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Pits or dirt walls are my go-to for taming, bc the animals won't attack them and often can't see over them. Lure the wolves in, jump out, then just throw meat in occasionally til they're tamed.
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# ? Feb 18, 2022 20:25 |
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# ? May 30, 2024 05:24 |
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Sixto Lezcano posted:Pits or dirt walls are my go-to for taming, bc the animals won't attack them and often can't see over them. Lure the wolves in, jump out, then just throw meat in occasionally til they're tamed. In one of my servers we did this and somehow the wolves glitched through the world floor but didn't fall away. They were also untamed still. This led to a whole area of our base turning into a scene from Tremors where invisible wolves were rampaging around killing everyone.
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# ? Feb 18, 2022 20:57 |
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WoodrowSkillson posted:digging is far safer and easier in most situations. a trench and fence is enough for drat near anything until late game Yeah but trenches are ugly. I want a platform. Molybdenum posted:Lox can climb a bit more than you'd expect, luring one to your wall would be a good test. Fulings get stopped by lower walls in my experience. I dunno what either of these are yet so no problem. Greydwarves, skeletons, and trolls are the only enemies I've seen and my spot is far enough away trolls prooooobably won't show up.
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# ? Feb 18, 2022 21:04 |
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On taming wolves: i found the onky way to effectively do it is to build a stone box kennel, then build a perimeter of stakes all arpund the kennel, basically in a circke radius arpumd the workbench assuming its next to the kennel. Lure a wolf into the kennel and seal them in with more stone. Throw 20 deer meat in, demolish the workbench amd abstain from entering that zone for 30 to 40 mins. The pallisade should be good enough not to have wolves aggro whenever sone greydwarf strays by.
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# ? Feb 18, 2022 21:38 |
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pik_d posted:Are you really tied to the location for some reason? I would just find a new place whenever I felt like I outgrew my base. I found a peninsula that was perfect and basically used a combination of stone and terrain to raise a large platform I can build off of. It's situated just about perfectly. My planned rebuild is more of a cosmetic thing than a functional thing. Like probably everybody who has an opinion and plays valheim I'm not happy with my roof Eifert Posting fucked around with this message at 22:20 on Feb 18, 2022 |
# ? Feb 18, 2022 22:15 |
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Q=/= E
Eifert Posting fucked around with this message at 22:19 on Feb 18, 2022 |
# ? Feb 18, 2022 22:15 |
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oXDemosthenesXo posted:Use workbenches to establish good spacing for spawn suppression, then replace them with torches that are part way up a tree or on a stone column. They count as 'player base structures' even when unlit. Did things get changed so generic player base structures suppress spawns? Last I really dug into Valheim, it was workbenches that were used almost exclusively to suppress spawns.
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# ? Feb 19, 2022 04:06 |
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Once you have the resources, you can dig a pit, put a workbench in, and pave over the hole with stone to create a spawn suppression bunker that dwarves have almost zero chance of loving with. Also, apparently, you can cultivate land and plant grass and it counts as a structure to stop spawns, so that might be a good option to not be ugly.
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# ? Feb 19, 2022 04:09 |
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Synastren posted:Did things get changed so generic player base structures suppress spawns? Last I really dug into Valheim, it was workbenches that were used almost exclusively to suppress spawns. The wiki says they all do and in my experience it works. I've had a couple massive bases chock full of torches and get zero spawns in the protected zone. https://valheim.fandom.com/wiki/Player_base
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# ? Feb 19, 2022 04:20 |
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# ? Feb 19, 2022 05:06 |
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oXDemosthenesXo posted:In one of my servers we did this and somehow the wolves glitched through the world floor but didn't fall away. They were also untamed still. This sounds amazing tbh
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# ? Feb 19, 2022 08:15 |
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Request shot of it in daylight.
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# ? Feb 19, 2022 16:23 |
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tildes posted:This sounds amazing tbh It was a pretty hilarious night and I was disappointed when it resolved itself when we rebooted the server.
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# ? Feb 19, 2022 19:18 |
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The new component for the new armor is a real bitch. Think Surtling cores in black forest but you get maybe 10-12 a cave and you need like 150.
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# ? Feb 19, 2022 23:56 |
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Hasselblad posted:Request shot of it in daylight.
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# ? Feb 21, 2022 02:05 |
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Banners are getting physics in the caves update https://i.imgur.com/wwZUgfV.mp4
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# ? Feb 21, 2022 03:08 |
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I didn't realize that was a new feature, it's how I made my door: ... Look, is it a bit yonic? Sure. Being a dead Viking is lonely, alright?
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# ? Feb 21, 2022 03:44 |
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What's the point of this new armor half the defense of padded. C'mon
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# ? Feb 21, 2022 05:07 |
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it gives a buff to archery damage i think?
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# ? Feb 21, 2022 11:54 |
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mastershakeman posted:What's the point of this new armor The full set buffs archery. The helmet gives poison resist, so it's good for the swamp while you get iron (this armor set is between bronze and iron). The chest piece has piercing resist, and actually ends up better against deathsquito attacks than a fully upgraded padded chest.
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# ? Feb 21, 2022 13:02 |
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If you're talking about from the new patch it gives you a 10% speed boost ( ie faster than being naked), fire resist and a boost to unarmed. It maxes out at 52 with a cape. I basically wear it whenever I'm not planning on picking a fight with a boss or a bunch of plains critters. It's a bit of a risk in the plains but it's more than enough anywhere else. Eifert Posting fucked around with this message at 14:42 on Feb 21, 2022 |
# ? Feb 21, 2022 14:13 |
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NoNotTheMindProbe posted:Banners are getting physics in the caves update i want a bead curtain
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# ? Feb 21, 2022 14:51 |
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NoNotTheMindProbe posted:Banners are getting physics in the caves update That doesn’t look like physics, since the banners billow towards the player model on the first pass through it. Probably just a canned animation played on collision.
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# ? Feb 21, 2022 15:09 |
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For what it's worth I 100% recommend signing up for the test patch. I have had exactly zero stability issues. Every once in a while there's a bit of slow down when there's a blizzard in the mountains and the drakes are shooting at you, but I couldn't tell you for sure whether that existed before the patch. Other than that it's been stable as a rock. This is probably the least buggy early access game I've ever played. I couldn't tell you I've noticed a single thing that was definitely a bug.
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# ? Feb 21, 2022 15:58 |
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Eifert Posting posted:For what it's worth I 100% recommend signing up for the test patch. I have had exactly zero stability issues. Every once in a while there's a bit of slow down when there's a blizzard in the mountains and the drakes are shooting at you, but I couldn't tell you for sure whether that existed before the patch. Other than that it's been stable as a rock. The white out blizzard causes slow down for me too and I've played off and on since it became EA. The most common valheim bug was when you built an enormous base with lots of ground flattening. This would result in a pretty severe performance drop. They had to rework the code and it was the first thing they focused on when valheim really hit it big. They also included a console command where an existing world/base could be reworked/recalculated with the new method to solve the slowdown issue.
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# ? Feb 21, 2022 16:06 |
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I flattened the area around my base a good amount, trying to get the loving trolls to stop spawning, I wouldn't say the slowdown is noticeable, although I would say in general the game doesn't perform as well as I would expect it to considering the graphical fidelity. I want to be clear and say trying to get the trolls to stop spawning didn't work. I think that's going to be my project for tonight. Eifert Posting fucked around with this message at 16:40 on Feb 21, 2022 |
# ? Feb 21, 2022 16:32 |
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Eifert Posting posted:For what it's worth I 100% recommend signing up for the test patch. Anybody running their server in docker lloesche/valheim-server know how to tell the container to use the test branch?
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# ? Feb 21, 2022 17:17 |
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mastershakeman posted:What's the point of this new armor Not all content updates are for late game. They are fleshing out the game, not producing an expansion Hasselblad fucked around with this message at 19:16 on Feb 21, 2022 |
# ? Feb 21, 2022 19:13 |
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I assume mods won't work until they are updated? Does that usually happen after the real release?
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# ? Feb 21, 2022 21:46 |
Eifert Posting posted:I flattened the area around my base a good amount, trying to get the loving trolls to stop spawning, I wouldn't say the slowdown is noticeable, although I would say in general the game doesn't perform as well as I would expect it to considering the graphical fidelity. That the terrain among everything else is destructible is probably the biggest part of that. I remember Subnautica initially being planned for terrain changing being possible and had to drop it.
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# ? Feb 21, 2022 22:07 |
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Zerilan posted:That the terrain among everything else is destructible is probably the biggest part of that. I remember Subnautica initially being planned for terrain changing being possible and had to drop it. The adverse effect they saw was when loading save games. I was in EA when they still had destructible terrain, and sometimes saves took over a minute to load if you had done a ton of terrain modifications. A better example of destructible terrain having an adverse effect on game performance itself is 7 Days To Die, where every single block is destructible/constructible, and it wreaks such havoc on AI pathing that they had to put a limit to the number of enemies that can spawn at any given time.
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# ? Feb 22, 2022 04:39 |
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Taffer posted:I assume mods won't work until they are updated? Does that usually happen after the real release? Yeah, at least some of them. I'd bet something small that just modifies drops would be fine, but Valheim Plus definitely didn't work. I'm so dependent on it that I'm just going to wait for a full release and mod update.
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# ? Feb 22, 2022 19:33 |
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Mostly I'm just hoping the VR mod doesn't get broken.
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# ? Feb 22, 2022 21:58 |
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mountain caves are here also some sneak peek at mistlands update - scaly rabbit? https://store.steampowered.com/news/app/892970/view/3131694924763930710 patch notes https://store.steampowered.com/news/app/892970/view/3131694924763932004
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# ? Mar 1, 2022 10:54 |
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"The Patch Notes posted:* Crafting stackable items while having full inventory now possible if there are are available stack slots THANK ODIN! I'm a packrat and was hitting this issue constantly.
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# ? Mar 1, 2022 16:59 |
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Found my first cave. Beats are real frustrating to fight. You can attack everything that's built in the cultists area and get bronze from braziers and iron from doors. Make sure to shoot the fenrir hair after grabbing the lower pieces.
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# ? Mar 1, 2022 20:27 |
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Patch broke the VR mod's interface, sadly. Going to have to wait for a patch for the patch now.
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# ? Mar 1, 2022 21:45 |
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im really struggling to find caves. found 2 out of like 6 sizable mountains ive visited
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# ? Mar 1, 2022 23:21 |
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I've been in the public beta all along and haven't found any either
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# ? Mar 2, 2022 00:48 |
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# ? May 30, 2024 05:24 |
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Valheim Plus is already updated, which is cool and good.
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# ? Mar 2, 2022 00:55 |