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If they're selling a playtest, are they actually doing it properly like Paizo did where there's a Playtest AP (which was terrible, but it was there) and they have everyone run each episode of the AP in a given time frame and send in session reports on an online form?
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# ? Apr 13, 2022 00:39 |
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# ? May 28, 2024 07:53 |
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Tulip posted:lol Honestly I've had an idea in my head for a while now for a Superhero setting where the heroes operate off D&D style classes with those and levels being not just rules constructs but also recognized in-universe mechanics
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# ? Apr 13, 2022 02:16 |
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Does buying a playtest give a discount on buying the full game because lol
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# ? Apr 13, 2022 02:34 |
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From what I've seen, I hope not. Sunk cost fallacy and all that.
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# ? Apr 13, 2022 02:57 |
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Plutonis posted:Does buying a playtest give a discount on buying the full game because lol Not that I know of. I bought it with credit from a gift I had returned and because will not break my wallet.
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# ? Apr 13, 2022 03:05 |
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I still got a copy of the Edge of the Empire beta somewhere lol.
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# ? Apr 13, 2022 03:34 |
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Mirage posted:gently caress it, just bring back the old TSR game. FASERIP forever. My first RPG
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# ? Apr 13, 2022 04:34 |
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I've spent some time looking over the forum's search function and I just can't find this: Anyone remember some posts made by Liesmith about paladins, using the Arthurian knights as examples of various ways to do it? I looked through every post he made, but I wasn't able to find it. I wanted to show it to a friend who tends to play a lot of paladins because he said he was looking for some new stuff about them.
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# ? Apr 15, 2022 22:21 |
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Swags posted:I've spent some time looking over the forum's search function and I just can't find this: You got archives? He had two whole threads of the stuff.
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# ? Apr 16, 2022 01:52 |
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Xiahou Dun posted:You got archives? He had two whole threads of the stuff. Yeah, I've got them. Honestly, I looked over his entire post history and didn't see them anywhere. If you know of the title/flair, I'd be happy to look again, I just couldn't find anything. Swags fucked around with this message at 03:10 on Apr 16, 2022 |
# ? Apr 16, 2022 03:04 |
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Ignore repost
Swags fucked around with this message at 03:10 on Apr 16, 2022 |
# ? Apr 16, 2022 03:05 |
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What's the best story-focused RPG like Fate?
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# ? Apr 16, 2022 03:40 |
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I kind of want to run a few different games: A One Piece game using Friendship, Effort Victory. I got some done on a playset. Might even test some 2e potential changes. An Avatar Legends game set in the Roku era about people living on the cusp of the 100 Year War. Really love the stuff about the Fire Nation in the new official lore. An Alien RPG game where it is set in the Alien Earth Hive timeline where a crew tries to survive on the outskirts of space on their ship while trying to survive in a post Earth Fall galaxy.
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# ? Apr 16, 2022 04:07 |
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Swags posted:Yeah, I've got them. Honestly, I looked over his entire post history and didn't see them anywhere. If you know of the title/flair, I'd be happy to look again, I just couldn't find anything. Jesus, you weren't kidding : these are suprisingly hard to find. I know he and I had a conversation in PM's about it... 10 years ago (jesus loving hell), but it seems to have vanished from my inbox. Huh.
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# ? Apr 16, 2022 04:14 |
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NotNut posted:What's the best story-focused RPG like Fate? Do you mean “which is the best story focused RPG, and I am giving Fate as an example of a story focused RPG”; or, “which is the best story focused RPG which in addition to being story focused also resembles Fate?”
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# ? Apr 16, 2022 04:15 |
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hyphz posted:Do you mean “which is the best story focused RPG, and I am giving Fate as an example of a story focused RPG”; or, “which is the best story focused RPG which in addition to being story focused also resembles Fate?” Good question. I like Fate so ones like that, but also story-focused RPGs in general
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# ? Apr 16, 2022 04:25 |
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hyphz posted:If they're selling a playtest, are they actually doing it properly like Paizo did where there's a Playtest AP (which was terrible, but it was there) and they have everyone run each episode of the AP in a given time frame and send in session reports on an online form? They're doing a "playtest" doc because they want to get a starting cash injection. The book listing says you can give "feedback" but with what a crunchy 90s nightmare the game is (which everyone here knew it was going to be as soon as the initial announcement with Matt Forbeck's name came out) it's pretty unlikely can even implement any feedback in a practical sense. The game is too chained to a gimmicky system built on calling back on itself. Ha ha! Our stats spell M-A-R-V-E-L! Ha ha, our dice system is called "616"! If people wanted a crunchy superhero TTRPG that can be kludged into a functional state, they're already playing Mutants and Masterminds or Wild Talents or some poo poo. If they want something that's accessible and playable they're doing Sentinels, Spectaculars, or Masks. Like people talk about how D&D high fantasy is a crowded TTRPG space, but superhero games have to be the runner up in "There's already so much garbage out there, why exactly should we pick another loving one up?" And all this has going for it is the Marvel branding. Nuns with Guns fucked around with this message at 19:28 on Apr 16, 2022 |
# ? Apr 16, 2022 19:23 |
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I feel bad, because I know Matt as a friend. However, he is a mercenary writer and will provide a game to whatever spec the client wants. He makes deadlines, clearly outlines his project for the client including when the stage of completion milestones are, and charges reasonable fees. Non-gaming publishers like that kind of thing. EDIT: Sigil Entertainment's S5E is a better usage of the 5e ruleset than D&D is and it's for superheroes.
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# ? Apr 16, 2022 19:38 |
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The power sets as trees immediately made me think of 2d20’s talent trees and I got the Marvel playtest the same week as Achtung! Cthulhu, and now I’ve finally gotten off my rear end and started writing my Supers 2d20 game, because I need a more boardgamey supers RPG in my life.Humbug Scoolbus posted:Non-gaming publishers like that kind of thing. I think it’s telling that the other two design credits are not RPG design people but comics business people. CitizenKeen fucked around with this message at 23:33 on Apr 16, 2022 |
# ? Apr 16, 2022 23:31 |
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NotNut posted:What's the best story-focused RPG like Fate? Tenra Bansho Zero and Microscope are probably eccentric picks, but they are both designed specifically to create memorable, coherent stories within a single session and I’ve had great results with both of them. On the flip side, it’s a little hard to make ongoing campaigns of either (and Microscope is arguably only technically an RPG, though it is definitely a game where you role-play).
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# ? Apr 17, 2022 02:58 |
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Humbug Scoolbus posted:I feel bad, because I know Matt as a friend. However, he is a mercenary writer and will provide a game to whatever spec the client wants. He makes deadlines, clearly outlines his project for the client including when the stage of completion milestones are, and charges reasonable fees. Non-gaming publishers like that kind of thing. As someone who reviewed Supers & Sorcery, a rather lackluster 5e superheroes book and setting, what would you say it does well?
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# ? Apr 17, 2022 07:31 |
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Libertad! posted:As someone who reviewed Supers & Sorcery, a rather lackluster 5e superheroes book and setting, what would you say it does well? Here's a very abbreviated chargen... S5E posted:CHOOSE YOUR
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# ? Apr 17, 2022 17:17 |
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Humbug Scoolbus posted:Once you reach certain levels, you gain the ability to use powers at certain levels reflexively. Once you do so, you no longer require slots at those levels and can use powers at those levels at will, as if you had an endless number of slots available.) You know, I actually like this as a way of showing growth (Worlds in Peril had a similar schema of “power stunts you can do easily, with effort, and rarely” but I thought it wasn’t well-mechanized). The group check-in during the debrief stuff is also nice, and I laughed at the list of “races”. Wish I liked the basic D&D chassis at all though! Guess I’ll wait around to read when it gets a FATAL&Friends writeup.
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# ? Apr 17, 2022 20:44 |
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Humbug Scoolbus posted:Here's a very abbreviated chargen... I like the old marvel superhero classes of Alien, Altered Human, Hi Tech, Mutant, and Robot better. Lotta characters just had one off weak powers that don't fit into any real class.
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# ? Apr 17, 2022 21:44 |
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Is there anything approaching a consensus on what superhero games are "the good ones?" I enjoy Masks, but that's a hyper-specific kind of game. Anything more general than that that isn't just a nightmare of outmoded design choices?
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# ? Apr 18, 2022 00:53 |
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may I interest you in this game called "double cross"
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# ? Apr 18, 2022 01:02 |
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Nehru the Damaja posted:Is there anything approaching a consensus on what superhero games are "the good ones?" I enjoy Masks, but that's a hyper-specific kind of game. Anything more general than that that isn't just a nightmare of outmoded design choices? If you're the type that wants to know exactly how fast Superman can fly, then Mutants and Masterminds isn't bad, despite its d20-system roots. It's pretty consistent, and the bits of it that break are well understood by the playerbase so it's easy to say "hey please just don't do this". The big example is probably Power Arrays. You should use it to say "here's a couple of ways Spider-Man can use his webs in different ways, separate from traversal and binding a foe; but really he can only do one of these things at once." You should not grab twenty different powers and then stick them all in an array since "well I'm only gonna use one of these at a time anyway so it's cool do have both the laser eyes and the frost breath in there." bewilderment fucked around with this message at 01:41 on Apr 18, 2022 |
# ? Apr 18, 2022 01:38 |
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Swags posted:I've spent some time looking over the forum's search function and I just can't find this: So, the forums search tool doesn't work on archives; and I believe a user's post history also only loads posts from the live (non-archived) forums? Not 100% sure about that. You might try using google, with the site:forums.somethingawful.com argument in the search string. For me, searching with that filter and "liesmith" and "paladin" found a page of posts from a 2014 TG chat thread which in turn led to this post: https://forums.somethingawful.com/showthread.php?threadid=3639222&userid=0&perpage=40&pagenumber=32#post431477514 which links to these threads: https://forums.somethingawful.com/showthread.php?threadid=3223212 https://forums.somethingawful.com/showthread.php?threadid=3426124 Those seem to be the two liesmith paladin threads you wanted?
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# ? Apr 18, 2022 01:50 |
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Nehru the Damaja posted:Is there anything approaching a consensus on what superhero games are "the good ones?" I enjoy Masks, but that's a hyper-specific kind of game. Anything more general than that that isn't just a nightmare of outmoded design choices? There's entry of okay ones but for my money the best one for character creation and smooth combat is Sentinels of the Multiverse.
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# ? Apr 18, 2022 01:55 |
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Nehru the Damaja posted:Is there anything approaching a consensus on what superhero games are "the good ones?" I enjoy Masks, but that's a hyper-specific kind of game. Anything more general than that that isn't just a nightmare of outmoded design choices? Masks. Sentinel Comics is generally considered the game du jour. I think it has some critical failings, but it’s very good and very popular. Icons is popular, though not around here.
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# ? Apr 18, 2022 01:57 |
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Yeah the biggest failing is that it just doesn't model noncombat scenes especially well, or at all. There are some easy houserule workarounds (I like to treat noncombat scenes as long montages of downtime and info gathering where you can use power rolls to do things like shake down thugs or go on patrol, but quality rolls for research and social stuff), and the generally houserule that if you absolutely can't justify any of your powers for a quality based roll then you can just use two qualities.
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# ? Apr 18, 2022 02:01 |
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What base system do you want? There are so many. For example, Wearing the Cape is a FATE based game, Necessary Evil which spun out into the Superpowers Companion is Savage Worlds, Superworld is BRP based (and also long out of print), Guardians is OSR based... (I have a sickness of collecting every superhero game and every edition of those games ever made...) My favorites are probably Spectaculars, Champions, and horror of horrors...Underground
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# ? Apr 18, 2022 02:39 |
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I'd do heroes in gurps but GURPS is super crunchy, and i'd probably require players to design a 'normal human', then have another block of points for power stuff to keep people from making savants.
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# ? Apr 18, 2022 02:47 |
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I'm back from a convention this weekend (Norwescon 44). and I found a RPG that I had never heard of, but when i saw the concept, I had to simply buy. it's called Dialect, it's a story based world building RPG about languages. Reading it, it looks really cool, and comes with some prompt cards. it looks like it plays a lot like something like A Quiet Year. I tried to arrange a game at the con, but it hasn't worked out, but I'm interested in figuring out a way of playing it, either in person or online. Also, one of the panelists for a few panels wrote a new RPG that's coming out in a few days called Coyote and Crow that looks really neat. It's written by indigenous people and the premise is a world where colonization never happened. I thumbed through a copy at the con store (from KS) and the premise intrigued me as something very different, and the art looks fantastic. I'll probability buy the PDF.
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# ? Apr 18, 2022 03:43 |
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Foolster41 posted:I'm back from a convention this weekend (Norwescon 44). and I found a RPG that I had never heard of, but when i saw the concept, I had to simply buy. it's called Dialect, it's a story based world building RPG about languages. Reading it, it looks really cool, and comes with some prompt cards. it looks like it plays a lot like something like A Quiet Year. I tried to arrange a game at the con, but it hasn't worked out, but I'm interested in figuring out a way of playing it, either in person or online. Let us (or at least me) know how Dialect is. I've been intrigued for a long time but I'm super, super leery that it's gonna do some absolutely offensive "Eskimos have so many words for snow"/Sapir-Whorf bullshit.
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# ? Apr 18, 2022 04:15 |
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I havn't read it cover to cover yet, but I've read a bit of it,and it doesn't seem to be going the whole "language defines culture" route, but it looks to be more general, and it's more about creating a new sort of slang or dialectic off-shoot than outright language. The game is based on these scenerios (called "backdrops" and feel a lot like the playsets from Fiasco, the recomended first one is about a group of explorers sent to mars. Another is called "Theives' cant". At least, this is my basic first impressions of it. I can report more once I read the whole book cover to cover.
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# ? Apr 18, 2022 05:14 |
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I really like Dialect and I’ve played it a couple of times, although it can get a bit repetitive even with the different backdrops. It does manage to create situations in which you are basically creating your own secret little language and by the end of my play throughs it would have been pretty hard for anyone to actually understand what we were saying when we were talking in character. Most of the words it encourages you to create are meant to have at least an association with real life words, although there are also prompts to just create new words with no connections whatsoever. I like it because the card system it uses gives you ideas for words and also prompts for RP moments as well as allowing you to create characters which can conflict with one another. There are also backdrops that focus on marginalised people (in a good way). I think overall the game works well if you are interested in etymology and would recommend it.
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# ? Apr 18, 2022 11:08 |
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CitizenKeen posted:The power sets as trees immediately made me think of 2d20’s talent trees and I got the Marvel playtest the same week as Achtung! Cthulhu, and now I’ve finally gotten off my rear end and started writing my Supers 2d20 game, because I need a more boardgamey supers RPG in my life. Goddamit I was already this close to doing my own rewrite of Golden Heroes/Squadron UK, for the second time. This sort of talk isn't helping.
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# ? Apr 18, 2022 15:56 |
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Deptfordx posted:Goddamit I was already this close to doing my own rewrite of Golden Heroes/Squadron UK, for the second time. This sort of talk isn't helping. Golden Heroes was a nice enough game for its time. 1984 Games Workshop stuff was always interesting.
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# ? Apr 18, 2022 17:48 |
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# ? May 28, 2024 07:53 |
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Xiahou Dun posted:Let us (or at least me) know how Dialect is. I've been intrigued for a long time but I'm super, super leery that it's gonna do some absolutely offensive "Eskimos have so many words for snow"/Sapir-Whorf bullshit. I played a couple games of it with some friends a few years back and I don't remember any of that. It's more about thinking what kinds of metaphors would arise in its particular situations. It's a fun little thought exercise and it could be really neat if you wanted to play it as part of a session zero to develop some slang for a campaign you're going to run in a different system.
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# ? Apr 18, 2022 19:45 |