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Larry Parrish posted:https://fractalsoftworks.com/forum/index.php?topic=22246.0 also i super like this and will probably mess around with it when i start a new game
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# ? Dec 31, 2021 19:29 |
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# ? Jun 10, 2024 10:40 |
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# ? Dec 31, 2021 19:31 |
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the weaponized gate is cool but makes more sense as a weaponized coronal shunt considering we already have domain era tech for teleporting stellar energy. speaking of which i wonder if we'll be able to hook up the coronal stations to our mini-network, or if we'll ever find out wtf powered those things ----------------
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# ? Dec 31, 2021 19:35 |
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i've decided to be a drug traficking lord in my VIC game to make easy dollerydoos, pray for my butthole
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# ? Dec 31, 2021 19:50 |
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How well does the AI do with a Hyperion these days?
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# ? Dec 31, 2021 20:17 |
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My superfreighters are passively at 9 burn without that engine mod because of that blue + yellow skill but the question now is do i grab a tug and accept 10 burn rate because my capital ships will be at that or do i install the engine mod on everything and get a 11+ burn rate?
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# ? Dec 31, 2021 20:57 |
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Arghy posted:My superfreighters are passively at 9 burn without that engine mod because of that blue + yellow skill but the question now is do i grab a tug and accept 10 burn rate because my capital ships will be at that or do i install the engine mod on everything and get a 11+ burn rate? speed caps at 20 outside of a slipstream so going higher than 10 base is really only useful if you need to keep signature low badly enough to avoid using long burns and tugs (or even having superfreighters at all tbh) are counterproductive for that
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# ? Dec 31, 2021 21:02 |
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however: yes, I really do build in augmented drive field on everything lol. tugs are so expensive to run.
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# ? Dec 31, 2021 21:26 |
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Being able to do >10 burn speed is good for operating in hostile space, because you can generally outmaneuver patrols reliably with it. It also increases your "moving slowly" speed so if you combine it with the other blue line skill you can run silent at almost normal speed.
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# ? Dec 31, 2021 21:47 |
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I would use the murder portal at least once
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# ? Dec 31, 2021 21:58 |
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does having burn >10 matter? is it at least higher acceleration?
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# ? Dec 31, 2021 23:07 |
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A FESTIVE SKELETON posted:does having burn >10 matter? is it at least higher acceleration? if you go above 20 your speed keeps increasing but your fuel consumption does not Excelzior fucked around with this message at 23:47 on Dec 31, 2021 |
# ? Dec 31, 2021 23:10 |
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10 burn turned to 20 with sustained burn and 20 base burn are COMPLETELY different having a higher base burn lets you maneuver your fleet in the campaign much easier. the sustained burn skill makes turning a pain in the rear end i try to keep my base burn as high as possible even when im not sneaking so i can explore systems much easier as i fly planet to planet also, sustained burn makes it harder, if not impossible (until you turn it off), to get to research stations which are usually very close to the surface of stars
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# ? Dec 31, 2021 23:24 |
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Arghy posted:My superfreighters are passively at 9 burn without that engine mod because of that blue + yellow skill but the question now is do i grab a tug and accept 10 burn rate because my capital ships will be at that or do i install the engine mod on everything and get a 11+ burn rate? Never underestimate the utility of having several tugs to use, or leave somewhere for later usage, to aid in derelict recovery and overall transport speed facilitation! There's some times where I keep about 12ish tugs at a staging base or home headquarters world, so I can quickly assemble a 20-burn interception fleet that doesn't need to go into travel burn, much more maneuverable and easier to interdict targets that way. 20 base burn is absolutely amazing and feels like a definite edge over your competition!
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# ? Dec 31, 2021 23:31 |
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Has anyone done the Hazard Mining Inc Manchester system and they wanna spoil it for me? I cannot figure out where to go after finding The relay in the asteroid belt that says to go north west
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# ? Jan 1, 2022 00:16 |
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Kris xK posted:Has anyone done the Hazard Mining Inc Manchester system and they wanna spoil it for me? I cannot figure out where to go after finding The relay in the asteroid belt that says to go north west Look up on the map. Like. Way, WAY up.
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# ? Jan 1, 2022 00:18 |
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Raine posted:insane mod idea im hallucinating after being unable to sleep all night from insomnia Aside from sprinting it pretty (spriting custom large stuff takes forever if you want it pretty) this would actually be very easy to make in a barebones way. So easy in fact that I made it for you in the most rudimentary way. So no pretty sprite for the ship or gun, no fancy custom beam effect and no bombardment cost reduction. Just a vanilla hull and fake tachyon lance with dumb stats. The blueprint should in theory be dropped randomly in exploration but I sure have not bothered to test that or anything except laser color. To finish it just grab some free to use sprite in the modding subforum and/or make one yourself/have one made for you with copious cut and paste in Photoshop. Then use the "Starsector Ship&Weapon Editor" that can be found pinned in the modding subforum to edit the hull etc. Custom fluff descriptions for your things can be modified in the descriptions.csv within the strings folder.
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# ? Jan 1, 2022 00:31 |
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SpaceDrake posted:Look up on the map. Like. Way, WAY up. Can you be more specific? I've rooted through all the systems and the only one of any note was Tabitha but other than a few defense fleets there was nothing of note.
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# ? Jan 1, 2022 00:34 |
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Raine posted:10 burn turned to 20 with sustained burn and 20 base burn are COMPLETELY different If anyone ITT has actually tooled around in a fleet with 10 tugboats, let me know what it was like
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# ? Jan 1, 2022 00:54 |
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Kris xK posted:Can you be more specific? I've rooted through all the systems and the only one of any note was Tabitha but other than a few defense fleets there was nothing of note. In Tabitha there is an intact Guardian station which has the finale loot. You will need to poke around the system to find it but the description for it is pretty explicit about its value.
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# ? Jan 1, 2022 01:09 |
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Telsa Cola posted:In Tabitha there is an intact Guardian station which has the finale loot. You will need to poke around the system to find it but the description for it is pretty explicit about its value. Thanks I just found it while rechecking Tabitha and actually engaging the defense not just flying around them. Definetly worth it tho.
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# ? Jan 1, 2022 01:12 |
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https://i.imgur.com/LSUZiQz.mp4 Sorry, but being a v-tuber girl is part of the contract.
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# ? Jan 1, 2022 01:14 |
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My problem is all my civvy ships are at burn 9 but my combat ships burn 8 so even if i made them faster it'd still be slowed down by the combat ships. I'm going for increased sensor range to help me explore faster since i already got 10 burn atm. I scored and got 5 fast cruisers from pirates with only 2 d mods each so i went from lashers and wayfarers to loving fast cruisers haha. I got the d mod removing skill too now so now it's time to explore! The increased salvage skills are amazing and should be a must have, killing pirates in a bounty system will net you enough fuel to eventually explore it's awesome.
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# ? Jan 1, 2022 01:36 |
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SugarAddict posted:https://i.imgur.com/LSUZiQz.mp4 Oh hey, that one mod tooltip saying that they still haven't made a Hololive portrait pack is finally obsolete
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# ? Jan 1, 2022 02:16 |
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I love having a billion portrait packs lol. Sure sometimes it's an out of place anime person, or an elf, but sometimes it's a pirate with a metal cybernetic skull for a head, and that's cool.
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# ? Jan 1, 2022 02:26 |
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I like the power dolls pack
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# ? Jan 1, 2022 02:38 |
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If anyone ever needs to hide poo poo in this galaxy, the only place truly safe from me is planets near neutron stars because gently caress dealing with that. I'm gonna have to find the fastest salvager/surveyor and try to bang em out.
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# ? Jan 1, 2022 03:13 |
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I almost never look at the star type before jumping in unless I'm looking for something specific like research station or habitable planet. This means I will always jump in, get absolutely blasted by neutron stars and pushed out into the void on zero supplies.
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# ? Jan 1, 2022 03:40 |
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I hate the loot in the stars corona that poo poo always eats my supplies and causes me to end exploring early. It's lead me to putting solar shields on all my capitals+support ships to ensure i don't get hit as hard.
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# ? Jan 1, 2022 03:44 |
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Pro tip: pop emergency burn to salvage things in coronas or event horizons. You want to spend as little time in the hurty zone as possible.
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# ? Jan 1, 2022 03:47 |
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Kris xK posted:If anyone ever needs to hide poo poo in this galaxy, the only place truly safe from me is planets near neutron stars because gently caress dealing with that. Cunning use of transverse jump can help a lot when dealing with neutron stars.
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# ? Jan 1, 2022 04:33 |
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SugarAddict posted:
What mod lets you change the portraits of officers?
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# ? Jan 1, 2022 04:38 |
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Galaga Galaxian posted:What mod lets you change the portraits of officers? My bunch of mods also came with a bunch of portraits, and while many of them clash in terms of art style, the only one that is truly wtf is a classic "big titty anime lady", and I live in fear that one day a lvl7, 5-elite officer will be assigned that portrait and I'll have to deal with it for the rest of that run.
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# ? Jan 1, 2022 05:18 |
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Atopian posted:Cunning use of transverse jump can help a lot when dealing with neutron stars. Alternatively: neutron stars can get hosed. Whatever's in the system can stay there. Every time I come back to the game I end up jumping into a system with a neutron star, getting caught directly in the path of a beam, go "oh right, that's a thing" and then have to limp back to the nearest piece of civilization with my ships only mostly holding together. We can tell that there's a fleet on the other side of a jump portal, I feel like we should be able to see the energy from a neutron star blasting out of it and get a warning about it.
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# ? Jan 1, 2022 05:24 |
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Galaga Galaxian posted:What mod lets you change the portraits of officers? Volkov Industrial Conglomerate.
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# ? Jan 1, 2022 05:31 |
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The beam can be annoying but as long as you're quick to emergency burn out of it if you jump into it the supply cost shouldn't be too crippling. I find neutron stars are very worthwhile exploration targets because they frequently harbor research stations. Getting a warning about the beam before jumping is a good idea though. You might want to post that on the game's forums. Alex is really good about being receptive towards feedback.
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# ? Jan 1, 2022 05:36 |
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Galaga Galaxian posted:What mod lets you change the portraits of officers? The mod he's using there is part of VIC, they have these buildings in their markets that let you change portraits for you and your officers. I think they offer a growth bonus too, but idk.
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# ? Jan 1, 2022 05:37 |
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The safest way to enter a neutron star system is to transverse jump (or gas giant jump) into the shadow of a planet.
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# ? Jan 1, 2022 05:38 |
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Can't there just be a nice little mod that changes portraits? Not part of a big mod pack full of stuff I'm not that interested in?
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# ? Jan 1, 2022 07:08 |
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# ? Jun 10, 2024 10:40 |
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Oh man those VIC ships break like balsa wood. Not a fan, but also never really tried to figure out their play style.
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# ? Jan 1, 2022 07:22 |