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Lone Goat posted:If you like that, you'll love this wow
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# ? Apr 7, 2022 19:40 |
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# ? May 31, 2024 12:00 |
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fadam posted:Like, "put a +1/+1 counter on target creature until end of turn" type of thing. Bounty of the Hunt - green card in the Force of Will cycle - used to do that, then they erratad it to just be three +1/+1 til eot like Seeds of Strength, THEN they erratad it back to the first thing (sorta).
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# ? Apr 7, 2022 19:46 |
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flatluigi posted:indestructible counters already exist and do something different It's basically Divine Shield from Hearthstone in a paper form. I wonder if we'll get a creature that gets bonuses when friendly shield counters are removed.
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# ? Apr 7, 2022 19:48 |
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Strictly better Sin Collector if you can swing the mana seems deece.
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# ? Apr 7, 2022 19:57 |
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Getaway Car with Ninjutsu...
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# ? Apr 7, 2022 20:02 |
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https://twitter.com/BomattCourier/status/1512132403497684994
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# ? Apr 7, 2022 20:10 |
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this maro article is kind of funny quote:Mark used this group to hit the trope of crime on the street (think The Warriors), but it got shifted a bit to people responsible for building the city infrastructure, artisans and builders, rather than leaning into things like street gangs, as that reinforced some stereotypes we wanted to avoid. quote:This is the green-centered family, so it focuses on larger crime organizations, ones with a sense of history and tradition. Early on, it leaned more into organized crime (think The Godfather) but shifted to be more about the groups that run the nightclubs, the center of the entertainment in the city. As a running theme, we were sensitive to capture crime tropes without playing into unnecessary stereotypes. quote:This was the white-centered family, so it played up the idea of using order to do crime. The faction in its earliest incarnation played up the trope of crooked cops (think LA Confidential), so it represented the police of the city. Looking at the real world and all the associations going on with police, we decided to shift away from police and toward lawyers.
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# ? Apr 7, 2022 20:23 |
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fadam posted:Have we seen effects that put counters on stuff for a specified amount of time before? I'm certain its possible I just can't think of any right now. Not really since the point of the counter is to make it different than a temporary bonus. If the bonus is supposed to end, they usually just say when it ends.
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# ? Apr 7, 2022 20:26 |
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This is a rules change. MaRo has previously said that vehicles can't keep track of who crewed them,
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# ? Apr 7, 2022 20:27 |
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fadam posted:Have we seen effects that put counters on stuff for a specified amount of time before? I'm certain its possible I just can't think of any right now. Shambling Swarm puts -1/-1 counters on up to 3 creatures until end of turn.
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# ? Apr 7, 2022 20:30 |
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Reprint Common Lands
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# ? Apr 7, 2022 20:49 |
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Gynovore posted:This is a rules change. MaRo has previously said that vehicles can't keep track of who crewed them, Mindlink mech in neo?
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# ? Apr 7, 2022 20:55 |
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Shield tokens remind me of a built in Totem Armor
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# ? Apr 7, 2022 20:55 |
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holy moly, this is 2rr win the game???
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# ? Apr 7, 2022 21:21 |
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A big flaming stink posted:holy moly, this is 2rr win the game??? birthing pod chains are wild yea i'd never seen that accomplice card before
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# ? Apr 7, 2022 21:28 |
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fadam posted:
Sorcery, under rate, and doesn't go to the face? loving gross.
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# ? Apr 7, 2022 21:31 |
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we're very early in the set to make strength decisions, but we already know calamity works with blitz very well and i imagine calamity will be cost as if it wasn't a downside more often than not
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# ? Apr 7, 2022 21:34 |
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Stop putting cool names on dogshit draft chaff Wizards
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# ? Apr 7, 2022 21:34 |
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dragon enthusiast posted:this maro article is kind of funny eh... would have def preferred the godfather over nightclub gang tbh.
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# ? Apr 7, 2022 21:37 |
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flatluigi posted:we're very early in the set to make strength decisions, but we already know calamity works with blitz very well and i imagine calamity will be cost as if it wasn't a downside more often than not Calamity?
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# ? Apr 7, 2022 21:56 |
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Mat Cauthon posted:I guess "indestructible counter" was too lengthy but concept seems good. An indestructible counter could theoretically work for this kind of effect, but you'd have to jump through a lot of other hoops. For instance, if it was just "when this creature gets damaged, remove an indestructible counter from it", that wouldn't save them from lethal damage, so they'd have to add a clunky separate clause to address that. I wouldn't be surprised if this mechanic started out as removable indestructible counters, before they realised they'd save a lot of words by just making it a new counter type. When you factor in the existence of shield counters, Light Em Up seems pretty good - if there's a shielded 2/2 out, you can get rid of it by hitting it with both copies, for example. Or kill one creature and remove a shield counter from another. I feel like there are a lot of cards here that people are gonna misevaluate for a while in draft, because of how they look in a vacuum. Otherkinsey Scale fucked around with this message at 22:02 on Apr 7, 2022 |
# ? Apr 7, 2022 21:59 |
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Tom Clancy is Dead posted:Calamity? i'm on mobile
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# ? Apr 7, 2022 22:00 |
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Toph Bei Fong posted:Shield tokens remind me of a built in Totem Armor Shield tokens fall off from any damage, not just lethal damage. Sort of like the Phantom creatures from Judgement.
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# ? Apr 7, 2022 22:05 |
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Unrelated to spoiler season, but is there a good heuristic/quick math you can do to figure out your chances of getting a hit off a spin effect (Kinnan, Winota, etc.)? Like if I have ten big payoffs left in my deck, and my library has ~85 cards, and I spin Kinnan, what are my chances of hitting a big payoff?
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# ? Apr 7, 2022 23:15 |
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fadam posted:Unrelated to spoiler season, but is there a good heuristic/quick math you can do to figure out your chances of getting a hit off a spin effect (Kinnan, Winota, etc.)? A hypergeometric calculator? I used to use those to figure out my odds of drawing lands.
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# ? Apr 7, 2022 23:18 |
dragon enthusiast posted:this maro article is kind of funny WotC didn't print a card with "demon" in either the creature type or the card name for 7 years because they were afraid of blowback from bible thumping nutjobs, this is right in line with how risk averse they are. That said, this is too funny to not run back: "" posted:"This was the white-centered family, so it played up the idea of using order to do crime. The faction in its earliest incarnation played up the trope of crooked cops (think LA Confidential), so it represented the police of the city. Looking at the real world and all the associations going on with police, we decided to shift away from police and toward lawyers. Translation: "Our portrayal of cops as a bunch of thugs in a thinly veiled crime syndicate was too accurate, so we changed it to avoid getting a bunch of mean tweets from FoP and cop unions." Love living in bootlicker nation.
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# ? Apr 7, 2022 23:21 |
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LifeLynx posted:A hypergeometric calculator? I used to use those to figure out my odds of drawing lands. Did I do this right? A ~40% chance of getting a hit?
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# ? Apr 7, 2022 23:31 |
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fadam posted:Did I do this right? You'll probably want the bottom one, the chance of one or more hits, so ~47%.
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# ? Apr 7, 2022 23:35 |
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fadam posted:Did I do this right? I think that's the odds for exactly one hit. The bottom one where it's >= 1 is probably what you want. I'm not a maths man though.
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# ? Apr 7, 2022 23:36 |
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Yeah, 37% chance of exactly 1 hit 53% of 0 hits 90% of 1 or 0 hits 10% chance of more then 1 hit 47% chance of at least 1 hit.
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# ? Apr 7, 2022 23:37 |
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Neat, thanks all. Looking forward to tanking even harder on my first main to decide if I want to spin or not 🙏
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# ? Apr 7, 2022 23:38 |
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Mat Cauthon posted:WotC didn't print a card with "demon" in either the creature type or the card name for 7 years because they were afraid of blowback from bible thumping nutjobs, this is right in line with how risk averse they are. To be fair, it also means "no one actually wants to play the police officers breaking people's skulls right now, if we made them that everyone would feel lovely about having to play White in draft". Let's not get unrealistically negative here.
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# ? Apr 7, 2022 23:51 |
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Can someone give me a rough price for this lot? Assume everything is "played":code:
e: I'm looking to move them, that's what I'm wondering with pricing.
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# ? Apr 8, 2022 00:02 |
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drat, so "madness engine" the set eh?
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# ? Apr 8, 2022 00:03 |
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fadam posted:Like, "put a +1/+1 counter on target creature until end of turn" type of thing. They wouldn't do this because putting counters on creatures is supposed to make them Bigger and Cooler. The potential design space is so marginal compared to that.
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# ? Apr 8, 2022 00:46 |
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fadam posted:I just really hate when they blow cool names on awful cards and then give boring names to really good cards. We deserve to live in a world where Bake into a Pie and You are Already Dead are eternal staples and Assassin's Trophy and Prismatic Ending are forgotten draft chaff. I'd guess it's because they want the generic names to be reprintable in any set, while the meme names gets silo'd to cards that nobody will miss, especially since we're (again) moving away from core sets.
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# ? Apr 8, 2022 01:02 |
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Fucker posted:eh... would have def preferred the godfather over nightclub gang tbh. https://twitter.com/Mengu09/status/1512071041761177612
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# ? Apr 8, 2022 01:24 |
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fadam posted:Michael: Sounds like a good Uba Mask effect.
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# ? Apr 8, 2022 01:27 |
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lol
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# ? Apr 8, 2022 01:31 |
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# ? May 31, 2024 12:00 |
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Today's cards I'm interested in for Standard/Alchemy: Ob Nixilis, the Adversary if you sacrifice a creature to it, it is a lot for 3 mana. It puts out a lot of material making it very hard to answer with a singe removal spell, but if you get discard 2 or drain 4 going every turn that's a ton of pressure. Elspeth Resplendent the permanent counters are pretty cool. First strike is great on defense, lifelink is good for racing or stopping drain, flying is good on offense. The -3 is interesting, will have to see it play out. I'm not sure that this card is good, but it's worth trying. A Little Chat is a very interesting Village Rites/Deadly Dispute variant. You can cycle it without sacrificing anything, and it digs 4. It's also 2 spells for anything that cares about copies. Gala Greeters is a little all over the place and not fantastic at anything, but repeatable value at 2 cmc on a potential beater is something always worth paying attention to. Ledger Shredder doesn't need to trigger much to be value, and notably works on either player casting two spells in a turn. Falco Spara, Pactweaver is interesting because of the shield counter. It's an untap for value creature that is hard to kill, with a pretty good body. Maybe there's a deck that can reliably fuel it that wants the shield counter for surviving wraths. Courier's Briefcase is almost an inverted Prosperous Inkeeper and the redundancy between the two could power a deck that really wants to cast it's 4s on 3 every time. Vivien on the Hunt like I said earlier, this feels expensive but also at 5 it would be busted so maybe it's priced right for a few copies to show up here and there. Jaxis, the Troublemaker basically only for the blitz mode. It's a 2 power haste attack + cycle for 2, or 3 mana discard one draw 2 make a one turn haste clone of something. Tom Clancy is Dead fucked around with this message at 01:49 on Apr 8, 2022 |
# ? Apr 8, 2022 01:38 |