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Haha videogame music, I wouldn't be caught dead listeni-- https://www.youtube.com/watch?v=WJRoRt155mA
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# ? Dec 29, 2021 14:53 |
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# ? May 31, 2024 20:47 |
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Cartoon Man posted:https://kotaku.com/poll-here-are-japans-top-100-video-games-of-all-time-1848275437 It's a good game Brent.
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# ? Dec 29, 2021 16:44 |
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Man Hyrule Castle is so cool in BOTW. the minecart entrance is the first way in that I tried and I was genuinely excited. All of the DLC content I've played since defeating the divine beasts has been really fun and challenging too. Can't wait for the next one.
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# ? Dec 29, 2021 22:24 |
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Bust Rodd posted:Video game music is totally different from regular music, it’s designed with different goals in mind and uses way different rules about time signatures, melody, themes, etc. Cues and dynamics are not a new thing in music, nor is the intention when writing music. Most video game music doesn't do dynamic transitions and that was more of a thing back when you didn't have CD audio and controlled it all with MIDI and whatnot. Now most games just go do a different part of the score when the phase of the boss changes. Writing music is just music, it doesn't matter how it's experienced or if it's dynamic and changes randomly.
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# ? Dec 30, 2021 02:33 |
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music is good and also cool
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# ? Dec 30, 2021 02:36 |
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If we’re talking game music Banjo-Kazooie blew my mind with how it shifted styles depending on where you were in a level. Hyrule castle does the same thing with inside/outside, but some of those levels had maybe five or six styles per level.
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# ? Dec 30, 2021 04:57 |
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check out [b]nier: automata [/b sometime.
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# ? Dec 30, 2021 05:13 |
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I hope Nintendo doesn't completely abandon the feel/gameplay of older Zeldas. I didn't like BotW
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# ? Dec 30, 2021 06:14 |
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I would kill for another good 2D Zelda.
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# ? Dec 30, 2021 06:30 |
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Gaius Marius posted:I would kill for another good 2D Zelda. Going to assume you mean like Zelda 2, in which case I wholeheartedly agree.
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# ? Dec 30, 2021 10:08 |
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I'd say it's pretty unlikely that they'll make another 3D Zelda with the old structure. Open-world and not linear is what Zelda means now. A traditional top-down Zelda could always happen however.
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# ? Dec 30, 2021 10:32 |
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I very much doubt that the Zelda series has been reinvented for the last time. Breath of the Wild does, however, proceed naturally from the gameplay quality that most strongly distinguishes Zelda games from other action-adventure games where you go into dungeons and get items to solve puzzles with: the detailed and varied interactions between the player's tools and elements of the environment. They're only gonna do a new 2D one once they come up with a strong enough gimmick for it, though.
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# ? Dec 30, 2021 10:48 |
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Bongo Bill posted:
I feel like you don't really need a gimmick. Links awakening basically doesn't, and it's great. A link between worlds has the "rent items" and "go flat" gimmick, and the oracle games have their stuff, but I think they're fun games despite rather than because of it? The dungeons, puzzles and fun characters is what makes the game to me, and most of them involve items and solutions that aren't the gimmick. If they just made a brand new game in a brand new world in the albw or awakening engine, with items and dungeons etc, but no KILLER FEATURE, I'm pretty sure that would go over great!
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# ? Dec 30, 2021 11:42 |
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superjew posted:If we’re talking game music Banjo-Kazooie blew my mind with how it shifted styles depending on where you were in a level. Hyrule castle does the same thing with inside/outside, but some of those levels had maybe five or six styles per level. Kirkhope loved doing this and did it perfectly, the way you different arrangements and variations on theme for nearly every area for a level was amazing. He lamented about not really being able to do go that extent anymore in a podcast, because now that everything is scored by an orchestra it would just be extremely expensive and would bloat the hell out of the size of a title.
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# ? Dec 30, 2021 12:03 |
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Phosphine posted:I feel like you don't really need a gimmick. Links awakening basically doesn't, and it's great. A link between worlds has the "rent items" and "go flat" gimmick, and the oracle games have their stuff, but I think they're fun games despite rather than because of it? The dungeons, puzzles and fun characters is what makes the game to me, and most of them involve items and solutions that aren't the gimmick. If they just made a brand new game in a brand new world in the albw or awakening engine, with items and dungeons etc, but no KILLER FEATURE, I'm pretty sure that would go over great! That's not really Nintendo's style, most of the time.
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# ? Dec 30, 2021 14:23 |
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Winifred Madgers posted:That's not really Nintendo's style, most of the time. Yeah, the exact stated reason we haven't gotten a new F-Zero is that they don't want to just make another one, they want it to be "fresh" or something.
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# ? Dec 30, 2021 15:06 |
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Actually why don't we just go back to MIDIs? Imagine a game that used Majora's mask level graphics and sound, but had modern AAA budgets. Absolutely insane amounts of handcrafted gameplay. Like the opposite of Oblivion and Skyrim where everything is basically copy pasted and empty. Now I want Nintendo to do a lofi game as a full title.
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# ? Dec 30, 2021 16:07 |
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Majora's mask is great and all but I do not want a new 100hour game that looks like that
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# ? Dec 30, 2021 16:25 |
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I was mainly using it as an example of something without super high fidelity graphics. Like maybe Nintendo could see about making something small and compact like Undertale in terms of project scope? It's short and doesn't go crazy with the graphics. Edit: like how long would it take Nintendo to make a game with a play length around the original Zelda's?
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# ? Dec 30, 2021 19:26 |
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Maybe if Nintendo branched out a new team and let them go hog wild, but their normal methods are very methodical. They've always been more about quality than speed or quantity. Not that they've never had a bad game, but it doesn't seem to be in their nature. A Zelda Maker would be nice, though...
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# ? Dec 30, 2021 19:35 |
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The Bloop posted:Maybe if Nintendo branched out a new team and let them go hog wild, but their normal methods are very methodical. That actually is one thing I kinda didn't like about Breath of the wild: the chests and items all felt the same minus window dressing. I'd prefer the items be different in moveset within the weapon type. Also the chests containing weapons and rupees weren't that exciting. Would prefer grouping them together and having an interesting feature gating them.
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# ? Dec 30, 2021 19:47 |
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The Bloop posted:A Zelda Maker would be nice, though... I've thought about this before, but the mini dungeon creator in the LA remake showed me how incredibly more difficult it is to think of interesting dungeon designs compared to Mario levels.
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# ? Dec 30, 2021 19:48 |
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DanielCross posted:Yeah, the exact stated reason we haven't gotten a new F-Zero is that they don't want to just make another one, they want it to be "fresh" or something. What that actually means is that F-Zero never sold too well so if anyone at Nintendo wants to get clearance to start work on a new one they'll need to have a really convincing pitch for it to get the higher-ups on board.
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# ? Dec 30, 2021 19:52 |
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Yeah, I feel like an HD/ 1080P/ 60FPS FZero is enough of a sell to pursue it. Shame that nobody really cares about the franchise though.
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# ? Dec 30, 2021 20:02 |
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Captain Hygiene posted:I've thought about this before, but the mini dungeon creator in the LA remake showed me how incredibly more difficult it is to think of interesting dungeon designs compared to Mario levels. this is very true, and it would really require a ranking system of some kind but I can also see huge dungeons with cool gimmicks being thought up I wouldn't be surprised if they tried it when they made the 2d version of botw in LoZ engine and they came to the same conclusion that it would mostly suck (most mario maker levels suck too)
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# ? Dec 30, 2021 20:56 |
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As much as I like BotW's open world approach, I really hope they at least bring back proper-length, themed dungeons. The Divine Beasts just didn't even come close to scratching that itch. Hyrule Castle is basically the game's only proper dungeon and it owns.
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# ? Dec 30, 2021 22:41 |
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I’m part of the problem here in that I never bothered to finish LA. I have the switch cart but just stop caring pretty early on because the whole thing feels like it’s on rails. Definitely wouldn’t buy another linear Zelda game. I really do like the puzzle solving and varied items part, but without an open world to explore I just lose interest.
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# ? Dec 30, 2021 23:01 |
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Honestly, if I had to pick one or the other, I'd go back to a full-on dungeon focused experience. There was so much to like in the open world, but I miss the focused progression through dungeons, that's central to what I like about the franchise. Having both would be the best, though.
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# ? Dec 30, 2021 23:05 |
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Everyone says Hyrule Castle is like a typical Zelda dungeon but... no? Not even remotely? You can enter all over the place, go room to room however you want, beeline straight to the end or explore It's like a distillation of BotW itself into it's purest most concentrated form, but I didn't get the traditional linear puzzle dungeon feel at all
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# ? Dec 30, 2021 23:09 |
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I liked that some parts of the castle are dead ends (but you still get something for crawling the whole path even though it doesn't get you to Ganon). I also like that if you climb to the tippy top spire there's a korok seed up there. gently caress you Hestu.
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# ? Dec 30, 2021 23:11 |
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lmao forever at anyone who didn't climb the tippy top spire just because
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# ? Dec 30, 2021 23:14 |
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God I love big themed dungeons in Zelda, i want to spend hours puzzling and fighting through each one and be rewarded with a unique item that unlocks all sorts of new possibilities in the overworld I like to daydream up ideas for dungeons that haven’t been done before, like a Japanese-style wooden castle being reclaimed by a forest, or going deeper and deeper into an icy mausoleum, or the inside of a giant dam with lots of sluice puzzles to drain a lake high up in some isolated mountains, or an evil swamp mansion with creepy voodoo stuff going on
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# ? Dec 30, 2021 23:32 |
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Yeah I very much want them to just split Zelda into two and keep doing both BotW likes and traditional dungeon-style likes.
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# ? Dec 30, 2021 23:34 |
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They should’ve themed the shrines and the divine beast interiors differently based on region so they wouldn’t all be glowing blue. Might have helped with the repetition and add some flavor
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# ? Dec 30, 2021 23:37 |
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BotW2 might try to polish up some aspects in response to the feedback they've gotten in the time since the first but given that it started as an expansion like Mario Galaxy 2 it's probably gonna be largely the same in fundamentals, so I wonder if it's gonna get meaningful backlash for that on top of the usual criticism iterative sequels get.
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# ? Dec 30, 2021 23:49 |
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hatty posted:They should’ve themed the shrines and the divine beast interiors differently based on region so they wouldn’t all be glowing blue. Might have helped with the repetition and add some flavor That does seem like a pretty easy change that would have been worth the trouble, yeah
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# ? Dec 30, 2021 23:55 |
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Motto posted:BotW2 might try to polish up some aspects in response to the feedback they've gotten in the time since the first but given that it started as an expansion like Mario Galaxy 2 it's probably gonna be largely the same in fundamentals, so I wonder if it's gonna get meaningful backlash for that on top of the usual criticism iterative sequels get. I'd hope that it's at least a little more different than that comparison, since Galaxy 2 was released three years after Galaxy 1 and at this point BOTW2 will be out 5+ years after the first one
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# ? Dec 31, 2021 00:08 |
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Amppelix posted:This is openly bullshit though, and you only need to look at Nintendo's actual money printing series like NSMB to see that NSMB does have new gimmicks every game though: NSMB DS: Big mushroom NSMB Wii: Multiplayer that isn't you taking turns like in mario world NSMB 2: Coins everywhere NSMB U: Look, you can touch the screen to make platforms! I'm not saying they're revolutionary or anything, but they follow the Nintendo idea of "sequel must have some new thing beyond just more levels"
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# ? Dec 31, 2021 00:52 |
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That's clearly not in the spirit of what people mean when they say that though lol
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# ? Dec 31, 2021 01:20 |
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# ? May 31, 2024 20:47 |
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The Maroon Hawk posted:I'd hope that it's at least a little more different than that comparison, since Galaxy 2 was released three years after Galaxy 1 and at this point BOTW2 will be out 5+ years after the first one Well we are going to the sky and underworld so if it's BOTW with that I'll be ok with it personally since I fukkin love BOTW.
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# ? Dec 31, 2021 01:29 |