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muscles like this!
Jan 17, 2005


DrBouvenstein posted:

More Mad Max:

Why can't I fast travel with a different car? I just want to easily find/clear a minefield with the dog buggy, and it's so far from my outpost. When though I've gotten the area to like a 1 threat level, I will always get 2 dudes in cars both faster and more armored than this poo poo buggy smashing into me.

I'm also trying to get the reward/skill point for the 21 hit/counter combo, but Batman Arkham series this ain't. I frequently throw phantom punches even though there's guys right nearby, or I hit counter but maybe I'm too far into another animation to cancel or something so I get hit. Never gotten above like a 15 combo.

Yeah, switching out cars for the minefield just made it so I never bothered clearing them.

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Cleretic
Feb 3, 2010


Ignore my posts!
I'm aggressively wrong about everything!

Nuebot posted:

I actually took huge issue with that segment!

So, in one of the later duneons the like spirit of grampy Leveilleur shows up to save you from a dead man, and aside from being weird because the guy he saves you from never had any interactions with Louisoix; Louisoix shouldn't even be down there. He done got turned into a primal and sorta tempered before you killed him? In coil, after you kill him, the twins even make a note about how they don't want to tell anyone about this because they don't want people just summoning their grandfather. And it's well established that people touched by or turned into primals can't like. Return to the soul juice. That was Hydalin's entire thing after you beat her, that's why she's dead-dead. And why louisoix should be too. Also in that very same dungeon at one point one of your dead ex comrades gives you a thirty second damage buff that barely lasts long enough for you to reach the next encounter, let alone beat it. Thanks for nothing, jerk.

One of the trusts confirmed you got that first one wrong. It's not Louisoix, it's Papalymo. Which makes more sense in retrospect because the message calls him a Scion, and Louisoix never was.

And there's nothing saying that people who turn into primals can't return to the lifestream. Hell, the primals themselves do, why wouldn't the person? It's how Shiva chips in for the finale.

Philippe
Aug 9, 2013

(she/her)
The mine fields are the worst aspect of Mad Max imo

Sally
Jan 9, 2007


Don't post Small Dash!
I think you blow up the mines without the minesweeper just by having them be triggered. Like, if you can lure some warboys to run over them or drop a brick on your gas pedal and let a car roll over one, it blows up and counts as it being disarmed. But that's more tedious and annoying than going back to a stronghold, grabbing the dog buggy, and doing the minigame.


easily worst part of the game, though easily ignored

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Brandfarlig posted:

Cinders does have an insane amount of mimics. But it's not really harder than ds3. It has a lot of rebalancing so your character is much stronger too.

Yeah I started recently and the starting class I picked (Collector--comes with the Beast Cleaver from Bloodborne) starts with 24 strength. Levels are cheap enough and there are enough avenues of exploration open at the start that I was level 70 before I beat Vordt.

Iudex Gundyr is a "proper" boss now that has to be unlocked (not hard, but still) and he guards a new boss with voice lines that I can not step to just yet because he's so damaging and aggressive.

Philippe
Aug 9, 2013

(she/her)
This should go in the other thread, but I really like that your mana recharges in Cinders. It's a very small change, but it really matters.

Alhazred
Feb 16, 2011




Philippe posted:

The mine fields are the worst aspect of Mad Max imo

Mine fields are the worst aspect of any game.

Philippe
Aug 9, 2013

(she/her)
The thing dragging down Far Cry 6 for me is the dang mission where you have to clear two ships to break a blockade. It's surprisingly hard!

oldpainless
Oct 30, 2009

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Alhazred posted:

Mine fields are the worst aspect of any game.

What about the game Minesweeper?

rydiafan
Mar 17, 2009


Did y'all know Minesweeper has a New Game+ mode, where the edges of the map wrap around?

kazil
Jul 24, 2005

Derpmph trial star reporter!

Alhazred posted:

Mine fields are the worst aspect of any game.

What about a timed, underwater, forced stealth minefield escort mission?

Pseudohog
Apr 4, 2007

kazil posted:

What about a timed, underwater, forced stealth minefield escort mission?

In a sewer I assume?

bawk
Mar 31, 2013

Philippe posted:

The thing dragging down Far Cry 6 for me is the dang mission where you have to clear two ships to break a blockade. It's surprisingly hard!

I had problems at first, but at a certain point I just decided this was no longer Splinter Cell, it was Doom. Always be moving, shotgun anything that moves, make it to the second ship, and keep going. Use the mounted turrets to shoot some planes, but ultimately it's just kill every soldier on the ships.

That's easily the biggest checkpoint of the game, once you beat it you get access to the rest of the map and can freely find all the good poo poo that's scattered about

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



thecluckmeme posted:

I had problems at first, but at a certain point I just decided this was no longer Splinter Cell, it was Doom. Always be moving, shotgun anything that moves, make it to the second ship, and keep going.

I was just thinking last night about how much the game reminded me of Doom, I'm just constantly flying around blasting stuff at top speed through pretty much every encounter. That seems like it's been the intended style for the Far Cry games I've played.

bawk
Mar 31, 2013

Captain Hygiene posted:

I was just thinking last night about how much the game reminded me of Doom, I'm just constantly flying around blasting stuff at top speed through pretty much every encounter. That seems like it's been the intended style for the Far Cry games I've played.

I typically play from the perspective of "stand on the tallest part of the base, just outside the fence. Mark every single person you can find. Destroy any alarm boxes you can, reposition if needed to make sure they are cut off from reinforcements. Now see if you can stab the last guy before he realizes you've sniped everybody else"

Then if that stops working, I have Plan B: Napalm

John Murdoch
May 19, 2009

I can tune a fish.

Leal posted:

This is a huge pain in the rear end with Skyrim. You just walk somewhere near someone and they'll say something and bam, now you have a quest for whatever the hell they were talking about. Like every city you enter will have an NPC or event happen as soon as you walk in to throw quests into your log. Even the cities that aren't behind walls will often have a crowd of NPCs somewhere in town to start off a scene to put quests in your log. Chests will randomly contain certain items that'll put a quest in your log when you take them.

And don't get me started on the courier....

That stuff makes sense to me though. In a huge, open game having multiple and varied inroads to quests is a good thing. But it would certainly drive me nuts if it did hard swap you over to a new quest every time you came across a lead.

Alhazred
Feb 16, 2011




rydiafan posted:

Did y'all know Minesweeper has a New Game+ mode, where the edges of the map wrap around?

We have such sights to show you.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

John Murdoch posted:

That stuff makes sense to me though. In a huge, open game having multiple and varied inroads to quests is a good thing. But it would certainly drive me nuts if it did hard swap you over to a new quest every time you came across a lead.

Dragon born with ADHD

Frank Frank
Jun 13, 2001

Mirrored
I liked god of war a lot but the ending was just so… anticlimactic. I did not expect that the fight with Baldur was more or less the final boss of the game. It had some good story beats but it certainly wasn’t anything approaching challenging. The optional boss, Sigund seemed much more final boss-y. The game just sorta ended with a sequel hook that left 3 realms totally unexplored. Now I’m sitting here trying to decide whether I want to go back and look for the rest of the ravens or just quit.

NoEyedSquareGuy
Mar 16, 2009

Just because Liquor's dead, doesn't mean you can just roll this bitch all over town with "The Freedoms."

Frank Frank posted:

I liked god of war a lot but the ending was just so… anticlimactic. I did not expect that the fight with Baldur was more or less the final boss of the game. It had some good story beats but it certainly wasn’t anything approaching challenging. The optional boss, Sigund seemed much more final boss-y. The game just sorta ended with a sequel hook that left 3 realms totally unexplored. Now I’m sitting here trying to decide whether I want to go back and look for the rest of the ravens or just quit.

You don't get anything for killing them all besides an achievement so I wouldn't bother unless you're going for 100% completion.

I also left kind of surprised that Baldur was the final boss, though to be fair he's probably the best boss in the main campaign. I was expecting Jotunheim to be an actual gameplay zone with the real final boss instead of an extended cutscene but nope, that's the end for now. Even the most boring Valkyrie is still a better boss fight than any in the main story so I'm glad they exist to give a real test of how well you've mastered the combat. Sigrun starting the fight by coming through the portal and immediately smashing your head into the ground was easily one of the highlights of the game.

Frank Frank
Jun 13, 2001

Mirrored

NoEyedSquareGuy posted:

You don't get anything for killing them all besides an achievement so I wouldn't bother unless you're going for 100% completion.



I also left kind of surprised that Baldur was the final boss, though to be fair he's probably the best boss in the main campaign. I was expecting Jotunheim to be an actual gameplay zone with the real final boss instead of an extended cutscene but nope, that's the end for now. Even the most boring Valkyrie is still a better boss fight than any in the main story so I'm glad they exist to give a real test of how well you've mastered the combat. Sigrun starting the fight by coming through the portal and immediately smashing your head into the ground was easily one of the highlights of the game.

I really feel like they could have spaced out rewards better in this game. You get major weapon upgrades for doing nothing at all while artifact/raven hunting and most of the sidequests are pointless unless you need money I guess? Ravens don't even give you that. Some of the plot was pretty pointless too. That whole excursion into the belly of the world serpent was just a pointless waste of time. They could have put Mimir's eye anywhere. You don't even have to fight anything for it. Just go into its belly, pick up the item and leave.

I just found a neat little easter egg stinger while hunting for ravens. If you go back home after the credits roll and rest in your bed, it flashes forward to the future during a thunderstorm and a cloaked figure is standing outside. Kratos screams "who are you" and Thor throws his cloak to one side revealing Mjolnir. Then it flashes back to the present where annoying Loki child says he had a strange dream...

Edit: And yeah, what you said about the realms was super disappointing. I suppose they can only cram so much into one game but it's a pretty major letdown when the game shows you the realm map and you really only get to fully explore Alfheim, Midgard and the two "bonus" grind realms (Nifleheim and lava world).

Double Edit: Sigund isn't all that bad if you learn her moves/tells and just rely on runic counterattacks to kill her and never ever go on the offense unless she turtles

Frank Frank has a new favorite as of 01:41 on Jan 29, 2022

The Lone Badger
Sep 24, 2007

thecluckmeme posted:

I had problems at first, but at a certain point I just decided this was no longer Splinter Cell, it was Doom. Always be moving, shotgun anything that moves, make it to the second ship, and keep going. Use the mounted turrets to shoot some planes, but ultimately it's just kill every soldier on the ships.

This, except the shotgun I was using also set people on fire.

Agents are GO!
Dec 29, 2004

Leal posted:

This is a huge pain in the rear end with Skyrim. You just walk somewhere near someone and they'll say something and bam, now you have a quest for whatever the hell they were talking about. Like every city you enter will have an NPC or event happen as soon as you walk in to throw quests into your log. Even the cities that aren't behind walls will often have a crowd of NPCs somewhere in town to start off a scene to put quests in your log. Chests will randomly contain certain items that'll put a quest in your log when you take them.

And don't get me started on the courier....

Yes, but Skyrim doesn't automatically make them your active quest. Because what drags games down for me are players who are like "... but you don't understand, they put it on a list. That means I have to do it (because I have brainworms.)" See also: Achievements.

Crowetron
Apr 29, 2009

Agents are GO! posted:

Yes, but Skyrim doesn't automatically make them your active quest. Because what drags games down for me are players who are like "... but you don't understand, they put it on a list. That means I have to do it (because I have brainworms.)" See also: Achievements.

I've never really felt compelled to do every quest (actually I don't think I've ever completed a main questline in an Elder Scrolls game) but I still get annoyed by a cluttered quest log. Once I get done loving around in the woods for hours on end hoovering up Nirnroots or whatever, I usually remember "Oh, yeah, I picked out some interesting sounding quest early somewhere around here. Lemme check what it was." And then I have to scroll through a bunch of bullshit listings telling me someone heard there was a ruin somewhere once before I remember what I wanted to go do.

Phigs
Jan 23, 2019

I get that problem definitely, but I'd classify it more as a problem of a bad journal than specifically quests being added to it automatically.

I wish more games would build things like inventories and journals as if they were bonafide tools for the player. Approach the creation of them as if they were making a utility for the player, like it was a third party solution to solve a real world problem. Think about the actions a player might want to take and build it around that. As it stands now they are so very often stripped down in terms of utility even when they aren't just straight up clunky bullshit.

I've been playing a bunch of survival games recently and I've legit quit a couple just because of inventory. Even Terraria which I eventually stuck with for a while I had some false starts because I couldn't be hosed dealing with the inventory system.

In the case of Skyrim let me sort entries, let me flag entries for folders, let me make notes on entries, etc.

Actually that's another point. Every RPG and a lot of complex sim/builder/survival/whatever games should give me an ingame notepad of some kind. So often I find myself just wanting to jot something down and I'd love it if I could do it inside the game.

Phigs has a new favorite as of 09:02 on Jan 29, 2022

Philippe
Aug 9, 2013

(she/her)

Phigs posted:

I wish more games would build things like inventories and journals as if they were bonafide tools for the player. Approach the creation of them as if they were making a utility for the player, like it was a third party solution to solve a real world problem. Think about the actions a player might want to take and build it around that. As it stands now they are so very often stripped down in terms of utility even when they aren't just straight up clunky bullshit.

Is there a game that does this well? In some games you have to upgrade your inventory yourself (making gun holsters out of skins in Far Cry 3 as an expression of growing more familiar with your surroundings etc), but I gather that's not what you mean.

Phigs
Jan 23, 2019

Philippe posted:

Is there a game that does this well? In some games you have to upgrade your inventory yourself (making gun holsters out of skins in Far Cry 3 as an expression of growing more familiar with your surroundings etc), but I gather that's not what you mean.

Nah I can't think of a single game that does it well outside of things like Magic: The Gathering Online.



Ah, I see. The "more" in my post implies I would have examples of ones that do it right. Bad choice of word there.

Bogmonster
Oct 17, 2007

The Bogey is a philosopher who knows

A post in the other thread reminded me about gimmick quests with celebrities, as Far Cry 6 apparently has one with Danny Trejo.

It might be a Ubisoft thing because Watch Dogs Legion had one too. Grime artist Stormzy gives you a mission to defend an underground gig he's performing and its probably the cringiest thing I've ever seen. Piloting drones to shoot down enemy drones while the music video plays in the background and it's all 'gently caress the man', and it just seems wholly embarrassing for all involved. I quite like Stormzy so I can't imagine how awful it would be for someone who doesn't like him

Philippe
Aug 9, 2013

(she/her)
I got past the two ships section, by running around and shooting a lot. My new complaint is that my good crocodile friend can't ride in a car next to me.

tribbledirigible
Jul 27, 2004
I finally beat the internet. The end boss was hard.

Philippe posted:

I got past the two ships section, by running around and shooting a lot. My new complaint is that my good crocodile friend can't ride in a car next to me.

Surprised it's not other Libertad members freaking out going aggro on Guapo. Or him getting run over following you and your car. Thank God for the self-revive.

But he is the loving Terminator in the water if you need to swim somewhere, or are near the water.

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



I love Guapo, one of my favorite moments was when I was storming a big mansion, I got up to the target location three floors up and behind a heavy door, and he was already in there waiting for me. What a good buddy :3:

Philippe
Aug 9, 2013

(she/her)

tribbledirigible posted:

Surprised it's not other Libertad members freaking out going aggro on Guapo. Or him getting run over following you and your car.

Those are also annoying, yes. I want more robust commands than "go here" or "come back to me".

AND ANOTHER THING
I don't like that you go into third-person sometimes. Far Cry is usually pretty good at not doing that, and they beef it in 6. I know they want you to see the cool clothing and backpack designs, but still. My immersion = ruined.

Philippe has a new favorite as of 19:31 on Jan 29, 2022

credburn
Jun 22, 2016
A tangled skein of bad opinions, the hottest takes, and the the world's most misinformed nonsense. Do not engage with me, it's useless, and better yet, put me on ignore.

Philippe posted:

I don't like that you go into third-person sometimes. Far Cry is usually pretty good at not doing that, and they beef it in 6. I know they want you to see the cool clothing and backpack designs, but still. My immersion = ruined.

I can't really think of any game that is in first person that I ever appreciate transitioning to third. I guess I get it when driving vehicles (though truly I prefer driving in first-person) because it helps with understanding the space around you but like, why do I need to be in third person when mounting a stationary gun? I don't gain anything by being able to also see the back of my head.

Any shooter that has a third-person perspective inevitably just distracts me with character movement. Some "weighty" feeling games, like say Dark Souls does a better job of this, but if a character moves fast like in a shooter, their legs are always just doing their own weird thing independent of the torso, trying to navigate the terrain around it and it looks terrible. Every single time it looks terrible.

credburn has a new favorite as of 20:37 on Jan 29, 2022

Philippe
Aug 9, 2013

(she/her)
The last two Deus Exes, especially, felt like they really couldn't decide on whether they wanted to do first or third person.

In Far Cry 6, there's a very early scene where you meet the main villain, like you do in all the other ones. The main difference is that in the other games, Michael Mando was in your camera talking to you, the player, whereas you see the scene in 6 in third person, like a conventional cutscene. It just doesn't work and the scene falls flat. Yes, Antón Castillo is a threatening villain, but you're always reminded that you're playing a character and you observe the story at arm's length.

I don't mind first-person games that show off your character in menus and such (like Cyberpunk 2077), but if you're gonna do first-person, don't half-rear end it.

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



I agree, vehicles are basically the only time I want it to switch to third-person. I actually prefer third-person for action games in general, but I feel like if you're going first-person you should lean into its particular strengths.

Philippe
Aug 9, 2013

(she/her)
Again, Cyberpunk 2077 understands this perfectly. Having a character perform cybernetic surgery on your V while you're watching (no cutscene, no nothing) in the first hour of gameplay is pretty great. It never leaves V's perspective (other than driving), and the story feels so much more personal.

John Murdoch
May 19, 2009

I can tune a fish.

Philippe posted:

Is there a game that does this well? In some games you have to upgrade your inventory yourself (making gun holsters out of skins in Far Cry 3 as an expression of growing more familiar with your surroundings etc), but I gather that's not what you mean.

The only examples I can think of offhand that are even remotely close are 1) dungeon crawlers and early immersive sims letting you annotate maps and 2) Deus Ex had a notepad you could type stuff up in.

While I 100% agree with the notion of making UIs more intuitive and helpful, I think an obvious problem is that most of those solutions are clunky at best on consoles/using a controller. Of course, it just follows logically then that you should build two separate UIs that accomplish the same goals.

Or if you're loving terrible you can make all players equally suffer through one of those garbage Destiny-style cursor-based inventory systems that make interacting with things the biggest chore imaginable.

Necrothatcher
Mar 26, 2005




Zelda Spirit Tracks is full of puzzles and items that require you to blow into the microphone making it a complete no go on public transport during COVID.

RareAcumen
Dec 28, 2012




Necrothatcher posted:

Zelda Spirit Tracks is full of puzzles and items that require you to blow into the microphone making it a complete no go on public transport during COVID.

Just rub the microphone with your thumb or something, it's a stupid computer, it won't know the difference.

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CordlessPen
Jan 8, 2004

I told you so...

Philippe posted:

The last two Deus Exes, especially, felt like they really couldn't decide on whether they wanted to do first or third person.

In the case of Human Revolution, I think it's because a cover system was pretty much expected in the 7th Gen and those are hard to do in 1st person, so they went the Rainbow Six road with the 3rd person camera when you're behind cover.

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