the class is reworked
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# ? Dec 27, 2021 06:54 |
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Blueberry Pancakes posted:Something I found kind of odd about the final zone of Endwalker. Or, perhaps not odd, but a little unusual, I suppose? Alphinaud explicitly says at the Dead Ends that they're not here to judge the failings of the various civilizations, only to offer sympathy and hope. The game in general takes a very consistent line here; individuals can be judged if they show no desire to change, but in general, it assumes people want to be good people and given the chance to do so. And notably, the dragons actually do improve a bit after the MSQ is over. More show hope for the future and a desire to reclaim it - and there's FATEs about some surviving (for a given value thereof) dragonets who very much want to survive, who you have to protect.
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# ? Dec 27, 2021 07:00 |
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WrightOfWay posted:Correct. You trade damage for two (not insignificant) heals. It's kind of weird and it would make more sense if you got Phoenix first from a gameplay perspective but would be difficult from a story perspective. Seems like both demi-primals should get a deathflare, but Phoenix's triggers a regen (maybe you target a friendly, who gets a regen and also releases an explosion?) while Bahamut's gives you a shield or MP or something.
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# ? Dec 27, 2021 07:03 |
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Nessus posted:Isn't that literally because they couldn't afford, at the time, to budget a second model for Alisaie?
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# ? Dec 27, 2021 07:06 |
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the phoenix dps loss is insanely marginal if you actually break it down but the fact that you can see it happening if you even just read tooltips is extremely feelbad. zero idea how that got through
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# ? Dec 27, 2021 07:13 |
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WrightOfWay posted:Correct. You trade damage for two (not insignificant) heals. It's kind of weird and it would make more sense if you got Phoenix first from a gameplay perspective but would be difficult from a story perspective. OK just to make sure I'm not missing any buttons or pieces of the rotation, if I'm at 80+: I enter combat, hit Summon Bahamut and that starts a 15 second countdown, during which Ruin III and Tri-Disaster become "Bahamut themed" and I unlock the Enkindle and Astral Flow abilities which I can use one time each during this phase. After the countdown is over I cycle through Ifrit, Titan, and Garuda summons, each of which change up Gemshine and Precious Brilliance. When this is over I hit Summon Phoenix and then it's back to Ruin III/Tri-Disaster and Enkindle + Astral Flow, then another Ifrit, Titan, Garuda cycle? I was worried I was missing buttons but from trying to parse the actions list those extra attacks are either Bahamut/Phoenix's on-summon/auto-attacks or because my Enkindle changes to a different name but the ability is telling the summon to do an attack that itself has a third ability name...?
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# ? Dec 27, 2021 07:20 |
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Endorph posted:the phoenix dps loss is insanely marginal if you actually break it down but the fact that you can see it happening if you even just read tooltips is extremely feelbad. zero idea how that got through Clearly, the should just have Revelation deal 1800 potency damage! The old "DWT twice to summon Bahamut" always felt weird, so I understand why they changed it. Though that did make it feel great when you got firebird trance and didn't have to waste a phase on another useless DWT. Ironically, new DWT is like summoning Bahamut just without the Akh Morn, so it wouldn't be as bad as the old one. e: CharlieFoxtrot posted:
Summoning phoenix also refreshes Ifrit/Titan/Garuda. At 90 you barely have any time to fit in ruin IV, much less downtime with ruin III/tri-disaster. It feels really good, but since a lot of that is the egi abilities that you get at level 86, the class ends up feeling kind of anemic at lower levels. Begemot fucked around with this message at 07:26 on Dec 27, 2021 |
# ? Dec 27, 2021 07:20 |
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while we're airing our grievances with new summoner, low-level summoner feels really uninteresting visually a lot of the time, because gemshine uses the ruin i/ii/iii animation before level 72, and precious brilliance uses the outburst/tri-disaster animation before level 82, and i wish they could have done something to distinguish them more.
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# ? Dec 27, 2021 07:44 |
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That's something else that puzzles me about it, along with the fact that as far as I can tell the low-level Gemshine attacks have the exact same potency per second as on-level Ruin spam (except for the Ruby versions, which hit slightly harder on average). I don't get why they didn't A) at least recolor the animations for Ruby/Topaz/Emeral Ruin, and B) make them hit for at least 10 or 20 potency more than your regular filler spell. I think there's actually an awkward but mercifully narrow level band in which you still have Aethercharge instead of Dreadwyrm Trance, but also have Ruin III, such that the GCD lost to activating Aethercharge is either only barely made up for or barely not made up for by the increased Potency on your five or six subsequent Ruins. Obviously, unlocking the Summon _____ attacks means it's still better to use than not, but it could stand to feel better.
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# ? Dec 27, 2021 07:49 |
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Begemot posted:Summoning phoenix also refreshes Ifrit/Titan/Garuda. At 90 you barely have any time to fit in ruin IV, much less downtime with ruin III/tri-disaster. It feels really good, but since a lot of that is the egi abilities that you get at level 86, the class ends up feeling kind of anemic at lower levels. They mean the "Phoenix themed" Ruin and Tri-disaster like for the Bahamut phase. And the answer is yes, that's the rotation. Astral Flow is going to pick up more abilities for Ifrit/Garuda/Titan between there and 90, but otherwise the flow of the job stays the same as at 80. At skilled play there's probably an art to picking which color of primal to use when to take advantage of when you can stand still for the few things that require it, but really it's a pretty simple job. The hardest part is hitting Carbuncle's 3% damage buff before going into a demi-primal phase that will lock out its use.
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# ? Dec 27, 2021 07:49 |
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cheetah7071 posted:I know they've said they regret having the summoner story line be specifically about the abilities you're learning, because it means certain abilities have to come at certain levels no matter how much the class is reworked which is weird because they kind of do this regardless? Not necessarily to the same degree, but they have this focus on keeping abilities introduced within an expansion, to that expansion. Chakra being pushed to ARR is a notable exception because it's such a new thing. I think a lot of peoples' rough time starting the game would be evened out if they were willing to switch to one ability/trait every 3 levels or so, instead of maybe one every 5 for 1-50 then one every 2 from 50-90.
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# ? Dec 27, 2021 08:09 |
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Mister Olympus posted:I think a lot of peoples' rough time starting the game would be evened out if they were willing to switch to one ability/trait every 3 levels or so, instead of maybe one every 5 for 1-50 then one every 2 from 50-90. It'd be helped a lot more if the ARR Rotation was available sooner. Nothing stings like waiting until level49 to get Chaos Thrust on DRG. Or 4X for your AOE. Or 64 to get your first AOE combo. (Or maybe the perspective would be better if they just squished the ARR levels to be 1-20. Just have 1-30 be the first ten levels and then 31-50 cover the latter half.)
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# ? Dec 27, 2021 08:16 |
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Mister Olympus posted:which is weird because they kind of do this regardless? Not necessarily to the same degree, but they have this focus on keeping abilities introduced within an expansion, to that expansion. Chakra being pushed to ARR is a notable exception because it's such a new thing. Yeah, the way abilities are distributed is just... bizarre, at this point. Some jobs change their identity entirely in the process of leveling, some are basically feature complete at 50. They need to just redo all of them, for every class, and maybe rewrite the handful of lines that refer to specific things. If they can rewrite the machinist quests to get around the fact that the turret is no longer a permanent summoned pet but just a timed buff, they can handle stripping the context for the ARR job trainers too. But I feel like that's gonna be part of the big reckoning in an expansion or two, where the MSQ becomes too long and they have to rethink a lot of the game systems. But hey, as long as the game remains popular, I guess there's no pressure for any huge changes.
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# ? Dec 27, 2021 08:19 |
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does the first heavensward monk quest still have the guy promise to tell you the uses of one-ilm punch before the plot gets in the way, or was that line changed when one-ilm punch was removed from the game
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# ? Dec 27, 2021 08:24 |
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Begemot posted:Yeah, the way abilities are distributed is just... bizarre, at this point. Some jobs change their identity entirely in the process of leveling, some are basically feature complete at 50. They need to just redo all of them, for every class, and maybe rewrite the handful of lines that refer to specific things. If they can rewrite the machinist quests to get around the fact that the turret is no longer a permanent summoned pet but just a timed buff, they can handle stripping the context for the ARR job trainers too. Is anyone leveling an AST post-6.0 because I really want to know how they get around everything involving sects and the whole Stormblood quests being all about shields lol
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# ? Dec 27, 2021 08:37 |
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cheetah7071 posted:does the first heavensward monk quest still have the guy promise to tell you the uses of one-ilm punch before the plot gets in the way, or was that line changed when one-ilm punch was removed from the game
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# ? Dec 27, 2021 08:46 |
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Finally finished the MSQ. What a loving ride. Loved every moment. Even the credits are great.
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# ? Dec 27, 2021 08:50 |
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Going into the 4th circle raid and having party chat be exactly what I expected it to be Person 1: step on me daddy drac Person 2: Dracula better have my money Person 3: WHAT IS A MAN?
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# ? Dec 27, 2021 14:01 |
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I know people have been saying that Bard is really strong at the moment, but I recently found this video by Stal (one of the bigger savage raiders who has maimed Bard since ARR) where she goes off about why she dislikes playing Bard at the moment. https://youtu.be/wL-csJ5xOWk Be aware that around 11 minutes is when the swears start to fly, but it is interesting hearing her opinion about the shift in the Bard playstyle.
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# ? Dec 27, 2021 16:04 |
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lool ill level i am not clicking a video of a hardcore savage raider who has played since arr swearing about 10 second changes to buff windows
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# ? Dec 27, 2021 16:19 |
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Endorph posted:lool ill level i am not clicking a video of a hardcore savage raider who has played since arr swearing about 10 second changes to buff windows Big same. Just play the game. If you don't like something, sure, go off. But I do not and cannot ever care what some random person cares about cooldown changes and I'm the one weirdo that pines for HW dragoon.
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# ? Dec 27, 2021 16:21 |
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I recently watched a video from Xenosys Vex (I think) ranting about how Gunbreaker is terrible now (though he does admit it's fun) because of how clunky it is to optimize and, like, I get it but even he had to admit it's still really fun and cool. And it's not like I'm ever going to be playing at a "racing for world first ultimate" level so it really doesn't affect me anyway even if he's right.
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# ? Dec 27, 2021 16:23 |
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My Bard play style of push whatever buttons are lit up has not changed much
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# ? Dec 27, 2021 16:24 |
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Endorph posted:lool ill level i am not clicking a video of a hardcore savage raider who has played since arr swearing about 10 second changes to buff windows hey! She also complains that dying fucks up your rotation.
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# ? Dec 27, 2021 16:26 |
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ZenMasterBullshit posted:hey! She also complains that dying fucks up your rotation. There's a neat trick to avoid this.
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# ? Dec 27, 2021 16:27 |
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ZenMasterBullshit posted:hey! She also complains that dying fucks up your rotation. Most jobs have had changes that make dying gently caress up your rotation less so this is a valid complaint.
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# ? Dec 27, 2021 16:27 |
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I'm just going dancer for this savage tier so all I have to worry about is tunnel visioning while doing dance steps, and hoping for a few potency buffs. Speaking of, it's pretty sad given the current state of DPS parses by job when I roulette into P2 as an i565 dancer with an i560 weapon and get top damage.
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# ? Dec 27, 2021 16:28 |
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3/4 of the dps in p2 are working with brink of death debuffs for most the fight so if you can avoid the floor you're gonna rank well
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# ? Dec 27, 2021 16:31 |
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hobbesmaster posted:Most jobs have had changes that make dying gently caress up your rotation less so this is a valid complaint. I mean when the other major complaint is that the timing shifts make prog/optimization a bit hard because you need to know the fight more to truly get the most out songs it's a bit weird. It's also weird that she's mad that mage's ballad is closer to equal/even a bit weaker than Army's Paeon because she considers the former a 'main song' and the latter a 'filler song', a classification, while explained, is only extant in her own head. All 3 songs are part of the core rotation. Also how mage's is much more fun because instead of spamming 2 buttons you spam...2 other buttons but one is bloodletter. Then a ramble about people that like nuBrd are masochists and complaining how good old bard was at AoE ("Our aoe rotation could have been so good! We were so good at dots") which seems like weird edge case poo poo ZenMasterBullshit fucked around with this message at 16:36 on Dec 27, 2021 |
# ? Dec 27, 2021 16:32 |
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Mr. Nice! posted:There's a neat trick to avoid this. hobbesmaster posted:Most jobs have had changes that make dying gently caress up your rotation less so this is a valid complaint. Thundarr posted:I'm just going dancer for this savage tier so all I have to worry about is tunnel visioning while doing dance steps, and hoping for a few potency buffs. I got confused for a second reading all three of these posts back to back, one of you has to change
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# ? Dec 27, 2021 16:33 |
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That's fair, Bad Dog kills a lot of people without usually killing enough people at once to cause a wipe.
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# ? Dec 27, 2021 16:33 |
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Waffleman_ posted:I got confused for a second reading all three of these posts back to back, one of you has to change you could just give fracture riker to the last couple pages of posters to reset things
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# ? Dec 27, 2021 16:34 |
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What are the "star" and "parse" strats I see people mentioning in their EX89 pf groups
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# ? Dec 27, 2021 16:34 |
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Waffleman_ posted:I got confused for a second reading all three of these posts back to back, one of you has to change We will never stop Riker-posting.
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# ? Dec 27, 2021 16:36 |
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Countblanc posted:What are the "star" and "parse" strats I see people mentioning in their EX89 pf groups There's a strategy people use to pad their meters for parsing where you ignore the final ( I think?) crystal and just dps the adds until the last possible second. I'm guessing it's one of those mentioned.
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# ? Dec 27, 2021 16:36 |
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Harrow posted:I recently watched a video from Xenosys Vex (I think) ranting about how Gunbreaker is terrible now (though he does admit it's fun) because of how clunky it is to optimize and, like, I get it but even he had to admit it's still really fun and cool. And it's not like I'm ever going to be playing at a "racing for world first ultimate" level so it really doesn't affect me anyway even if he's right. like playing SAM in ShB was an exercise in dumb bullshit because once you learned nothing aligned well it became a game of twisting sideways to avoid leaving stuff on cooldown. sometimes this only becomes a problem if you're going for the absolute top DPS, other times it's more immediately apparent (like NINs and Raiju being Completely hosed)
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# ? Dec 27, 2021 16:38 |
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Yeah this vtuber seems very mad about things that are either extremely margin that will affect maybe 4 BRD players and are compensated by the added damage OR brain demons they've conjured up about what the real and what's the filler part of the class. so what I've learned is new bard seems pretty cool Ibram Gaunt posted:There's a strategy people use to pad their meters for parsing where you ignore the final ( I think?) crystal and just dps the adds until the last possible second. I'm guessing it's one of those mentioned. How is that...faster? The crystal do so much damage and also die so loving fast already.
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# ? Dec 27, 2021 16:39 |
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# ? May 25, 2024 05:56 |
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Ibram Gaunt posted:There's a strategy people use to pad their meters for parsing where you ignore the final ( I think?) crystal and just dps the adds until the last possible second. I'm guessing it's one of those mentioned. So actually prolonging the fight for the sake of numbers go up?
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# ? Dec 27, 2021 16:40 |