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Ibram Gaunt posted:My friend played DRG in final coil and usually due to the animation locks on the jumps and such he'd always end up killing me any time we were tethered together. He has made sure to find a way to kill me with every tether mechanic since. Playing DRG in final coil was a comedy routine. Every time you jumped in T10 it was up to the server ticks whether or not the lightning puddle killed you
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# ? Jan 18, 2022 20:54 |
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# ? May 25, 2024 04:35 |
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And before it got a magic defense buff, I think the raidwides in T11 would kill a drg unless you got an adlo
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# ? Jan 18, 2022 20:55 |
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cheetah7071 posted:Playing DRG in final coil was a comedy routine. Every time you jumped in T10 it was up to the server ticks whether or not the lightning puddle killed you thank god the hippocampus arena is designed so you won't get dropsy during the flooded phase no matter where you jump from
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# ? Jan 18, 2022 20:56 |
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Venuz Patrol posted:actually false, warden of the seven hues is one of the few fish you can put in an aquarium tank, and it looks great It was unique, I grant you. I'm just not a fan of the large fish that you can only shove one in the tank. I prefer having 3-5 smallers ones swimming around.
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# ? Jan 18, 2022 20:58 |
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I wonder; would polishing coils to be manageable for sync'd DR (and in turn, NRR) be worth the dev time, kind of like how they trimmed ARR patch story and added flying to ARR zones? It's not terribly hard for goons to find someone to carry through for the story, but I imagine John Q. Rando is going to feel less inclined to try to get help through them and miss out on that side-story. It's sort of a weird sore thumb of the game, in a small way. Like, the way I'm thinking of it would be to almost re do some of the fights entirely to follow the design patterns of modern raids and then just re-label the old versions savage. (With Second Coil Savage becoming Savage+ or something, idk)
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# ? Jan 18, 2022 21:00 |
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Turn 5 really shows why every single trial arena since ARR has been completely flat because the bodyslam strats are stupid as hell.
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# ? Jan 18, 2022 21:00 |
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Harrow posted:I do think maybe the simple mode version is a little less confusing for me, though I don't think you can separate the parts (unless there's a setting I missed). Hmm, maybe I'm thinking of job gauges that are functionally multi-piece like SMN and MCH's then.
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# ? Jan 18, 2022 21:01 |
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I do think it'd be neat if they spent some effort cleaning up ARR and HW content to match the conventions of Stormblood onwards--indicators for mechanics, a normal version of coil, dungeons that aren't designed around the idea that pulling should be difficult. But I also suspect that it's not the sort of thing you can just hire more people for and assign newbies to do. So you would need to drop something for it, probably.
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# ? Jan 18, 2022 21:02 |
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Yeah, SCH has a multi-piece one, too. BLM seems like a good candidate for a multi-piece job gauge since there are so many parts that track different but not quite related things, though I suppose the visual design of the normal version means that would only be feasible for the simple version.
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# ? Jan 18, 2022 21:02 |
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Unless you're doing min ilvl, T5 is doable in a few pulls since you'll blow through all the DPS checks. But you'll need to watch a guide first cause the mechanics are not intuitive at all.
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# ? Jan 18, 2022 21:03 |
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Pigbuster posted:Turn 5 really shows why every single trial arena since ARR has been completely flat because the bodyslam strats are stupid as hell. *angry Swindler beeping noises*
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# ? Jan 18, 2022 21:03 |
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So with all of the universal praise I've been seeing for Endwalker, I'm considering trying FFXIV out for the first time. I imagine these questions have been covered elsewhere in the thread but I skimmed several pages and didn't see the topic discussed; apologies if these have been answered recently: 1) From what I can tell, there is literally no way to start a new account right now due SE's "fix" for the congestion issues. Is that correct, or is there some backdoor way to create a new account if I'm willing to skip the free trial or something? If there's no way in for new players, have they definitively announced when they'll be opening up again? 2) I have not seriously played an MMO since burning out on progression raiding in WoW a decade ago. I have since grown old, had kids, and don't have time like I used to for gaming. Is it possible to make meaningful progress through the storyline while playing maybe a half dozen hours a week, or am I setting myself up for disappointment - is it going to take me years to get to the interesting story beats? Mostly I'm just looking to check out the story and experience some low key dungeon stuff.
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# ? Jan 18, 2022 21:04 |
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The divebomb cheese strat it finicky and unintuitive and twisters will still nail you but yeah by modern standards T5 is far less complicated than an extreme
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# ? Jan 18, 2022 21:04 |
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P-Mack posted:Unless you're doing min ilvl, T5 is doable in a few pulls since you'll blow through all the DPS checks. But you'll need to watch a guide first cause the mechanics are not intuitive at all. I still to this day have no idea why you were supposed to walk in little semi circles to avoid twisters on t5. Just that it worked. was this even the intended strategy??
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# ? Jan 18, 2022 21:04 |
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NJ Deac posted:1) From what I can tell, there is literally no way to start a new account right now due SE's "fix" for the congestion issues. Is that correct, or is there some backdoor way to create a new account if I'm willing to skip the free trial or something? If there's no way in for new players, have they definitively announced when they'll be opening up again? They're reopening for new players on January 25. NJ Deac posted:2) I have not seriously played an MMO since burning out on progression raiding in WoW a decade ago. I have since grown old, had kids, and don't have time like I used to for gaming. Is it possible to make meaningful progress through the storyline while playing maybe a half dozen hours a week, or am I setting myself up for disappointment - is it going to take me years to get to the interesting story beats? Mostly I'm just looking to check out the story and experience some low key dungeon stuff. It's definitely possible, and honestly there are still interesting story beats in the earlier parts of the game--they're not all back-loaded. It'll take you a few weeks to get through ARR at that pace but at that pace you're also much less likely to burn yourself out. It's worth noting that you're never going to find yourself underleveled just doing the main story, so you won't ever need to stop and grind just to progress the story. If anything you're likely to be overleveled most of the way until you hit the latest expansion.
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# ? Jan 18, 2022 21:05 |
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T5 twisters work slightly differently from how they work in repeats of the mechanic iirc. The landmine would be dropped randomly at some point in the castbar. So you wanted to walk a path where you're constantly moving but also never cross paths with any other party member
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# ? Jan 18, 2022 21:06 |
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Ibram Gaunt posted:I still to this day have no idea why you were supposed to walk in little semi circles to avoid twisters on t5. Just that it worked. was this even the intended strategy?? They pop up with a slight delay under wherever people are standing at the instant it resolves so as far as I know the important thing is just to be moving. Any specific pattern a group insists on is just cause it's convenient for uptime or not tripping over someone else's twister, I think.
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# ? Jan 18, 2022 21:08 |
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Modern twisters that snapshot the landmines right as the castbar ends and then activate a second later are much easier to handle, to the point where they went into the first fight of a tier during eden
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# ? Jan 18, 2022 21:10 |
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NJ Deac posted:So with all of the universal praise I've been seeing for Endwalker, I'm considering trying FFXIV out for the first time. I imagine these questions have been covered elsewhere in the thread but I skimmed several pages and didn't see the topic discussed; apologies if these have been answered recently: 1) The game is not on sale right now, but they have announced it coming back on Jan 25, when the new Oceana data center opens. They have not announced a return of the free trial. 2) While there is plenty to do outside of story, the story itself is pretty much a standalone JRPG's worth of plot for each expansion. The base game before Heavenward is about 50-60 hours.
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# ? Jan 18, 2022 21:12 |
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Regy Rusty posted:Now that I'm almost finished levelling the 3 ranged DPS I think that Endwalker Bard is actually gonna supplant Machinist as my second favorite of the three (Dancer of course remains on top, pure and perfect as it is). I was just kinda underwhelmed by Machinist's changes whereas Bard feels a lot more fast paced and exciting with its button presses than ever. And I haven't even gotten to Radiant Finale yet. I just got Dancer to 80 and I can confirm, this job is great. Bard is also a lot of fun.
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# ? Jan 18, 2022 21:13 |
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Oxyclean posted:I wonder; would polishing coils to be manageable for sync'd DR (and in turn, NRR) be worth the dev time, kind of like how they trimmed ARR patch story and added flying to ARR zones? surely that effort would be better spent elsewhere, given that the entire raid series can be soloed at max level by now. it's not interfering with anybody's story progress as is, and there's entirely new epic boss battles im sure the design team is preoccupied with now
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# ? Jan 18, 2022 21:14 |
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NJ Deac posted:So with all of the universal praise I've been seeing for Endwalker, I'm considering trying FFXIV out for the first time. I imagine these questions have been covered elsewhere in the thread but I skimmed several pages and didn't see the topic discussed; apologies if these have been answered recently: 1)I believe they still honor the codes from psychical copies, but they also stopped shipping those. 2)pretty much in the same boat, started a new character in August and finished the available main quest a few days ago. It’s a lot to get through. Each expansion is roughly a 100+ hours, roughly the same length as a Dragon Quest or Persona game.
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# ? Jan 18, 2022 21:14 |
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Yoship did say they're intending to spend some dev effort on reworking the two msq roulette duties at some point during ew's run. That's a much sorer point than coil though
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# ? Jan 18, 2022 21:15 |
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An expansion is not 100+ hours unless you're doing all the side content or read very slowly
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# ? Jan 18, 2022 21:16 |
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I think if you skip the side content it's probably closer to 30-40 hours for the x.0 and then another 10-20 for the x.1-x.5, per expansion
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# ? Jan 18, 2022 21:18 |
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King of Solomon posted:I just got Dancer to 80 and I can confirm, this job is great. Bard is also a lot of fun. Dancer is cool and good, though it makes me sad when my partner is bad and barely generates any Esprit during my burst, vs a good partner that fills Esprit faster than it's possible to spend it.
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# ? Jan 18, 2022 21:23 |
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Ibram Gaunt posted:I still to this day have no idea why you were supposed to walk in little semi circles to avoid twisters on t5. Just that it worked. was this even the intended strategy?? Yes, it was the intended strategy. Everyone else is talking about post-nerf Twisters. Original, week 1 launch T5 Twisters worked like they do now (drop a deadly landmine somewhere along your path between the cast's start and end), but they had an extra limitation: if you went too far from the landmine, it exploded and killed you anyway. This meant that the only feasible way to handle Twisters at launch was to run in a U shape to ensure that you escaped your own landmine while not moving too far away from it. e: Also, there was 0 indication that going too far from the twister landmine killed you. Fun! This was the part that was removed post-nerf. King Cohort fucked around with this message at 21:32 on Jan 18, 2022 |
# ? Jan 18, 2022 21:25 |
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Notably, nobody cleared T5 before the nerf and the world first came the same week the nerf dropped lol
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# ? Jan 18, 2022 21:26 |
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The mechanic you describe actually sound kind of interesting though, with proper indicators. Mechanic 1 is, you can't go too far from where you started (indicated by a tether). Mechanic 2 is modern twisters, indicated by the landmine appearing, like in e5s. Near the end of the fight, boss does them simultaneously
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# ? Jan 18, 2022 21:28 |
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Venuz Patrol posted:surely that effort would be better spent elsewhere, given that the entire raid series can be soloed at max level by now. it's not interfering with anybody's story progress as is, and there's entirely new epic boss battles im sure the design team is preoccupied with now It'd definitely be better for the game if there were normal-difficulty 8-player raids you could queue for at level 50, but yeah, designing a bunch of new encounters for level 50 players and figuring out what the do with the weird ones that are just giant trash pulls would still be a hassle and eat up a lot of dev time. On top of that, between the choice of having the battle team make normal-difficulty Coils or making CM and Prae into solo duties, I'd pick changing CM and Prae without a second thought. cheetah7071 posted:Notably, nobody cleared T5 before the nerf and the world first came the same week the nerf dropped lol I remember hearing Twintania was broken at launch. What about it was nerfed specifically?
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# ? Jan 18, 2022 21:29 |
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The legend of launch day T5. It took them a while to nail down the correct level of challenge for Coils. iirc in the original version of T7, if you got stoned you were effectively dead for the rest of the pull.
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# ? Jan 18, 2022 21:31 |
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It was more likely to wipe everyone if you got stoned The biggest difference between launch and current T7 is that if you got hit while stoned you instantly died
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# ? Jan 18, 2022 21:34 |
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God I am sick to death of the Ivalice raids in roulettes. Give me Puppet's Bunker. I hate these goddamned raids and bosses that take 3 hours each
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# ? Jan 18, 2022 21:35 |
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NJ Deac posted:2) I have not seriously played an MMO since burning out on progression raiding in WoW a decade ago. I have since grown old, had kids, and don't have time like I used to for gaming. Is it possible to make meaningful progress through the storyline while playing maybe a half dozen hours a week, or am I setting myself up for disappointment - is it going to take me years to get to the interesting story beats? Mostly I'm just looking to check out the story and experience some low key dungeon stuff. We give this advice to everyone: the game is VERY story-heavy, do it at your own pace. If people are talking about how good a book series is, you wouldn't try to just skim the first four novels. There's enough mechanics encouraging people to go back to old content that you're not going to have trouble getting the MSQ done (though some might be more gogogo than you'd like as a newbie, most folks are willing to slow down if you say you're new), and if you try to hurry up thinking the game only exists at endgame you'll burn out quick. Unless you're specifically joining to do progression on brand new content, there's no FOMO to chase. If you've come from games like FF11 where everything's party-based and falling behind even a little means needing to find new friends, this is going to be a relief. FF14 is heavily solo with occasional group content, and a party system designed to support that. Great for an idle freetime game, my old (as in I've known them for up to 20 years, 40 in the case of my brother. You're only as old as you act) group of gamers has different goals and paces, but we all agree that we're not in college any more and couldn't handle a game that demanded as much attention as we gave to them back then.
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# ? Jan 18, 2022 21:41 |
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Thanks for the responses, everyone - looks like I'll sit tight for another week and try it out on the 25th. Looking forward to it!Bruceski posted:If you've come from games like FF11 where everything's party-based and falling behind even a little means needing to find new friends, this is going to be a relief. FF14 is heavily solo with occasional group content, and a party system designed to support that. Great for an idle freetime game, my old (as in I've known them for up to 20 years, 40 in the case of my brother. You're only as old as you act) group of gamers has different goals and paces, but we all agree that we're not in college any more and couldn't handle a game that demanded as much attention as we gave to them back then. This sounds great - I never played FF11, but my formative MMO years were spent in Everquest where 1) trying to play without a balanced group was pointless; 2) finding a group was a nightmare; and 3) getting a couple levels behind your usual friend group meant never seeing those people again. Edit: I also just realized there's a completely separate thread for new players that addresses all of this in the first post. Oops. NJ Deac fucked around with this message at 22:05 on Jan 18, 2022 |
# ? Jan 18, 2022 22:01 |
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Yeah, FFXIV is a Final Fantasy game first and foremost and needs to be treated as such.
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# ? Jan 18, 2022 22:02 |
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What's the dps job you can not gently caress up while shitfaced? I'm talking double vision accidentally tabbed out of the Awful app twice while typing this post shitfaced
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# ? Jan 18, 2022 23:04 |
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Dancer or summoner
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# ? Jan 18, 2022 23:05 |
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Nthing that FFXIV is less an MMO based on Final Fantasy, and more a Final Fantasy game with some MMO systems. Which I think has tripped up a lot of WoW refugees.
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# ? Jan 18, 2022 23:06 |
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# ? May 25, 2024 04:35 |
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The worst thing about leveling WAR is that when it's done I'm going to have to go back and level tank classes that are not WAR and that just feels bad.
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# ? Jan 18, 2022 23:22 |