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Onion Ring is the best game there is and cheesing is the best way to play it
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# ? Mar 22, 2022 17:06 |
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# ? Jun 6, 2024 15:40 |
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Is this Elden Ring? Doesn't look all that impressive to me.
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# ? Mar 22, 2022 17:25 |
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Whenever I get to a boss in Elden Ring I put down my summon sign and help a few other players beat it, because co-op is fun and it lets me learn the boss patterns, then I beat it on my own
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# ? Mar 22, 2022 17:28 |
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I've been replaying Prey and every time I replay a game I think"OK I'll do a different build this time"and then never do, ever System shock 2 - oh sure this time I'll lean into psionics oh WHOOPS I'm a fast hacking dude with all my points put into firearms so I can use the assault rifle WHOOPS Prey - hmm let's see maybe this time I'll put points into all of those weirder Typhon powers oh whoops! All firearms and hacking New Vegas - haha I'm going to be a total rear end in a top hat this time around, it's gonna be great *mashes all of the polite dialogue choices because I don't want to be mean to fake video game characters* I wonder why I have such a hard time deviating from my go-to builds. I can't think of a game where I really explored all of the available classes/builds
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# ? Mar 22, 2022 17:29 |
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Break free of that mindset and you'll have a whole bunch of new immersive sims to play! It's not that hard really, you know what you're going to do so every time you encounter a choice, choose the other path. 's cool
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# ? Mar 22, 2022 17:36 |
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QuarkJets posted:In several Dark Souls games summoning specific NPCs advanced their storylines, it would surprise me if this wasn't also a thing in Elden Ring for at least one of the characters. I hated how there were quests where you had to summon NPCs on a fight to complete them in DS2 because I like to fight every boss solo. It just doesn't feel right to me to summon. Other people can do whatever they want in their own games, but that's precisely why those quests suck: I don't get to play the way I want if I want to complete them. It's not like there's requirements to fight bosses solo, but there are requirements to fight them with summons. gently caress off with that. I don't want to spam attacks into a monster's rear end while it attacks some NPC.
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# ? Mar 22, 2022 17:38 |
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Enemy NPCs should run away or surrender more. Playing cyberpunk and it's like "I just decapitated seven of your heavily armed friends with a katana before you could blink, and you're coming at me with a wrench? How do you think this is going to end?"
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# ? Mar 22, 2022 17:38 |
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Phigs posted:I hated how there were quests where you had to summon NPCs on a fight to complete them in DS2 because I like to fight every boss solo. It just doesn't feel right to me to summon. Other people can do whatever they want in their own games, but that's precisely why those quests suck: I don't get to play the way I want if I want to complete them. It's not like there's requirements to fight bosses solo, but there are requirements to fight them with summons. gently caress off with that. I don't want to spam attacks into a monster's rear end while it attacks some NPC. The problem with the DS2 NPC summon quests is that you not only had to summon the NPC, they had to survive the fight. So the fights became DPS checks to see if you could spam R1 quickly enough to chew through The Rotten's enormous summon-boosted hp bar before Lucatiel died from standing in fire or whatever. Most of them weren't actually hard, but it was like carrying a bad player through the bossfight while they tried their best to get killed. It's weird because DS2 did have a fair number of NPC summons that did pretty well, Lucatiel and Bernhardt were just dumbasses.
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# ? Mar 22, 2022 17:45 |
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Quote-Unquote posted:Enemy NPCs should run away or surrender more.
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# ? Mar 22, 2022 17:46 |
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I completed Rannis quest without a guide, it was very edifying. Lots is there to be found by genuine discovery, you're very unlikely to find every part of every 'quest' on your own by design, which owns Divergent unique experiences across the player base drives the conversation and replayability I'm doing my second playthrough now with no ashes or summons, it is more challenging but also more satisfying You can play and enjoy and interpret these games however you like 🙂
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# ? Mar 22, 2022 17:48 |
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Quote-Unquote posted:Enemy NPCs should run away or surrender more. Only as long as enemies running or surrendering nets the player the same reward as killing them. You've defeated them either way, it shouldn't be necessary to be bloodthirsty.
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# ? Mar 22, 2022 17:49 |
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I always find it funny in Skyrim when you have high sneak and you shoot some dude in a cave and they freak out and run around. Give it like 30 seconds though and they stop looking around and say 'must've been the wind.' while they have an arrow through their skull.
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# ? Mar 22, 2022 18:05 |
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I like how in Metro Exodus usually the last few guys are just like gently caress it, throw down their weapons, and are like "chill man, you won please don't kill me" there's even one large spot that de aggros after killing just one or two enemies and is scared as hell of you after that.
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# ? Mar 22, 2022 18:05 |
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I like the opposite phenomenon in the Yakuza series. I just beat the poo poo out of 49 of his friends with sword fishes and trash cans but thug #50 is like "I'm gonna show this Kiryu fella what for."
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# ? Mar 22, 2022 18:11 |
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veni veni veni posted:I like how in Metro Exodus usually the last few guys are just like gently caress it, throw down their weapons, and are like "chill man, you won please don't kill me" I have the Redux versions of the first two Metro games but for some reason I just couldn't get into them (and I've put in a good amount of hours with both). I've been considering Exodus but I just don't know if it's gonna be what I'm looking for. How much jank does it have vs is it a good game?
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# ? Mar 22, 2022 18:12 |
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Random Stranger posted:Only as long as enemies running or surrendering nets the player the same reward as killing them. You've defeated them either way, it shouldn't be necessary to be bloodthirsty. Yeah that's what I mean. Drop their wallet and run away. Even with non lethal things, like a lot of the quick hacks in cyberpunk. If you just watched all of your friends collapse because their brains short circuited, you'd probably not want to fight the mysterious stranger that just walked in and picked up their guns.
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# ? Mar 22, 2022 18:12 |
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kntfkr posted:I like the opposite phenomenon in the Yakuza series. I just beat the poo poo out of 49 of his friends with sword fishes and trash cans but thug #50 is like "I'm gonna show this Kiryu fella what for." At least in Yakuza they just pant heavily for a bit, apologise and run away. They're fine, even if you did just skewer them with a tanto. Most games involve genocide.
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# ? Mar 22, 2022 18:14 |
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The Protagonist posted:I completed Rannis quest without a guide, it was very edifying. Lots is there to be found by genuine discovery, you're very unlikely to find every part of every 'quest' on your own by design, which owns I agree for the general gameplay and discovery, but for the quests all it does is drive me to the elden ring wiki and make me say "how in the gently caress was anyone supposed to to figure this out"
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# ? Mar 22, 2022 18:17 |
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Floodixor posted:I have the Redux versions of the first two Metro games but for some reason I just couldn't get into them (and I've put in a good amount of hours with both). I've been considering Exodus but I just don't know if it's gonna be what I'm looking for. How much jank does it have vs is it a good game? It's probably in my personal top 5 games of all time so I'd mostly just gush about it. I love the earlier ones too though. There's some degree of jank, but it's not something I'd describe as super janky. Maybe a bit rougher around the edges than a big AAA game. It's not buggy or anything. The amount of variety is nuts though. The whole theme is that you are traveling across Russia in a train, so each stop is pretty different visually and the pace of gameplay changes a lot. You'll have like, traditional metro area, then a super linear area, then it'll dump you off in a big open map that you can screw around in for like 8 hours, repeat. Also the characters and story are really enjoyable. I love it so much.
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# ? Mar 22, 2022 18:25 |
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Can't believe some of you actual use the weapons in Elden Ring. You aren't good unless you go 100% nude w/ no weapons 100% of the time. But seriously, if you need to summon other people to beat bosses you are 100% the reason fromsoft needs to add difficulty options. Imagine having someone else play the game for you.
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# ? Mar 22, 2022 18:32 |
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the summoning 👏 is 👏 the diFFICULTY OPTION!! 👏
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# ? Mar 22, 2022 18:59 |
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No it isn't. That's just the sads way of giving fromsoft (a lovely company) a way out for not having 21st century accessibility options. Letting other people play the game for you is not a difficulty slider. It's letting someone else play the game for you.
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# ? Mar 22, 2022 19:01 |
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yes it is
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# ? Mar 22, 2022 19:03 |
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The Protagonist posted:yes it is I'm sorry you can't beat the game on your own. Why even play a game when you have to pass the controller? Just watch a let's play on youtube.
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# ? Mar 22, 2022 19:05 |
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Do people get this stroppy about like, warp whistles or playing halo with 2 people? Elden ring is okay. Only played like 5 hours but it's alright.
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# ? Mar 22, 2022 19:06 |
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I'm sorry you can't handle things that are different, it seems like you still have some growing up to do.
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# ? Mar 22, 2022 19:06 |
I Also imagine not wasting time on this bullshit boss where they added 4 little imps to gently caress with you while you fight. I make my dreams a reality and win the *checks notes* worthless ashes ill never use. Summon and get on with it, gitguds can just beat thier dick to it.
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# ? Mar 22, 2022 19:07 |
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Quote-Unquote posted:Enemy NPCs should run away or surrender more. It was cool in ghost of Tsushima how you unlocked this toward the end since the mongols go from “look at this foolish samurai thinking he can resist us” to “there is a supernatural spirit haunting this island who is here to kill us specifically.”
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# ? Mar 22, 2022 19:09 |
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Waltzing Along posted:No it isn't. That's just the sads way of giving fromsoft (a lovely company) a way out for not having 21st century accessibility options. Letting other people play the game for you is not a difficulty slider. It's letting someone else play the game for you. Yes multiplayer games are others playing games for you. You're the guy who compared difficulty options to civil rights so this tracks.
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# ? Mar 22, 2022 19:12 |
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The few times I've summoned other players or been summoned the bosses get so bumped up now it doesn't even feel like easy mode anymore. The ash summons and OP abilities are easy mode.
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# ? Mar 22, 2022 19:17 |
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I'm also super ok with exploiting whatever the game gives me, because even without getting stuck almost at all it's like 100 hours long, so slamming my head against a boss for 2 hours sounds less appealing than in a game 1/3rd the size which is pretty much all other souls games. I've bro'ed down with my mimic tear to clown on some of the hardest bosses in the game and ruled.
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# ? Mar 22, 2022 19:19 |
Honestly the fun part of these games isnt even the bosses, its navigating all the tricks traps and mooks in new locales, just a slightly stronger enemy in the way of a key or some treasure makes more of a difference to me than a loving 2 hour boss to smashes your head against just so you can progress.
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# ? Mar 22, 2022 19:25 |
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Phigs posted:I hated how there were quests where you had to summon NPCs on a fight to complete them in DS2 because I like to fight every boss solo. It just doesn't feel right to me to summon. Other people can do whatever they want in their own games, but that's precisely why those quests suck: I don't get to play the way I want if I want to complete them. It's not like there's requirements to fight bosses solo, but there are requirements to fight them with summons. gently caress off with that. I don't want to spam attacks into a monster's rear end while it attacks some NPC. idk just don't do those questlines, then? They're optional. Beat bosses however you want
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# ? Mar 22, 2022 20:50 |
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Waltzing Along posted:No it isn't. That's just the sads way of giving fromsoft (a lovely company) a way out for not having 21st century accessibility options. Letting other people play the game for you is not a difficulty slider. It's letting someone else play the game for you. D-, can't stick the landing, please be more convincing next time
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# ? Mar 22, 2022 20:54 |
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Good soup! posted:D-, can't stick the landing, please be more convincing next time This is unrelated to your post, but I saw you your av in smiling friends. And I was wondering if it’s originally from that or if it was some sort of broader meme that already existed. Like it is just out of nowhere in that show it was hilarious.
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# ? Mar 22, 2022 21:02 |
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Giving the player a plethora of options that fit naturally within the game world and lore that result in an organic, emergent change in difficulty is an inferior, outdated, and downright stupid approach compared to just adding a slider that reduces or increases enemy damage. Game design is my passion.
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# ? Mar 22, 2022 21:03 |
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veni veni veni posted:This is unrelated to your post, but I saw you your av in smiling friends. And I was wondering if it’s originally from that or if it was some sort of broader meme that already existed. Like it is just out of nowhere in that show it was hilarious. Haha yeah it's originally from it. Back when the pilot first aired and I had a "holy poo poo this is actually p good" moment, someone posted a super high res version of it on Twitter and I knew immediately it would likely be my be-all-end-all avatar on here lol I love the little art style switches and gags and smiling friends is the best thing AS has done in years and the unusually detailed image of pim and his broken mind is a good approximation of my posting spirit
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# ? Mar 22, 2022 21:12 |
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Waltzing Along posted:No it isn't. That's just the sads way of giving fromsoft (a lovely company) a way out for not having 21st century accessibility options. Letting other people play the game for you is not a difficulty slider. It's letting someone else play the game for you. There are also ashes that let you summon monsters to help you, and these can be combined with NPC summons, and ashes can be upgraded to make the game as easy as you want. That right there sets aside your opposition to multiplayer coop while still providing a pretty obvious path for making the game easier. And I don't know if anyone has told you this, but you don't have to put your controller down after you summon help. In fact it's pretty common for your allies to die, because they're probably learning the fight too. I like to put down a summon sign while I'm learning new bosses, before taking them on solo; it's great
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# ? Mar 22, 2022 21:15 |
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Good soup! posted:SF "holy poo poo this is actually p good" i had no idea mike stoklasa guest starred in that til i saw it recently, pim's buddy finishing the conversation and nonchalantly picking him up and walking off slayed me
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# ? Mar 22, 2022 21:23 |
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# ? Jun 6, 2024 15:40 |
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The Protagonist posted:i had no idea mike stoklasa guest starred in that til i saw it recently, pim's buddy finishing the conversation and nonchalantly picking him up and walking off slayed me It was such a strong pilot that I had a feeling it was going to be good and now the series is out and it's fantastic, and beats the hell out of the dumb poo poo like Mr. Pickles or any other monkey cheese stuff they've shat out for a decade Stoked for the second season Anyways on topic, my unpopular game opinion is that project eden was a cool, weird rear end co op game that should be given a second look
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# ? Mar 22, 2022 21:40 |