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Libluini posted:That sounds incredibly dumb. Storms, wild animals, regular pirate attacks in space. NMS all had this for many years now. This new planetary poo poo may send some impressive alerts, but you can safely ignore it. The new update has definitely increased the amount of combat, and not just alerts that you can ignore. I'm getting scanned and attacked or just randomly strafed by pirates a LOT. It's not gamebreaking, but I'd prefer they tone it down a bit.
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# ? Apr 16, 2022 16:30 |
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# ? May 27, 2024 01:43 |
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HopperUK posted:For the twitch drops IIRC I don't actually need to be watching, right? I can just leave the stream on in another tab and mute it? I want that little pointy dog pet thing. This is 100% correct. Just check back every little while to make your the stream you’re “watching” is still going.
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# ? Apr 16, 2022 16:33 |
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The frequency of attacks seems like a bug for sure. I can't walk on a planet near a building for two minutes without being bombarded and even in calm systems I'm getting scanned and pirate bounties are popping up constantly.
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# ? Apr 16, 2022 17:07 |
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Well OK, I guess because my giant base I've been working on for so long kept me totally safe, I assumed the new attacks weren't a big deal maybe a bit too fast. Yikes that sounds a bit much.
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# ? Apr 16, 2022 17:49 |
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You can also use Twitch Drops Miner to idle for drops without wasting bandwidth on a stream https://github.com/DevilXD/TwitchDropsMiner/releases
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# ? Apr 16, 2022 17:51 |
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The new auto-lock feature on ship combat seems to be an easy death sentence since it will quickly ram you into every possible nearby object in an attempt to keep reticle focus.
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# ? Apr 16, 2022 18:10 |
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Infinite cargo money glitch is still active.
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# ? Apr 16, 2022 18:54 |
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Gyoru posted:You can also use Twitch Drops Miner to idle for drops without wasting bandwidth on a stream oh neat, thank you! I just got all today's anyway by leaving a reasonably non-obnoxious guy on in the background while I did art and stuff so it worked out. Must remember to log in tomorrow, I badly want the bubbles for my jetpack.
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# ? Apr 16, 2022 19:04 |
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HopperUK posted:I mean, it's a lot of fun, I think it's good. People say it's shallow but honestly I get a bit confused about what sort of depth they were expecting. There's lots to do and it's very pretty. i think whats meant by shallow is that its a huge "diverse" universe but its also basically the same stuff everywhere you go. they added new planet types in various updates but the nature of the procgen universe still means you are encountering roughly the same random mix of planets everywhere, and also in terms of representing "space" its still very very simple. planets just kind of sit there in a box, they dont rotate around stars. there are no gas giants, nor white dwarfs or red giants. gravity barely matters at all. black holes are just a travel mechanic. there are three major "alien races" but they are distributed completely at random throughout the universe instead of having, like, formal territories or any kind of state or nation with a capital or military or really much of a culture at all. there are trading outposts and other building types distributed randomly across the surface of various planets in a way that makes little sense from a settlement perspective, and now they've added small towns to that mix, but its still a very superficial take on how planet settlement would work - there are no cities, nor is any kind of farming or terraforming done by any of these three races. until the latest update, every space station had an identical interior. every freighter has an identical interior. whether a an npc is gek or korvax or whatever has no bearing on what kind of ship they fly, there are no reasons behind any of the styles of ships and who flies them or where they fly to or from - cargo ships don't fly cargo routes, fighters don't do more fighting than any other kind of ship, etc. its all just random Earwicker fucked around with this message at 19:49 on Apr 16, 2022 |
# ? Apr 16, 2022 19:46 |
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Earwicker posted:gravity barely matters at all. black holes are just a travel mechanic. there are three major "alien races" but they are distributed completely at random throughout the universe instead of having, like, formal territories or any kind of state or nation with a capital or military or really much of a culture at all. there are trading outposts and other building types distributed randomly across the surface of various planets in a way that makes little sense from a settlement perspective, and now they've added small towns to that mix, but its still a very superficial take on how planet settlement would work - there are no cities, nor is any kind of farming or terraforming done by any of these three races. until the latest update, every space station had an identical interior. every freighter has an identical interior. whether a an npc is gek or korvax or whatever has no bearing on what kind of ship they fly, there are no reasons behind any of the styles of ships and who flies them or where they fly to or from - cargo ships don't fly cargo routes, fighters don't do more fighting than any other kind of ship, etc. its all just random See all of this is a bonus to me. It fits the sandbox style I think. Absolutely agreed on the procgen though
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# ? Apr 16, 2022 20:01 |
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i dont think "shallow" is necessarily a bad thing. i enjoy the game, i play it in creative mode and just gently caress around building bases mainly. its just not a deep scifi experience or universe at all, the scifi/space theme is just a very superficial window dressing i do wish they added a bit more to the culture side of things at least, like gek, korvax, and vykeen each having a distinct style of space station interior and exterior, and distinct styles of trading posts and factories etc. on planets
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# ? Apr 16, 2022 20:14 |
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Earwicker posted:i dont think "shallow" is necessarily a bad thing. i enjoy the game, i play it in creative mode and just gently caress around building bases mainly. its just not a deep scifi experience or universe at all, the scifi/space theme is just a very superficial window dressing Yeah that would be extremely cool
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# ? Apr 16, 2022 20:26 |
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the new warp effects when ships warp into system look much, much worse than the old simple effect imo otherwise this was a good update
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# ? Apr 16, 2022 21:04 |
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Having a tough time farming for Solar ships. I've been to four pirate stations so far and all only had C-class clunkers. I bought the first one, upgraded it to S-class and got all inventory slots and upgrades for it and it's pretty nuts. Super fast and tears through pirates. I just don't like the way it looks.
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# ? Apr 16, 2022 21:22 |
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Find a trading post in an outlaw system. Ships show up at those more often.
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# ? Apr 16, 2022 21:28 |
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Stare-Out posted:I just don't like the way it looks. That's why I choose all my ships based on ~ aesthetics ~ and if I can't get a good class for it gently caress it, that's what nanites and farming exotics for upgrades are for. I've also been experimenting with mid-dogfight photography
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# ? Apr 16, 2022 21:29 |
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Gravitas Shortfall posted:The new update has definitely increased the amount of combat, and not just alerts that you can ignore. I'm getting scanned and attacked or just randomly strafed by pirates a LOT. It's not gamebreaking, but I'd prefer they tone it down a bit. Agreed, I do feel bad for anyone who was relying on a full on "chill out vibes only" game prior to this. Between this and the sentinel update it's absolutely made combat in general more tense (which I'm cool with), but unlike the sentinel "just don't set up shop on an aggressive sentinel planet" (which nearly nobody did anyways), this one has heavy pirate presence even in non-outlaw sectors which probably shouldn't actually be a thing. Random scans in space from pirates, sure, but pirates strafing ground installations in both outlaw and secure systems doesn't make much sense* * Especially after I accidentally aggroed sentinels in space with an errant shotgun pellet and ended up with foreverally-spawning "10 sentinels left" no matter how many I killed, real nice of atlas to want to kill the player like that but if a ground installation is strafed by pirates it's just like eh, not my problem lol
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# ? Apr 16, 2022 21:37 |
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Gravitas Shortfall posted:That's why I choose all my ships based on ~ aesthetics ~ and if I can't get a good class for it gently caress it, that's what nanites and farming exotics for upgrades are for. Nice shots! Also I guess complaining on the internet works sometimes, a few minutes after I made that post I went to another pirate system and found an S-class Solar ship that matches my character's look really well. Thank god the money exploit still works, I've spent like 2 billion units on Solar ships today!
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# ? Apr 16, 2022 21:52 |
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Do solars get a new cockpit view? Could somebody with one post a screenshot if they do? I'm waffling on reinstalling NMS for ~pirate stuff~ otherwise I'd just look for one.
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# ? Apr 16, 2022 22:00 |
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Death Panel Czar posted:Do solars get a new cockpit view? Could somebody with one post a screenshot if they do? They have the transparent solar sails that obscure a fair amount of the sides of the cockpit view when in space but they retract while you're on a planet.
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# ? Apr 16, 2022 22:03 |
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Starting back up after not playing the game for actual years - I have piles of nanites and around 1.5 B credits. I have a few questions: 1. How do I start/do expeditions? I can't seem to find them in the anomaly. 2. What's the money exploit? I like money... 3. What's the best way to get phosphorous and dihydrogen?
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# ? Apr 16, 2022 22:56 |
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Vasler posted:Starting back up after not playing the game for actual years - I have piles of nanites and around 1.5 B credits. Exepeditions aren't played on your main save, they're a new game, start from the main menu. It's a wholly different game mode.
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# ? Apr 16, 2022 23:06 |
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Vasler posted:2. What's the money exploit? I like money... 2. Put anything in your ship's cargo inventory and then sell it. Repeatedly. 3. The lazy "I'm too rich to work" way is to just sit in a space station and talk to people flying in and buy it, along with "a stack or so of any other resources you might end up needing since a stack of 9999 of everything is going to keep you going for a long time". Dihydrogen usually comes in jelly form when purchased and can be rendered down from 1 jelly->50 Dihydrogen in your backpack refiner. The "actually hunting it down" way involves going to any planet that has "Phosphorus" showing up on the list of elements when you scan it from a distance; dihydrogen is a blue crystal that can be found on literally every planet.
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# ? Apr 17, 2022 00:44 |
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Aster0ids posted:I was referring to the multiple posts of uninstall etc... on steam because they are saying they are forced into combat and losing their chill experience, dont even know how much substance there is to all those claims. Pirate attacks are kind of a huge pain in the arse right now. No matter where I go, I can't walk around a planet for more than a minute or two, or even try to set up a base, before a bunch of pirate ships appear out of nowhere and start making bombing runs on me or some nearby structure I'm checking out, and they don't just go away. Even when they're not attacking you directly, it definitely loses the chill "exploration" vibe because wherever you go, every two minutes there's a bunch of endless alarms and alerts and ships zooming around and poo poo's on fire and exploding everywhere around you. They also attack your settlements like every few minutes when you're there, and at one point I got stuck in an infinite loop of pirates-Sentinels-pirates-Sentinels-pirates-Sentinels ad infinitum until I finally just gave up and left the planet. On another note, found a couple rather profitable bugs; after one seemingly quest-related Sentinel attack on my settlement, I ended up with infinitely respawning dead Sentinel canisters falling out of the sky all over the place. Every time I collected a few, three more would appear. I have so much freaky Sentinel glass right now... Also found my first outlaw system after following that quest line, and the dude selling contraband is selling tons of all of the suspicious packages for the same numerical price as the normal scrap dealer...but in UNITS instead of tainted metal. So like a few hundred units or less per item that's guaranteed to drop something worth many, many times that amount, or a bunch of nanites.
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# ? Apr 17, 2022 00:44 |
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This game with a dwarf fortress style lore and civilization and world building like, actual story that makes sense would be awesome?
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# ? Apr 17, 2022 00:57 |
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HopperUK posted:Exepeditions aren't played on your main save, they're a new game, start from the main menu. It's a wholly different game mode. Oh, wild! Do you get anything from them that transfers over into your main game?
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# ? Apr 17, 2022 01:14 |
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Vasler posted:Oh, wild! Do you get anything from them that transfers over into your main game? Yeah several things and they will be available to any save file you have or start. Go to the quicksilver dealer in the anomoly to claim them.
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# ? Apr 17, 2022 01:21 |
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The 3rd cannon upgrade on the infra-knife turns it into an extraordinary pirate murderer compared to the base version. The positronic ejector is also just insanely good, but significantly shorter range and a single miss is more impactful.
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# ? Apr 17, 2022 01:23 |
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Vasler posted:Oh, wild! Do you get anything from them that transfers over into your main game? Yeah, when you're playing through you'll notice the "Phase Rewards" for doing everything in each step; all of those are account-wide. Most of them tend to be base decorations or titles; depending on the expedition there's also usually The Big Expedition Complete Reward that tends to be something like "a unique otherwise-unobtainable ship/pet/piece of armor". If you talk to the quicksilver dude in the anomaly on any other save on your account you can re-redeem those rewards, once per account. Omnicarus posted:The 3rd cannon upgrade on the infra-knife turns it into an extraordinary pirate murderer compared to the base version. The positronic ejector is also just insanely good, but significantly shorter range and a single miss is more impactful. The difference between "the base positron ejector" and "the positron ejector with 6 S-class upgrades" cannot be overstated. It's the difference between a pump action shotgun and a machine gun with shotgun shells, it's nuts.
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# ? Apr 17, 2022 01:24 |
I built myself a very powerful blaze javelin and then discovered that it straight up doesn't register hits on sentidogs. Back to the pulse splitter I guess.
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# ? Apr 17, 2022 01:30 |
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Thanks, everyone! One final question - where do I actually get the twitch drop things in game?
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# ? Apr 17, 2022 01:36 |
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AirRaid posted:Recent shots only! My settlement is on such a pretty anomaly planet.
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# ? Apr 17, 2022 01:43 |
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Mokinokaro posted:My settlement is on such a pretty anomaly planet. Ooooh! Do those little lights move around or are they steady?
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# ? Apr 17, 2022 02:21 |
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Vasler posted:Thanks, everyone! One final question - where do I actually get the twitch drop things in game? Same spot, quicksilver vendor. If you have drops available to be claimed the UI should bug you about it incessantly once you get to the anomaly
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# ? Apr 17, 2022 02:45 |
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HopperUK posted:Ooooh! Do those little lights move around or are they steady? The grass? It streams and is beautiful and makes me wish for a ridiculous draw distance. With those hills in the back it would be so freaking amazing.
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# ? Apr 17, 2022 04:36 |
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Gravitas Shortfall posted:I claimed the Golden Vector just fine, maybe the save is bugged? I made a new save, I assumed it carried across saves since I did it on the account
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# ? Apr 17, 2022 04:38 |
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Mokinokaro posted:My settlement is on such a pretty anomaly planet. Screenshots like that make me miss the game. Hopefully I'll be able to afford a new GPU here soon and actually enjoy it at decent settings.
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# ? Apr 17, 2022 05:03 |
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Ursine Catastrophe posted:Same spot, quicksilver vendor. If you have drops available to be claimed the UI should bug you about it incessantly once you get to the anomaly Hmm, I have the drops claimed on twitch and my steam account is linked as is my NMS one, but there's no twitch drops showing up at the quicksilver guy
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# ? Apr 17, 2022 07:13 |
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Vasler posted:Hmm, I have the drops claimed on twitch and my steam account is linked as is my NMS one, but there's no twitch drops showing up at the quicksilver guy I just checked and the twitch drops I claimed earlier today are showing up as expected, if you're sure everything's linked properly then a full save-quit game-reload may be required
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# ? Apr 17, 2022 07:40 |
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# ? May 27, 2024 01:43 |
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Earwicker posted:i think whats meant by shallow is that its a huge "diverse" universe but its also basically the same stuff everywhere you go. they added new planet types in various updates but the nature of the procgen universe still means you are encountering roughly the same random mix of planets everywhere, and also in terms of representing "space" its still very very simple. planets just kind of sit there in a box, they dont rotate around stars. there are no gas giants, nor white dwarfs or red giants. gravity barely matters at all. black holes are just a travel mechanic. there are three major "alien races" but they are distributed completely at random throughout the universe instead of having, like, formal territories or any kind of state or nation with a capital or military or really much of a culture at all. there are trading outposts and other building types distributed randomly across the surface of various planets in a way that makes little sense from a settlement perspective, and now they've added small towns to that mix, but its still a very superficial take on how planet settlement would work - there are no cities, nor is any kind of farming or terraforming done by any of these three races. until the latest update, every space station had an identical interior. every freighter has an identical interior. whether a an npc is gek or korvax or whatever has no bearing on what kind of ship they fly, there are no reasons behind any of the styles of ships and who flies them or where they fly to or from - cargo ships don't fly cargo routes, fighters don't do more fighting than any other kind of ship, etc. its all just random I'd just like the procgen ramped up (or with the ability to choose) to such a degree that I get weird broken plants, animals and planets. I like sim games and could do with the heavy/deep sim features but I don't need them to enjoy NMS. I tend to play it as more of a casual version of those games anyway.
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# ? Apr 17, 2022 11:28 |