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Ethiser posted:Devolution is supposed to be 30 DLC according to found files. has there been any news on more DLC at this point?
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# ? Mar 10, 2022 00:14 |
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# ? Jun 10, 2024 11:15 |
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Light Gun Man posted:has there been any news on more DLC at this point? Yeah it feels like it's been a while. Wasn't the most recent patch in mid-feb?
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# ? Mar 10, 2022 01:24 |
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RBA Starblade posted:I remember that mostly but forgot he stormed heaven and killed God, apparently Technically, he mind controlled the entire collective unconscious to block Charles' plan, which destroyed just the abstract, Philosophy 101 idea of "God as collective will of mankind" God that Chuck was trying to tap into, not an actual deific figure.
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# ? Mar 10, 2022 01:40 |
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Did he kill the collective unconscious? I know he used it to kill his parents, which would otherwise be impossible/very difficult considering one of them is immortal and the other can jump bodies...
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# ? Mar 10, 2022 01:49 |
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SRW just says he "killed God" lol, maybe an exaggeration
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# ? Mar 10, 2022 01:56 |
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Hellioning posted:Did he kill the collective unconscious? I know he used it to kill his parents, which would otherwise be impossible/very difficult considering one of them is immortal and the other can jump bodies... I don't think he killed it, but I'm gonna be honest, I have no idea what actually happened with that whole section of the show. It's all a bunch of nonsense.
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# ? Mar 10, 2022 02:37 |
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It'll never happen but it would be fun for the AU manga Nightmare of Nunnaly to make it into a game someday
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# ? Mar 10, 2022 03:52 |
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Hellioning posted:Did he kill the collective unconscious? I know he used it to kill his parents, which would otherwise be impossible/very difficult considering one of them is immortal and the other can jump bodies... He didn't kill the collective unconscious.
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# ? Mar 10, 2022 04:09 |
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RBA Starblade posted:What the hell happened in Code Geass I apparently forgot half of it when it was on adult swim Most of what's relevant is stuff that happened in the final arc of the show. Schneizel (one of Lelouch's brothers) told the Black Knights about Geass, so they turned against him. Lelouch ran off to Brittania with Suzaku and started Geassing people with the command "become my permanent mindslave", letting him become an absolute dictator instantly as he enslaved a bunch of the military and then used them to start murdering any opposition that wouldn't come close enough to get Geassed. Meanwhile, Schneizel built a giant flying fortress loaded with nuclear missiles, with the intention of flying it to space and ruling the world forever with the threat of dropping nukes on anyone who disobeyed him. Everyone hated Lelouch worse, so the Black Knights and their allies teamed up with Schneizel to go to war against Lelouch's Brittania, and they had one big final showdown that ended up with Lelouch taking control of the nuke fortress. With Lelouch as the new absolute dictator of the entire world, he did all sorts of reforms while mind-controlling or executing anyone who disagreed with those reforms, until Suzaku showed up in a Zero outfit and murdered him in public. This turned out to be something they'd planned the whole time: While thoroughly purging the political classes and other entrenched interests who opposed him, Lelouch would go out of his way to make sure he would become such a brutal despot that everyone in the entire world hated more than anything, and then Suzaku would kill him. Since everyone was using all their hate on Lelouch, his death meant that people no longer had anyone to hate, so they wouldn't have any interest in fighting anymore and could immediately attain world peace, dissolve their militaries, and spend the money on ending poverty instead. Or something like that. Makes perfect sense, right? In SRW30, this plan brought about total world peace for roughly one year, after which the usual SRW mix of alien attacks and rebel groups started cropping up and destabilizing things. But that's why everyone thought Lelouch was dead at the start, and why he was remembered as a villain on par with Char.
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# ? Mar 10, 2022 04:16 |
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Vizuyos posted:In SRW30, this plan brought about total world peace for roughly one year, after which the usual SRW mix of alien attacks and rebel groups started cropping up and destabilizing things. But that's why everyone thought Lelouch was dead at the start, and why he was remembered as a villain on par with Char. What's funny is that they specifically say that it was the Laplace Box incident that ruined the peace. Between the Axis Shock and the death of Lelouch, the world finally knew peace (aside from the Wulgaru but they weren't at Earth yet) until Unicorn Gundam happened and then people started killing each other again. Edit: I admit, I might be oversimplifying it...but it's funny to me this way.
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# ? Mar 10, 2022 04:22 |
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Vizuyos posted:In SRW30, this plan brought about total world peace for roughly one year, after which the usual SRW mix of alien attacks and rebel groups started cropping up and destabilizing things. But that's why everyone thought Lelouch was dead at the start, and why he was remembered as a villain on par with Char. It was Lapace's Box in 30 that really ended the peace. While in Unicorn, finding out that the Federation had been suppressing their original charter mostly got a "huh" from the public, the 30 version just kicked up all kinds of hornet nests.
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# ? Mar 10, 2022 04:26 |
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Hellioning posted:Did he kill the collective unconscious? I know he used it to kill his parents, which would otherwise be impossible/very difficult considering one of them is immortal and the other can jump bodies... Lelouch just mind-controlled the collective unconscious to remain separated, maintaining human individuality and free will. Charles had been planning to merge all consciousnesses so everyone always knew what everyone was thinking so nobody could ever lie or keep secrets ever again.
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# ? Mar 10, 2022 05:55 |
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Ethiser posted:Devolution is supposed to be 30 DLC according to found files. I'm mostly waiting for Dancouga of all things, because Z3 did it insanely dirty and it's still owed an HD appearance The others that got left behind are also owed HD appearances but Dancouga got directly referenced in 3.1 and still never showed up, rip.
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# ? Mar 11, 2022 12:45 |
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Yinlock posted:I'm mostly waiting for Dancouga of all things, because Z3 did it insanely dirty and it's still owed an HD appearance They knew they didn’t have the technology yet to render the fist bump in HD.
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# ? Mar 11, 2022 13:20 |
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Ethiser posted:Devolution is supposed to be 30 DLC according to found files. oh hell yes, that was my intro to the whole franchise. Dare I ask what else is allegedly coming down the pipe if those files are correct?
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# ? Mar 13, 2022 10:20 |
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secretly best girl posted:oh hell yes, that was my intro to the whole franchise. Dare I ask what else is allegedly coming down the pipe if those files are correct? Shinkalion, VOTOMs, and the Majestic Prince movie. If I wasn't so burned out on 30, I might be interested.
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# ? Mar 13, 2022 10:49 |
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Just picked this up! I'm totally new to the series, and pretty new to mecha in general. I feel a little overwhelmed by all the numbers, especially when characters have like 4 different weapons that barely seem different in any meaningful way. What should I be paying attention to? Where should I be focusing my upgrades? How much freedom do I have to use the characters I like (or will I end up using pretty much everyone)?
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# ? Mar 17, 2022 00:45 |
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MonstrousMouse posted:Just picked this up! I'm totally new to the series, and pretty new to mecha in general. I feel a little overwhelmed by all the numbers, especially when characters have like 4 different weapons that barely seem different in any meaningful way. What should I be paying attention to? Where should I be focusing my upgrades? How much freedom do I have to use the characters I like (or will I end up using pretty much everyone)? For upgrades, smaller units like Mobile Suits and Gundams need mobility, while Super Robots like Mazinger need Armor. Everyone needs some accuracy. You should try to get the units you like up to five upgrade levels in everything as soon as you can, because they unlock a unique bonus there. For character stats, don't worry about increasing their numbers directly, but every skill is good. Some standout skills are preemptive Strike, Spirit Endurance and Break Morale Limit. You're mostly free to use whoever, sometimes units are force deployed on maps, but otherwise you can use whoever, the game is easy enough that you could field the entire Shrike team the whole game if you wanted.
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# ? Mar 17, 2022 01:11 |
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Good candidates for sinking resources into are your Original Pilot and their unit (they're always pretty good), Uso and whatever suit he's in (dude's pretty high tier), Amuro Ray and whatever unit he's in (Amuro Ray isn't a loving legend for no reason), and the Mazingers and Getters are also good choices. There's a lot of considerations and specifics I'm glossing over here, but I'm assuming you don't want a detailed step by step investment plan, just a basic "where the hell do I start."
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# ? Mar 17, 2022 01:45 |
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The experience curve is also pretty generous, so if you have to (or decide to on a whim) deploy someone you haven't used much, they'll usually catch up their levels quickly with just a little feeding, especially if you use the effects that double experience for a kill.
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# ? Mar 17, 2022 01:46 |
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Quoting myself from earlier on statsWrightOfWay posted:Big list of stats: For upgrades, you can't go wrong with 5 ranks in all the mech stats of anything you want to use frequently. That unlocks a custom bonus unique to each mech which is normally worthwhile, plus 5 in everything is often all you need as far as survivability and accuracy goes. After that, more EN is good for almost everything and you can always bump up survivability stats if needed. Weapon upgrades are absurdly powerful so feel free to dump a bunch of money in them. For skills, everything has some use but you can't go wrong with maxing out Potential, Fighter's Spirit and Break Morale Limit. Hit and Run is also basically required for making units with bad Move and Fire (the green gun + arrow icon) attacks like Battleship Captains keep up with the rest of your units. Buying CQB and RNG stats is probably the ~optimal~ use of Pilot Points but that's boring and the game is not hard enough that you need to do that.
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# ? Mar 17, 2022 02:50 |
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I think side missions dump a whole pile of CQB/RNG upgrades on you as well, I've never applied them to anyone but I think I have hundreds of each
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# ? Mar 17, 2022 02:59 |
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One of the AOS upgrades gives you a CQB skill part after every mission, and another gives a RNG skill part after every mission. That's probably where they came from.
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# ? Mar 17, 2022 03:14 |
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Hunter Noventa posted:You're mostly free to use whoever, sometimes units are force deployed on maps, but otherwise you can use whoever, the game is easy enough that you could field the entire Shrike team the whole game if you wanted. This is legitimately true, because I absolutely loving hate J-Decker and his bootleg Decepticon friends and so I make a point of not using them, have legit never spent a cent on their upgrades. I just had a mission that forced their deployment and by running in circles + using a Spirit when cornered to tank, they lived until reinforcements came and then it became a standard mission. Without character spoilers, this is where my MC is compared to those dudes, and the mission was still clearable in one try
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# ? Mar 17, 2022 05:48 |
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MonstrousMouse posted:Just picked this up! I'm totally new to the series, and pretty new to mecha in general. I feel a little overwhelmed by all the numbers, especially when characters have like 4 different weapons that barely seem different in any meaningful way. What should I be paying attention to? Where should I be focusing my upgrades? How much freedom do I have to use the characters I like (or will I end up using pretty much everyone)? Regarding attacks, most of them are different in some of these ways: -Range: attacks have minimum and maximum ranges that can vary pretty widely, and longer-range attacks can help you position better for the opponent turn -Post-move: Attacks with the green icon can be used after you move, ones without have to be used when you don't plan on moving (or, if you have the Hit and Run skill on the pilot, you can move afterwards). -Morale Requirements: Some attacks, usually the powerful finishing ones, can't be used unless the pilot's morale is at a certain level. Morale starts at 100, and attacks can be locked until morale 110, 130, or rarely 140; Participating in battle and getting kills raise morale, and there are spirit commands, pilot abilities, and supporter effects that can make it a lot easier to get it high even on the first or second turn of a battle. -EN Cost/Ammo restrictions: Attacks generally either have a cost in EN or a limited amount of ammunition. You usually don't have to worry about this but really strong attacks often take a lot of energy or have only a few shots per map unless you resupply them with a unit that can do that. There are pilot skills that can make these even less of a restriction. But really it's all about seeing the robots do the cool things they do in the shows, only now you get to tell them what to do and who to do it to
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# ? Mar 17, 2022 05:55 |
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In a bit of a last minute surprise, SRW competitor Relayer is getting a physical release in the West. The downside is that it doesn't launch until May 20th and is exclusively offered through Video Games Plus in North America and Red Art Games in Europe. It drops next week on the PSN. The demo is out now on PS4 and PS5. https://www.youtube.com/watch?v=WHDfTFJxv1k https://www.youtube.com/watch?v=hIKbtjJTvkU I'm happy about this. I was just planning on pre-ordering the digital version on Friday then punting the purchase of the JP physical release (which has English) down the line to when I'm in Tokyo so this helps me a bit!
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# ? Mar 17, 2022 19:40 |
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My biggest complaint about the demo is that the voice audio quality is so low that it's painful to listen to, like PS1 era bitrate bad. I'm really hoping that the final release cleans it up a bit.
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# ? Mar 17, 2022 20:26 |
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Policenaut posted:In a bit of a last minute surprise, SRW competitor Relayer is getting a physical release in the West. The downside is that it doesn't launch until May 20th and is exclusively offered through Video Games Plus in North America and Red Art Games in Europe. It drops next week on the PSN. The demo is out now on PS4 and PS5. I'd be more jazzed but all the advertising I've seen for this game is PS exclusive
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# ? Mar 17, 2022 21:55 |
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Siegkrow posted:I'd be more jazzed but all the advertising I've seen for this game is PS exclusive It was originally announced as coming to PC. I'm guessing Sony has timed exclusivity.
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# ? Mar 17, 2022 22:06 |
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MonstrousMouse posted:Just picked this up! I'm totally new to the series, and pretty new to mecha in general. I feel a little overwhelmed by all the numbers, especially when characters have like 4 different weapons that barely seem different in any meaningful way. What should I be paying attention to? Where should I be focusing my upgrades? How much freedom do I have to use the characters I like (or will I end up using pretty much everyone)? The game isn't especially difficult, so you don't need to worry too much about the numbers. It's very much a "watch your favorite mechs absolutely wreck poo poo together" kind of game, rather than a serious strategic challenge. The gameplay is mostly a matter of resource management. Every weapon consumes either ammo (each ammo weapon will have its own separate ammo count) or energy (each mech has a single energy count shared across all weapons on a unit). The more powerful weapons will usually have less ammo, consume more energy, or have slightly worse accuracy, so unless you have a way to refill your ammo/energy lined up (such as docking in a battleship or using a resupply unit), you might want to save your best weapons for the strongest enemies. Every unit has a "Morale" stat that starts at 100 at the beginning of the battle and rises as they fight, with particularly big increases for getting kills. A unit's damage output increases with its morale, and your more powerful weapons and abilities will often require a certain amount of morale to be usable (but they don't consume morale, so you don't have to worry about using them). Every pilot also has a number of "Spirit" commands that can give powerful effects, like "your attacks have 100% hit rate for one turn" or "your next attack does double damage" or "all enemies' hit rate is halved for one turn". They can be game-changing effects, and are practically necessary against bosses, but consume your pilots' Spirit Points (SP), which (in this game) recharge slowly during combat. So once again, it's a matter of rationing your points to make as much use of Spirit commands as you can while still ensuring you don't run out against elite enemies or bosses.
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# ? Mar 18, 2022 15:01 |
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Alright another dumb question about 30 from someone who hasn't played many SRWs (or at least gotten far in them). Just before I stopped because of getting late, I was on a stage where one of the bosses flees at 50% HP but has a part, which usually means they drop it if you beat them. Do they need to actually be reduced to 0 HP to drop it, probably by soul/support attack shenanigans, or will they drop it on retreat, or is it just a tease that is buffing the boss that you can't get at this point? The stage in question is Arbitrator, the final stage of chapter 7 if I read this right and the boss is Caruleum in his Gravalin, with an Aos Arc that would be really nice to have.
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# ? Mar 21, 2022 07:01 |
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The Golux posted:Alright another dumb question about 30 from someone who hasn't played many SRWs (or at least gotten far in them). Just before I stopped because of getting late, I was on a stage where one of the bosses flees at 50% HP but has a part, which usually means they drop it if you beat them. Do they need to actually be reduced to 0 HP to drop it, probably by soul/support attack shenanigans, or will they drop it on retreat, or is it just a tease that is buffing the boss that you can't get at this point? Yeah, he has to hit 0 in order to get the part.
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# ? Mar 21, 2022 07:17 |
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Egh... I guess I'll try for it next time. That thing has entirely too many HP but it's probably doable.
The Golux fucked around with this message at 07:32 on Mar 21, 2022 |
# ? Mar 21, 2022 07:30 |
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The Golux posted:Alright another dumb question about 30 from someone who hasn't played many SRWs (or at least gotten far in them). Just before I stopped because of getting late, I was on a stage where one of the bosses flees at 50% HP but has a part, which usually means they drop it if you beat them. Do they need to actually be reduced to 0 HP to drop it, probably by soul/support attack shenanigans, or will they drop it on retreat, or is it just a tease that is buffing the boss that you can't get at this point? Most goals of that sort are possible to reach in a first playthrough if you set things up right. IE, bringing your heavy hitters, setting them up together with support attack, getting surround bonus +10% damage by putting four units in the squares directly adjacent to the boss, using Analyze to further weaken the boss's armor, using Valor/Soul if you have it in the late game, using a spirit or supporter that guarantees crits for both attacker and support attacker, etc. The Smash Hit EX command stacks with other damage boosting effects IIRC.
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# ? Mar 21, 2022 07:31 |
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Thanks for all the advice! I'm starting to wrap my head around things, and while the game's pretty mindless compared to some other SRPGs I've played, my inner child is over the moon at seeing all the cool attacks I can make the giant robots do.MechaCrash posted:Good candidates for sinking resources into are your Original Pilot and their unit (they're always pretty good), Uso and whatever suit he's in (dude's pretty high tier), Amuro Ray and whatever unit he's in (Amuro Ray isn't a loving legend for no reason), and the Mazingers and Getters are also good choices. There's a lot of considerations and specifics I'm glossing over here, but I'm assuming you don't want a detailed step by step investment plan, just a basic "where the hell do I start." I'd love to hear more specifics! I know it's totally unnecessary, but the minmaxer in me is already thinking things like "okay, Quattro's clearly not optimized for the Gundam he comes in, because he has an ability that makes him better within 4 spaces of an enemy and he has a sniper mech, so I'll need to switch some pilots around, but who should I have piloting what??" All I can confidently say so far is that GaoGaiGo is busted because it can one-shot anything with Hell and Heaven, and there are plenty of ways to cheat HaH's 90 energy cost.
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# ? Mar 21, 2022 14:17 |
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Someone more qualified will have to give specifics, although as you've noticed, as long as you aren't flagrantly wasting resources on stupid poo poo like "maxing out the lovely Gunblasters you start with and then never deploying them," the game isn't that hard. Note that the "stupid poo poo" in my prior statement was the "and then never deploying them" thing; even the Gunblasters piloted by the Victory Scrub Squad can still perform if you throw enough money at them. (also the Hyaku Shiki is not a Gundam because that refers to specific lines of mobile suits, even if it is descended from the failed Delta Gundam prototype) There's also that minmax advice will depend on if you have the DLC and what order you do poo poo in. "Give Nu Gundam to Plus most of the fiddly bullshit is in handing out the special parts, not who gets what machine. It's mostly the Mazinger and Gundam pilots who can switch machines around. You can do some other limited swaps, but the driving force there is mostly to see if anybody says anything fun, like "what if I put Daba in the Novel D-Sserd" or whatever.
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# ? Mar 21, 2022 14:45 |
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MonstrousMouse posted:I'd love to hear more specifics! I know it's totally unnecessary, but the minmaxer in me is already thinking things like "okay, Quattro's clearly not optimized for the Gundam he comes in, because he has an ability that makes him better within 4 spaces of an enemy and he has a sniper mech, so I'll need to switch some pilots around, but who should I have piloting what??" All I can confidently say so far is that GaoGaiGo is busted because it can one-shot anything with Hell and Heaven, and there are plenty of ways to cheat HaH's 90 energy cost. Gridman's Hyper Agent ability gives him a damage and accuracy boost after he defeats 5 units on the current map, so I pumped him up so that he could easily kill grunts to activate that, and then it turned out his later-game upgrades make him an absolute grunt-wrecking monster. He's basically the only unit that ever really has to worry about running out of ammo, since most mechs are energy-based or have more than enough ammo, so there's no harm in throwing your Cartridge on him so he can refill his heavy attacks. Though by the mid-game, you probably won't even need that. While you'd normally want to make the Geass units dodgy since they're pretty squishy, Suzaku's Curse of Geass gives him the effects of maxed-out Potential, which buffs you heavily as you lose HP. So it's not a terrible idea to keep his Mobility low and let him get hit a couple of times (preferably by weaker enemies). You may want to increase his armor and/or HP to give yourself more of a safety margin for getting him hit without getting him dead, but once you get the Potential running, it buffs evasion rate and reduces damage taken so he'll get much more resilient as his health drops. And as a side note, giving your pilots a few levels of Potential is much more effective in this game than in most other SRW games, because knowing in advance whether your pilot can take a hit without dying (and having the ability to see that and decide whether to cast spirits before taking that hit) makes it a lot easier to safely knock your mechs down to low HP levels. It's not even that expensive, either; one level of Potential is one of the cheapest skills, and the cost doesn't ramp up with more levels. EDIT: Also, I highly recommend doing the secret to get Supporter Boss (after Mazinger Z gets the Mazin Power upgrade, destroy two units before the end of the stage). Most secrets don't really matter, but Boss is insanely busted, one of the best supporters. Vizuyos fucked around with this message at 15:10 on Mar 21, 2022 |
# ? Mar 21, 2022 15:06 |
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unfortunately, while hyaku shiki isn't particularly great and quattro can do better in most gundams, he is stuck with it whenever he is force deployed. if you don't mind swapping him back and forth each time this happens, there are several extra victory gundams up for grabs.
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# ? Mar 21, 2022 15:30 |
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Vizuyos posted:While you'd normally want to make the Geass units dodgy since they're pretty squishy, Suzaku's Curse of Geass gives him the effects of maxed-out Potential, which buffs you heavily as you lose HP. So it's not a terrible idea to keep his Mobility low and let him get hit a couple of times (preferably by weaker enemies). You may want to increase his armor and/or HP to give yourself more of a safety margin for getting him hit without getting him dead, but once you get the Potential running, it buffs evasion rate and reduces damage taken so he'll get much more resilient as his health drops. If you want to get kind of silly with Suzaku, Curse of Geass stacks with Potential 9. So at max level it's 99% damage reduction
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# ? Mar 21, 2022 15:41 |
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# ? Jun 10, 2024 11:15 |
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Vizuyos posted:Gridman's Hyper Agent ability gives him a damage and accuracy boost after he defeats 5 units on the current map, so I pumped him up so that he could easily kill grunts to activate that, and then it turned out his later-game upgrades make him an absolute grunt-wrecking monster. He's basically the only unit that ever really has to worry about running out of ammo, since most mechs are energy-based or have more than enough ammo, so there's no harm in throwing your Cartridge on him so he can refill his heavy attacks. Though by the mid-game, you probably won't even need that. I would say to not rely too much on Hyper Agent in the early game, as feeding Gridman five kills a stage means five less kills going to the rest of your squad, and you really want to get everyone in your main team Aced sooner rather than later. Once everyone you use has hit Ace/G.Ace, however, go nuts.
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# ? Mar 21, 2022 16:55 |