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Kris xK
Apr 23, 2010

Dandywalken posted:

gently caress it, Im Neural linkin' a Spire and Astral

Ive become a multi phase boss fight

edit: nm, 25 op lol

I modded that down to 0 cost on like day 2 and never looked back. It already costs a tier4 skill.

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Insert name here
Nov 10, 2009

Oh.
Oh Dear.
:ohdear:
The trick to killing Paragons is to let your ally sacrifice itself while you close in:
https://i.imgur.com/KXtgcjM.mp4
(and also to let the AI fit Paladin PD's in 2 of its 4 large slots lol)

Psycho Landlord
Oct 10, 2012

What are you gonna do, dance with me?

Stairmaster posted:

whats the blade breaker's deal anyways

they're robot nazis or something I dunno soren or whatever he goes by now was adamant they served a purpose but they only exist to farm op gear from

Complications
Jun 19, 2014

Insert name here posted:

(and also to let the AI fit Paladin PD's in 2 of its 4 large slots lol)

the funniest autogen fits are when two Paladins get slapped in the nose slots, much like when Radiants get that

this is pretty rare, though, the autogen usually does better

Arghy
Nov 15, 2012

Drakenel posted:

Speaking of officer talk, always a good time to post this classic.



My reckless officers in my legion have always impressed me because they loving burn that carrier into the center of the enemy formation, ramming enemy ships into each other while firing all guns like badasses. I'm trying a light autocannon build with 2 tridents, 1 thunder, 1 spark on my 3 legions while the heron and drover use lux fighters and that drone bomber which didn't impress me before but hopefully i can make work.

I found an 11 planet system with a decent farming planet so i might save all my alpha cores for govenors and rock 18 colonies haha. Try and get your AI inspection teams in hegemony, you'll only have to face 12+ defense fleets.

Kitfox88
Aug 21, 2007

Anybody lose their glasses?

Kris xK posted:

I modded that down to 0 cost on like day 2 and never looked back. It already costs a tier4 skill.

Put that mod on the forums please tia I am lazy and hate rooting around ini files

Exodee
Mar 30, 2011

Damp and depressing.
It must be a goon in its
natural habitat!

Carcer posted:

Yeah, Its impressive you can do that to a onslaught/legion buts not a particularly fair fight. I suppose that's on me for setting the challenge like that, though.
I didn't have a vanilla Onslaught on hand yet but sure, I ordered one just for this:


And as an added bonus, I gave the SIM Paragon 4 tachyon lances: (it's otherwise the Escort variant)
https://i.imgur.com/ByMlDmy.mp4
As you can see, I had to retool to an unstable injector build though, since the autopilot AI is annoyingly conservative with its burn drive and was otherwise content with just sitting in thermal cannon range. (though those proximity charges did some serious work)

edit: But considering how effective this build was, I think I'm gonna put unstable injectors on my shield shunt bricks by default now :v:

Exodee fucked around with this message at 22:45 on Jan 5, 2022

idiotsavant
Jun 4, 2000

Exodee posted:

Bonus shield shunt shenenigans, this time with officer:
https://i.imgur.com/JL2Ib5O.mp4
So yeah, shield shunts. They're really good you guys
What’s your setup? I just picked up a derelict Dominator and need to fit it out. I have a couple of Falcon P’s & a salvaged Venture to round it out for now, seems like a fairly solid front/back line setup? What else should I keep an eye out for, maybe a solid carrier and some Tempests/Omens?

Also two questions on exploration - the Dominator cost me a story point but it seems worth for a really solid fleet anchor. I’m sure an extra point here and there won’t really matter, but is that decent value, or should I be saving them for intangible stuff like built-ins, officer mentoring, and elite skills?

Second is that exploration yielded a jackpot of 1700 heavy armaments but also like 8k food. It’s all in stable orbit so I can come back & hoover it up but I’ll probably need a couple more Colossi to manage. The system is only like 12 light years out from core so it isn’t terrible, but at what point do you guys just dump stuff and not bother? Like if it was 8k metal instead of food idk that it’d be worth the effort.

OwlFancier
Aug 22, 2013

Generally things that are "less good" uses of story points return you bonus XP, which translates to you getting that point back faster later on. Ultimately they are a renewable resource, you have lots you can spend them on but you get them just by getting XP and it doesn't stop when you hit max level either.

Food is actually worth less than metal, though it is sometimes easier to find shortages to exploit with food.

I generally don't bother with anything of metal value or cheaper, unless I have spare space, I wouldn't make the extra trip to pick it up, you can get piles of it by exploring new space and also pick up more value-dense things too.

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things
Anything I can't take with me I rarely come back for. Between the fuel and supply costs you probably aren't making much or any profit going back to the same system to scoop up like 20k in in food? Especially if it takes multiple trips.

idiotsavant
Jun 4, 2000
I need to go back and pick up all the heavy weapons anyways, I’ll just bring the two colossus I already have and call it good

OwlFancier
Aug 22, 2013

The weapons are worth it certainly, you can flog them somewhere for probably half a mil at least.

Exodee
Mar 30, 2011

Damp and depressing.
It must be a goon in its
natural habitat!

idiotsavant posted:

What’s your setup? I just picked up a derelict Dominator and need to fit it out. I have a couple of Falcon P’s & a salvaged Venture to round it out for now, seems like a fairly solid front/back line setup? What else should I keep an eye out for, maybe a solid carrier and some Tempests/Omens?

Also two questions on exploration - the Dominator cost me a story point but it seems worth for a really solid fleet anchor. I’m sure an extra point here and there won’t really matter, but is that decent value, or should I be saving them for intangible stuff like built-ins, officer mentoring, and elite skills?
Here's the build, but do note that it was piloted by a fully specced out officer:

If you want more range, then annihilators instead of proximity charges work well too, but you give up quite a bit of damage potential.

Personally I use story points quite liberally, you end up with more than you can use unless you upgrade every single frigate in your fleet. Plus you get bonus XP points for spending them anyway, so you'll get them back fairly quick.

Edit: Oh yeah, also don't put ECCM in there if you use proximity charges; for some bizarre reason it halves their range

Exodee fucked around with this message at 23:05 on Jan 5, 2022

Larry Parrish
Jul 9, 2012

by Jeffrey of YOSPOS

Stairmaster posted:

whats the blade breaker's deal anyways

They're a former part of Dassault-Mikoyan that got way too high on sigma-infused crack and fried their cyberware. Now they spend all day hosting ragers aboard the Sparrowhawk fleets and racing interceptors until the player shows up.

Inexplicable Humblebrag
Sep 20, 2003

i would leave the food if there isn't an extremely nearby and extremely large food shortage

like that's quarter of a million credits raw, probably more like 120000 when you sell on the open market. you'll pay that in supplies and fuel unless you faff switching your fleet around, meaning you instead pay in tedium

e: probably should have refreshed before posting

Arghy
Nov 15, 2012

Always go with a near empty cargo when exploring for grabbing stuff like that then haul it back to the core. Heavy weapons can make you pretty insane profits if you kill a trade fleet for pirates/luds. I tend to just carry around 1k in my hold waiting to see the message they got a trade fleet heading out then shadow it into hyperspace and kill it there so you can now jump back in system and sell stuff for insane mark ups. I had 3k sitting in my hold during an intense trading bout where i was buying it them where ever i saw heavy weapons for sale then had the luddites lose a trade fleet and demand 6k for 1200 a piece. I bought the last station upgrade for all my colonies after that haha.

BitBasher
Jun 6, 2004

You've got to know the rules before you can break 'em. Otherwise, it's no fun.


Exodee posted:

Even though I don't necessarily agree with Arghy on this one, shield shunts make this pretty easy:

https://i.imgur.com/5Mefkqm.mp4
If you add a defensive specced officer to the mix, the Paragon can't even go through its armor

Bonus shield shunt shenenigans, this time with officer:
https://i.imgur.com/JL2Ib5O.mp4
So yeah, shield shunts. They're really good you guys

That's not a Legion, and that was with the AI piloting both sides?

EDIT: Legion corrected!

Okay then, I guess Paragons should be 40! Bring it!

BitBasher fucked around with this message at 23:44 on Jan 5, 2022

Mercrom
Jul 17, 2009
The Onslaught is a dumb and bad ship because the big laser guns don't converge inside of their effective range. :colbert:

OwlFancier
Aug 22, 2013

They converge on anything bigger than the onslaught, which is the only thing you need both of them to kill :v:

Exodee
Mar 30, 2011

Damp and depressing.
It must be a goon in its
natural habitat!

BitBasher posted:

That's not a Legion, and that was with the AI piloting both sides?

EDIT: Legion corrected!

Okay then, I guess Paragons should be 40! Bring it!
As you can see in the top left they were all on autopilot.

Though to be fair, the Legion did have heavy armor built in and unlike with the Onslaught, a vanilla Legion is rather strapped for OPs. Maybe you could cut back on the Warthogs but then it wouldn't be much of a Legion imo

BitBasher
Jun 6, 2004

You've got to know the rules before you can break 'em. Otherwise, it's no fun.


Exodee posted:

As you can see in the top left they were all on autopilot.

Though to be fair, the Legion did have heavy armor built in and unlike with the Onslaught, a vanilla Legion is rather strapped for OPs. Maybe you could cut back on the Warthogs but then it wouldn't be much of a Legion imo

It's all good, now waiting for Paragons to go to 40!

Kris xK
Apr 23, 2010
It's also worth keeping an eye out for hidden Ludic/Pirate/Modded anarchy factions at the edge of the sector.

Never destroy them for free, just make note and then do all your deep space exploration dump trading there.

Then once a fat bounty for the place shows up, blow it to hell.

Arghy
Nov 15, 2012

Kris xK posted:

It's also worth keeping an eye out for hidden Ludic/Pirate/Modded anarchy factions at the edge of the sector.

Never destroy them for free, just make note and then do all your deep space exploration dump trading there.

Then once a fat bounty for the place shows up, blow it to hell.

*Raid it first, then blow it up.

I loving hate thule so goddamn much, OH BOY DO YOU LIKE ASTEROIDS?? Can someone please mod solar shielding to reduce asteroid impact damage by 75%? I usually do the travel burn to ports so when i get caught for black market trading i'm already doing a sustained 19 burn but no not thule. I hit like 18 loving rocks, get caught, hit like 18 more loving rocks on the way out.

OwlFancier
Aug 22, 2013

The roiders mod gives you the MIDAS upgrade which is literally just solar shielding for asteroids.

It also doesn't count as a logistics hullmod for some reason, which is good because it means I put it on more ships.

Wafflecopper
Nov 27, 2004

I am a mouth, and I must scream

After his posts in the total warhams thread I can’t believe arghy isn’t balls deep in starsector mods already

Arghy
Nov 15, 2012

Wafflecopper posted:

After his posts in the total warhams thread I can’t believe arghy isn’t balls deep in starsector mods already

I look every day but none of them really call to me, some of them look cool but i feel that i'd just gravitate to the new ships over vanilla ones because they'd either be completely better or the reverse where i'd never get them. The expanded sector one looked really fun but i haven't even fully explored the current sector size yet. The expanded colony ones look cool but i don't want a ton of that extra crap just being able to terraform or slightly improve a colony would be cool. What i really want is expanded vanilla faction ships that won't throw the balance out the window. I'd love more fighter types, some more weapon types to add some extra flavor but i don't wanna not ever use vanilla stuff because the modded stuff is hands down better.

Imagine if you could get the tempest from the start, you'd never use the lasher or wolf much less some of the other hull types. I'll eventually grab some end game mods but i wanna do a complete vanilla run first.

Atopian
Sep 23, 2014

I need a security perimeter with Venetian blinds.

Arghy posted:

Imagine if you could get the tempest from the start, you'd never use the lasher or wolf much less some of the other hull types. I'll eventually grab some end game mods but i wanna do a complete vanilla run first.

For your flagship, sure, but for fleet composition 8DP is a lot. It's almost a hammerhead. Or two wolves.

But yeah, doing a full vanilla run or two is good so you get a solid idea of the base game.

OwlFancier
Aug 22, 2013

I would absolutely rather fly a lasher than a tempest.

Atopian
Sep 23, 2014

I need a security perimeter with Venetian blinds.
My kink is ramming defensive-fit monitors into the faces of my enemies then slowly killing them with PD while all their struggles are to no avail.

SHAOLIN FUCKFIEND
Jan 21, 2008

Lashers are loving cool even if they will never be the best

Tons of dakka in a tiny package is inherently cool

tracecomplete
Feb 26, 2017

Arghy posted:

I look every day but none of them really call to me, some of them look cool but i feel that i'd just gravitate to the new ships over vanilla ones because they'd either be completely better or the reverse where i'd never get them.

Play Starpocalypse and you will be thrilled to get literally anything from any mod at any point.

Or from the base game.

It teaches you gratitude.

Dandywalken
Feb 11, 2014

restarted as Diable. They are rough to get rolling

Atopian
Sep 23, 2014

I need a security perimeter with Venetian blinds.

Dandywalken posted:

restarted as Diable. They are rough to get rolling

They are too consistently assholes for me to consider playing.
I don't mean their backstory or theme of whatever, I mean that it's not uncommon for me to think "why does my economy suck? Oh, Diable took Sindria and now everything's messed up."

I consider them my second speedbump after Legio.

WarpedLichen
Aug 14, 2008


I don't think one on one fights against the AI show much of anything. For a true test, see how many points you can take out at the same time with each ship. Just because I can take out two AI paragons with one paragon doesn't mean that one paragon > 2 paragons after all.

Kitfox88
Aug 21, 2007

Anybody lose their glasses?

Dandywalken posted:

restarted as Diable. They are rough to get rolling

They really rely on a critical mass to maintain a battle line and prevent flanking, yeah. On the other hand robots are cool and the Pandemonium is probably my favorite capital in the game.

Dandywalken
Feb 11, 2014

Their lil 8k-a-pop Dust frigates work well as flank fillers at least. I normally play with few ships but pure Diable you have to have chaff to occupy flanks as you said.

Gonna try and get relations with Diable and Dassault/MiG up. Anyone use Agents much in Nex and can give me a rundown on how they work?

Complications
Jun 19, 2014

Dandywalken posted:

Their lil 8k-a-pop Dust frigates work well as flank fillers at least. I normally play with few ships but pure Diable you have to have chaff to occupy flanks as you said.

Gonna try and get relations with Diable and Dassault/MiG up. Anyone use Agents much in Nex and can give me a rundown on how they work?

Sure, you hire an agent, then you go into the intel tab and into the agents tab inside of that. Click the agent, and then click or use the keyboard shortcut to give them orders. You'll have to send them to a planet of the faction you want to woo via a travel order, then you can tell them to begin licking boot. After enough successful missions they'll level up and have a greater chance of success. Some missions, such as the raising relations mission, have a cooldown. The raise relations mission cooldown is I believe about 30 days. Agent missions are expensive enough that you'll want to have a good hundred thousand a month rolling in if you're lighting off a mission a month or so.

Dueling Bandsaws
Mar 3, 2016

Complications posted:

Sure, you hire an agent, then you go into the intel tab and into the agents tab inside of that. Click the agent, and then click or use the keyboard shortcut to give them orders. You'll have to send them to a planet of the faction you want to woo via a travel order, then you can tell them to begin licking boot. After enough successful missions they'll level up and have a greater chance of success. Some missions, such as the raising relations mission, have a cooldown. The raise relations mission cooldown is I believe about 30 days. Agent missions are expensive enough that you'll want to have a good hundred thousand a month rolling in if you're lighting off a mission a month or so.

Also worth noting that agents are also split up into specializations, so when you hire one from a bar make sure they have "raise relations" as an agent option.

Beyond diplomatic grabass I also like to use agents to buy ships from other factions: civilian ships can be acquired with 100% chance and it's a good way to grab utility ships even if the faction hates you (e.g. Diable's tug, which is a straight up upgrade to the Ox, or Atlas/Prometheus haulers that nearly every faction has in their ship pool).

Complications
Jun 19, 2014

Dueling Bandsaws posted:

Also worth noting that agents are also split up into specializations, so when you hire one from a bar make sure they have "raise relations" as an agent option.

Beyond diplomatic grabass I also like to use agents to buy ships from other factions: civilian ships can be acquired with 100% chance and it's a good way to grab utility ships even if the faction hates you (e.g. Diable's tug, which is a straight up upgrade to the Ox, or Atlas/Prometheus haulers that nearly every faction has in their ship pool).

I forgot agent specialisations existed because they can be turned off in Nex's settings, and I do because I can't be bothered to keep track of it. Thank you for correcting me.

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Atopian
Sep 23, 2014

I need a security perimeter with Venetian blinds.
As well as the mentioned things, locating pirate/Pather bases is a handy agent function.

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