Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Rutibex
Sep 9, 2001

by Fluffdaddy

BIG FLUFFY DOG posted:

mushrooms are sentient lifeforms with their own nation-state in mario's world. A nation-state he is the champion defender of. To eat mushrooms would render mario a fiendish monster and the true villain of the mario games.

mycelium network is the mushroom kingdom collective intelligence. the individual mushrooms are just reproductive organs. mario is eating dicks not brains

this is canon Mario lore as explained in 1993 hit film Super Mario bros.

Adbot
ADBOT LOVES YOU

Meme Poker Party
Sep 1, 2006

by Azathoth

itry posted:

HOT TIP: Play a different cRPG instead.
THINGS YOU SHOULD KNOW: https://pathfinderkingmaker.fandom.com/wiki/Swarm



Update: I turned around at character creation lol. WAY too much poo poo if you don't already know Pathfinder rules.

Like dang I remember playing Baldur's Gate back in the day. Even in the second game I think it was something like eight base classes, and most had a few kits? Now I swear there were like 14 base classes and every single one had four variants. Then after that a huge page of skill lists, you got full characters builds popping up at you while you're still on the class selection page. Just way too much poo poo imo. What happened to just picking a few simple options to get you going at level 1 and then working in more abilities as you go? Why do I have look at this big mountain of stuff right out the gate? I felt like I was gonna need to go read a manual just to make a character so I decided to forget about it lol. I guess that's the value of free game giveaways, nothing lost!


My try again later but I was not expecting that level up upfront mechanical nitty-gritty and wasn't in the mood for it.

Meme Poker Party fucked around with this message at 03:29 on Jan 3, 2022

3D Megadoodoo
Nov 25, 2010

Meme Poker Party posted:

Update: I turned around at character creation lol. WAY too much poo poo if you don't already know Pathfinder rules.

Like dang I remember playing Baldur's Gate back in the day. Even in the second I think it was something like eight base classes, and most had a few kits? Now I swear there were like 14 base classes and every single one had four variants. Then after that a huge page of skill lists, you got full characters builds popping up at you while you're still on the class selection page. Just way too much poo poo imo. What happened to just picking a few simple options to get you going at level 1 and then working in more abilities as you go? Why do I have look at this big mountain of stuff right out the gate? I felt like I was gonna need to go read a manual just to make a character so I decided to forget about it lol. I guess that's the value of free game giveaways, nothing lost!

Play Akalabeth

as a maxxed-out lizardman or whatever the gently caress it was

Rutibex
Sep 9, 2001

by Fluffdaddy

Meme Poker Party posted:

Update: I turned around at character creation lol. WAY too much poo poo if you don't already know Pathfinder rules.

Like dang I remember playing Baldur's Gate back in the day. Even in the second I think it was something like eight base classes, and most had a few kits? Now I swear there were like 14 base classes and every single one had four variants. Then after that a huge page of skill lists, you got full characters builds popping up at you while you're still on the class selection page. Just way too much poo poo imo. What happened to just picking a few simple options to get you going at level 1 and then working in more abilities as you go? Why do I have look at this big mountain of stuff right out the gate? I felt like I was gonna need to go read a manual just to make a character so I decided to forget about it lol. I guess that's the value of free game giveaways, nothing lost!

Wizard, Healer, and Fighting Man are all the classes anyone needs. thief was a mistake

William Henry Hairytaint
Oct 29, 2011



Meme Poker Party posted:

Update: I turned around at character creation lol. WAY too much poo poo if you don't already know Pathfinder rules.

Like dang I remember playing Baldur's Gate back in the day. Even in the second game I think it was something like eight base classes, and most had a few kits? Now I swear there were like 14 base classes and every single one had four variants. Then after that a huge page of skill lists, you got full characters builds popping up at you while you're still on the class selection page. Just way too much poo poo imo. What happened to just picking a few simple options to get you going at level 1 and then working in more abilities as you go? Why do I have look at this big mountain of stuff right out the gate? I felt like I was gonna need to go read a manual just to make a character so I decided to forget about it lol. I guess that's the value of free game giveaways, nothing lost!


My try again later but I was not expecting that level up upfront mechanical nitty-gritty and wasn't in the mood for it.

You made a wise choice and are missing out on nothing but tedium

Rutibex posted:

thief was a mistake

holy poo poo worst post of 2022 and it's only January 2nd

Meme Poker Party
Sep 1, 2006

by Azathoth

Rutibex posted:

Wizard, Healer, and Fighting Man are all the classes anyone needs. thief was a mistake

imo "healer" itself a usually a mistake in game (not always, but usually). "Cleric" is fine, or any type of support that might also heal. But I think having a class that more or less only heals is usually lame and boring. I think healing should be just one tool in a support class kit, not more or less their entire function. I would apply this sentiment to most game genres of video game.

3D Megadoodoo
Nov 25, 2010

I'm gonna heal this ghost to death!

Duck and Cover
Apr 6, 2007

Meme Poker Party posted:

imo "healer" itself a usually a mistake in game (not always, but usually). "Cleric" is fine, or any type of support that might also heal. But I think having a class that more or less only heals is usually lame and boring. I think healing should be just one tool in a support class kit, not more or less their entire function. I would apply this sentiment to most game genres of video game.

Healers are unfun garbage that are only justified by being over powered. There's a certain player who may be attracted to playing healer in an FPS (or other genres) but games are made shittier just to accommodate them. I'd be more than happy to have no healers in any game if it means I never have to hear "hey why don't you play healer?".

itry
Aug 23, 2019




Meme Poker Party posted:

Update: I turned around at character creation lol. WAY too much poo poo if you don't already know Pathfinder rules.

Another thread success story :yaycat:

Chloe Jessica
Nov 6, 2021
Pick 2.0

Meme Poker Party posted:

Like dang I remember playing Baldur's Gate back in the day. Even in the second game I think it was something like eight base classes, and most had a few kits?

Baldur's Gate 2 had ten classes, most of which had four kit options. mage had like ten kit options for school specialists, barbarian and monk didn't have any.

i may be replaying BG2EE right now

Rutibex
Sep 9, 2001

by Fluffdaddy
I don't know why BG2 needs so many classes when the best gameplay experiance is had with 6 chaos wizards

3D Megadoodoo
Nov 25, 2010

Can you get the power armour if you don't just import your Advanced Dungeons and Dragons Forgotten Realms Baldur's Gate save?

Caesar Saladin
Aug 15, 2004

you may have had a lot of classes to choose from, but really it was Irenicus that was all class

Chloe Jessica
Nov 6, 2021
Pick 2.0

3D Megadoodoo posted:

Can you get the power armour if you don't just import your Advanced Dungeons and Dragons Forgotten Realms Baldur's Gate save?

you can't, but i believe that's the only thing you miss out on

BIG FLUFFY DOG
Feb 16, 2011

On the internet, nobody knows you're a dog.


Rutibex posted:

mycelium network is the mushroom kingdom collective intelligence. the individual mushrooms are just reproductive organs. mario is eating dicks not brains

this is canon Mario lore as explained in 1993 hit film Super Mario bros.

there is a difference, sir, between toads the ethnic majority of the mushroom kingdom and goombas who are an ethnic minority of the koopa kingdom. they are related to the toads but possess a bitter historical rivalry often exploited by opportunistic nationalistic politicians like bowser akin to the serbs and croats.

Literally A Person
Jan 1, 1970

Smugworth Wuz Here

Duck and Cover posted:

Healers are unfun garbage that are only justified by being over powered. There's a certain player who may be attracted to playing healer in an FPS (or other genres) but games are made shittier just to accommodate them. I'd be more than happy to have no healers in any game if it means I never have to hear "hey why don't you play healer?".

On the contrary, an FPS in which every person is forced to be a healer would be legit as poo poo.

William Henry Hairytaint
Oct 29, 2011



https://i.imgur.com/N97oNEI.mp4

Meme Poker Party
Sep 1, 2006

by Azathoth

Put the super crown on this turtle.

RPATDO_LAMD
Mar 22, 2013

🐘🪠🍆

Literally A Person posted:

On the contrary, an FPS in which every person is forced to be a healer would be legit as poo poo.

does wiping red jam off your face in call of duty count as healing

3D Megadoodoo
Nov 25, 2010

Opinion: Getting the power armour is the real goal of the Advanced Dungeons and Dragons Forgotten Realms Baldur's Gate computer video adventure game series.

I mean you don't play Fallout 3 to uhh push the button and die? (I've forgotten what the exact "ending" to the game is :newlol:)

e: The real goal of Fallout 3 is to go to space and shoot a giant death ray just for fun.

3D Megadoodoo fucked around with this message at 05:37 on Jan 3, 2022

Literally A Person
Jan 1, 1970

Smugworth Wuz Here

RPATDO_LAMD posted:

does wiping red jam off your face in call of duty count as healing

Yes, but also you can add peanut butter for a delicious afternoon treat.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.

Meme Poker Party posted:

imo "healer" itself a usually a mistake in game (not always, but usually). "Cleric" is fine, or any type of support that might also heal. But I think having a class that more or less only heals is usually lame and boring. I think healing should be just one tool in a support class kit, not more or less their entire function. I would apply this sentiment to most game genres of video game.

A huge cancer in D&D design is the idea that some classes can just be literal RTS units in complexity but are expected to have an entire player devoted to them. Like Fighters that have literally no options beyond 'I swing my sword' and Clerics that have to choose between healing and actually doing anything interesting, because obviously everyone plays these games to be the companion to the guy who wrote 'Wizard' on his character sheet and actually gets options.


Duck and Cover posted:

Healers are unfun garbage that are only justified by being over powered. There's a certain player who may be attracted to playing healer in an FPS (or other genres) but games are made shittier just to accommodate them. I'd be more than happy to have no healers in any game if it means I never have to hear "hey why don't you play healer?".

City of Heroes is the only good MMO because healing is the worst means of support while buffs are hilariously overpowered and shitloads of fun

Rutibex
Sep 9, 2001

by Fluffdaddy

Ghost Leviathan posted:

A huge cancer in D&D design is the idea that some classes can just be literal RTS units in complexity but are expected to have an entire player devoted to them. Like Fighters that have literally no options beyond 'I swing my sword' and Clerics that have to choose between healing and actually doing anything interesting, because obviously everyone plays these games to be the companion to the guy who wrote 'Wizard' on his character sheet and actually gets options.

simple just let the fighter play as 5 fighters at the same time. Wizard gets one character

jokes
Dec 20, 2012

Uh... Kupo?

If your fighter is just standing around attacking dudes with melee then he built his character poorly, is bad at fighter, or the DM has a poo poo campaign.

Ideally a fighter would be pulling off crazy feats of athleticism and slicing dudes up. Finish off a goblin with a free action, then throw a weapon at the chandelier to drop it on an ogre. Jump over a chasm so the hobgoblin can’t follow, then throw a javelin at his head while he’s trying to pull himself up after failing his athletics check to chase you. Chop a goblin in half in such a brutal way, all his friends run scared. Wrestle with a cop, and then interrogate him for advantage on an intimidation check. Bash a wizard with your shield to knock him prone and then stab him while he’s on the ground.

Throw a claymore at a wizard casting a spell while shouting “magic missile”. Throw a flaming javelin, shouting “scorching ray”. Jump 20 feet and shout “misty step”.

jokes fucked around with this message at 07:18 on Jan 3, 2022

Rutibex
Sep 9, 2001

by Fluffdaddy

jokes posted:

If your fighter is just standing around attacking dudes with melee then he built his character poorly, is bad at fighter, or the DM has a poo poo campaign.

Ideally a fighter would be pulling off crazy feats of athleticism and slicing dudes up. Finish off a goblin with a free action, then throw a weapon at the chandelier to drop it on an ogre. Jump over a chasm so the hobgoblin can’t follow, then throw a javelin at his head while he’s trying to pull himself up after failing his athletics check to chase you. Chop a goblin in half in such a brutal way, all his friends run scared. Wrestle with a cop, and then interrogate him for advantage on an intimidation check.

that's not how it ends up working out unless the DM knows what they are doing. most of the time it's "ok this giant has 150hp I guess we are going to be here for a few rounds" *fighter spends the next 6 rounds hitting the giant doing exactly the same roll every round*

jokes
Dec 20, 2012

Uh... Kupo?

Well that DM sucks, then.

FoolyCharged
Oct 11, 2012

Cheating at a raffle? I sentence you to 1 year in jail! No! Two years! Three! Four! Five years! Ah! Ah! Ah! Ah!
Somebody call for an ant?

jokes posted:

If your fighter is just standing around attacking dudes with melee then he built his character poorly, is bad at fighter, or the DM has a poo poo campaign.

Ideally a fighter would be pulling off crazy feats of athleticism and slicing dudes up. Finish off a goblin with a free action, then throw a weapon at the chandelier to drop it on an ogre. Jump over a chasm so the hobgoblin can’t follow, then throw a javelin at his head while he’s trying to pull himself up after failing his athletics check to chase you. Chop a goblin in half in such a brutal way, all his friends run scared. Wrestle with a cop, and then interrogate him for advantage on an intimidation check. Bash a wizard with your shield to knock him prone and then stab him while he’s on the ground.

Throw a claymore at a wizard casting a spell while shouting “magic missile”. Throw a flaming javelin, shouting “scorching ray”. Jump 20 feet and shout “misty step”.

So your defense of the class is that you have to convince the dm to let you do fun stuff? Because if a d&d fighter did all that stuff it's because he and the dm decided their actual skill kit was boring and jazzed it up with some skill rolls. Note that nothing is stopping the wizard from doing the same, they just have fun abilities so you don't have to.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.
Yeah, the game doesn't provide any meaningful support for any of that poo poo, and the Fighter deliberately has the worst skills in the game and sucks at everything non-combat. (and sucks at that too)

The one time they tried to change that all the grognards threw tantrums and the developers said sorry and made sure that fighters could never do anything more than 'I use melee basic attack' ever again in the next edition, except for that one fringe build begrudgingly put in where they can maybe do a tactical thing if the DM allows it.

Issaries
Sep 15, 2008

"At the end of the day
We are all human beings
My father once told me that
The world has no borders"

jokes posted:

Well that DM sucks, then.

No. It is the old school DnD that sucks.

Fighters could have interesting options, the game-system itself just doesn't provide them.
4th edition was the best one, because it gave every class cool things to do.

edit: On computer games the fighter design works great, because I don't want to micromanage 6 dudes with wizards complexity.

Issaries fucked around with this message at 07:35 on Jan 3, 2022

Devils Affricate
Jan 22, 2010
This is why Baldur's Gate worked so well. You controlled the entire party, so it was perfectly fine that the fighter was just set to auto attack the whole time. And if you had multiple spellcasters the realtime+pause system let you administer commands with as much nuance as you needed.

e: But yeah this all falls apart if you try to play these games in multiplayer mode, with each person controlling a different character.

Issaries
Sep 15, 2008

"At the end of the day
We are all human beings
My father once told me that
The world has no borders"

I recently started the Kingmaker too, because it was free.

Rolled Wizard first, but not being able to be the talky character with great persuasion kinda killed it.
Re-rolled as sucky wizard aka Sorcerer, which has Charisma as his main spellcasting stat and a killer persuasion.

Now I'm just Greasing every nook and granny. Literally the most OP spell of the early levels.


(How typical fight goes)

veni veni veni
Jun 5, 2005


Ghost Leviathan posted:

A huge cancer in D&D design is the idea that some classes can just be literal RTS units in complexity but are expected to have an entire player devoted to them. Like Fighters that have literally no options beyond 'I swing my sword' and Clerics that have to choose between healing and actually doing anything interesting, because obviously everyone plays these games to be the companion to the guy who wrote 'Wizard' on his character sheet and actually gets options.

This has often been a problem in squad based FPS too. Games will have support classes but no one wants to play them because the offset is that they usually suck at the fun part of the game which is killing poo poo.

John Murdoch
May 19, 2009

I can tune a fish.
Alternately, you can be various versions of Battlefield where the Medic class is the most flagrantly overpowered one because they can self-heal and still get good guns.

Ghost Leviathan posted:

City of Heroes is the only good MMO because healing is the worst means of support while buffs are hilariously overpowered and shitloads of fun

I take umbrage at this, but only because everyone subsequently shits on Empathy for being "the dumb Just Healing set" even though it's got more going on than that.

Really the secret was always that mixed, stacked mitigation is where it's at. Dark Miasma can poo poo out accuracy debuffs for days, but Twilight Grasp is still a cornerstone power of the set, after all.

John Murdoch fucked around with this message at 09:21 on Jan 3, 2022

veni veni veni
Jun 5, 2005


Yeah that's the problem with support classes in general. Either they are underpowered to offset all of the support abilities, or devs buff them so people will actually use them, and a support who can also kill just as good as everything else is crazy op and players often just use them to help themselves.

Rutibex
Sep 9, 2001

by Fluffdaddy

adhuin posted:

No. It is the old school DnD that sucks.

Fighters could have interesting options, the game-system itself just doesn't provide them.
4th edition was the best one, because it gave every class cool things to do.

edit: On computer games the fighter design works great, because I don't want to micromanage 6 dudes with wizards complexity.

oh my god you 4th edition freaks never stop. 4th edition isn't even a role-playing game it's Heroclix. it takes 10 hours to fight a bandit attack. what a terrible system

Rutibex
Sep 9, 2001

by Fluffdaddy

Devils Affricate posted:

This is why Baldur's Gate worked so well. You controlled the entire party, so it was perfectly fine that the fighter was just set to auto attack the whole time. And if you had multiple spellcasters the realtime+pause system let you administer commands with as much nuance as you needed.

e: But yeah this all falls apart if you try to play these games in multiplayer mode, with each person controlling a different character.

this is why I can't bring myself to play those final fantasy mmorpgs. a final fantasy game should give me a whole party, one character is boring! :colbert:

lobsterminator
Oct 16, 2012




I feel like the combat in any tabletop RPG has always been the least important part. I haven't played in ages, but the things that stick in my mind are not combat scenarios but fun interactions and discussions.

But computers are stupid the combat takes the most important role in RPGs. I hate the realtime combat in Infinity Engine games. Turn based combat is a lot more fun.

I enjoyed Pillars of Eternity 2 a lot more than 1 simply because they introduced turn based combat.

DrPossum
May 15, 2004

i am not a surgeon

adhuin posted:

No. It is the old school DnD that sucks.

Fighters could have interesting options, the game-system itself just doesn't provide them.
4th edition was the best one, because it gave every class cool things to do.

edit: On computer games the fighter design works great, because I don't want to micromanage 6 dudes with wizards complexity.

I appreciated 4e recognized that problem and did things to make it more even, and I also appreciated the attempt to make positioning etc important, but combat was just a slog with everything you had to keep track of for pen and paper.

Didn't 5e give more combat options to melee characters? I saw that as a better compromise but not a total regression

DrPossum
May 15, 2004

i am not a surgeon

Rutibex posted:

this is why I can't bring myself to play those final fantasy mmorpgs. a final fantasy game should give me a whole party, one character is boring! :colbert:

XIV lets you switch classes pretty much at whim, which is nice, but I agree and would love an MMO that really gave you a whole party

Adbot
ADBOT LOVES YOU

fridge corn
Apr 2, 2003

NO MERCY, ONLY PAIN :black101:
An old school pixel demake of ff14 would own so hard

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply