|
Didnt DS3 have a gimmick where one player would "hallucinate" enemies the other player couldnt see? That was a kinda cool idea. I dont know, i didnt play it and its been a bit since i watched CJacobs LP
|
# ? Dec 30, 2021 15:38 |
|
|
# ? May 15, 2024 02:59 |
|
Kane and Lynch did that. Lynch is pop-fiction schizophrenic and sees things that aren't there to shoot at.
|
# ? Dec 30, 2021 16:44 |
|
muscles like this! posted:Speaking of chasing trends and Dead Space, remember how in Dead Space 2 they put in a multiplayer mode? IIRC it was also during that time period where game publishers were locking things behind a paywall if you bought it used/rented it. NoEyedSquareGuy posted:It's not bad if you're actually playing two-player but becomes really weird if you're still playing through single player. You're mostly talking to Carver over the radio and then as soon as a cutscene starts he'll teleport right next to you and talk like he's been there the whole time. Towards the end when you're down in the alien base he starts talking about his dead son and asking if he's a good person and it's like dude, I don't even know you. There has been no bonding experience between us, you've conveniently been somewhere else this whole time. DS3 co-op was mandated by publishers, EA forced it on the devs. ditto for the "mainstreaming" by increasing action and decreasing horror. they also tried increasing multiplayer features with a one time use pass to cut into gamestops used game resell market. it was present in 2 and went further with 3. 1 and 2 did well but didn't reach EAs ridiculous "growth" projections, so EA took a much heavier hand with trying to make the 3 bigger through trend chasing
|
# ? Dec 30, 2021 19:59 |
|
I'm enjoying my Dead Space 3 playthrough a lot, but it feels very reminiscent of Resident Evil 6's switch to a heavier action focus. There's still horror and the gameplay is fun, but it's a definite shift from the first two.
|
# ? Dec 30, 2021 20:03 |
|
Their trend chasing worked, dead space 3 blew the other two out of the water in sales, but EA's projections were so outlandishly high that they still weren't met. Edit: for an example of the wild technical limitations, you can only hold two weapons with 2 tips per player because the engine can't handle there being more than 4 weapons total in memory at once. They turned it into a really cool customization thing by letting you still basically have four guns but man. Console development is so strange. ALLEGEDLY this is the reason they were going to go with schizophrenic "Shadow Isaac", to save on memory by having there just be two of him in universe. CJacobs has a new favorite as of 20:18 on Dec 30, 2021 |
# ? Dec 30, 2021 20:12 |
|
And yeah, the Carver exclusive sights and sounds only happen in the co op missions but they make the game imo.
|
# ? Dec 30, 2021 20:16 |
|
The increased focus on action in DS2 seemed like a natural enough progression. In the first game you're a silent protagonist engineer investigating a distress call with no idea what's about to happen. In DS2 you've already killed hundreds of necromorphs so it's a bit harder to keep up the horror aspect. In DS3 Isaac looks at the camera and says "Here we go again!" and then the game drops three of the regenerating necromorphs directly on your head.
|
# ? Dec 30, 2021 20:18 |
|
ZeusCannon posted:Didnt DS3 have a gimmick where one player would "hallucinate" enemies the other player couldnt see? I guess I'll just have to do the LP over again but with more detailed analyses and co op integration with my cool pals Sally and Crow then won't I!
|
# ? Dec 30, 2021 20:20 |
|
Been really enjoying the postgame unlocks for RE Village, but man, unless I'm missing something important, the Rocket Pistol you get for beating it on super hard mode kinda sucks. Low damage, takes forever to reload... I may as well just keep using my 28 shot super magnum over this thing. e: never mind this thing is hilarious and clearly designed for speedrunning lol, it's basically an "all y'alls get the gently caress outta my way" button. Dewgy has a new favorite as of 22:08 on Dec 30, 2021 |
# ? Dec 30, 2021 20:27 |
|
CJacobs posted:Their trend chasing worked, dead space 3 blew the other two out of the water in sales, but EA's projections were so outlandishly high that they still weren't met. game sales of series are usually driven heavily by reputation of the previous game so its not really certain how much of the sales were due to the changes in DS3 vs carryover from DS2's excellent reception.
|
# ? Dec 30, 2021 21:01 |
|
Stexils posted:game sales of series are usually driven heavily by reputation of the previous game so its not really certain how much of the sales were due to the changes in DS3 vs carryover from DS2's excellent reception. This also works in reverse, like when Devil May Cry 3 first came out its sales were dire (luckily not so dire as to tank the series tho) because people remembered Devil May Cry 2.
|
# ? Dec 30, 2021 21:06 |
|
Crowetron posted:This also works in reverse, like when Devil May Cry 3 first came out its sales were dire (luckily not so dire as to tank the series tho) because people remembered Devil May Cry 2. I think this is also why Pillars of Eternity 2 was considered a sales disappointment. They got lots of presales with the original's kickstarter campaign, and enough people were unimpressed that when they made the imo much better sequel, people just didn't give it a look.
|
# ? Dec 30, 2021 21:28 |
|
Jeez if you want to see how short Harmony of Dissonance is without all the aimless wandering”where the hell do I go now?” stuff, play Maxim mode. You can breeze through the entire game in a couple hours.
|
# ? Dec 30, 2021 21:32 |
|
It's been a bit since I last complained about it so I'll do it one more time now. Where the gently caress is my Playstation MegaMan Battle Network collection?
|
# ? Dec 30, 2021 21:41 |
|
Frank Frank posted:Jeez if you want to see how short Harmony of Dissonance is without all the aimless wandering”where the hell do I go now?” stuff, play Maxim mode. You can breeze through the entire game in a couple hours. Simply Simon posted:Harmony of Dissonance - Maxim Mode
|
# ? Dec 30, 2021 21:53 |
|
The trick to maxim’s secret moves is not to “roll” the thumb pad like you would in a fighting game. Just tap each direction once then hit attack. Took me a minute to figure that out too. But yeah, maxim mode was fun as hell (albeit short). They also gimp enemy health and damage to scale with the fact that maxim doesn’t level up. Not sure if I like that or not. Sure makes the game a lot easier. The final boss dies in under a minute. Nowhere near as hard as say, Maria/Richter mode in SotN.
|
# ? Dec 30, 2021 21:59 |
|
CJacobs posted:To get off the topic of Dead Space it is bonkers to me Halo Infinite launched so completely barebones but this is the missing element that gets me the most. Did the people who made this game not play Halo? I didn't even play Halo growing up and I know Halo is the bro-op shooter. Infinite was in dev hell for a long time. I really wonder what it would have been like if they had tried to get it out the door for the Series X launch. Master Chief collection was broke as poo poo for years as well, so maybe its just the Halo series is barely held together.
|
# ? Dec 30, 2021 22:03 |
|
I dunno I like it. This Halo got me back into Halo after stopping around 4.
|
# ? Dec 30, 2021 22:05 |
|
RenegadeStyle1 posted:I dunno I like it. This Halo got me back into Halo after stopping around 4. I think its good from what I've played so far. Just the development was a mess.
|
# ? Dec 30, 2021 22:53 |
|
Gotta hand it to Dead Space 3 for having a turret sequence that only mildly sucked instead of tremendously sucking, I guess
|
# ? Dec 31, 2021 01:29 |
|
RareAcumen posted:It's been a bit since I last complained about it so I'll do it one more time now. I'd probably pay good money for a battle network collection on switch
|
# ? Dec 31, 2021 11:59 |
|
just get a handheld emulator
|
# ? Dec 31, 2021 13:13 |
|
Chloe Jessica posted:just get a handheld emulator I want to do this for the old TG16 library but
|
# ? Dec 31, 2021 14:43 |
|
CJacobs posted:I guess I'll just have to do the LP over again but with more detailed analyses and co op integration with my cool pals Sally and Crow then won't I! Id watch it.
|
# ? Dec 31, 2021 16:13 |
|
I just finished the main game of Dragon Quest Builders 2 and overall it's a pretty great building game but there are a few things that really drag it down for me. Mainly it's the combat which is pretty bare bones but still a major part of the game, which means you are constantly mashing the attack button which really kills my finger joints. The worst part is that they have a solution for that which is used when hammering the terrain, which is you hold the button down to keep swinging, but in combat that's dedicated to the spin attack, which they honestly could have move to L1 + button, which is currently only used by the coop super attack, which is done pretty rarely since you have no control of it. This is also compounded by equipment being level locked, and levels being limited by how for into the story you are, so even if you equip your entire team with the best weapons combat still takes forever. Also there is no voice acting and everything is communicated via text boxes controlled by the player, which is fine except for the characters that talk through big lines on the screen, which you can't advance manually. Instead they take like 30+seceonds for a single line of text, and they are very chatty, so you just sit there looking at twitter waiting for it to show the next line, while a quickly looping animation is shown in the background.
|
# ? Dec 31, 2021 18:01 |
|
ZeusCannon posted:Id watch it.
|
# ? Dec 31, 2021 19:16 |
|
There's a lot I could complain about in Assassin's Creed: Valhalla but one little thing that gets on my nerves is that one of the gimmicks that the game uses to hide treasure is to plunk it in a random house where every door is barred from the inside and you have to solve the puzzle of how to get in (shoot the bar through the window, sneak in through a hole in the roof, etc.), which makes no sense because there's never anyone inside those houses. How did they bar every door from the inside and then leave? Do they always do that when they leave the house?
|
# ? Dec 31, 2021 21:04 |
|
CordlessPen posted:There's a lot I could complain about in Assassin's Creed: Valhalla but one little thing that gets on my nerves is that one of the gimmicks that the game uses to hide treasure is to plunk it in a random house where every door is barred from the inside and you have to solve the puzzle of how to get in (shoot the bar through the window, sneak in through a hole in the roof, etc.), which makes no sense because there's never anyone inside those houses. How did they bar every door from the inside and then leave? Do they always do that when they leave the house? Apparently they do, otherwise Assassins come and take their poo poo
|
# ? Dec 31, 2021 22:01 |
|
Assassins come and take their poo poo anyway, though, clearly
|
# ? Dec 31, 2021 22:32 |
|
I said before that Mafia 3 had main-content that should have been side-content, like making most of the racket-busting optional. At least the story and characters are excellent. Assassins Creed Valhalla really takes the piss because everything is mandatory to complete the main story. There are 21 regions with a corresponding questline, you need to beat 19 of them. It's always the same deal: raid a fortress and install a puppet king. The main quest is over a 130 missions long. In the two optional regions you can undertake the worst collectathon ever made, twice, so you can earn ten measly skill-points. I managed 20 hours of this nonsense before noping out.
|
# ? Dec 31, 2021 23:59 |
|
Every strategy game developer when including the map where you don't have access to the standard way to replenish units: "This will really encourage players to think differently and learn how best to allocate their resources!" Every player of that map: "Welp, time to constantly reload until I find the one undocumented way the developer included to complete this mission, and hope it's not entirely luck-based."
|
# ? Jan 1, 2022 15:29 |
|
What's the little thing dragging salt and sanctuary down? It's like 4 euro on steam and I'm wondering if it's worth going for in the dark souls/blasphemous/hollow knight vein
|
# ? Jan 1, 2022 17:33 |
|
ilmucche posted:What's the little thing dragging salt and sanctuary down? It's like 4 euro on steam and I'm wondering if it's worth going for in the dark souls/blasphemous/hollow knight vein It’s super fun with a cool atmosphere and a neat art style (minus the protagonist). Absolutely worth your money. I had a ball with it. I managed to 100% it with some effort.
|
# ? Jan 1, 2022 17:51 |
|
I'm trying to restrict myself from posting everywhere on SA about how much I dislike Final Fantasy 14: Endwalker, so I'll just note one illustration of why I think the expansion is so badly paced. At level 83, after completing a really big boss fight, world-shattering events happen and giant revelations about the true nature of this world are dropped. Your creepy stalker who the devs are in love with even tells you that now isn't the time for So what do you do? Go tell the world what's happening? Start preparing for all hell to break loose? Sit down and wrestle with what just happened and your culpability in it? No. You go gently caress around with some tepid comic relief for a few hours and accomplish almost nothing productive. Folks, there's ways to simmer back the tension and intensity while still keeping the plot moving forward at a steady beat.
|
# ? Jan 2, 2022 14:23 |
|
While I have my own misgivings about Endwalker, that section is not one of them. That, in fact, is an example of the developers realizing what good pacing is. After the deathmarch that was the third zone, the events leading up to the second dungeon, and the events all around the first trial, having "some tepid comic relief for a few hours" is the game releasing the tension and letting your, assuredly, frayed nerves get some rest. It's letting off the gas to give players some time to breathe, come up for air, and collectively go "Jesus CHRIST."
|
# ? Jan 2, 2022 14:49 |
|
Having not played Endwalker, it does sound like a problem I've encountered with a lot of Japanese media(so it might just be cultural differences), where they cram humor into serious moments. It's often very intended as releasing tension, but it's pretty much always done in a way that mostly causes serious mood whiplash, killing any emotional investment. The "oh let's go do something completely unrelated for a few hours instead of the time critical thing" is also sadly super common in lots of open world games.
|
# ? Jan 2, 2022 14:57 |
|
The deathmarch that was the third zone was great. It was, in my opinion, the only good and well-paced part of the whole drat expansion (minus the second half of In From the Cold, SE, please learn to loving indicate where you should go in a quest taking place in a maze of almost identical streets and buildings). You learn almost nothing during that post-83 trial interlude. You accomplish even less. That release of tension and resting of nerves could have happened while also doing something to advance the plot or spend more time with characters who otherwise have bit parts in this supposed grand finale to the story or something besides a new cast of mostly identical minor characters who have two, maybe three actual funny bits between them all.
|
# ? Jan 2, 2022 14:58 |
|
ilmucche posted:What's the little thing dragging salt and sanctuary down? It's like 4 euro on steam and I'm wondering if it's worth going for in the dark souls/blasphemous/hollow knight vein A lot of people don't like the art style. Weapon balance is bad (big, slow, blunt weapons are pretty much objectively the best). A lot of people have the kind of gripes with it that people do for just about any souls-like game. Great game though, you should get it.
|
# ? Jan 2, 2022 15:53 |
|
I don't like the Stronghold in RE8. It's an annoying unfun mess of infinite enemies.
|
# ? Jan 2, 2022 15:59 |
|
|
# ? May 15, 2024 02:59 |
|
ilmucche posted:What's the little thing dragging salt and sanctuary down? It's like 4 euro on steam and I'm wondering if it's worth going for in the dark souls/blasphemous/hollow knight vein It's a great game, but if you go for a magic build you'll have a rough time in places. Some people hate the platforming but if you can tolerate the instant death pits in Blasphemous it shouldn't be too bad outside of a couple optional locations, and I had fun with the movement powers and sequence breaking potential.
|
# ? Jan 2, 2022 22:20 |