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Which is why it's annoying the target discs behind the forge don't trigger AA.
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# ? Mar 14, 2022 16:49 |
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# ? Jun 10, 2024 13:27 |
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Kith posted:We were not. I was talking about Bounce Intensity, aka how much the gun kicks when you shoot it, and GGGC was talking about Recoil Direction breakpoints, aka what direction the gun kicks in. Lol here’s a secret for all my big brain homies: Bounce Intensity is “RD-100”
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# ? Mar 14, 2022 16:54 |
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Moist Turtleneck (RIP) had a good gif for understanding RD that involved progressively smaller booties getting shaken as the decaying sin wave climbed to 100
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# ? Mar 14, 2022 16:58 |
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Yeah im not entirely certain how all that stuff works but i know enough to test if a gun pulls left and if it does I gently caress with it until it pulls up instead, and then it becomes A Good Gun
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# ? Mar 14, 2022 16:59 |
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Bust Rodd posted:Yeah im not entirely certain how all that stuff works but i know enough to test if a gun pulls left and if it does I gently caress with it until it pulls up instead, and then it becomes A Good Gun Sticky this post it’s all that matters
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# ? Mar 14, 2022 17:04 |
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A Buffer Gay Dude posted:Lol here’s a secret for all my big brain homies: When the gently caress are you gonna post another gun range video fam Also d2 is obtuse and fun
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# ? Mar 14, 2022 17:06 |
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Oxyclean posted:Thats basically their use case, destroy things at nearly point blank range. The number of times that I want to destroy a thing at point blank range and don't have a tool that would work just as well is equal to the number of times I forget that I do and use my secondary slot grenade launcher instead and blow myself and everything around me up. Game's fun.
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# ? Mar 14, 2022 17:11 |
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Gay Rat Wedding posted:I’ve never understood why I should care about the minutiae of weapon recoil compensation in a game that literally drags your bullets into enemies. I was on board until the recoil numbers were cracked, and then the chaperone range glitched was discovered. Technically not related but for a game that is so methodical about stat numbers it seemed wrong for something like that to fly unnoticed
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# ? Mar 14, 2022 17:18 |
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This game is literally built on stuff flying unnoticed. Bungie flops out an update, brain worms players spend two months playing with the guns to find exploits and eventually it gets nerfed.
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# ? Mar 14, 2022 17:29 |
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Potsticker posted:What is the deal with Shotguns in this game, anyway? Every one I've tried so far has felt like they have a two meter range and the falloff is so extreme that you're only doing damage if you're right up next to what you're shooting. GoGoGadgetChris posted:Never use a Rapid frame
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# ? Mar 14, 2022 18:12 |
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xzzy posted:This game is literally built on stuff flying unnoticed. Bungie flops out an update, brain worms players spend two months playing with the guns to find exploits and eventually it gets nerfed. This is why you should always use what feels the best, meta be damned.
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# ? Mar 14, 2022 18:15 |
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Collateral Damage posted:Destiny takes the "videogame shotgun" trope to its extreme by having them delete anything that's at stabbing distance and being a wet fart at any range beyond that. Man that is faaaaair. I kinda like dumping rapid frame shotgun rounds into fat enemies for big bursts of damage, but I feel like Rapids should have like... 50% more reserves (and you should start with 3 shells in PvP instead of 2)
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# ? Mar 14, 2022 18:20 |
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Collateral Damage posted:Destiny takes the "videogame shotgun" trope to its extreme by having them delete anything that's at stabbing distance and being a wet fart at any range beyond that. Yeah, it's deeply unsatisfying given that there are plenty of other ways to delete things next to you. I was expecting maybe they'd fill a niche of like-- having good spread or something when you have to deal with lots of enemies, but afaict if they have a cone it's super narrow to go along with the super short range.
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# ? Mar 14, 2022 18:28 |
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I have a vorpal rapid fire frame one I like to use for killing tanks because it can burst down the leg in 2 seconds to make it vulnerable. Thats the only time I’ve ever felt like “yeah using a shotgun felt good”.
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# ? Mar 14, 2022 18:32 |
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Blame aggressive crucible players, it's their fault shotguns have been getting progressively worse as long as the game has existed. It's probably about at the point where they should redesign the weapon to not be OHK and switch them to kinetic ammo. Or something smarter but equally drastic.
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# ? Mar 14, 2022 18:33 |
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If there were more counterplay than “be good enough at PvP to predict when someone is waiting to remove your head from your neck around every corner” then it wouldn’t feel as severe, but it’s probably the steepest learning curve I’ve experienced in PvP. Lots of players I would consider to be MILES MILES MILES ahead of me in PvP haven’t worked out how to counter apes yet.
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# ? Mar 14, 2022 18:36 |
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Bust Rodd posted:If there were more counterplay than “be good enough at PvP to predict when someone is waiting to remove your head from your neck around every corner” then it wouldn’t feel as severe, but it’s probably the steepest learning curve I’ve experienced in PvP. Lots of players I would consider to be MILES MILES MILES ahead of me in PvP haven’t worked out how to counter apes yet. "Don't ever go around a corner, or stand near one"
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# ? Mar 14, 2022 18:38 |
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Ort posted:Thats the only time I’ve ever felt like “yeah using a shotgun felt good”. IKELOS_SG used to be viable for boss dps, that felt pretty good.
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# ? Mar 14, 2022 18:45 |
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So were slug shotguns for a hot minute, and those still feel pretty good to use, but you'll have to get a lot better at aiming than with the pellet kind
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# ? Mar 14, 2022 18:47 |
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Gather round and let me tell you a story about the Universal Remote.
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# ? Mar 14, 2022 18:48 |
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They will never be able to balance crucible while there are people who can reliably headshot moving targets with a sniper rifle.
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# ? Mar 14, 2022 18:51 |
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GoGoGadgetChris posted:Moist Turtleneck (RIP) had a good gif for understanding RD that involved progressively smaller booties getting shaken as the decaying sin wave climbed to 100 What happened to that guy anyway
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# ? Mar 14, 2022 18:57 |
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Paracelsus posted:IKELOS_SG used to be viable for boss dps, that felt pretty good. That is the one!
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# ? Mar 14, 2022 18:57 |
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Zedsdeadbaby posted:What happened to that guy anyway Paid some guardians to extract the brain worms that kept him bound to the game. We should all be so lucky.
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# ? Mar 14, 2022 19:03 |
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Paracelsus posted:IKELOS_SG used to be viable for boss dps, that felt pretty good. Trench barrel led to every boss getting that obnoxious stomp mechanic. And they kept the stomp even after nerfing trench barrel.
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# ? Mar 14, 2022 19:03 |
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Bobby Deluxe posted:They will never be able to balance crucible while there are people who can reliably headshot moving targets with a sniper rifle. Also while people can maneuver to make themselves impossible to hit while closing to shotgun range
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# ? Mar 14, 2022 19:04 |
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Coldforge posted:"Don't ever go around a corner, or stand near one" [Laughs in Antaeus Wards]
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# ? Mar 14, 2022 19:07 |
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Destiny 2 also has the issue that handcannons have to always be at or near the top of the meta because of that director who loving loves handguns, and every other gun kind of feels like it has to be balanced around that.
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# ? Mar 14, 2022 19:18 |
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I really don’t know where you’re getting that impression from, Handcannons do not seem to be over represented in PvP, despite there being 40 of them and them all being pretty-to-really good. Shotguns and Fusion Rifles are way, way, way more dominant atm, or at least that was my experience in trials and comp so far this season.
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# ? Mar 14, 2022 20:02 |
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# ? Mar 14, 2022 20:07 |
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https://warmind.io/analytics/trials https://destinytrialsreport.com/ https://destinytracker.com/destiny-2/db/insights You can use other options for sure but Hand cannons are definitely top dawg primaries/weapons
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# ? Mar 14, 2022 20:09 |
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Bust Rodd posted:I really don’t know where you’re getting that impression from, Handcannons do not seem to be over represented in PvP, despite there being 40 of them and them all being pretty-to-really good. Shotguns and Fusion Rifles are way, way, way more dominant atm, or at least that was my experience in trials and comp so far this season. Charlemagne still shows 8 of the top 20 kinetic+energy weapons are handcannons, vs 5 fusion and shotguns combined. This weekend’s trials.
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# ? Mar 14, 2022 20:11 |
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BTW, is Trials actually light-level-enabled in any meaningful way? A Le Monarque headshot from someone 20+ LL below me still puts me at near death just like normal.
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# ? Mar 14, 2022 20:17 |
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Paracelsus posted:BTW, is Trials actually light-level-enabled in any meaningful way? A Le Monarque headshot from someone 20+ LL below me still puts me at near death just like normal. No. The artifact is disabled and only your gear level counts, which means most players are 1560 and most of the ones left over are 1550 or higher
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# ? Mar 14, 2022 20:18 |
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haveblue posted:No. The artifact is disabled and only your gear level counts, which means most players are 1560 and most of the ones left over are 1550 or higher I was 1550 gear level, other people who were in the 1530s or even lower for their gear level didn't seem to be hindered in any way by the difference.
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# ? Mar 14, 2022 20:27 |
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Yeah trials is power level enabled in order to force you to use Not-Sunset guns and to participate in the powerful/pinnacle climb It also helps cut down on people making smurf accounts since they'd need to spend tens of hours getting to 1550ish first
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# ? Mar 14, 2022 20:36 |
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Paracelsus posted:I was 1550 gear level, other people who were in the 1530s or even lower for their gear level didn't seem to be hindered in any way by the difference. It really depends on what the gun is. This post tells you the handicap for different LL, and it goes both ways. https://www.reddit.com/r/DestinyTheGame/comments/pnj1jf/comment/hcpnibw/ If you're at the powerful cap of 1550 and they're at the pinnacle cap of 1560 you will do 8% less damage to them and recieve 8% more damage. For some weapons this doesn't matter because of the damage numbers, but for other weapons it matters very much. For example, you can both still sniper headshot each other but you can't get a 3 hit kill with a 140 hc and need 4 shots, while they can actually be sloppier than normal and bring you down in 2 headshots and 1 body.
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# ? Mar 14, 2022 20:40 |
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Coming in late here to the conversation but, Krait with the Adagio feels fantastic. The ROF difference is barely noticeable.
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# ? Mar 14, 2022 20:42 |
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My Krait has both one for all and stats for all, so I put minor spec on it and kill 3 red bars and we're off to the races
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# ? Mar 14, 2022 20:46 |
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# ? Jun 10, 2024 13:27 |
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Hand cannons and shotguns are always going to be dominant in PVP - because their damage is instant and front loaded, you can peek shoot all day against any other class of weapon and win. The only exception are the things that drive streamers and the hardcore crowd nuts like the DMT. There's a reason why every single streamer runs some variation of a shotgun / hand cannon or sniper hand cannon in trials every weekend and every 3v3 tournament is the same loadout. Its the same reason hunters are so dominant in PVP and the only other class that gets a look in is the top tree dawn blade. Being able to peek out of cover to do big damage and immediately hide in cover is is always going to be more important in that top level of play. It's also why they all get so salty about fusions because you can actually do that mid point OHK where shotguns normally close the distance and rapid fire pulses because you can out duel a handcannon if you can get the right perk rolls (cause flinch).
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# ? Mar 14, 2022 22:25 |