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I wish there was an easy way to tell which district is which when not zoomed all the way in on the map. That would help me a ton with district placement.
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# ? Dec 22, 2021 14:09 |
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# ? Jun 8, 2024 06:35 |
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Soylent Pudding posted:I wish there was an easy way to tell which district is which when not zoomed all the way in on the map. That would help me a ton with district placement. One of the overlays selectable in the lower right color codes districts to their output - green for farming, orange for industry, yellow for gold, etc.
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# ? Dec 22, 2021 14:28 |
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Gort posted:Nah, I'd love it if the game told me exactly how much I'd get from a given district and what the optimal placement for it would be, instead of me mouse-overing the entire region for the optimal city site. ? Is that not what the tiles that get highlighted when you go to place a district are?
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# ? Dec 22, 2021 15:30 |
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skeleton warrior posted:One of the overlays selectable in the lower right color codes districts to their output - green for farming, orange for industry, yellow for gold, etc. Somehow I missed this completely. Welp guess I'm doing another playthrough once my vacation starts.
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# ? Dec 22, 2021 15:35 |
https://twitter.com/humankindgame/status/1480923935755669509 I’m interested to see what patch drops alongside this. quote:Era 1 - Bantu (Expansionist): The Bantu expansion is a postulated series of major migrations of an original Ntu-speaking group from Central- West-Africa across much of sub-Saharan Africa.
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# ? Jan 11, 2022 17:30 |
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Yeah if they can break the industry or nothing meta and make games be competitive into the later eras that’d be dope
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# ? Jan 11, 2022 22:45 |
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KOGAHAZAN!! posted:? Is that not what the tiles that get highlighted when you go to place a district are? Yeah, there should be a highlighted tile that gives the most total value. Doesn't help with long-term planning but it's a nice guide.
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# ? Jan 11, 2022 23:52 |
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What did the recent patch (which made districts escalate in cost) do to the meta? It sort of felt like increasing costs didn't really discourage industry-or-nothing, it just meant you built the industry more slowly.
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# ? Jan 11, 2022 23:53 |
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Gort posted:What did the recent patch (which made districts escalate in cost) do to the meta? It sort of felt like increasing costs didn't really discourage industry-or-nothing, it just meant you built the industry more slowly. That's all it did.
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# ? Jan 12, 2022 01:00 |
Nice little video with a high level of the culture. Hopefully they all get one. This one looks fun. https://twitter.com/humankindgame/status/1481306240957493249
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# ? Jan 12, 2022 17:46 |
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lmao at describing Liberia as preserving its independence during the Scramble, pretty sure when the US set up an ex-slaves’ colony it wasn’t copacetic with the folks who were living there
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# ? Jan 14, 2022 06:15 |
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I’ve not really kept up with this game since it was originally announced. That said, I do love Civilization 6, and think the Endless games are all quite good. How does this hold up as a game inbetween those franchises?
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# ? Jan 14, 2022 07:12 |
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chaosapiant posted:I’ve not really kept up with this game since it was originally announced. That said, I do love Civilization 6, and think the Endless games are all quite good. How does this hold up as a game inbetween those franchises? It's fun in that it is essentially an endless game. The problem is that every game of Humankind is exactly the same as the last game of Humankind.
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# ? Jan 14, 2022 07:32 |
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Endless games have this beautiful lore and weird worlds to play with, though. In Humankind, the evolving culture essentially kneecaps that.
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# ? Jan 14, 2022 10:15 |
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The Human Crouton posted:The problem is that every game of Humankind is exactly the same as the last game of Humankind. my experience is that this is true EXCEPT for the wrinkles of geography and resources, wonders you pick, unique units, and if/when you try to unlock things -- basically just like Civ it sounds like I am strongly disagreeing with you but I am not. it is indeed very same-y
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# ? Jan 14, 2022 17:29 |
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I'm wondering if part of why every game feels the same is that the choice of cultures means I always play the game the same way and I just change the order of my culture picks to keep the same strategy and play style working instead of adapting to the culture I chose to play.
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# ? Jan 14, 2022 18:03 |
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The district changes were rushed imho. At higher difficulties you were forced into a troop rush early on because of the AI being hyper aggressive and then the rest of the game would be spent desperately trying to make up for the production deficit it caused which limited your ability to do anything else. Also rushing Mongols/Huns being about the only viable strategy due to the fact that you could then start spawning them from combat so weren't tying up a city building them.
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# ? Jan 14, 2022 18:34 |
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I love Civ 5 and SMAC, I haven't played enough Civ VI to have an opinion on it. So my question is, is Humankind worth it? Every where I read people like but says it gets real repetitive once its figured out.
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# ? Jan 14, 2022 18:54 |
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Mooseontheloose posted:I love Civ 5 and SMAC, I haven't played enough Civ VI to have an opinion on it. So my question is, is Humankind worth it? Every where I read people like but says it gets real repetitive once its figured out. If you love civ V you'll probably like it. I haven't played it in a few months but I definitely feel like I got my money's worth.
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# ? Jan 14, 2022 19:04 |
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Mooseontheloose posted:I love Civ 5 and SMAC, I haven't played enough Civ VI to have an opinion on it. So my question is, is Humankind worth it? Every where I read people like but says it gets real repetitive once its figured out. I think Civ VI is roughly twice as interesting (with all expansions) as Humankind (with no expansions yet). Whether it's "worth it" depends strictly on your budget, I think. If $50 barely registers as a line in your budget, it's definitely fun to play through and get good. If this is your one game purchase for the next 3+ months, absolutely not worth it.
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# ? Jan 14, 2022 19:05 |
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homullus posted:I think Civ VI is roughly twice as interesting (with all expansions) as Humankind (with no expansions yet). Whether it's "worth it" depends strictly on your budget, I think. If $50 barely registers as a line in your budget, it's definitely fun to play through and get good. If this is your one game purchase for the next 3+ months, absolutely not worth it. it's also on xbox game pass so you can drop the 10 bucks (or get the 2 dollar trial) and give it a spin there without needing to drop 50 bucks on it
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# ? Jan 14, 2022 19:13 |
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Mooseontheloose posted:I love Civ 5 and SMAC, I haven't played enough Civ VI to have an opinion on it. So my question is, is Humankind worth it? Every where I read people like but says it gets real repetitive once its figured out. I played 30 hours of Humankind which is absolutely dwarfed by my time spent in other games like this. But 30 hours of playtime for 50 bucks is pretty good imo.
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# ? Jan 14, 2022 19:28 |
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Soylent Pudding posted:I'm wondering if part of why every game feels the same is that the choice of cultures means I always play the game the same way and I just change the order of my culture picks to keep the same strategy and play style working instead of adapting to the culture I chose to play. Yes, that is the problem. It's not going to go away though. Part of the reason you will probably never choose a culture that you want to play is because it won't be fun if you in a current position that would disadvantage you by choosing that culture. And even if you did choose a culture that would disadvantage you because you want to play as them, you'd still just have to make the same decision again in the next era. So you can't even choose a culture you want to play as with the idea of toughing it out and making some epic comeback because you're only going to be that culture for one era and then any work you did to adapt your empire to that culture will be mostly muted by choosing a new culture in the next era. I guess you could choose not to change cultures in the new era, but that's a losing strategy. The Human Crouton fucked around with this message at 07:14 on Jan 15, 2022 |
# ? Jan 14, 2022 23:34 |
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Failboattootoot posted:I played 30 hours of Humankind which is absolutely dwarfed by my time spent in other games like this. But 30 hours of playtime for 50 bucks is pretty good imo. Yeah, I agree with the criticism that every game of Humankind is sort of the same; however that game was pretty fun and I got a few dozen hours out of it before I got bored, I don't regret it. And if the game gets better with patches or expansions and it become fun enough that I want to spend infinite time on it then hey, bonus
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# ? Jan 14, 2022 23:48 |
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I hope there's a Humankind 2, but I also hope they seriously rethink the gameplay and ditch the new-culture-every-era bit.
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# ? Jan 15, 2022 11:33 |
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I feel like one thing that would help the culture swapping feel better would be if the legacy bonuses were more substantial than just +1 to whatever. Even just have most/all of each culture's stuff be permanent. I think each game would feel less same-y if it was more like speccing out a build than just going through this mostly-unconnected series of cultures.
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# ? Jan 15, 2022 19:14 |
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Megazver posted:I hope there's a Humankind 2, but I also hope they seriously rethink the gameplay and ditch the new-culture-every-era bit. A more "roguelike" approach where you play a culture for a while, and then face some kind of era-ending catastrophe, then have a time skip to the new culture (that you chose) occupying some of the land you previously inhabited, with some (random?) cultural remnants of your previous culture might be better. In early eras, ice ages, plagues, and natural disasters would end eras; later on, it would be world wars (fought by RNG, not players) that redraw territorial borders. Expansion is always one of the more fun aspects of 4x, and the algorithm would ensure nobody got utterly screwed between eras.
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# ? Jan 15, 2022 21:41 |
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homullus posted:A more "roguelike" approach where you play a culture for a while, and then face some kind of era-ending catastrophe, then have a time skip to the new culture (that you chose) occupying some of the land you previously inhabited, with some (random?) cultural remnants of your previous culture might be better. In early eras, ice ages, plagues, and natural disasters would end eras; later on, it would be world wars (fought by RNG, not players) that redraw territorial borders. Expansion is always one of the more fun aspects of 4x, and the algorithm would ensure nobody got utterly screwed between eras. Rhye's and Fall of Civilization did a historical challenge type of game pretty well for the time, as did some of the Fall From Heaven 2 mods with the dynamic world and potential for literal demon spawn. It's a shame nobody has tried anything similar since. I've played a few hours of Humankind and it just seems very... bland. It's essentially Endless Legend with all of the charm, lore and novelty tossed out, at least so far. I can't see anything that has been significantly improved. Actually, I think they made combat worse with alternating turns, there should be interleaved initiative or simultaneous orders of some kind. Maybe outpost attaching? But I find it confusing and one of many choices where I'm uncertain what the benefits/drawbacks of each are. Precambrian Video Games fucked around with this message at 18:40 on Jan 19, 2022 |
# ? Jan 19, 2022 18:23 |
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How do you defend your cities? The AI gets free defenders in all their cities, but it feels like my cities never get any. I've researched the city defender tech a few times, but I don't always keep up with it and have never been attacked during an era while I had it researched. So I don't know if it goes away at the end of the era it was researched in or what, but I've definitely had cities captured from me without getting a battle notice.Eldoop posted:I feel like one thing that would help the culture swapping feel better would be if the legacy bonuses were more substantial than just +1 to whatever. Even just have most/all of each culture's stuff be permanent. I think each game would feel less same-y if it was more like speccing out a build than just going through this mostly-unconnected series of cultures. For me, the real legacy advantage is the unique districts. But then I spend at least the first half of every era building one of the unique districts in each territory in each city. The +1 is kind of whatever. LLSix fucked around with this message at 19:28 on Jan 19, 2022 |
# ? Jan 19, 2022 19:13 |
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LLSix posted:For me, the real legacy advantage is the unique districts. But then I spend at least the first half of every era building one of the unique districts in each territory in each city. The +1 is kind of whatever. Yeah the +1 being whatever is my point, I'd like for those bonuses to be more interesting and to have actual effects on how you do things going forward so I actually feel like it matters that I used to be the Egyptians or whatever, beyond just having some pyramids still hanging around. The unique districts never really feel interesting or exciting to me since it does just come down to hitting a new era and setting all my cities to pop one out and then forgetting about them while I do whatever I was doing.
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# ? Jan 19, 2022 19:51 |
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LLSix posted:How do you defend your cities? The AI gets free defenders in all their cities, but it feels like my cities never get any. I've researched the city defender tech a few times, but I don't always keep up with it and have never been attacked during an era while I had it researched. So I don't know if it goes away at the end of the era it was researched in or what, but I've definitely had cities captured from me without getting a battle notice. The free defenders are based off of the city's population. Zero pop cities have zero militia while some range of one pop to something have one militia all the way up to the stack limit.
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# ? Jan 20, 2022 03:11 |
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eXXon posted:Rhye's and Fall of Civilization did a historical challenge type of game pretty well for the time, as did some of the Fall From Heaven 2 mods with the dynamic world and potential for literal demon spawn. It's a shame nobody has tried anything similar since. I'm pretty sure the simultaneous turns suck rear end since the AI can just read your input and slip in their order just before yours to gently caress with whatever you do.
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# ? Jan 20, 2022 05:19 |
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Always annoying when it happens. Human players get to do it too. 😒
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# ? Jan 20, 2022 15:34 |
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Back in the day when I played Civ 5 with simultaneous turns we'd just agree that whoever started the war would move all their stuff first, say, "Done", and then the other player would move all theirs, then you'd alternate from there. Much better than having your great general sniped by a five-movement lancer because there was no way to move them at the same time as the unit that was guarding them.
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# ? Jan 20, 2022 15:40 |
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Gort posted:Back in the day when I played Civ 5 with simultaneous turns we'd just agree that whoever started the war would move all their stuff first, say, "Done", and then the other player would move all theirs, then you'd alternate from there. Much better than having your great general sniped by a five-movement lancer because there was no way to move them at the same time as the unit that was guarding them. I mean surely there has to be some sort of way to code in priority for these situations. The game knows which units are within interaction range of one another, it knows if they can see eachother, and it also knows if it belongs to players who are hostile or neutral with one another. It can probably arrange the unit order so that the first units you get to move are the ones out of range of anything, and then have attack orders take priority over move orders. What's really baffling to me is that, this would be harder to implement in Civ, but in this game, you have battlefields (and the shape of them is non deterministic which is even more baffling, but whatever)! Meaning, if you had a way to know if some unit is moving with hostile intentions, you could have the battlefield move with them. And then it wouldn't be some magical new rule that solves units slipping out due to simultaneous turns, it'd all work exactly the same as it currently does in regards to initiative.
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# ? Jan 20, 2022 16:03 |
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New patch just hitquote:Hello, we have released a new update for HUMANKIND™, here's the patchlog:
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# ? Jan 20, 2022 23:25 |
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I feel like the AI is much more aggressive since the latest patch.
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# ? Jan 29, 2022 17:25 |
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The Lunar Festival Event is underwhelming. Much like the bonuses for the Ming culture it wants me to play I haven't taken a food boosting culture yet and feel like I really need to take the Haudenosaunee.
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# ? Jan 30, 2022 17:56 |
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LLSix posted:The Lunar Festival Event is underwhelming. Much like the bonuses for the Ming culture it wants me to play I haven't taken a food boosting culture yet and feel like I really need to take the Haudenosaunee. If you play with the New World option in the map settings, the Norsemen are so loving good and their unique building is a food bomb on the coast. Early ocean faring troop transports that can mop the floor with previous era's naval units, plus food bombs that also give gold bonuses to ransacking and extra fame for militarist stars means the Medieval era is huge for me.
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# ? Jan 30, 2022 18:22 |
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# ? Jun 8, 2024 06:35 |
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Any suggestions for getting good research? I picked French as my most recent culture, and have finished their unique buildings, but I'm still 1-2 generations behind the current era on tech, and I've mostly been focused on production and science techs. I still haven't discovered saltpeter but I'll have coal soon. I'm the fame leader with more than twice as much fame as the next closest NPC. All my cities have 4+ territories and I run them in city builder mode until I hit max pop on food and production then switch them to science > food > production > money.
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# ? Feb 1, 2022 18:31 |