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It should come out in about 5 ish hours or so if it comes out the same time the others do. scaterry posted:https://forum.paradoxplaza.com/forum/threads/ck3-dev-diary-89-1-5-0-fleur-de-lis-patch-notes.1509587/ gently caress yes! Some tidbits... quote:New Council Tasks: I don't think we saw that officially before? I like the convince de jure territory option! quote:Added new Men at Arms - Monaspa, unlocked by the Caucasian wolves tradition (requires to be or descend from Georgian culture) Nice to see this continue to expand. quote:You can now pick the map color of your new faith when you create a faith gently caress yes! quote:- Claimant Faction - The AI will now only prefer siding with an existing Claimant faction if the Claimant is of their faith/culture and they like them better than their current liege Hmmm. This may help with that everyone loves me but keeps revolting situation. quote:- It's now somewhat stressful for certain characters to execute or torture their children ah, crusader kings. quote:- Made the Mongols pay less for their Army Maintenance for a while after appearing I like any buff to the mongols. quote:- Rebalanced Dread from Executions, you should no longer get massive amounts of dread for executing random peasants GOOD. That poo poo was broken. quote:- Torturing infidels as a zealous character is now relaxing Heh. quote:- You will no longer get Dread for executing prisoners that have spent so much time in your prison that everyone's probably forgotten them by now Also good. Prison larder has been nerfed as it deserved. quote:- Allowed the AI to assign their Spymaster to support their scheme if there are ongoing murder or abduct attempt, and if the Spymaster is skilled enough The fact that they weren't doing this before explains a bit. quote:- Fixed the AI being unable to upgrade special buildings and duchy capital buildings Oh this may actually help them out a decent amount. quote:- Told the AI that even if it can't get to the war goal due to attrition, sieging something near it to open a path is a pretty good idea We'll see. quote:- Fixed the checkbox for "Only X Faiths" in the Other Faiths list being inverted Nice, that's always bugged me. quote:- Small static portraits in places like the character finder now refresh on a yearly basis so that they don't get horrifically out of date, like showing a toddler in place of a 25 year old Also nice. And man a ton of bug fixes that I'm happy to see. Hopefully the thousand new ones doesn't cancel them out right away!
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# ? Feb 8, 2022 15:38 |
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# ? May 28, 2024 14:47 |
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So which character/county will everyone play when it is released? I've been waiting on the expansion to try one of the Tamil culture characters to try and do this: https://www.youtube.com/watch?v=53ypupxhNDc
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# ? Feb 8, 2022 15:58 |
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Continuing to justify being the only patch notes I read in full.quote:Made sure you can always extort a murderer if you walk in on them killing someone during a feast quote:You will no longer magically know that a prisoner killed a family member, but they might accidentally confess if they're stupid quote:You're now clearly told why you cannot abduct your own child since decency evidently isn't enough
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# ? Feb 8, 2022 15:59 |
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PittTheElder posted:Player characters live waaaaay too long. Unless you actively seek death by running headlong into every battle, odds are good you'll see 70. Which is a lot of time spent at the height of your power. Absolutely this. In CK2 you had some rulers live into their late 50s/early 60s but it was relatively rare, and a 70 y.o. ruler was kind of a once-a-game thing. In CK3 barring accidents and stabbings, I never had a ruler die less than 55 I think, and several ones got to the late 60s/early 70s... most rulers get to around 50 with their health still "fine" and that's without even getting the Medicine focus, just good court physicians. This of course means that half the time, your idiotic failson of an heir proceeds to pump out even worse failnephews and then kick the bucket, leaving you in the shoes of a 16 year old nobody with barely 1-2 counties to their name, that every vassal hates and doesn't even have claims on their siblings/uncles' lands...
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# ? Feb 8, 2022 16:00 |
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THE BAR posted:But that doesn't make any sense. You put guys in heavy armour to murder the peasantry in rags. "Peasantry in rags" are levies, they don't counter anything. Light foot MaA are more like skirmish troops that counter heavy infantry via manuever, while heavy infantry counter, like, pikes and bows once they get in their face? i dunno I just play here
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# ? Feb 8, 2022 16:01 |
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quote:Torturing infidels as a zealous character is now relaxing Well, there's a thread title if I ever saw one.
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# ? Feb 8, 2022 16:02 |
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TorakFade posted:Absolutely this. In CK2 you had some rulers live into their late 50s/early 60s but it was relatively rare, and a 70 y.o. ruler was kind of a once-a-game thing. In CK3 barring accidents and stabbings, I never had a ruler die less than 55 I think, and several ones got to the late 60s/early 70s... most rulers get to around 50 with their health still "fine" and that's without even getting the Medicine focus, just good court physicians.
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# ? Feb 8, 2022 16:09 |
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TjyvTompa posted:So which character/county will everyone play when it is released? Personally I've been holding off on this so I could play a Han Taoist ruler and build a harmonious Silk Road state.
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# ? Feb 8, 2022 16:13 |
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Quorum posted:Personally I've been holding off on this so I could play a Han Taoist ruler and build a harmonious Silk Road state. Great idea, good luck when the mongols appear!
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# ? Feb 8, 2022 16:14 |
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megane posted:Injury and disease seem way more survivable in CK3 compared to CK2. I’ve had outbreaks of the Black Plague where half my court caught it but basically nobody died. Yeah, it is Physicians are more effective too Plus we have perks and dynasty legacies that make you characters live more or be more resistant to diseases
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# ? Feb 8, 2022 16:19 |
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Also the AI is completely inept at intriguing you. I've played 500+ hours and the only time I've ever been murdered is as Daurama Daura when she was one of the first characters I played, and who I learned starts with a rival with super high intrigue who wants you dead. Never had that situation develop organically playing through ever. Disease outbreaks are too easy to stop by just kicking out the courtier that gets it. The only situation in which a black death really hit me was when it started with my heir, and even then it wasn't that big a deal. And yeah, there are too many health bonuses that are too easy to get and stack and almost no long term health maluses that seem to do anything. I have to actively try to get a leader to die before 50 even in very early tribal games with no resources, up to 80 in late game feudal age. I think they made PCs too healthy to avoid the awful game over from an heirless pc dying, hopefully down the line they figure out a way to let us play as a landless dynasty member and then can crank up pc death rates in return.
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# ? Feb 8, 2022 16:25 |
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megane posted:Injury and disease seem way more survivable in CK3 compared to CK2. I’ve had outbreaks of the Black Plague where half my court caught it but basically nobody died. The bland way they treat The Black Death is a real bummer to me. It’s one of the truly transforming events of European history and it’s just not that impactful in game. I know I know, dlc down the line, I’m just saying.
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# ? Feb 8, 2022 16:29 |
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BigglesSWE posted:The bland way they treat The Black Death is a real bummer to me. It’s one of the truly transforming events of European history and it’s just not that impactful in game. I think it might be an over correction from Paradox because in CK2 the black death could easily completely ruin your game by killing almost everyone. I am still salty about it ruining my Venice game by killing off all the other merchant families completely.
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# ? Feb 8, 2022 16:34 |
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SlothBear posted:Also the AI is completely inept at intriguing you. I've played 500+ hours and the only time I've ever been murdered is as Daurama Daura when she was one of the first characters I played, and who I learned starts with a rival with super high intrigue who wants you dead. Never had that situation develop organically playing through ever. Yeah, is very rare to see the AI try to murder you, in my experience too. And at the other hand, when the player decides to murder someone, most of the time is easy (even foreign rulers)
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# ? Feb 8, 2022 16:43 |
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TjyvTompa posted:I think it might be an over correction from Paradox because in CK2 the black death could easily completely ruin your game by killing almost everyone. I am still salty about it ruining my Venice game by killing off all the other merchant families completely. It's realistic! With regards to diseases specifically, I can imagine that the developers weren't really in the mood to model horrifying epidemics in 2020. But everything else is also much more calculable in CK3, only the death-in-battle rate is pretty high (without certain perks), but that just gives you an easy way to rid yourself of undesirable heirs.
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# ? Feb 8, 2022 16:52 |
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TjyvTompa posted:I think it might be an over correction from Paradox because in CK2 the black death could easily completely ruin your game by killing almost everyone. I am still salty about it ruining my Venice game by killing off all the other merchant families completely. After the End Fan Fork had a bug in one of their recent patches which made it so that none of the AI secluded themselves during the Red Death (anthrax), and so 70% of the characters in-game got wiped out. Entire family trees of 100+ characters were gone. My own family tree of 250 got whittled down to 80. Lot of interesting marriages suddenly occurred afterwards. It was pretty cool but then the next patch fixed it. I think seclusion in CK2 should only have a chance of preventing disease.
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# ? Feb 8, 2022 17:09 |
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pidan posted:It's realistic! The rate of maiming and deaths in battle in unrealistically high, while the rate of death from disease is unrealistically low. It's like none of the nobles fighting are using armor at all, or all the battles are being fought with late medieval gunpowder weaponry.
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# ? Feb 8, 2022 17:13 |
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Crazy Joe Wilson posted:After the End Fan Fork had a bug in one of their recent patches which made it so that none of the AI secluded themselves during the Red Death (anthrax), and so 70% of the characters in-game got wiped out. Entire family trees of 100+ characters were gone. My own family tree of 250 got whittled down to 80. Lot of interesting marriages suddenly occurred afterwards. Sounds like my experience in unmodded CK2. The AI characters did seclude themselves but they never did anything about characters that were inside with them that had the disease so they all died anyway. It is weird seeing most characters reach 60+ years old but I prefer it compared to how it was in CK2. And I think Paradox made the best choice between realism and playability, CK2 was kind of frustrating to play with all the diseases, especially republics since you relied so much on having a large family.
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# ? Feb 8, 2022 17:18 |
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PittTheElder posted:
I've thought about this a bunch over the last year, and I think the way to do it is to get rid of all the generic MaA, and then make every culture's MaA available in the tribal era. It'll make it so you naturally have enemies that you are good at fighting, and ones that you need to be careful about or they'll roll right over you.
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# ? Feb 8, 2022 17:28 |
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TjyvTompa posted:And I think Paradox made the best choice between realism and playability, CK2 was kind of frustrating to play with all the diseases, especially republics since you relied so much on having a large family. In CK2 diseases got too common and too powerful after the plague DLC (forgot the name), its wanst always like that And I appreciate that they decided to tone that down in CK3, but now its gone too far, I think
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# ? Feb 8, 2022 17:32 |
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Servetus posted:The rate of maiming and deaths in battle in unrealistically high, while the rate of death from disease is unrealistically low. It's like none of the nobles fighting are using armor at all, or all the battles are being fought with late medieval gunpowder weaponry. It’s like a lot of the fighting sides has a “no prisoner” attitude, which is very much against the norm of medieval European fighting, when a victorious army would be scrambling to get their hands on the enemy nobles, expecting a juicy payday down the road for their release. I could see them adding something to this in the future, having people making their fortune by hunting down particularly rich enemies on the battlefield.
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# ? Feb 8, 2022 17:35 |
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Elias_Maluco posted:In CK2 diseases got too common and too powerful after the plague DLC (forgot the name), its wanst always like that Yeah I know, I played CK2 during its entire "lifetime" but I will admit that I stopped after having my Venice game ruined by the black death. It's probably a hard thing to balance but I do agree with that they toned it down too much in CK3, I am sure there will be some future expansion that adds it back though, just like adding things such as hospitals and player manors like we got in CK2. The Royal Court expansion is almost here now, just 25 more minutes to go, perfect time to watch this video on 8 interesting Royal Court starts: https://www.youtube.com/watch?v=DMxkvlPU2ro
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# ? Feb 8, 2022 17:37 |
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BigglesSWE posted:It’s like a lot of the fighting sides has a “no prisoner” attitude, which is very much against the norm of medieval European fighting, when a victorious army would be scrambling to get their hands on the enemy nobles, expecting a juicy payday down the road for their release. I could see them adding something to this in the future, having people making their fortune by hunting down particularly rich enemies on the battlefield. This is true, but also you can look at the number of metal facemasks around your court indicating people who have been maimed; there are way too many. Prior to firearms grievous loss of limb was a lot less likely to be seen among veterans, the weapons caused that kind of injury less often and it was more likely to see someone, with many scars, perhaps a missing eye or a damaged leg or arm, but still have all their bits. From acoup.blog: https://acoup.blog/2021/02/12/collections-the-universal-warrior-part-iib-a-soldiers-lot/ quote:Of course the wounds themselves were also different. One thing Hudson notes in the emergence of an English (and later British) pension and hospital system for wounded veterans was how this process was motivated by the change in the kinds of wounds received created by gunpowder weapons. Now of course ancient weapons could also give disabling wounds (note Debby Sneed’s work on the topic of people with disabilities in the ancient world), but the real difference in the lethality of different kinds of weapons matters quite a bit.
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# ? Feb 8, 2022 17:45 |
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Update is live on Steam, not sure if the DLC itself is unlocked yet.
Dallan Invictus fucked around with this message at 17:58 on Feb 8, 2022 |
# ? Feb 8, 2022 17:56 |
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Dallan Invictus posted:Update is live on Steam, not sure if the DLC itself is unlocked yet. It is. Restart steam if you don't have the update yet. Edit: The DLC is available on Steam and is listed as owned but the launcher doesn't recognize it. Im dying over here send help. TjyvTompa fucked around with this message at 18:06 on Feb 8, 2022 |
# ? Feb 8, 2022 17:59 |
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Downloaded the update, and it really sucks that I'm just starting my workday
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# ? Feb 8, 2022 18:04 |
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How are u posted:Downloaded the update, and it really sucks that I'm just starting my workday
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# ? Feb 8, 2022 18:07 |
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Ok NOW the DLC is out for real, lets go!
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# ? Feb 8, 2022 18:10 |
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oh drat you gotta be king or higher to hold court. welp i guess i gotta start murdering my way up then
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# ? Feb 8, 2022 18:32 |
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^^^ yeah they said that during the dev diaries, I'm really hoping you can attend your local King or Emperor's court though? Assuming you're a vassal I guessbinge crotching posted:I've thought about this a bunch over the last year, and I think the way to do it is to get rid of all the generic MaA, and then make every culture's MaA available in the tribal era. It'll make it so you naturally have enemies that you are good at fighting, and ones that you need to be careful about or they'll roll right over you. Yeah that'd be a good step as well. There's some that seem like they belong more in the late game (big Pike blocks mostly) but yeah stuff like Druzhina and Cataphracts should absolutely be available in the Tribal era, and there's loads of weird stuff like the Germans and Sicilians not starting with the armoured cav tech in even the 1066 start (insane given Armored Cav is basically how the HRE came to be in the first place, and the exploits of the Normans in the Roman Empire just a few years later). But the biggest problem is that the AI is currently told in the defines file to recruit as many different MaA types as possible, meaning all of their armies are completely generic no matter the tech setup. I've tried editing that out as well, and while they don't really specialize to the degree they should, the King of France is a hell of lot scarier walking around with 400 ACav in 1066. PittTheElder fucked around with this message at 18:46 on Feb 8, 2022 |
# ? Feb 8, 2022 18:34 |
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We literally just got a new update and everyone is complaining about the previous update. Go play a bit and update your priors, jeez.
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# ? Feb 8, 2022 18:54 |
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welp time to murder an infant to avoid a war
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# ? Feb 8, 2022 19:09 |
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scaterry posted:We literally just got a new update and everyone is complaining about the previous update. Go play a bit and update your priors, jeez. Look buddy I can't play CK3 while at work, but I sure can shitpost about it
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# ? Feb 8, 2022 19:30 |
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I've been furiously F5ing for the update then remembered its a mid level change in an absolutely glacially paced game.
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# ? Feb 8, 2022 19:34 |
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I forgot how pretty ck3 is, and how much I love the UI changes.
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# ? Feb 8, 2022 19:49 |
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Held court, went OK, left court, a situation developed a few days later, went back into court, clicked on the guy with the situation, game crashed. Ah, release-day CK, I have missed you.
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# ? Feb 8, 2022 19:57 |
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Something has changed about how the characters are rendered, maybe the skin texture / eyes. At first glance I really hate it, closed the game for now. Maybe I'll get used to it as time goes on.
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# ? Feb 8, 2022 20:02 |
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Held Court, woman brought me a spiked chastity belt as I am a known adulterer, had her flogged for mocking me. A+ would hold court again.
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# ? Feb 8, 2022 20:08 |
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The lack of skulls in the coat of arms editor is driving me mad but probably less than the mod that will fix that but disable achievement for NO REASON. So ck3 as usual. Also you need to be able to mirror those animals emblems.
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# ? Feb 8, 2022 20:15 |
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# ? May 28, 2024 14:47 |
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I love it when you try to follow a youtube "tutorial" and it is immediately obvious that the guy didn't do it in ironman mode for a reason. He cheated. Guess this Tamil run will take a bit longer than expected.
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# ? Feb 8, 2022 20:16 |