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GiantRockFromSpace posted:Finally downed P1S it took me around a week on PF but I managed to find the one group where we did good enough DPS (most other groups enraged at 5-10%, this one downed it even with a half-wipe-into-healer-lb3 during pizza chains). First time I clear Savage content when relevant! Congrats! P2S, in my opinion, is easier than P1S. But that might also be because we've had more practice on P2S since it took us longer to clear. My new static is in week two of playing together. We're on P3S now. Last night it took us some time to reclear P1S, but P2S we did in three to four wipes total.
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# ? Jan 19, 2022 15:46 |
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# ? May 26, 2024 16:03 |
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No, F4 is 540 potency and paradox is 500. Normalized to a 2.5s gcd F4 is still 482 potency and obviously the full 540 in a gcd if you speed it up with instants. If you cast a TC too early you’re delaying how quickly you return to your big hitters and lowering your average potency. Your instincts are right, hazardousmouse. With the changes to sharpcast and thunder duration you can easily keep a proc held for whenever the dot is about to expire but it’s useful as a movement tool outside of refreshing. In aoe situations however, smash the tc proc as soon as it comes up. Tiramisu fucked around with this message at 15:56 on Jan 19, 2022 |
# ? Jan 19, 2022 15:47 |
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Part of my problem is that I'm really bad at tracking dot durations. I could make the enemy debuff display huge and put it in the center of my screen but then it would make my UI ugly and I can't have that I have less of an issue with Reaper's debuff specifically because it can stack up to 60 seconds, so if I reapply it early because it's convenient that's fine. One of the only jobs where I don't really have any issues with dot uptime is Gunbreaker, and that's just because the skills have cooldowns longer than their dot durations, so the dots will fall off before I can refresh them and I can just smash those Sonic Break/Bow Shock buttons as part of my No Mercy window.
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# ? Jan 19, 2022 15:56 |
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Yeah in general in single target it’s more important to keep the Fire ball rolling than the Thunder ball. Just refresh every Ice phase. In AoE it doesn’t matter though because all your Fire spells refresh AF anyway, so mashing Thunder IV immediately is a good idea.
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# ? Jan 19, 2022 16:09 |
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hopeandjoy posted:Admittedly I don’t play healer on harder content, but I haven’t had more issues with WHM’s MP than I did before EW. I don’t tend to run out unless everything is going wrong to the point I need to be casting Cure II and Medica and raising when I’m out of Thin Air. Lilies are part of MP management because they don’t cost MP and if you have a Lily there’s basically no reason to use Cure II or Medica over a Lily cast.
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# ? Jan 19, 2022 16:11 |
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Yeah, it's unintuitive but the Thunder DOT is so weak that even dealing the entire damage of it upfront is still weaker than your basic filler BLM spells. You definitely don't want to clip the DOTs too much. Technically this means that your first Thunder in the fight is a dps loss and you spend the rest of the fight making up for it with the procs.
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# ? Jan 19, 2022 16:21 |
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Mr. Nice! posted:Congrats! P2S, in my opinion, is easier than P1S. But that might also be because we've had more practice on P2S since it took us longer to clear. My new static is in week two of playing together. We're on P3S now. Last night it took us some time to reclear P1S, but P2S we did in three to four wipes total. P2S is more predictable but it also has more going on that you need to remember. P1S has ultimately simpler mechanics but you have to constantly watch for tells so you know where to position yourself. And Twelve help you if somebody misreads their chains debuff. And P3S just says gently caress all y'all if anybody blinks at the wrong time or gets lost in orange on orange.
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# ? Jan 19, 2022 16:23 |
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Mr. Nice! posted:e: someone can probably correct me, but on a casual glance it seems like regardless of rotation thundercloud procs are your most damaging spells period. fire 4 with astral fire buff might technically do more upfront damage, but the potency amount is lower than procced t3. Foul and Xenoglossy are the only buttons that have more potency on the label than a procced t3's up front damage not even counting the dot. Dot math gets messier when you're refreshing early, though. Take a 300s single target fight - if you managed 100% uptime by only hitting thunder 10 times, you got the full value of each dot; if you managed 100% uptime by hitting 20 thunders, you only got *half* the value of the dot from each, because the duration per cast only averaged 15s instead of 30s. If you're slamming thundercloud ASAP well before the dot expires, you're lowering the relative damage of every thunder (proc'd or not) in the fight.
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# ? Jan 19, 2022 16:33 |
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Mr. Nice! posted:Congrats! P2S, in my opinion, is easier than P1S. But that might also be because we've had more practice on P2S since it took us longer to clear. My new static is in week two of playing together. We're on P3S now. Last night it took us some time to reclear P1S, but P2S we did in three to four wipes total. Channeling Overflow -> Coherence is more complicated than any mechanic in P1S.
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# ? Jan 19, 2022 16:56 |
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P4S door boss enrage seen
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# ? Jan 19, 2022 17:09 |
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GiantRockFromSpace posted:Finally downed P1S it took me around a week on PF but I managed to find the one group where we did good enough DPS (most other groups enraged at 5-10%, this one downed it even with a half-wipe-into-healer-lb3 during pizza chains). First time I clear Savage content when relevant!
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# ? Jan 19, 2022 17:17 |
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Harrow posted:Part of my problem is that I'm really bad at tracking dot durations. I could make the enemy debuff display huge and put it in the center of my screen but then it would make my UI ugly and I can't have that I have less of an issue with Reaper's debuff specifically because it can stack up to 60 seconds, so if I reapply it early because it's convenient that's fine. The thunder dot isn’t too hard to track because it lasts almost as long as a fire phase so you can just reapply it whenever you go into ice
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# ? Jan 19, 2022 17:37 |
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Badger of Basra posted:The thunder dot isn’t too hard to track because it lasts almost as long as a fire phase so you can just reapply it whenever you go into ice Yeah BLM flows really really well that way. There is room to optimize but you can generally keep the flow.
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# ? Jan 19, 2022 17:48 |
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Kyrosiris posted:
It's not too bad for us. Everyone stacks together with the tank with the long debuff up front. As soon as coherence starts casting, the tank has the tether, goes to the safe spot, and hits LB1 about halfway through the cast. Short debuff people go resolve their arrows. Arrows resolve, and everyone stacks. Coherence resolves, and then people resolve their long debuff arrows. It is very simple - the biggest issue is DPS moving before the coherence cast begins (thus tossing the tether out wherever) or not enough mitigation for the big damage. Otherwise there's plenty of time to resolve everything. Everyone except the tank with the long debuff has to just stay still for a couple seconds.
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# ? Jan 19, 2022 17:59 |
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Tiramisu posted:No, F4 is 540 potency and paradox is 500. Normalized to a 2.5s gcd F4 is still 482 potency and obviously the full 540 in a gcd if you speed it up with instants. If you cast a TC too early you’re delaying how quickly you return to your big hitters and lowering your average potency. Your instincts are right, hazardousmouse. With the changes to sharpcast and thunder duration you can easily keep a proc held for whenever the dot is about to expire but it’s useful as a movement tool outside of refreshing. Thank you!
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# ? Jan 19, 2022 18:02 |
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I never unlocked the second or third areas of Zadnor before EW released but now it's clear that the third area is The Place To Be for leveling after 71. What's the best way to get enough mettle to unlock the third area these days, with most people doing anything Bozja/Zadnor-related just farming fates? Should I just be doing whatever fates I can in the first Zadnor area and hope there are at least a couple players to do them with?Badger of Basra posted:The thunder dot isn’t too hard to track because it lasts almost as long as a fire phase so you can just reapply it whenever you go into ice Yeah, that's probably going to be good enough for as difficult of content as I'll ever play BLM in. I'll try to just reapply whenever I switch to ice. Thanks for the tip!
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# ? Jan 19, 2022 18:09 |
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The funny part with P1S is that chains and intemp are such a prog stopper that even groups that do them perfectly still gently caress up in second pizza from the obvious result of not getting enough practice at it
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# ? Jan 19, 2022 18:14 |
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Harrow posted:I never unlocked the second or third areas of Zadnor before EW released but now it's clear that the third area is The Place To Be for leveling after 71. What's the best way to get enough mettle to unlock the third area these days, with most people doing anything Bozja/Zadnor-related just farming fates? Should I just be doing whatever fates I can in the first Zadnor area and hope there are at least a couple players to do them with? You have the right of it. I mean, shout out and see if anyone wants to grind Z1 otherwise hop from Fate to Fate as fast as you can and join every possible CE. The real Zadnor (SAVAGE) will be getting people to jump into Dalriada with you.
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# ? Jan 19, 2022 18:22 |
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Madmarker posted:You have the right of it. I mean, shout out and see if anyone wants to grind Z1 otherwise hop from Fate to Fate as fast as you can and join every possible CE. The real Zadnor (SAVAGE) will be getting people to jump into Dalriada with you. You only need to do Dalriada at the end for the story, right? Or relic stuff. Or do you have to do it to get to Z3?
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# ? Jan 19, 2022 18:47 |
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It's for story stuff mostly, you don't need it for Z3, but you will need it if you want to get access to the damage, healing and health buffs for Bozja you can turn in for mettle since those don't unlock until after the story. (Unless I'm misremembering and they unlock as soon as you hit 25, but I'm pretty sure they don't.)
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# ? Jan 19, 2022 18:51 |
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Damage, healing, and health buffs seem like they would be very useful for fate grinding but I suppose I'll worry about that when I get to 25, given that I'm only rank 15 right now that's a little ways away.
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# ? Jan 19, 2022 18:54 |
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Yes, you can't turn in mettle for the buffs until you clear Dal, plus once you get to rank 25 your mettle caps and you can't earn any more. So it's best to try and do it soon after hitting 25 so you can spend it and continue to earn more.
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# ? Jan 19, 2022 18:57 |
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I'm just before Dalriada but I don't plan to do it until I finish the 180 mat relic step and hahahaha no i'm not doing Halicarnassus 27 times thanks (because Z1 can be a bit alive but Z2 was completely dead everytime I went)
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# ? Jan 19, 2022 19:04 |
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Mr. Nice! posted:Thank you! Yeah, thanks for all the blm pointers. I'm just really glad that I don't have to shift my blm mindset that much. Though I still need to set the standard rotation better so I stop fumbling it.
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# ? Jan 19, 2022 19:16 |
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Is there a certain order I should go through Bard songs in?
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# ? Jan 19, 2022 19:28 |
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GiantRockFromSpace posted:I'm just before Dalriada but I don't plan to do it until I finish the 180 mat relic step and hahahaha no i'm not doing Halicarnassus 27 times thanks (because Z1 can be a bit alive but Z2 was completely dead everytime I went)
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# ? Jan 19, 2022 19:30 |
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hazardousmouse posted:Yeah, thanks for all the blm pointers. I'm just really glad that I don't have to shift my blm mindset that much. Though I still need to set the standard rotation better so I stop fumbling it. The regular rotation is very hit the same button over and over. I like to think of Ice as the start of the rotation, so it’s B3->T3->B4->Xeno->Paradox with Xeno and Paradox moved around as necessary for movement and maintaining Umbral Ice. Then F3->F4->F4->F4->Paradox->F4->F4->F4->a Firestarter Proc’d F3 if you have it->Despair->Xeno if you have two Polyglots. Then it’s back to Ice. On cooldown you can also throw up Manafont after Despair to get another F4 and Despair. Otherwise, weave in movement skills when needed. Sharpcast can be used on Thunders for optimal play or to ensure you get your Despair off by refreshing the counter with a free F3 at the end for safety. Plop ley lines where you feel it’s safe on cooldown but don’t get too attached to them. You’ll get more dps standing out of them than if you die trying to greed and get smacked by AoEs. In summary, the basic rotation without weaved oGCDs is B3->T3->B4->Xeno->Paradox->F3->F4->F4->F4->Paradox->F4->F4->F4->F3 if proc->Despair.
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# ? Jan 19, 2022 19:31 |
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Bleck posted:Is there a certain order I should go through Bard songs in? Wanderer's is the strongest, so you open with that, then Mage's after 43 seconds, and Paeon after 34 seconds of Mage's. This cycles through them in a two-minute manner for Finale, and emphasizes them based on their relative strength to you while also keeping the party buffs aligned with the rest of your team. E: The reason for 43 seconds instead of 45 is that the last couple seconds of a song is effectively dead time since the repertoire effect ticks every 3 seconds. The buff expires at the same time Repertoire would try to tick, so it doesn't fire even if you roll the 80%.
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# ? Jan 19, 2022 19:32 |
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Oh I don't have to rely on F1 to keep in fire phase anymore? Neat! I'm still trying to modify my hotbars to make the most sense, it's an ongoing effort.
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# ? Jan 19, 2022 19:38 |
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Kyrosiris posted:Wanderer's is the strongest, so you open with that, then Mage's after 43 seconds, and Paeon after 34 seconds of Mage's. This cycles through them in a two-minute manner for Finale, and emphasizes them based on their relative strength to you while also keeping the party buffs aligned with the rest of your team. Is it bad if I keep doing the old way of long Mage and shortened Paeon? Paeon is boring and Mage is fun so I'd rather stay in it longer. I'm not doing high end stuff.
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# ? Jan 19, 2022 19:41 |
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hazardousmouse posted:Oh I don't have to rely on F1 to keep in fire phase anymore? Neat! F1 transforms into Paradox when you get the marker, so it's essentially the same thing. Getting UI3 and three hearts (so B3 and B4) primes it, F3 jumps you into fire and activates it, and it replaces F1 in the normal fire cycle.
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# ? Jan 19, 2022 19:41 |
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Regy Rusty posted:Is it bad if I keep doing the old way of long Mage and shortened Paeon? Paeon is boring and Mage is fun so I'd rather stay in it longer. I'm not doing high end stuff. Technically it's less DPS because 4-stack Paeon is really good (since it reduces your GCD too), but Mage's is only slightly worse, so yeah, unless you're doing like day one savages I don't see why not.
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# ? Jan 19, 2022 19:43 |
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Regy Rusty posted:Is it bad if I keep doing the old way of long Mage and shortened Paeon? Paeon is boring and Mage is fun so I'd rather stay in it longer. I'm not doing high end stuff. The DPS difference between longer Mage's and longer Army's is incredibly minor.
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# ? Jan 19, 2022 19:43 |
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Kyrosiris posted:Technically it's less DPS because 4-stack Paeon is really good (since it reduces your GCD too), but Mage's is only slightly worse, so yeah, unless you're doing like day one savages I don't see why not. Arist posted:The DPS difference between longer Mage's and longer Army's is incredibly minor. Very good thank you. This was the first I'd realized it had changed so I was briefly alarmed.
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# ? Jan 19, 2022 19:44 |
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I don't think the raw mechanics get that much harder from 1->2->3 but the punishment for failure ramps up really fast, and it becomes increasingly difficult to recover from mistakes.
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# ? Jan 19, 2022 19:55 |
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watched a p4s p2 guide and what the gently caress is this lmao
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# ? Jan 19, 2022 19:56 |
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cheetah7071 posted:I don't think the raw mechanics get that much harder from 1->2->3 but the punishment for failure ramps up really fast, and it becomes increasingly difficult to recover from mistakes. Yeah, I guess "complicated" is the wrong word - maybe "higher execution demand". Nothing in P1S feels like it demands anywhere near the same precision and lack of mistakes as either Channeling Overflow, f.ex.
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# ? Jan 19, 2022 19:58 |
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Ibblebibble posted:watched a p4s p2 guide and what the gently caress is this lmao
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# ? Jan 19, 2022 20:00 |
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After having played dps for multiple savage tiers I'd always thought tanks were hard to come by (I certainly remember waiting on them for ages when my old static was missing one) but now that I play tank with my buddy co-tanking it seems like I'm swimming in tanks. Fun experience regardless, I definitely feel like I'm paying more attention to fight mechanics than I did as dps because I'd only really think about ones directly affecting me/ones I needed to mitigate. How is P3S to prog in PF if anyone's done it through PF? I remember E11S being mostly fine but I hear all kinds of stuff about how much of a wall P3S is for PF groups (then again I've heard the same about P2S and have had zero issues so far with PF reclears/the clear group we were in was pretty solid).
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# ? Jan 19, 2022 20:02 |
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# ? May 26, 2024 16:03 |
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I don't understand why they made veraero III the best spell animation in the game and verthunder III the stupidest
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# ? Jan 19, 2022 20:04 |