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Lego DC Super Villains: You can commit the greatest crime; stealing candy from a baby.
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# ? Apr 29, 2022 05:15 |
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# ? Jun 4, 2024 00:03 |
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Ghost Leviathan posted:A lot of games have a tendency to teach you how to play them wrong, and you gotta un-learn the conservative playstyle to actually figure out what works. I feel that way about bioshock infinite. the way people played it was only to use the... bullet reflect? power as a shield and otherwise stay in cover. Very boring. The correct way was to use the mass effect vanguard charge power (plus some gear like the hat of 'melees weaken enemy' and pants of 'kills give mana' or whatever). Very fun and high tempo and also the actually most effective strat. Set 'em on fire first so your charge causes an explosion!
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# ? Apr 29, 2022 06:57 |
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Kitfox88 posted:That’s the best way to play Alpha Protocol as well. The correct way to play AP is to never get spotted and join up with G22. Speaking of I loved that the main villain has no loving clue who they are.
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# ? Apr 29, 2022 07:59 |
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Mamkute posted:Lego DC Super Villains: You can commit the greatest crime; stealing candy from a baby. But can you steal 40 cakes, or a child's report card
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# ? Apr 29, 2022 08:26 |
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Mazerunner posted:I feel that way about bioshock infinite. Hell yeah, kill bullet sponge ghost mom in like four hits
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# ? Apr 29, 2022 08:29 |
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Gnome de plume posted:But can you steal 40 cakes And that's terrible.
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# ? Apr 29, 2022 10:42 |
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Those fuckers https://twitter.com/GOTGTheGame/status/1519755944548352002?s=20&t=paLeuwU3f-HZzzcIT-f7AQ
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# ? Apr 29, 2022 12:18 |
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Lobok posted:Those fuckers For a minute there I assumed this was one player who racked up 18M button presses. I'm such a nerd, I love all this background metadata tracking stuff.
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# ? Apr 29, 2022 14:32 |
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Mamkute posted:Lego DC Super Villains: You can commit the greatest crime; stealing candy from a baby. Can you break into people's houses and sit on their couches until they get home
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# ? Apr 29, 2022 17:20 |
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Josef bugman posted:The correct way to play AP is to never get spotted and join up with G22. ghosting in AP is so loving difficult though god drat. G22 was fun tho
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# ? Apr 29, 2022 19:05 |
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No need to ghost if you put on a baseball cap backwards and shotgun everything that moves
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# ? Apr 29, 2022 19:50 |
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Kitfox88 posted:ghosting in AP is so loving difficult though god drat. G22 was fun tho
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# ? Apr 29, 2022 19:50 |
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Alpha Protocol also managed to resolve the problem of boss fights in shooter games just being normal enemies but with tons of health, by giving you a skill that lets you fire 8 pistol shots in one trigger press directly at their head turning them back into a normal enemy essentially. It completely breaks the actual boss fights but the pistol chain skill is almost a genius solution for allowing 'big bad' enemies to gain more base HP as the campaign goes on without them feeling bullet spongey.
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# ? Apr 29, 2022 20:03 |
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Josef bugman posted:The correct way to play AP is to never get spotted and join up with G22. You can also kill Sis and then taunt Albatross about it before the final mission so that when you're captured he attacks and tears apart the enemy base just so he can kill you first.
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# ? Apr 29, 2022 20:10 |
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My favorite little thing in Max Payne was the mouse pad the original came with. I still have it stuck in a box. Gonna bust it out for gamer cred.
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# ? Apr 29, 2022 20:21 |
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Supplying bosses poisoned cocaine, using bosses on other bosses and employing Steven Heck's subway howitzer have also been sadly unrepresented in modern games. Damnit, now I'm gonna have to play it again.
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# ? Apr 29, 2022 20:25 |
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I have been mixing up the playstyle more in Max Payne 3, and generally doing quite a bit better. I think the cover does help, but a lot of it has also been me just getting re-used to the general shooting gameplay again. My new favorite thing is just how much more contextual the animations are during play. I never get tired of mis-aiming a shootdodge and comically bouncing Max's face off of a wall. And sometimes instantly jumping up from there to QTE a guy so no one is left around who has witnessed your shame.
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# ? Apr 29, 2022 20:42 |
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Mazerunner posted:I feel that way about bioshock infinite. The problem is that 1) the vanguard charge shows up like halfway through the game via story progression and 2) just like Dishonored which made the same baffling choice equipment items are randomly dispersed per playthrough. As someone who was lucky enough to get the kills give mana pants early on, a lot of the more infamous sections of the game were a breeze.
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# ? Apr 29, 2022 22:23 |
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Yeah that's more for the opposite thread but Bioshock infinite is hugely limited by the vigors being doled out as you progress, vs earlier Bioshock titles where you could have access to a semi-exclusive handful to start out. For a game that goes on wild tangents about determinism and choice, the gameplay ironically doesn't let you choose anything! I did really like the vintage Americana versions of the plasmids. The story of how they were viewed through the tears and conceptualized by Fink I thought was really cool, because it's not like you can just drink a plasmid, so there's still surely tons of Lutece science involved in converting them to the new form. And then once the DLCs arrived you got a glimpse into THEIR Rapture and you can see that in the Infinite canon, Rapture is basically the same but they've swapped the usage of Tonics and hypos from the original game, so plasmids too are not injectable. It was a clever way to explain a video game having "this thing from the other game in the series but it's got a different name now!" CJacobs has a new favorite as of 03:04 on Apr 30, 2022 |
# ? Apr 30, 2022 03:01 |
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It's been ten years since I played the original Stanley parable, so naturally I told the remake that I never played the original so I can get to the new content after a refresher. I just found an ending I don't remember ever finding on my second as-unspoiled-as-i-can-be run, the original one being "listen to everything he says but oops I typed in the code I wasn't supposed to know" and this time being "I'm gonna gently caress with this guy about using an elevator" from what I presume would have been in the original game What the gently caress
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# ? Apr 30, 2022 03:03 |
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I liked how once I got access to the New Content they recorded platform specific lines, like I'm playing on a PS5 and the Narrator talks about it being a Playstation port.
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# ? Apr 30, 2022 05:32 |
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CJacobs posted:Alpha Protocol also managed to resolve the problem of boss fights in shooter games just being normal enemies but with tons of health, by giving you a skill that lets you fire 8 pistol shots in one trigger press directly at their head turning them back into a normal enemy essentially. It completely breaks the actual boss fights but the pistol chain skill is almost a genius solution for allowing 'big bad' enemies to gain more base HP as the campaign goes on without them feeling bullet spongey. That's...not a solution to anything though, that's an imbalanced skill.
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# ? Apr 30, 2022 06:20 |
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Morpheus posted:That's...not a solution to anything though, that's an imbalanced skill. I disagree. Its implementation in Alpha Protocol is pretty bad but it doesn't have to be. We were just talking about Max Payne 3, that game gives enemies helmets and from then on each headshot now requires two shots. Well, in that game you can dual wield guns so each mouse click fires two bullets already and thus the game remains balanced. But even then, enemies still go down in one headshot so it's about finding an angle or exposing their dome rather than just shooting it. Alpha Protocol didn't do this, hence why it breaks boss fights, but giving enemies helmets you'd otherwise have to shoot through instead of just a bigger HP bar is a wonderful way to add RPG mechanics to a shooter. Didn't take chain pistol shot? You don't get easy headshot access anymore, etc. CJacobs has a new favorite as of 07:46 on Apr 30, 2022 |
# ? Apr 30, 2022 07:44 |
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tight aspirations posted:Supplying bosses poisoned cocaine, using bosses on other bosses and employing Steven Heck's subway howitzer have also been sadly unrepresented in modern games. Shadows of Mordor/War has at least two of those, kinda.
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# ? Apr 30, 2022 08:13 |
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Yeah, I like Alpha Protocol but man the actual gameplay mechanics are really poo poo. Basically if you go stealth , pistols and whichever tree let you reset cooldowns everything is trivial, if you take anything else it's really loving tedious. Really if you are playing it nowadays, look up the files so you can mess with the damage or just cheat so you can avoid the levelscaling.
Hel has a new favorite as of 09:10 on Apr 30, 2022 |
# ? Apr 30, 2022 09:01 |
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Yeah, people love Alpha Protocol but generally speaking it's not for the gameplay.
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# ? Apr 30, 2022 10:42 |
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CJacobs posted:I disagree. Its implementation in Alpha Protocol is pretty bad but it doesn't have to be. We were just talking about Max Payne 3, that game gives enemies helmets and from then on each headshot now requires two shots. Well, in that game you can dual wield guns so each mouse click fires two bullets already and thus the game remains balanced. But even then, enemies still go down in one headshot so it's about finding an angle or exposing their dome rather than just shooting it. Alpha Protocol didn't do this, hence why it breaks boss fights, but giving enemies helmets you'd otherwise have to shoot through instead of just a bigger HP bar is a wonderful way to add RPG mechanics to a shooter. Didn't take chain pistol shot? You don't get easy headshot access anymore, etc. But that's like saying a button that instantly kills enemies is a good solution to enemies that are invincible. No typical player is going to avoid it simply to make the game harder, unless they're doing some run where they're specifically avoiding it. Like, if chain shot wasn't present in the game, it wouldn't feel like less a game, it would simply be a little harder. And even then I've played through AP a couple times and I don't think I ever thought to use it so it can't be that much harder. Edit: I reread that you said the implementation is AP is bad anyway, so nvm.
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# ? Apr 30, 2022 12:48 |
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There was that Twitter thread a while back about how Vagrant Story was a graphical masterpiece, despite being the first 3d project by the team that did the largely 2d FF tactics. The game cheated the effect of soft lighting by straight up painting the environments and character models with lit areas. What other games achieve graphical prowess through sleight of hand? I can't believe Arkham Knight ran on Unreal 3.
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# ? Apr 30, 2022 13:21 |
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I’m not like, super duper familiar with it but one of the last titles on the NES, Mr. Gimmick, has a lot of pushing the NES past what people thought it could do with workarounds.
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# ? Apr 30, 2022 13:29 |
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I can play a load of games with great combat, but Alpha Protocol is one I keep coming back to the responsiveness and fun of the story.
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# ? Apr 30, 2022 16:20 |
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I shouldn't have slept on Disco Elysium. I was sold on it after 30 minutes of playing, game is a blast. So far my favorite thing is that it just let me do me, I didn't even start trying to investigate the dead body until about 9pm
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# ? Apr 30, 2022 16:32 |
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You investigated the body on the very first day? Oh, that's cute. There is an achievement for finishing the game without ever interacting with it.
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# ? Apr 30, 2022 16:39 |
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Mierenneuker posted:You investigated the body on the very first day? Oh, that's cute. Switch doesn't have achievements ): And really I just wanted his boots. I don't know what I'll do with them but drat it I have his boots
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# ? Apr 30, 2022 16:43 |
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Len posted:Switch doesn't have achievements ): They look snazzy! Kim doesn't like it, but he can (in this specific instance) suck an egg.
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# ? Apr 30, 2022 16:58 |
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Philippe posted:They look snazzy! Kim doesn't like it, but he can (in this specific instance) suck an egg. i haven't gotten to clean them out yet but i fully expect there to be a "what boots? i don't know what you're talking about" option when i wear them
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# ? Apr 30, 2022 17:00 |
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Disco Elysium rules. My first play through I tried to punch a child, missed, and died from the humiliation.
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# ? Apr 30, 2022 17:05 |
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I was sold on the game when I tried to sneak out without paying my hotel bill and failed
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# ? Apr 30, 2022 17:12 |
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For twelve years you've been asking "gently caress does Cuno care?" This is Cuno speaking. Cuno doesn't loving care
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# ? Apr 30, 2022 17:13 |
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Qwertycoatl posted:I was sold on the game when I tried to sneak out without paying my hotel bill and failed It's so good https://twitter.com/EvilBillMurray/status/1518331238892728321?t=88NWSNf-CdPr7YCStqMOyw&s=19
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# ? Apr 30, 2022 17:17 |
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# ? Jun 4, 2024 00:03 |
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Inspector Gesicht posted:There was that Twitter thread a while back about how Vagrant Story was a graphical masterpiece, despite being the first 3d project by the team that did the largely 2d FF tactics. The game cheated the effect of soft lighting by straight up painting the environments and character models with lit areas. The N64 Banjo-Kazooie game did shadows by hand-painting them into the mesh. And I do mean the mesh; painting shadows into textures is certainly possible, but would use up an inordinate amount of texture memory. But all meshes store an extra byte of data per vertex that's called the "vertex color", which is typically used to tint the mesh at that point. So they made a mesh that had vertices where they wanted the edges of shadows to be, then set those vertex colors to be darker. And then they wrote a system to sample the vertex color underneath Banjo's feet, and alter all of his vertex colors to match that, so that the character could be in shadow when they stood in a shadowed area. Along similar lines, on the NES you could only have 4 colors in any sprite, and one of those colors was transparent. Sprites are only 8x8 pixels, so it was common to build up larger objects out of multiple sprites, which gave you some wiggle room so long as you didn't need more than 4 colors in any 8x8 region. But going too hog-wild with sprites would lead to horrible flicker issues, because the NES could only paint 8 sprites per scanline. Plus, you could only have so many distinct color palettes in use at one time anyway. What the Dragon Quest games did, starting with DQ2, was to combine sprites with backgrounds to get up to 7 colors per 8x8 region. That is, each enemy "sprite" would have its 4 colors, but wherever the color was "transparent", the background would show through, and the background had four colors to use as well. One of those colors was black, because the fights took place on a black background, so black stood in for "transparent". And it only really worked because the enemies are completely static. But it still gave you twice as many colors to work with per enemy. If you want to get really into the weeds of the Atari 2600, you might enjoy this LP of Solaris, a game that has no business looking anywhere near as good as it does, considering the extremely constrained hardware it was running on.
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# ? Apr 30, 2022 17:19 |