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90s Cringe Rock
Nov 29, 2006
:gay:

Arivia posted:

The English layout is by Luke Crane, so that makes perfect sense.
Lol

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NinjaDebugger
Apr 22, 2008


Coolness Averted posted:

or the mutant swordsman guy is covered in dicks, right?

They're worms, you uncultured swine.

The limited edition from the KS is much, MUCH better for not having that godawful cover. I assume it's the original cover, I can't imagine Andy picking it on his own, let alone commissioning it.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

thatbastardken posted:

sure, but I'm asking about systems that reward player expression with mechanical benefits. i already know about systems where attempts to be cool and stylish are suboptimal.
Would games with FATE-like aspects qualify? "Gun" is a far less useful aspect than "M-41A Pulse Rifle with Underslung Grenade Launcher". Wildsea also treats equipment as aspect-adjacent things, so having a cool old-world bandana can be just a piece of character description or an actual character aspect with mechanical effects.

dwarf74
Sep 2, 2012



Buglord

Humbug Scoolbus posted:

Running an Earthdawn game for the first time since the 90s. Such a weird system.
Man, that brings me back. I've still got my whole collection. I ran and played the hell out of that game in the 90's.

The original has some uh... balance wonkiness... And it has a giant talent list of which 2/3 is hot garbage... But I still have the step table pretty well memorized.

Sionak
Dec 20, 2005

Mind flay the gap.

NinjaDebugger posted:

They're worms, you uncultured swine.

The limited edition from the KS is much, MUCH better for not having that godawful cover. I assume it's the original cover, I can't imagine Andy picking it on his own, let alone commissioning it.

I think they had to use that cover for the standard edition based on a dictate from the original publisher. And that's part of the reason they made a slip case option.

In the Director's Guide of supplemental essays, I think Andy refers to it as the diaper girl cover.

But the limited edition has just sweet red and black kanji and is still in stock at Indie Press Revolution.

Hypnobeard
Sep 15, 2004

Obey the Beard



Galaga Galaxian posted:

Thats a bit disappointing then, because it honestly didn't contain much information. Just a general overview of the organization. Nothing like places they're located, notable figures, history in anything but the broadest of strokes, etc. It was mostly just Overall organization, rules, broad philosophy/practices, ranks etc

Yeah, there's no real organization per se; the chantries tend to be mostly independent, only beholden to the mages who support them. They're technically a guild, but beyond some internal stuff they're not super concerned with the outside world. Most of the time you'll find out more information from the individuals in the various kingdoms, Melderyn in particular. Major cities have chantries, and there's usually a blurb about them in the appropriate book.

Harn's a pretty tightly focused setting, usually. People don't travel a hell of a lot, because it's hard and dangerous and feudalism, so groups tend to be focused on regional stuff, so that's where most of the detail is placed. The big picture books are pretty sketchy, as you've noticed.

Nuns with Guns
Jul 23, 2010

It's fine.
Don't worry about it.

PurpleXVI posted:

I tried to read up on TBZ because someone I know was airing the idea of running a game of it a bit back and... goddamn the books are just unreadable. Like there are obviously some cool concepts in there, but the layout and presentation are just horrendous. I've never gotten so little information(either rules or setting) out of so many pages.

The TBZ books are like a big mash together of a bunch of rules from various supplements for the original Japanese game, iirc, which is going to be a mess yeah. You can like put some post it notes in to help find the rules but it’s all over and those guys are trying I’m sure but some translation boggarts always pop up in their stuff.

Arivia posted:

The English layout is by Luke Crane, so that makes perfect sense.

I thought you were joking but then I opened up my pdf and oh my god.

Humbug Scoolbus
Apr 25, 2008

The scarlet letter was her passport into regions where other women dared not tread. Shame, Despair, Solitude! These had been her teachers, stern and wild ones, and they had made her strong, but taught her much amiss.
Clapping Larry

dwarf74 posted:

Man, that brings me back. I've still got my whole collection. I ran and played the hell out of that game in the 90's.

The original has some uh... balance wonkiness... And it has a giant talent list of which 2/3 is hot garbage... But I still have the step table pretty well memorized.

It seems to be holding up okay so far. The way Talents are being handled as Magical versions of the Skills works pretty drat well.

PurpleXVI
Oct 30, 2011

Spewing insults, pissing off all your neighbors, betraying your allies, backing out of treaties and accords, and generally screwing over the global environment?
ALL PART OF MY BRILLIANT STRATEGY!
...should I know who Luke Crane is? Because my brain keeps telling me he's a Marvel comics character, but that can't be right.

Tsilkani
Jul 28, 2013

thatbastardken posted:

are there tabletop games with good/meaningful dressing up? i guess it's trickier in a less visual medium.

Have you looked at Costume Fairy Adventures? Dressing up is pretty much the core mechanic.

https://penguinking.itch.io/cfa-core-rulebook

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

PurpleXVI posted:

...should I know who Luke Crane is? Because my brain keeps telling me he's a Marvel comics character, but that can't be right.

guy behind Wheel of Time, Torchbearer, Mouseguard

was held in pretty high regard on the back of those games being fairly well designed, but in recent years has torched (pun intended) his reputation, first due to a complete inability to drop the Wizard-speak even when dealing with kickstarter backers trying to handle administrative/business concerns, and then more recently due to trying to smuggle Adam Koebel* into a TRPG kickstarter he was headlining

* Koebel presided over one the players in his Twitch stream gaming group getting sexually assaulted in-game

CitizenKeen
Nov 13, 2003

easygoing pedant

gradenko_2000 posted:

guy behind Wheel of Time, Torchbearer, Mouseguard

Burning Wheel

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

gradenko_2000 posted:

guy behind Wheel of Time, Torchbearer, Mouseguard
*tugs braid nervously*

Lurks With Wolves
Jan 14, 2013

At least I don't dance with them, right?

gradenko_2000 posted:

guy behind Wheel of Time, Torchbearer, Mouseguard

was held in pretty high regard on the back of those games being fairly well designed, but in recent years has torched (pun intended) his reputation, first due to a complete inability to drop the Wizard-speak even when dealing with kickstarter backers trying to handle administrative/business concerns, and then more recently due to trying to smuggle Adam Koebel* into a TRPG kickstarter he was headlining

* Koebel presided over one the players in his Twitch stream gaming group getting sexually assaulted in-game

Burning Wheel. Wheel of Time is the fantasy novel series with the Amazon show.

Also it's worth noting that a big part of Crane's fall from grace in recent years was that he kept acting like he was the avant-garde wizard-punk indie RPG creator he was when he started when he was also the head of Kickstarter's tabletop division and generally considered one of the elder statesmen of indie RPG design.

(Trying to sneak Adam Koebels in as some kind of weird statement on cancel culture is still the worst part. It's just important context for why him making some kind of weird indie zine kickstarter was so annoying before that happened.)

Lurks With Wolves fucked around with this message at 17:38 on Feb 8, 2022

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
uhhhh whoops that was a big brain fart, beg pardon

Burning Wheel, not Wheel of Time

Absurd Alhazred
Mar 27, 2010

by Athanatos

gradenko_2000 posted:

uhhhh whoops that was a big brain fart, beg pardon

Burning Wheel, not Wheel of Time

It's funnier this way. :v:

ToxicFrog
Apr 26, 2008


PurpleXVI posted:

...should I know who Luke Crane is? Because my brain keeps telling me he's a Marvel comics character, but that can't be right.

On the comics side you're probably thinking of Luke Cage (Power Man).

CitizenKeen
Nov 13, 2003

easygoing pedant
I'd really love it if someone would OSR/DOGS Burning Wheel.

ninjoatse.cx
Apr 9, 2005

Fun Shoe

CitizenKeen posted:

I'd really love it if someone would OSR/DOGS Burning Wheel.

I actually own this book, but never finished reading it.

It's my go to when people think of TTRPGs with "lol skill lists". I thought Palladium was bad. I had to look stuff up to see if some of those were the correct terms for what they described.

potatocubed
Jul 26, 2012

*rathian noises*
I was thinking 'I don't remember the cover for TBZ being that bad' so I looked it up and oof. That hasn't aged well at all.

dwarf74
Sep 2, 2012



Buglord

Humbug Scoolbus posted:

It seems to be holding up okay so far. The way Talents are being handled as Magical versions of the Skills works pretty drat well.
I was talking about things like Air Speaking, Fence, and Elemental Tongues costing as much and using the same resources as bread & butter stuff like Melee Weapons or Spellcasting. There's no acknowledgement that some things are just super niche.

I agree that Talents being inherently magical is extremely cool.

Tsilkani
Jul 28, 2013

That cover is atrocious, yeah. Like Sionak said, it was the original Japanese cover and they had to use it, so Andy just stuck it on the slipcase and the actual books are much better. Or you can get the deluxe edition, which looks gorgeous and I'm still sad I passed up a copy I saw in a store so a friend could buy it.

thotsky
Jun 7, 2005

hot to trot

mllaneza posted:

Out of 30 handguns, there's one that clearly superior and nobody will ever carry anything else. There are 24 AK-47 variants with identical stats. This is "realistic" and builds "verisimilitude". Which is allegedly good.

If the system is simulationist enough you can have basically identical guns with very minute functional differences. Online FPSs do that all the time.

hyphz
Aug 5, 2003

Number 1 Nerd Tear Farmer 2022.

Keep it up, champ.

Also you're a skeleton warrior now. Kree.
Unlockable Ben

Tsilkani posted:

Have you looked at Costume Fairy Adventures? Dressing up is pretty much the core mechanic.

https://penguinking.itch.io/cfa-core-rulebook

You can also make Cyberpunk grognards look uncertain by referring to cybergear porn as "dressing up".

(I did wonder if they'd do a cyberware themed set for CFA at one point..)

FirstAidKite
Nov 8, 2009

gradenko_2000 posted:

first due to a complete inability to drop the Wizard-speak even when dealing with kickstarter backers trying to handle administrative/business concerns

Got any examples of that? It sounds like it'd be worth a read to laugh at him.

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.
A game inspired by The World Ends with You, where fashion actually changes your stats.

Hell to design or play, but an interesting thought experiment.

That Old Tree
Jun 24, 2012

nah


FirstAidKite posted:

Got any examples of that? It sounds like it'd be worth a read to laugh at him.

While it was egregious it was largely one infamous exchange, which I'm not going to find because even on desktop searching for specific content on Kickstarter outside a whole project is terrible. It's also not long or terribly engaging.

In summary, a backer (a goon I think?) asked an innocuous, straightforward question about shipping or something. Crane gave an unclear response because part of his gimmick for that Kickstarter was being the same rear end in a top hat he always is except in flowery wizard-speak this time. All the time, for the whole Kickstarter. The backer complained/made fun of it on Twitter and Crane kicked them out of the project with a refund. Then Crane bragged about doing so on his own Twitter.

Vox Valentine
May 31, 2013

Solving all of life's problems through enhanced casting of Occam's Razor. Reward yourself with an imaginary chalice.

Legit I'm pretty sure it was Warthur or I may be thinking about another time Warthur pulled their pledge and the kicker pulled some huge thing about it.

Captain Walker
Apr 7, 2009

Mother knows best
Listen to your mother
It's a scary world out there
Oh good, glad we moved on from piss discussion. Thread title should really be Trad Games Chat - Arivia posted:

Here's a dumb DM question: my group plays 5e, but we don't really want to play 5e, if you know what I mean. It's the only thing everyone knows, but combat is a real slog no matter what I do. Any time I make the players roll initiative it should be a big deal narratively. This raises a few topics that I've always struggled with, and that hopefully smarter 5e DMs have answered:

-How to run a quick battle without initiative or a grid; anything where the PCs will expend some resources (hp, spell slots, ki) but won't die
-Making proper battles more interesting and challenging, so the people who did optimize for combat get the satisfaction of using their big money spells
-Encounters that don't involve battle at all, but still risk player resources

Maxwell Lord
Dec 12, 2008

I am drowning.
There is no sign of land.
You are coming down with me, hand in unlovable hand.

And I hope you die.

I hope we both die.


:smith:

Grimey Drawer

FirstAidKite posted:

I just remembered that I have Blackvale, a d&d setting from kickstarter that is based on Pittsburgh, Pennsylvania. The whole idea is that it's kinda treated like Pittsburgh exists tucked away between some mountains and has been mostly skipped over by the rest of the world and that it's currently a fantasy medieval reclamation of the original city.

That whole setting had some serious tonal whiplash though. Most of it is just cute adaptations of and references to culture, stuff like this

accompanied by some cool art like this



Is there a Romero analogue in this too?

Xiahou Dun
Jul 16, 2009

We shall dive down through black abysses... and in that lair of the Deep Ones we shall dwell amidst wonder and glory forever.



Captain Walker posted:

Oh good, glad we moved on from piss discussion. Thread title should really be Trad Games Chat - Arivia posted:

Here's a dumb DM question: my group plays 5e, but we don't really want to play 5e, if you know what I mean. It's the only thing everyone knows, but combat is a real slog no matter what I do. Any time I make the players roll initiative it should be a big deal narratively. This raises a few topics that I've always struggled with, and that hopefully smarter 5e DMs have answered:

-How to run a quick battle without initiative or a grid; anything where the PCs will expend some resources (hp, spell slots, ki) but won't die
-Making proper battles more interesting and challenging, so the people who did optimize for combat get the satisfaction of using their big money spells
-Encounters that don't involve battle at all, but still risk player resources

Is "play a system that supports this" not acceptable? Not snarky, that's a very important question to clarify because "how do I kludge this system into doing what I want as much as it can" vs. "finding a more appropriate system that my players will be willing to learn" are very, very different questions.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

MonsieurChoc posted:

A game inspired by The World Ends with You, where fashion actually changes your stats.

Hell to design or play, but an interesting thought experiment.

I went looking through my copy of Ryuutama and sadly it let me down here. While you can buy stylish or cute gear (or outdated or tacky gear) it's just a cost multiplier. Being appropriately dressed for the weather does boost that all-important condition check, but I suppose it's fair that in the end rain doesn't care about how your poncho is an enormous paisley mess.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Captain Walker posted:

Oh good, glad we moved on from piss discussion. Thread title should really be Trad Games Chat - Arivia posted:

Here's a dumb DM question: my group plays 5e, but we don't really want to play 5e, if you know what I mean. It's the only thing everyone knows, but combat is a real slog no matter what I do. Any time I make the players roll initiative it should be a big deal narratively. This raises a few topics that I've always struggled with, and that hopefully smarter 5e DMs have answered:

-How to run a quick battle without initiative or a grid; anything where the PCs will expend some resources (hp, spell slots, ki) but won't die
-Making proper battles more interesting and challenging, so the people who did optimize for combat get the satisfaction of using their big money spells
-Encounters that don't involve battle at all, but still risk player resources
As per XD have you tried not playing D&D and learning another system? It would take less time than trying to hack 5e into what you want, if that's the only reason you're still playing it's pure sunk cost fallacy to keep going. You said it's the only one everyone knows, what do some people know?

Tulip
Jun 3, 2008

yeah thats pretty good


MonsieurChoc posted:

A game inspired by The World Ends with You, where fashion actually changes your stats.

Hell to design or play, but an interesting thought experiment.

I think it's only really hell to design/play if you follow the game's underlying logic, i.e. human parseable is optional but machine parseable is mandatory.

One of the better moments in a recent DW campaign I was in had the PCs participate in a parade (one of our members was minor royalty), and so we spent a good chunk of the session describing our fits. This had no mechanical benefit, but it would be pretty easy to make a system where the GM or the table collectively award stat bonuses for good descriptions of fits. Each player has 3 votes that they can distribute among other players in any way so long as they don't vote for themselves, votes lead to some sort of mechanical benefit.

This is actually a place where TTRPGs, being games parsed by humans instead of machines, are at a significant advantage. Even if every item of clothing you're wearing is the most fashionable, you can still look like a dipshit if they don't cohere, and getting a machine to recognize "oh this is hideously clashing" is way more of a pain in the rear end (and less reliable) than human judgment (this is kinda tautological, human judgment is the best tool for discerning how humans judge things).

Now if you want to draw it we're now entering into experimental game territory and though I would hate to play that I'd love to see it.


...I'm actually rather fashion ignorant but I do like Bernadette Banner's youtube and now I want an RPG that is built more around the norms of that channel than say Tod's Workshop.

hyphz
Aug 5, 2003

Number 1 Nerd Tear Farmer 2022.

Keep it up, champ.

Also you're a skeleton warrior now. Kree.
Unlockable Ben

Tulip posted:

This is actually a place where TTRPGs, being games parsed by humans instead of machines, are at a significant advantage. Even if every item of clothing you're wearing is the most fashionable, you can still look like a dipshit if they don't cohere, and getting a machine to recognize "oh this is hideously clashing" is way more of a pain in the rear end (and less reliable) than human judgment (this is kinda tautological, human judgment is the best tool for discerning how humans judge things).

Seems this would be a good venue for machine assistance, if they could generate a picture of the character to make that human judgment easier rather than doing it using just text.

habituallyred
Feb 6, 2015

Captain Walker posted:

Oh good, glad we moved on from piss discussion. Thread title should really be Trad Games Chat - Arivia posted:

Here's a dumb DM question: my group plays 5e, but we don't really want to play 5e, if you know what I mean. It's the only thing everyone knows, but combat is a real slog no matter what I do. Any time I make the players roll initiative it should be a big deal narratively. This raises a few topics that I've always struggled with, and that hopefully smarter 5e DMs have answered:

-How to run a quick battle without initiative or a grid; anything where the PCs will expend some resources (hp, spell slots, ki) but won't die
-Making proper battles more interesting and challenging, so the people who did optimize for combat get the satisfaction of using their big money spells
-Encounters that don't involve battle at all, but still risk player resources

Play another system is the first choice.

But another idea is to abstract tiny battles as "Dice Piles" or dice pools as they might be known in an purpose built system. So you have a selection of d20s that each represent a hazard. The players can reduce the size of the die by one "level" (d12 to d8 to d4) by passing a relevant check or expending resources. One player contribution per "stage" would be the default assumption. Any leftover die deal, potentially typed, damage to a specific player that sticks around until after the next fight/major rest. For fights they just don't have time to heal between being barraged by arrows, leaping the flaming pits, and clearing out skirmishers before the boss. For more environmental hazards they just can't recover from frostbite/famine/melted armor until they can eat at a buffet/sleep inside the guts of a great beast/visit a proper forge.

You can add a bunch of complications with splitting the party between fronts or having multiple stages. But this is half remembered from another goon's attempt to fix 5e so I won't elaborate.

Haystack
Jan 23, 2005





thatbastardken posted:

are there tabletop games with good/meaningful dressing up? i guess it's trickier in a less visual medium.

Spellbound Kingdoms has social combat rules (which are fairly important in the larger scope of the game), and fashion items can give bonuses. For instance:

grassy gnoll
Aug 27, 2006

The pawsting business is tough work.
RE: TBZ, diaper girl being an original content creator mandate is correct. If you bought the electronic edition or kickstarted the game, you should have the print-friendly version that's a little easier to consume, at the price of not having some of the pretty rad interior illustrations. But also less of the kinda sketch illustrations, too.

E: Also, if you think TBZ's got bad layout, holy moly Mouseguard is loving impenetrable. It actively resists being processed and internalized as a teaching document and as a reference document.

grassy gnoll fucked around with this message at 00:53 on Feb 9, 2022

Arivia
Mar 17, 2011

Nuns with Guns posted:

I thought you were joking but then I opened up my pdf and oh my god.

I literally have never looked at TBZ myself, I just checked out the cover on the DTRPG page myself to go with the discussion and saw that amazing fact.

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Sionak
Dec 20, 2005

Mind flay the gap.

grassy gnoll posted:

RE: TBZ, diaper girl being an original content creator mandate is correct. If you bought the electronic edition or kickstarted the game, you should have the print-friendly version that's a little easier to consume, at the price of not having some of the pretty rad interior illustrations. But also less of the kinda sketch illustrations, too.

E: Also, if you think TBZ's got bad layout, holy moly Mouseguard is loving impenetrable. It actively resists being processed and internalized as a teaching document and as a reference document.

Hard agree. I so wanted to enjoy and run Mouse Guard and the art from the comic is gorgeous. But the Mouse Guard RPG does not want to share its contents and heaven help you if you need to look something up at the table.

Sionak fucked around with this message at 01:59 on Feb 9, 2022

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