|
spaceships posted:i've played on and off for a few years and i've never seen it before. knowing it's just A Thing makes it less spooky It's new this patch. Not all sensor ghosts are so passive.
|
# ? Jan 14, 2022 20:48 |
|
|
# ? Jun 10, 2024 12:44 |
|
Interstellar Imperium does the long range thing fairly well, in that you have to spec their ships for it and they are extremely slow when engaged if you do, so they are not good at falling back if you overload one. Also their mounts tend to be a bit undersized too.
|
# ? Jan 14, 2022 20:49 |
|
OwlFancier posted:Interstellar Imperium does the long range thing fairly well, in that you have to spec their ships for it and they are extremely slow when engaged if you do, so they are not good at falling back if you overload one. Also they have a battleship which is clearly the Enterprise but not.
|
# ? Jan 14, 2022 20:58 |
|
So I’ve decided to give up the Burn 20 life and accept not putting Aug.drive fields on most cruisers in favor of better combat S-mods. But While Burn 18 is fine I’d rather not lower. But I kinda want to cart my OwlFancier posted:Precisely, if you lose engines you retain your current speed at the moment of the flameout, with abilities such as plasma burn which briefly accelerate the craft to extreme speeds, it is possible to end up careening across the map in a very large ship going extremely fast, if you lose engines at the moment of maximum speed. What’s really fun is when only half the engines flame out and the ship is stuck doing donuts, spinning wildly out of control. loving Salamanders…
|
# ? Jan 14, 2022 21:42 |
|
I had a ship fleeing the map get half its engines knocked out, so it just was going MAX SPEED in a circle. For whatever reason I don't think the engines came back on so it was just stuck doing that for the remainder of the battle.
|
# ? Jan 14, 2022 21:43 |
|
Augmented Drive Fields for some,
|
# ? Jan 14, 2022 21:44 |
|
I know very little compares to an angry Legion unleashing hell, but how is the Mora as a Cruiser sized combat carrier? Are there any good mod ships that are combat carriers that are grossly expensive in DP? Give me more Battlestars.
|
# ? Jan 14, 2022 22:04 |
|
Galaga Galaxian posted:I know very little compares to an angry Legion unleashing hell, but how is the Mora as a Cruiser sized combat carrier? Try Dassault-Mikoyan Engineering or Diable Avionics
|
# ? Jan 14, 2022 22:15 |
|
The mora is a big orrible brick, with missile mounts. It's quite durable but unless you think your carrier should be getting shot a lot, that's not very helpful. It's basically a very expensive old venture, would take a heron instead every time.
|
# ? Jan 14, 2022 22:20 |
|
i thought the point of outposts in nexerlin was you could take fuel and supplies out of them without getting charged why am i in debt now???
|
# ? Jan 14, 2022 22:22 |
|
My fleets almost always end up with a good chunk of burn 8 ships so that with the +1 burn skill I'm still doing 9. The new skill that gives ships without officers the three combat skills is great for my swarm of automated frigates.
|
# ? Jan 14, 2022 22:43 |
|
Scalartech has a pretty good capital size battlecarrier in the Filament, and also a super-capital battlecarrier, the Gown.
Tarezax fucked around with this message at 23:10 on Jan 14, 2022 |
# ? Jan 14, 2022 22:46 |
|
Stairmaster posted:i thought the point of outposts in nexerlin was you could take fuel and supplies out of them without getting charged why am i in debt now??? Nex outposts are basically just standalone colony waystations. You get charged base price on what you take like if you were taking from a colony stockpile.
|
# ? Jan 14, 2022 23:02 |
|
Stairmaster posted:i thought the point of outposts in nexerlin was you could take fuel and supplies out of them without getting charged why am i in debt now??? The point of outposts is to give you a staging location that you can work from without setting up an entire colony.
|
# ? Jan 14, 2022 23:04 |
|
Diable is especially good, I swear half of the ships in that mod are battlecarriers. Also, Wanzers are really fun to use.
|
# ? Jan 14, 2022 23:17 |
|
Galaga Galaxian posted:I know very little compares to an angry Legion unleashing hell, but how is the Mora as a Cruiser sized combat carrier? Mayasura has several battlecarriers including a combat supercarrier, and Interstellar Imperium has a ship literally classed as a Battlestar in it. Battlecarriers are probably the single most represented mod ship type after super frigates.
|
# ? Jan 14, 2022 23:20 |
|
IMO the spookiest sensor ghost is the one where a blip zooms in out of nowhere and only stops when you're close enough to see that it's a derelict ship, and your character calls attention to how you blatantly just saw it moving around
|
# ? Jan 14, 2022 23:26 |
|
Dabir posted:IMO the spookiest sensor ghost is the one where a blip zooms in out of nowhere and only stops when you're close enough to see that it's a derelict ship, and your character calls attention to how you blatantly just saw it moving around i like how the devs write your character and the crews dialogue. it's sick.
|
# ? Jan 14, 2022 23:35 |
|
Also having used them now I’m a big fan of the Broadsword, I can’t believe I slept on those guys for so long. So cheap OPwise too. They work really well to pressure ships and help your line win the flux duel. They can also do an amusingly good job of bullying any frigates that might have slipped through to harass your Herons. They shred other fighters too. Their flares also work really good for helping ensure my Legion’s Hammers get past the enemy PD. I think I’ll try switching my Herons from triple broadsword to Broadsword+Kopeshx2 though. See if the broadsword’s flares can help get those rocket strikes to hit home. Larry Parrish posted:i like how the devs write your character and the crews dialogue. it's sick. Yeah, it’s great. A frighteningly hyper competent person with a whole team of equally skilled individuals in various specialized fields. With all the work they do in story events, salvaging ships that should be impossible to salvage and all the crazy S-modding you do, I hope you Lead Engineer and whole tech team gets paid a lot… Galaga Galaxian fucked around with this message at 23:43 on Jan 14, 2022 |
# ? Jan 14, 2022 23:39 |
|
Galaga Galaxian posted:Yeah, it’s great. A frighteningly hyper competent person with a whole team of equally skilled individuals in various specialized fields. My favorite is the Galatia mission where they give you the jump skill and the sleeper agent is like '... You already know how? You do it on manual control? I didn't even think that was possible...'
|
# ? Jan 14, 2022 23:42 |
|
the dev log where Alex talked about how he was attempting to structure the dialog options was good poo poo.
|
# ? Jan 14, 2022 23:42 |
|
Frankly I'm really excited to see what they do with more story.
|
# ? Jan 14, 2022 23:55 |
|
Starsector understands that the true best roleplaying choices are "do I try to look cool or do I be an annoying rear end about this" PS never not smile and wave at all the rich kids at Galatia, because you are a cool space captain are they are merely well off academics Psycho Landlord fucked around with this message at 23:58 on Jan 14, 2022 |
# ? Jan 14, 2022 23:56 |
|
Couldn't find an answer by googling: Are operatives a thing you can hire in Nex? And if so where? Wanna use some soft power to manipulate the bigger players in the galaxy but can't figure out how.
|
# ? Jan 14, 2022 23:59 |
|
XTimmy posted:Couldn't find an answer by googling: Are operatives a thing you can hire in Nex? And if so where? Wanna use some soft power to manipulate the bigger players in the galaxy but can't figure out how. Yes, and you find them in bars.
|
# ? Jan 15, 2022 00:00 |
|
Alviss Sebestyen is great. Especially because part of me quietly wonders if the “harmless, meek, frazzled Scholar/Busybody” thing is an act…
|
# ? Jan 15, 2022 00:01 |
|
Larry Parrish posted:Frankly I'm really excited to see what they do with more story. same
|
# ? Jan 15, 2022 00:05 |
|
Larry Parrish posted:Frankly I'm really excited to see what they do with more story. the whole setting as the creatively collapsing leftovers of an interstellar empire, with nobody having any idea what happened, or if are they coming back, or if the ones who killed the gates are coming to murder you instead, paerfection. you can just take that setting loving anywhere you like Galaga Galaxian posted:Alviss Sebestyen is great. Especially because part of me quietly wonders if the “harmless, meek, frazzled Scholar/Busybody” thing is an act… well, my experience in being that exact guy is that people tend to get a bit shocked and silent when the Alviss starts joking about designing genetic murderplagues to solve the climate issue
|
# ? Jan 15, 2022 00:08 |
|
Galaga Galaxian posted:I know very little compares to an angry Legion unleashing hell, but how is the Mora as a Cruiser sized combat carrier? If you're sticking with vanilla you're stuck with the legion, mora's are junk and you should be getting drovers or herons to supplement your badass legions. I just found a coronal shunt within 10 LY of 1 terran world, 3 terran eccentric worlds, and multiple low hazard worlds. Time to set up a new empire! I'm getting the last few mil worth out of the core then setting up the first colonies while i finish exploring the 10ly area around the shunt to see if i can spot any sleeper ships.
|
# ? Jan 15, 2022 01:12 |
|
Galaga Galaxian posted:So I’ve decided to give up the Burn 20 life and accept not putting Aug.drive fields on most cruisers in favor of better combat S-mods. But While Burn 18 is fine I’d rather not lower. But I kinda want to cart my You need to be tuggin'. That is, Ox tugs are a way to exchange large amounts of fuel and any hopes of stealth, for maximum burn.
|
# ? Jan 15, 2022 02:13 |
|
Yep dont sleep on tugs
|
# ? Jan 15, 2022 02:33 |
|
I forget the exact numbers but with tugs you can combine insulated engines and militarization to reduce the sensor footprint to a pretty reasonable level and efficiency overhaul helps with the fuel costs. Building in hullmods on non-combat ships can be very strong.
|
# ? Jan 15, 2022 02:41 |
|
Can I edit any config file to increase the time acceleration on the travel map more? 4x would be swell
|
# ? Jan 15, 2022 02:51 |
|
Dandywalken posted:Can I edit any config file to increase the time acceleration on the travel map more? Yeah, but it kind of lags the poo poo out of the game. Just use the hyperjump mod- it's sick.
|
# ? Jan 15, 2022 02:53 |
|
gently caress I didnt know that worked in this version, good call Ill do that
|
# ? Jan 15, 2022 02:54 |
|
Galaga Galaxian posted:Alviss Sebestyen is great. Especially because part of me quietly wonders if the “harmless, meek, frazzled Scholar/Busybody” thing is an act… Given the cutthroat academic politics we get glimpses of in the Academy, I suspect there's a lot more underneath the surface that we're never in a position to see.
|
# ? Jan 15, 2022 03:32 |
|
Galaga Galaxian posted:Alviss Sebestyen is great. Especially because part of me quietly wonders if the “harmless, meek, frazzled Scholar/Busybody” thing is an act… nothing alarming at all about the nerd constantly hanging out in mercenary bars and pulling battleships out of his rear end
|
# ? Jan 15, 2022 03:41 |
|
Arghy posted:Gonna try this one since it doesn't look too far off from vanilla https://fractalsoftworks.com/forum/index.php?topic=11018.0 Aaaaaaaaaaaaahhhhhh, I finally got an update after almost a year! It's loving go!
|
# ? Jan 15, 2022 04:17 |
|
A Wizard of Goatse posted:nothing alarming at all about the nerd constantly hanging out in mercenary bars and pulling battleships out of his rear end Yeah, there's how he *talks*, which is endearing, and then there's what he *does*, which is hire notorious space murderers to do murders in space.
|
# ? Jan 15, 2022 07:03 |
|
|
# ? Jun 10, 2024 12:44 |
|
Is it a bad idea to build a colony in a low risk beacon system?. They don't attack me flying around normally but I have no clue waht will happen if i build stuff.
|
# ? Jan 15, 2022 07:19 |