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Had a buncha fun defending ahhh idk some place earlier this morning. Lotta trench digging and hiding in bushes to stop pushes. Lost a tank crewed by two Russians because they stopped and ate like 3 full minutes of AI machine gun bunker fire. Not sure what happened after as I ran outta cigs It was like at the center of the front middle map I can't remember every name! Most wars I don't see more than 20% of the map lol
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# ? Jan 21, 2022 04:43 |
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# ? Jun 10, 2024 10:46 |
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verbal enema posted:Had a buncha fun defending ahhh idk some place earlier this morning. I think I was there with you mate, huge concrete bastion facing off against our quickly thrown up trenches? That was in Marban Hollow at the border base.
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# ? Jan 21, 2022 05:35 |
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Phrosphor posted:I think I was there with you mate, huge concrete bastion facing off against our quickly thrown up trenches? That was in Marban Hollow at the border base. yeah we were below some kinda hill ridge? tons of of concrete ai
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# ? Jan 21, 2022 07:25 |
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Hey I think I was there too. Right past the border base? I hadn't really ever built anything and the enemy had seemingly started to ignore the area so I was just throwing up bunkers and trenches, haphazardly making a path towards the crossroads with barbed wire and upgraded structures since there was like 1k bmats, and then a few more people joined in and next thing I knew there was a huge loving bunker city, it was pretty cool! But then they just started lobbing artillery at it from within their massive concrete bunker complex on the hill and destroyed the bunker base, and then everyone left, and by the end we had fallen back to the initial bunker base and everything lay in ruins. Super fun though!
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# ? Jan 21, 2022 11:43 |
Might be for the best, you have to maintain the structures and AI feeding it two different resources now and then. Speaking of, our SC complex is nearing drying keep your eyes open for anyone weird lurking about. The signs are down. Bayonet anyone shifty looking near the the Snunker or Crunker cores.
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# ? Jan 21, 2022 15:34 |
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MaxPowers posted:That isnt the argument I was aiming for at all. I was aiming for that it was incredibly shittier than it is now. Nearly unplayable. I would like you to expand this. What about "more unstucks per war" causes an imbalance? Or "Hold time for factory orders is too short."? In the first case, I need unstucks because the game is effing janky. It is possible, even likely, for my animation to get stuck in a "hole" between two parts of a bunker base and then spend eternity in a climbing animation. Right now I have to ask somebody to shoot me, wasting a shirt and potentially a uniform. If unstucks came on a timer, or if I had more of them, I could just go "right, game bug, moving now." Refineries hold finished objects for a long time; as long as I keep refining, my stack of stuff is safe. This means I can easily accumulate enough mats to do an MPF run. MPFs hold finished objects for 48 hours. Factories hold for 20 minutes. If you're doing logi, you are probably doing some sort of mine/refine/build loop, and it's easy to be off doing the mine part when a build finishes. Neither of those is going to break the game balance. e. I'll add a third. Uncrating materials from stockpiles can be extremely tedious due to the fact that stacks do not easily merge. It sure can. Emats crate in sets of 20. I pull a truck full of emats. Unpack them. Each is a stack of 20. I now have to move each of those stacks back to the stockpile, then back to my truck, to create a stack of 40, a stack of 60, and so on. This is tedious. Arsenic Lupin fucked around with this message at 19:18 on Jan 21, 2022 |
# ? Jan 21, 2022 19:14 |
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Arsenic Lupin posted:Uncrating materials from stockpiles can be extremely tedious due to the fact that stacks do not easily merge. It's usually not that horrible, but a little tedious for sure. Only really ever annoys me when I have to get the 660 emats for 40mm/68mm in MPF (and that's like once a day), when doing "regular factory stuff" it's typically so small amounts that it all fits in a truck without having to stack it. I usually restack emats by moving them to seaport inventory and back, but once in a while there's someone who yoinks it while I'm doing it (but with rmats or hemats, I always do it via backpack). Usually some clueless SSgt who gives them back when I tell them, only once or twice someone who actually tries to steal my stuff. Nonetheless, it would be a very low-friction change if they just changed it so it stacks up all the materials in 100's when you do "unpack crates", and I don't think anyone would object to that. But even then, you have to pull crates multiple times and unpack to get to the 660.
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# ? Jan 22, 2022 15:23 |
One thing I love doing and really works is returning abandoned equipment of the dead back to the nearest BB for reuse on the frontline. It's something the developers should encourage really with a dedicated uniform and a truck that lets you stack abandoned firearms.
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# ? Jan 22, 2022 15:47 |
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uh oh we might get shelled
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# ? Jan 22, 2022 15:53 |
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SeanBeansShako posted:One thing I love doing and really works is returning abandoned equipment of the dead back to the nearest BB for reuse on the frontline. It's something the developers should encourage really with a dedicated uniform and a truck that lets you stack abandoned firearms. A scavenger uniform, gives you more inventory slots and better stacking, but doesn't let you equip any of it. Would wear.
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# ? Jan 22, 2022 15:54 |
Radio Free Kobold posted:
We're going to need a Chieftain fleet and some help to remove that.
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# ? Jan 22, 2022 15:59 |
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SeanBeansShako posted:One thing I love doing and really works is returning abandoned equipment of the dead back to the nearest BB for reuse on the frontline. It's something the developers should encourage really with a dedicated uniform and a truck that lets you stack abandoned firearms. That's what I was doing during the push last night. The tricky part is finding a place to build boxes that isn't in the way.
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# ? Jan 22, 2022 17:19 |
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Arsenic Lupin posted:That's what I was doing during the push last night. The tricky part is finding a place to build boxes that isn't in the way. Just grab an ambulance and now you have a mobile box! The scout cars are good too, since they’ll put out intel like a watch tower
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# ? Jan 22, 2022 23:40 |
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Radio Free Kobold posted:
We're gonna shoot them with ours
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# ? Jan 23, 2022 00:00 |
RocketRaygun posted:We're gonna shoot them with ours pew pew
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# ? Jan 23, 2022 02:29 |
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Good times at The Stray this afternoon
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# ? Jan 23, 2022 02:31 |
I am quite proud of sniping and sniping off multiple MG and HMG Colonials creeping onto the town hall with the Anti-Tank rifle. Worth doing if things are going to fall and you want to deny them ammo.
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# ? Jan 23, 2022 03:10 |
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SeanBeansShako posted:I am quite proud of sniping and sniping off multiple MG and HMG Colonials creeping onto the town hall with the Anti-Tank rifle. Yeah how'd yall get up there I was so jealous
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# ? Jan 23, 2022 04:01 |
verbal enema posted:Yeah how'd yall get up there I was so jealous Town Hall and established converted houses have pocket bunkers that can be accessed pressing E on the X graffiti.
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# ? Jan 23, 2022 05:07 |
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SeanBeansShako posted:Town Hall and established converted houses have pocket bunkers that can be accessed pressing E on the X graffiti. Q, I think?
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# ? Jan 23, 2022 08:10 |
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goon stormcannon: there's some pretentious latin crap on the sign
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# ? Jan 24, 2022 01:09 |
Sub GOON war objective now for this war, as it is going our way I'd like to see if we can collect most of the Colonial vehicles partly as a current war musuem and partly so I can shoot them in cinema camera mode to experiment with making video versions of my tank killer guide.
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# ? Jan 24, 2022 01:23 |
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Made some serious progress this morning. Took a bunch of land around Bell something. Took Simon's Run and Camp Omicron. Smashed tons of poo poo. Collies ran outta shirts at Bell and didn't have enough to operate AI turrets so we grenaded the poo poo outta it.
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# ? Jan 24, 2022 23:17 |
quote:
So it is looking like a serious Storm Cannon duel might be brewing soon.
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# ? Jan 25, 2022 00:09 |
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SeanBeansShako posted:So it is looking like a serious Storm Cannon duel might be brewing soon. Good I haven't seen one yet
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# ? Jan 25, 2022 02:07 |
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we're going to be getting into a prolonged artillery duel with this big fuckoff base it's repelled all attempts to cross the border over the past few days. we're going to break it with 300mm artillery buildings.
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# ? Jan 25, 2022 04:04 |
While it is too late for me, our Goon Complex in Brine Glen is under assault. GOON up in arms and to Deadlands ASAP to save our Storm Cannon and RADAR.
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# ? Jan 25, 2022 05:15 |
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update: it's all gone to poo poo! oh no!
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# ? Jan 25, 2022 16:38 |
Well except for our stuff. So yeah, we're back in Deadlands!
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# ? Jan 25, 2022 16:47 |
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It’s all gone to poo poo But we beat the colonials to 300mm. Payback time If they don’t wipe out our base first
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# ? Jan 25, 2022 19:28 |
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I was ludicrously drunk last night sorry for pitting that tank in the river
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# ? Jan 25, 2022 20:20 |
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verbal enema posted:I was ludicrously drunk last night sorry for pitting that tank in the river New thread title?
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# ? Jan 25, 2022 20:58 |
Rest in peace Goon SC, you were too pure for this world. In the future we should not trust a clan known for just running into gunfire to take and hold a key flanking region.
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# ? Jan 26, 2022 03:42 |
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*goons two days ago* we are so awesome. our base is the best. we have the biggest coolest storm cannons. we're gonna gently caress them up *goons today* oh god. oh no. we're all gonna die
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# ? Jan 26, 2022 03:51 |
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Stereotype posted:*goons two days ago* we are so awesome. our base is the best. we have the biggest coolest storm cannons. we're gonna gently caress them up And?
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# ? Jan 26, 2022 03:53 |
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Stereotype posted:*goons two days ago* we are so awesome. our base is the best. we have the biggest coolest storm cannons. we're gonna gently caress them up the duality of goon
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# ? Jan 26, 2022 03:57 |
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The way I see it is that a small bunch of goons made such a threatening and strategically placed frontline base that the enemy faction *had* to go stomp on it. We were about the only DL base that was built up and decently defended, to the point where other groups built SCs behind us because the area was well protected and we were squaring up against one of the bigger colonial strongholds - who had placed 7 SCs against our 2. Yes we got invaded and blasted in spectacular fashion, as is goon tradition at this point, but you can't deny that our handful peeps made an impact and goonbase gave the enemy some serious headaches.
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# ? Jan 26, 2022 10:27 |
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Kore_Fero posted:The way I see it is that a small bunch of goons made such a threatening and strategically placed frontline base that the enemy faction *had* to go stomp on it. We were about the only DL base that was built up and decently defended, to the point where other groups built SCs behind us because the area was well protected and we were squaring up against one of the bigger colonial strongholds - who had placed 7 SCs against our 2. Yes we got invaded and blasted in spectacular fashion, as is goon tradition at this point, but you can't deny that our handful peeps made an impact and goonbase gave the enemy some serious headaches. I mean honestly it still is. They leveled a lot of the town and all the fun big stuff but goonfort the fortified bunker base on the river overlooking two major bridges is untouched still, and so far pubbies have been holding the colonials to their side of the bridge I’m sad we didn’t get to shoot the big guns .
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# ? Jan 26, 2022 11:17 |
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I think they fired in anger at least once and SeanBeansShako got it captured on video.
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# ? Jan 26, 2022 11:25 |
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# ? Jun 10, 2024 10:46 |
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Kore_Fero posted:The way I see it is that a small bunch of goons made such a threatening and strategically placed frontline base that the enemy faction *had* to go stomp on it. We were about the only DL base that was built up and decently defended, to the point where other groups built SCs behind us because the area was well protected and we were squaring up against one of the bigger colonial strongholds - who had placed 7 SCs against our 2. Yes we got invaded and blasted in spectacular fashion, as is goon tradition at this point, but you can't deny that our handful peeps made an impact and goonbase gave the enemy some serious headaches. I'm still new to Foxhole but this game seems like counterattacks and setbacks are actually viable, which is fun. It's not just "one side starts winning, and then they always win." We got pushed back hard, but Kore_Fero has a good point: we basically forced them to commit large numbers of experienced players to play for 16 hours straight and skip work. Meanwhile they weren't hitting other parts of the front. I will say that Collies seem better organized at an operational level than Wardens. The new Warden Alliance has a lot of promise, but it's the first war that nascent organization has tried to coordinate lots of regiments.
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# ? Jan 26, 2022 14:19 |