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Regulus74
Jul 26, 2007
Fought some DElves in an island battle and the game had a fun time trying to display the murderous prowess bar:



Also after I won the fight, the little post quest blurb talked about a vampire admiral as though I had just fought vampirates.

That being said I am having a lot of fun at the beginning of the Daniel campaign. Tons of fires to put out everywhere. I love the fact that I can finally field a Tzeentch/Slaanesh force in a vanilla warhams game.

While I'm kind of dreading getting into the chaos realms, I just hope I can put up with them enough to get a Slaanesh and Tzeentch campaign in before I go back to twh2 until IE comes out. I'm liking this game well enough but I bought twh2 maybe a year ago and I've literally never played a vortex campaign and have a bunch of ME campaigns I'd still like to get to in the meantime.

Whoever it was that was calling for a build a bear Chaos Lord campaign and transforming mortal chaos units knows what's up. That's pretty much exactly what I'm looking for (that and a mechanic like your Herald becoming a Greater Daemon except for basic units - quit making me disband chaos warriors or darkshards just to recruit chosen or darkshards with shields, just let me upgrade the existing unit into them ffs).

Griz posted:

that's 100% fixable by setting it to windowed

For some reason when I put twh3 into windowed mode it cuts off the very top of the UI. It isn't my resolution, windowed 1440 works on literally everything else I've tried including twh2.

EDIT:

Mustang posted:

Really surprised to say that I'm not at all enjoying WH3. Settlement battles are a slog, the chaos realm poo poo is tedious and distracting and none of the factions seem to perform nearly as well in battle as any of the ones from WH1 or WH2. The AI seems downright terrified of fighting field battles, they just hole up in settlements and fairly often even refuse to take ambush bait to get them out.

My strategy for settlement battles is basically to use my flying LL and a few other fliers to lord snipe and take the middle victory point. It is a slog and the only times I've managed to get the AI into field battles is basically chasing them into corners of the mountains in Norsca. The AI does seem much more cowardly in 3 overall, I chased a full stack of Norscans all around Not-Scandinavia with a 14 stack of T1 daemon units and scared away another full stack of WElves from the Bay of Blades with a five unit garrison and a slapdash four unit stack. I really don't understand why the wood elf stack didn't attack, I imagine it would have easily taken apart the defenses I had.

Regulus74 fucked around with this message at 14:46 on Feb 21, 2022

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Mustang
Jun 18, 2006

“We don’t really know where this goes — and I’m not sure we really care.”
Like really how the gently caress do you get AI armies out of a settlement in WH 3? Or am I doomed to just fight an army + garrison for literally every battle?

Doomykins
Jun 28, 2008

Didn't you mean to ask about flowers?
Did some experimenting and cut through Khorne's realm like a giant skull encrusted axe through a neck. My first mistake was actually picking fights. In my defense they put a vampire counts rogue army next to me and I laughed in braced halberds. This puts you in range of the one(1) actual Khornate army with high tier units that will give literally any doomstack some aches and pains. So I reloaded and shifted to the other side to beat the poo poo out of Daemon Prince and check the other rogue armies. I don't like the AI bias they get in chaos realms, even if my smug rear end is schooling Very Hard campaign difficulty. Prince comes in with 18 units, auto-resolves a rogue, I actually get close enough to sight that all his guys are at 50% HP. He runs to a corner, grabs a weapon, regens most of his health(???), maybe it's a refill prompt like Nurgle and I missed him auto-resolving another rogue but eh. The AI always wins these auto-resolves even with inferior armies, and I should know, I've physically pulled the teeth of having to withstand those Khorne doomstack approaches. It's really obvious that any AI force doing the realm dance will auto-succeed at it unless you crush them or they stumble into an apocalyptically bad AR. They even ignore each other half the time too. Really amplifies the design flaws in Slaanesh/Tzeentch realms.

It makes the realm race kind of unpleasant when other people are in there or you're slightly behind because the only option is to ambush camp or rush and decapitate 'em while ignoring objectives until you've cleared the place/rifts are sealed/you can camp in the most dangerous places in the world you're explicitly not supposed to camp in. I figured out which rogue army I could beat in AR with almost no damage and just camped there by the Brass Citadel, felt kinda cheap but when a game gives me cheap I like to give it back. Being in encamp stance kept me topped off and as I learned in Nurgleland all these armies teleport back within 1-2 turns. Of course I had to get an extra fight at 59k/60k blood dollars.

CA did good experimenting and pushing the envelope so much since WH2 was pretty well solved for me and if I want more of that I can still play it. IE will add to that further and give me an excuse to try the WH1-2 factions in WH3 land with WH3 toys which owns. So Realms of Chaos giving us a lot of wild poo poo is an admirable thing for the devs to do.

There's a lot to polish and some things flat out wrong with it, of course. Tzeentch and Slaanesh realms need a little do-over so that it's possible to catch up if you aren't first into that realm. Khorne should probably be all mid tier rogue armies, the challenge is in cleanly fighting multiple times in a brawl, not running from the Khorne stacks like a chicken because it isn't possible to global recruit anything good if you need to fill a gap after a rough fight. Nurgle just needs to be a bit trimmer or have smarter respawn timings, 2 turn respawns in areas where it's impossible to get in and out in less than 2 turns is an obvious goof. I agree that it's unnecessarily clunky to move in realms a lot of the time, things like Tzeentch portals or Slaanesh gates should remember you have movement left. The army scaling needs some adjustment too. Campaign map rift armies are fine but realm armies scale too fast, especially since they assume you won't miss any early rifts.

I think the best case scenarios are that for Realms of Chaos they add adjustable "difficulty" knobs like the Chaos Invasion in Mortal Empires got. And for IE they do Realms of Chaos lite, where you have a really dangerous taxi realm full of fights, insane loot and a chance to teleport across the world at a risk and a cost.

Jamwad Hilder
Apr 18, 2007

surfin usa

Gonkish posted:

- Outposts are amazing, and I love the idea. The UI leaves a lot to be desired, and there's a lot going on that isn't communicated terribly well (tell me why I can't build an outpost, ffs; do I have too many? is the selected city somehow ineligible? TELL ME INFORMATION.)

You can only build Outposts on provincial capitals for someone who is a defensive or military ally. If you can't build one it's because you already have an outpost with them in another province, or because one of their other allies built one on the settlement already. The AI loves to make alliances with each other and most factions don't really expand beyond one or two provinces, so unless you're the first person to ally with them it's pretty likely that someone else already built an outpost on their land. Another option is to conquer territory near them, gift them the capital, then build an outpost on the settlement you just gave them before anyone else can.

NoNotTheMindProbe
Aug 9, 2010
pony porn was here

Mustang posted:

Like really how the gently caress do you get AI armies out of a settlement in WH 3? Or am I doomed to just fight an army + garrison for literally every battle?

Have you tried the ambush trick where you hide in ambush stance to bait them out?

Dr Christmas
Apr 24, 2010

Berninating the one percent,
Berninating the Wall St.
Berninating all the people
In their high rise penthouses!
🔥😱🔥🔫👴🏻
I beat an 11-or-12 stack of Skaven lead by Deathmaster Snikch as Miao Ying and won, but didn't get the achievement. Is there some hidden trigger where I need to have more than one unit or the enemy has to have a full army?

Third World Reagan
May 19, 2008

Imagine four 'mechs waiting in a queue. Time works the same way.

Mustang posted:

Like really how the gently caress do you get AI armies out of a settlement in WH 3? Or am I doomed to just fight an army + garrison for literally every battle?

the old trick of using a weak army that is not hidden and a strong army that is ambush still works

Mustang
Jun 18, 2006

“We don’t really know where this goes — and I’m not sure we really care.”

NoNotTheMindProbe posted:

Have you tried the ambush trick where you hide in ambush stance to bait them out?

Yeah and it doesn't work, it's like the AI can detect that I'm there and won't move. If I move further back and try it they'll force march somewhere the following turn but I'm too far to attack the settlement or the army. They don't take the bait if it's an unwalled settlement or a small army.

Between going into a chaos realm and an AI faction immediately getting the soul before me, miserable settlement battles, lovely pathing and cowardly AI I think I'm gonna wait until CA fixes WH3 before I play it again.

I am just completely baffled by CA's design decisions with WH3 and its campaign, the WH2 DLC just kept getting better and better so what's going on here?

Third World Reagan posted:

the old trick of using a weak army that is not hidden and a strong army that is ambush still works

This only seems to work part of the time, some factions will go for it but others won't.

Alctel
Jan 16, 2004

I love snails


I'm really enjoying the game, I seem to get a 50/50 mix of field battles to settlement battles and the settlement battles mix it up

Most of the factions are pretty interesting, the quality of life improvements are good, diplomacy is waaaaay better and I actually like the chaos realms

Funky See Funky Do
Aug 20, 2013
STILL TRYING HARD
The towers and barricade models make it look like this was rushed out, but it wasn't. Was it?

Ra Ra Rasputin
Apr 2, 2011


This event seems pretty good, the other choice is frostbite/magical attacks and celestial guards for the caravan.

Impermanent
Apr 1, 2010
I wonder if this is supposed to hint at Ind being a DLC. we don't have any other clear contenders for additional races besides what will ultimately be the best one, the chorfs.

Captain Oblivious
Oct 12, 2007

I'm not like other posters

Impermanent posted:

I wonder if this is supposed to hint at Ind being a DLC. we don't have any other clear contenders for additional races besides what will ultimately be the best one, the chorfs.

Don’t get your hopes up. They already gave a pretty firm “no” on Khuresh and Ind.

Terrible Opinions
Oct 18, 2013



They said no plans yet, but Ind an Khuresh both appear on the datamined map. However that same map doesn't have Nippon. So it's entirely possible they'll do one or both down the line.

Captain Oblivious
Oct 12, 2007

I'm not like other posters
They said no plans yet then also went on to expound on how they’re more interested in making content based on actual army book supported material and that Cathay was basically a unique opportunity that isn’t likely to be repeated.

Seriously, assume that you aren’t getting Ind or Khuresh ever.

Captain Oblivious fucked around with this message at 09:20 on Feb 21, 2022

Carcer
Aug 7, 2010
They also pulled vampirates from the ether so I wouldn't rule it out entirely.

Terrible Opinions
Oct 18, 2013



Really just a case of expecting the same amount of DLC as games 1 and 2 while noticing they're running out of factions or missing units to make DLC out of. You got Chaos Dwarfs, Dogs of War, and the missing units for Ogres more or less. Maybe some of the white dwarf lists for hobgoblins, independent gnoblars, or pirate elves?

Collapsing Farts
Jun 29, 2018

💀
I beat the campaign with Skarbrand. The final battle was very easy with him, as I just had an army of skullcrushers casually mulching everything the game threw at me. Didn't even have to call in reinforcements... But I can imagine the battle being quite difficult for some factions, like Tzeentch. With no powerful frontline and most of your power coming from range, it can probably be a challenge. Maybe having lots of Greater Daemons and/or Soulgrinders there could help?

The ending "cinematic" was as usual a disappointment. It was basically just an animated picture showing Skarbrand getting laughed at by Khorne. I wish they'd give some more storyfluff stuff for each factions campaigns when you beat them. It's weird how much more story you got from the prologue compared to the main campaign.

There is a lot to like about the game and a lot to dislike. The biggest thing I dislike is that my units will just go braindead during fights a lot so I have to constantly keep telling them to attack the enemy right infront of them.

Collapsing Farts fucked around with this message at 09:33 on Feb 21, 2022

genericnick
Dec 26, 2012

Mustang posted:

Like really how the gently caress do you get AI armies out of a settlement in WH 3? Or am I doomed to just fight an army + garrison for literally every battle?

One bait stack and an ambush stack worked like a charm for me.

Gonkish
May 19, 2004

For DLC, Chorfs and Dogs of War, sure. The recent post GW made about The Old World included a Cathay map, and that specifically noted the Hobgoblins up north of the Bastion, so that might be possible. Ind and Khuresh are very much in the realm of "I wouldn't hold my breath".

The long and the short of it is that we won't know unless we hear something from GW or get a surprise from CA. CA certainly has a lot of potential content to churn through, though. Chorfs and Dogs of War are a big enough deal as-is, but there's also the WoC and Norsca reworks (and probably LLs for both), lord packs for existing factions, etc.

WH2 gave them a good model of what works, and I think they're going to be churning stuff out for this game for some time. Ind and Khuresh, right now, are pretty much not going to happen... but WH2 lasted 5 years. 5 years ago no one was expecting Cathay, realistically, and yet here we are. So it's not IMPOSSIBLE (because GW and CA love money), it's just... very, very improbable.

Kanos
Sep 6, 2006

was there a time when speedwagon didn't get trolled
The realms of chaos being dickshredding slog-grinds would be better if they had commensurate rewards to feel like they're worth your time and effort. No, I don't mean the "take this reward and then tap out" consolation prizes that exist, I mean that you should be getting cool bonuses or rewards in the process of doing them so that the rifts opening is exciting and cool instead of "uggggggh god drat it".

For example, Tzeentch's realm would be way better if you got a payout or reward of some sort based on how many teleporters you explored and how many crapstacks you murdered, so if you rampaged through half the realm trying to find the right teleporter and then got beaten by an AI popping in and beelining the correct path instantly via cheats it would be a "well at least i was rewarded" moment rather than a "cool time to reload a 12 turns old save" moment.

hemale in pain
Jun 5, 2010




Funky See Funky Do posted:

The towers and barricade models make it look like this was rushed out, but it wasn't. Was it?

the town maps are lovingly crafted so i can't believe minor settlements were rushed. maybe the towers were just for the prince fights but someone had the bright idea of making every town fight tower defence/attack at the last minute?

Kanos
Sep 6, 2006

was there a time when speedwagon didn't get trolled
The settlement battles are lovingly crafted, fun, and interesting to play but somehow their design process did not consider how irritating and boring it would be to do one of them every single time you ever take a settlement in this game where 70-80% of all battles ever fought are settlement battles.

OwlFancier
Aug 22, 2013

Kanos posted:

The realms of chaos being dickshredding slog-grinds would be better if they had commensurate rewards to feel like they're worth your time and effort. No, I don't mean the "take this reward and then tap out" consolation prizes that exist, I mean that you should be getting cool bonuses or rewards in the process of doing them so that the rifts opening is exciting and cool instead of "uggggggh god drat it".

For example, Tzeentch's realm would be way better if you got a payout or reward of some sort based on how many teleporters you explored and how many crapstacks you murdered, so if you rampaged through half the realm trying to find the right teleporter and then got beaten by an AI popping in and beelining the correct path instantly via cheats it would be a "well at least i was rewarded" moment rather than a "cool time to reload a 12 turns old save" moment.

That is broadly why I think they would be better if they just weren't tied to the campaign at all and you just did them for the loot.

hemale in pain
Jun 5, 2010




Kanos posted:

The settlement battles are lovingly crafted, fun, and interesting to play but somehow their design process did not consider how irritating and boring it would be to do one of them every single time you ever take a settlement in this game where 70-80% of all battles ever fought are settlement battles.

Oh yeah totally, my first thought was "wow this is cool" but after like twenty i'm just auto-resolving if i can even if it means i have to sit my army for a few turns to replenish. They should dump all the dumb towers and just have barricades which can be put down once before the fight starts, and then have the 'resource' points just be victory points instead. Hold like 3 of them for 2 minutes and you win or something.

The Deleter
May 22, 2010
I appear to be having the exact opposite experience of everybody here in that the game runs fine for me despite long load times and I'm enjoying the settlement battles and Realm of Chaos so :shrug:. Mortal Empires never did anything for me and Immortal Empires won't either. Oh, a massive map with insane turn times and your objectives are a scribbled set of question marks on a napkin? No thanks.

OwlFancier
Aug 22, 2013

I think the game works best when you have an objective set that fits in with the strategic game. The empire is a good example post rework as you are looking to unite it but it's not as simple as just wardeccing everything, so you have to fight off a bunch of threats not just to yourself but also to the empire as a whole without having access to all those resources, and usually once you have it fairly unified there is a big invasion to fight off from chaos, as boring as their roster is it's still coherent with the rest of the strategy layer. As you integrate each province you also get some new special units and some new landmark buildings that are useful too. You could make a whole campaign out of that by letting you pick any elector count and using just the random nature of who you incorporate first and which hostile factions become powerful.

I don't actually need the map to be massive TBH, I could probably happily have it split across the contiguous landmasses, and possibly even cutting off araby or east of the world's edge mountains too. If I was going to make a full map I would probably use the Empire TW theaters style and let you pick which ones you want to include at setup.

I quite like the scale of the TW3 map, I just don't like the objectives and the campaign in general feels much less well thought out than... basically anything from SFO where the strategy layer itself and its economic changes and unit caps make the game progress very well over a broad area and for a good number of turns without needing much in the way of gimmicks. You always have a level of scaricty and as you expand your border there is plenty of work to do establishing defended areas, reworking the economy in secure locations, building up cap for units you want to use, and recruiting an extra (and ideally different army owing to each LL and sometimes non LL having different preferences for what units they do well with) to contribute to fighting new enemies.

OwlFancier fucked around with this message at 10:54 on Feb 21, 2022

Tirranek
Feb 13, 2014

The Deleter posted:

I appear to be having the exact opposite experience of everybody here in that the game runs fine for me despite long load times and I'm enjoying the settlement battles and Realm of Chaos so :shrug:. Mortal Empires never did anything for me and Immortal Empires won't either. Oh, a massive map with insane turn times and your objectives are a scribbled set of question marks on a napkin? No thanks.

I think it's the usual thing where most are probably enjoying the game but they'd rather just be playing it instead of explaining why. Some frustrating performance issues aside, I've been having a fun time.

Kanos
Sep 6, 2006

was there a time when speedwagon didn't get trolled

The Deleter posted:

I appear to be having the exact opposite experience of everybody here in that the game runs fine for me despite long load times and I'm enjoying the settlement battles and Realm of Chaos so :shrug:. Mortal Empires never did anything for me and Immortal Empires won't either. Oh, a massive map with insane turn times and your objectives are a scribbled set of question marks on a napkin? No thanks.

Insane turn times haven't been a thing in ME for like the last year or more.

Noir89
Oct 9, 2012

I made a dumdum :(
Same here, just having a good time spreading the love of crab claws to the world while collecting pokemon souls. Small sieges battles are fine and a nice alternative to walled and open. Most of the battles in my Slaanesh campaign have been field battles from being attacked or ambushing outside the settlements.

The gates are easy to deal with, just keep a few heroes around to shut them if you don't want to keep them around for teleporting or farming armies from them while sending your LL in. Currently working on spaming cults in the Northern Provinces and Kislev to try and force vassalize Miao Ying and Katarin.

Vagabong
Mar 2, 2019

Kanos posted:

The settlement battles are lovingly crafted, fun, and interesting to play but somehow their design process did not consider how irritating and boring it would be to do one of them every single time you ever take a settlement in this game where 70-80% of all battles ever fought are settlement battles.

It's wild that this was basically a solved issue in 3K by making the A.I slightly more aggressive, I can't think of any reason they didn't make the change here.

Despite that, I've been really enjoying my current ogres campaign, but the negative reaction in this thread has me wondering if they just dodge a lot of the campaign map issues by having great replenishment and being real shitkickers on the battlefield.

The most glaring problem to me is the fact that your campaign goal of collecting the 4 souls is completely disconnected from the standard gameplay loop of conquering more land. Aside from maybe letting you support a more expensive LL army, consolidating land does nothing to speed up your soul collecting and the size of the map make it unfeasible to just beat up your opponents in the race. On the other hand collecting a soul does nothing for you on the campaign map. Even more surprisingly, these issues were not present in the vortex campaign; expansion led to better scroll generation, you only had to snipe one settlement to delay a race opponent, and completing a ritual gave you campaign buffs.

I do think part the negative reaction is the deflationary aspect of coming from TW2 with 5 years of official and mod support to 3, which is fundamentally the same game with QoL improvements. But the main campaign would definitely be getting a better reaction if it didn't have two parallel goals that only ever interact to hinder each other.

hemale in pain
Jun 5, 2010




I think i keep finding out stuff which i should of known/figured out sooner but a bunch of furies absoloutly wreck towers.

OwlFancier
Aug 22, 2013

They also take pretty heavy damage from archers too, they are not, really, very threatening if you have anything that can actually attack them, they just take up attention.

Communist Bear
Oct 7, 2008

It's good fun for me so far. It has issues - in fact much the same issues 2 had when it was first released - but it's entertaining. If anything they've ramped up the war aspect of Warhammer this time - in 2 you could go through a considerable amount of turns in pretty peaceful situations. 3 is alot more relentless and I'm finding myself using lords and heroes alot more often, whereas in the prior games I might have just rolled about with a singular doomstack.

This is possibly why I'm struggling so bad with Kislev!

canada jezus
Jul 18, 2011

As kislev i need to chew my way through some fat stacks of soul grinders. What should i bring more of, the anti large bears, glaive iceguard?

Third World Reagan
May 19, 2008

Imagine four 'mechs waiting in a queue. Time works the same way.

canada jezus posted:

As kislev i need to chew my way through some fat stacks of soul grinders. What should i bring more of, the anti large bears, glaive iceguard?

if you are rasputin, more bears
if you are not, I dunno, less bears but more bears, maybe some iceguard

Blooming Brilliant
Jul 12, 2010

DeadFatDuckFat posted:

How do I get my ogre units that are part of the camp garrison to replenish? When I mouse over the little x'd out replenishment icon on the units, it just says "local effects" are stopping replenishment...

If your camp is in a territory you're at war with, they won't replenish. Yes it's dumb.

canada jezus
Jul 18, 2011

Third World Reagan posted:

if you are rasputin, more bears
if you are not, I dunno, less bears but more bears, maybe some iceguard

I've won the confed race, which is why suddenly i'm losing three wars to chaos at once. I feel like i want way more armies than my economy can afford. Once i'm done with this campaign the empire is getting annexed though. Same with the dwarfs.

Randarkman
Jul 18, 2011

Carcer posted:

They also pulled vampirates from the ether so I wouldn't rule it out entirely.

They were not pulled from the ether, they were scrambled together from a lot of disparate sources, but only a very few things were made up whole cloth. Noctilus and Luthor von Harkon were both pre-established characters, Noctilus I think being from the Dreadfleet game. IIRC they had a White Dwarf list, same as Kislev.

Ind and Khuresh are almost certainly not happening and moreover have basically been explicitly disconfirmed. The only they "make it in" is as mnetions in events, ancillaries and items and possible Dogs of War mercenary units.

Randarkman fucked around with this message at 11:53 on Feb 21, 2022

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Foul Fowl
Sep 12, 2008

Uuuuh! Seek ye me?

Tirranek posted:

I think it's the usual thing where most are probably enjoying the game but they'd rather just be playing it instead of explaining why. Some frustrating performance issues aside, I've been having a fun time.

it's fun but the campaign feels really uninspired, to me. the chaos realms are cool but honestly they should've gone way more in on it rather than having the campaign goal tied to something that only comes up every 50 turns, while still letting you paint the map because there's nothing else to do. like make the first 50 turns normal and then have a gradually escalating demon invasion with gates to the chaos realms open.

atm it just feels like it's an add-on to your boilerplate total war campaign, except you have to wait around for it.

ogres skirt a lot of the issues of the game. good auto resolve numbers and high replenishment and big movement boosts makes the the minor settlement battles bearable. those maps should've been reserved for the major settlements, with minor settlements being field battles. greasus is cool though, it's fun how you can give him, a hunter on a stonehorn, and a few units of cats vanguard deployment and just drive his fat rear end and friends directly into the enemy. it was also pretty surprisingly fun to have a buffer of other smaller ogre tribes as allies that seem to be able to take care of themselves.

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