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bofa salesman posted:Do they have any kinda notes on how it’s supposed to work? Does it use your existing corporation cuz I’ll be mad if I’m locked out of trying it since mine is offline I suspect it will only be for online play, but Dandy are such sweethearts that they may add a toggle allowing it for friend games if a single person complains on the forums.
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# ? Apr 2, 2022 23:14 |
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# ? May 20, 2024 10:40 |
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I was just sifting through the Troubleshooter steam threads, and it really is amazing that they're still so active and responsive to the community. Lots of openness about the dev process, I'm feeling a lot of indie earnestness. I hope they release some paid DLC, it feels pretty wild that we've been getting so many content expansions for free. A whole expansion pack, and yet all they are selling is the tie-in artbook and OST featuring stuff you can freely access within the game they just gave you. A friend and I are still very slowly making our way through this. Just unlocked the 4th party member, and those AoE skills from witch are pretty nice.
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# ? Apr 3, 2022 00:48 |
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I actually decided to start a parallel game from scratch, since my friend and I play very intermittently. I'm right before the Irene recruitment mission, and I think I would like to do a little mastery grinding before I proceed further in the story on Normal. Are there any particularly good stages for repeating early on? The boss of the lvl6 repeatable map has a full Shukuchi set, so it's obviously a strong candidate for getting that nice early speed and defense buff on your team. But that is just one unit, and I imagine there might be a better ratio of useful masteries gained to time spent on other stages. Not sure where I should start looking, since I only just figured out the tactical camera view and the ability to get detailed unit info after you get enough KOs on that type.
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# ? Apr 4, 2022 23:13 |
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catharsis is a game changer and the first reliable way to get it is beating bianca in ramjist plaza. it's worth farming as soon as you can actually beat her. you don't even have to survive alisa's wrath or finish the level afterward.
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# ? Apr 4, 2022 23:26 |
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Ramjist Plaza... got it, thanks. I don't know what Catharsis does other than hearing it gets used with One Shot One Kill for some kinda chained combo actions, but I'm looking forward to finding out! Tinkering around with these systems is really fun in Troubleshooter. It takes me back to some fun times minmaxing my team in Fire Emblem Fates, or doing charop exercises in 3.x D&D.
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# ? Apr 4, 2022 23:46 |
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Catharsis reduces all your cooldowns by 1 turn. Its combo with 1S1K is that it lets you endlessly take out dudes if your basic attack is strong enough. Honestly I feel the game is so easy before the mid-late game (and you get so many better farming options then) that there isn't really much of a point to farm stuff. That said, the Steam guide for mastery sets does open with a fast progress list.
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# ? Apr 4, 2022 23:51 |
I haven't played this game since shortly after it came out of early access. Should I just restart my game since I don't remember anything about it (both gameplay or story-wise)? I only got to the point in my first game where I'd unlocked a character that I believe used to be a teacher or something for the main character (their class is a sniper, iirc). I think i had done some mastery grinding, but who knows if builds from ~May 2020 are even relevant anymore.
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# ? Apr 25, 2022 00:20 |
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ihatepants posted:I haven't played this game since shortly after it came out of early access. Should I just restart my game since I don't remember anything about it (both gameplay or story-wise)? I only got to the point in my first game where I'd unlocked a character that I believe used to be a teacher or something for the main character (their class is a sniper, iirc). I think i had done some mastery grinding, but who knows if builds from ~May 2020 are even relevant anymore. They should be valid enough for where you are in the game, it is mostly end game builds that have dramatically shifted since. I'd say just pick up from you left of, because the early game is the least interesting part of Troubleshooter and you have just unlocked the Pokemon mechanics.
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# ? Apr 25, 2022 02:27 |
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New builds are generally introduced through new enemies dropping new masteries, so anything that was once optimal should still be more or less optimal for that point in the game.
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# ? Apr 25, 2022 02:33 |
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at some point they also gave everyone one more ability mastery slot.
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# ? Apr 25, 2022 02:37 |
Sweet thanks everyone. I'll just do some basic missions to reacquaint myself for now.
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# ? Apr 25, 2022 03:31 |
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The main issue with starting over is that it takes a *long* time to get characters beyond Iris.
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# ? Apr 25, 2022 06:10 |
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You can just replay all the story missions.
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# ? Apr 25, 2022 06:24 |
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it really doesn't take that long if you play on easy and don't mess with all the optional missions. but then, i'm biased since i exclusively play offline with that sql script to max out on all owned masteries. grinding for trash masteries to craft into intermediate masteries to craft into useful masteries adds a ridiculous amount of time. it's even worse if you want to maintain multiple builds since you need dupes for each board.
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# ? Apr 25, 2022 06:59 |
gimme the GOD drat candy posted:it really doesn't take that long if you play on easy and don't mess with all the optional missions. but then, i'm biased since i exclusively play offline with that sql script to max out on all owned masteries. grinding for trash masteries to craft into intermediate masteries to craft into useful masteries adds a ridiculous amount of time. it's even worse if you want to maintain multiple builds since you need dupes for each board. Do you happen to have a link to this? I'm currently playing an online save, but I would be willing to start over just to do this.
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# ? Apr 25, 2022 07:22 |
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What does this mean exactly?
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# ? Apr 25, 2022 10:35 |
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you open the save file with an sql editor and run this script from the cheatengine forums code:
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# ? Apr 25, 2022 11:40 |
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Picked this game up last week. drat, its a lot of fun. Also holy poo poo, there's a ton of weird systems and mechanics. I'm 20 hours in and I just discovered meal sets. I haven't crafted a single item because and now every time I go shopping at the market I get like 5 new sidequests so I can be friends(???) with the shopkeepers.
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# ? May 14, 2022 13:20 |
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Fruits of the sea posted:Picked this game up last week. drat, its a lot of fun. Also holy poo poo, there's a ton of weird systems and mechanics. I'm 20 hours in and I just discovered meal sets. I haven't crafted a single item because and now every time I go shopping at the market I get like 5 new sidequests so I can be friends(???) with the shopkeepers. Crafting is a nightmare rabbit hole. You never have to interact with it unless you care about really minmaxing the gently caress out of your gear to do max difficulty optional content stuff, and if you do interact with it you're looking at hours and hours of time investment to grind money to afford materials and to collect elemental ingredients from missions in the wilds. Stay away from it until you're quite late in the game if you're interested, because starting in on it is easier once you're completely established.
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# ? May 14, 2022 18:12 |
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Also a lot of the best equipment in the game is often from drops rather than crafting, so it really is more of a post-game activity for when you are optimizing the hell out of your crew.
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# ? May 14, 2022 18:23 |
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Does any one have any experience using this? https://github.com/K0lb3/TroubleTool Any neat weaks people have made? Unrelated: are there chase battles or things to grind for post storyline in this game? I'm all about these kind games but don't care about the story in them at all, it's all about the game play for me.
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# ? May 15, 2022 14:09 |
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There's so much bullshit to do in the post-game. The high level violent cases (which are not part of the storyline) have so much content to them that really push the game's systems to their limit and are 100% where the mechanics really shine if that's what you've signed up for. I am honestly baffled by how many unique enemies are in those compared to the storyline missions.
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# ? May 15, 2022 14:54 |
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Awesome. I'm all about grinding the end game poo poo like in disgaea.
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# ? May 15, 2022 16:03 |
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Kanos posted:Crafting is a nightmare rabbit hole. You never have to interact with it unless you care about really minmaxing the gently caress out of your gear to do max difficulty optional content stuff, and if you do interact with it you're looking at hours and hours of time investment to grind money to afford materials and to collect elemental ingredients from missions in the wilds. Stay away from it until you're quite late in the game if you're interested, because starting in on it is easier once you're completely established. That's fine - I tend to lose interest once I get to post-game content unless its something really extraordinary. I'm happy just plopping mastery sets on my dudes and pressing spacebar a bunch whenever poo poo gets really anime. (although the writing is pretty decent! I was kinda worried it was gonna turn into some harem stuff).
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# ? May 15, 2022 17:41 |
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Troubleshooter harem but it's just more girlfriends for Giselle
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# ? May 15, 2022 20:18 |
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Troubleshooter harem with Anne as the center but instead of anything at all harem-like it's a bunch of supportive friends. It's a friend group for Anne who is a good character.
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# ? May 17, 2022 01:18 |
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Snooze Cruise posted:Troubleshooter harem but it's just more girlfriends for Giselle We have Jane and Ray so far, I think we should add that tall blue hair model that is in the old concept art. Oh and Kyrie if she ever takes a chill pill.
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# ? May 17, 2022 01:24 |
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Question: does the property limit for masteries increase with levels or is it fixed? And related, I'm guessing that the support abilities that increase property limit and mastery slots are pretty important? E: Irene's lone hero gimmick is a really neat mechanic that I haven't seen in any other tactics games. I'm having a lot of fun stacking everything that reduces AT/increases speed/restores AP. It's cool as gently caress sending her on kamikaze missions, although I feel a little guilty ever since Sion guilt-tripped me about sending her into the blender. Also not super optimal because Irene runs into a brick wall if she encounters a group with multiple enemies she can't one-shot. Fruits of the sea fucked around with this message at 12:53 on May 18, 2022 |
# ? May 18, 2022 12:45 |
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The flip side is that if Irene is built well, the enemies have also run into a brick wall.
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# ? May 18, 2022 13:03 |
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I always get annoyed when she gets surrounded by gunmen and she ends up delayed into oblivion and there's not much she can do about it. Alisa is way funnier to go solo thanks to Wildcat Engine.
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# ? May 18, 2022 13:25 |
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Fruits of the sea posted:Question: does the property limit for masteries increase with levels or is it fixed? And related, I'm guessing that the support abilities that increase property limit and mastery slots are pretty important? Yes and yes! Solo Irene can be pretty darn powerful and one of the characters that can achieve zero AT turns. Though I also love sending in Alisa solo, going berserk and just watching her kill everything.
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# ? May 18, 2022 13:58 |
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i'm partial to super tanky battlemage irene. i have other characters who can sweep through normal enemies with unlimited turns or reactive attacks. irene is the one who gets up in a boss' face and doesn't die, then fucks them up with a heavily buffed attack that ignores block. it took me a while to understand the point of all that concentrated magic power stuff, but it's just a bunch of mastery sets that make you gain stacks of a buff for doing pretty much anything. then you consume the buff on a single attack, which can still be irene's aoe to wipe out a crowd. but it doesn't work with catharsis/1s1k at all.
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# ? May 18, 2022 14:49 |
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gimme the GOD drat candy posted:i'm partial to super tanky battlemage irene. i have other characters who can sweep through normal enemies with unlimited turns or reactive attacks. irene is the one who gets up in a boss' face and doesn't die, then fucks them up with a heavily buffed attack that ignores block. it took me a while to understand the point of all that concentrated magic power stuff, but it's just a bunch of mastery sets that make you gain stacks of a buff for doing pretty much anything. then you consume the buff on a single attack, which can still be irene's aoe to wipe out a crowd. but it doesn't work with catharsis/1s1k at all. That sounds great. I've been hesitant to dig into that class so far because I'm relatively early(I think?) in the game, so I only have Albus and Irene for melee and they need to cover a lot of ground to keep mobs from getting to the back line of Heixing, Sion and Anne. Although Albus' version of this is basically "run into melee and never take a turn again because he's busy countering every single melee unit on the map". I guess I could respec Sion into melee but his damage is absolutely ridiculous, plus his fall attack and overcharge let me nuke anything regardless of how much cover it has. In general, I'm really digging how you can go all in on a gimmick and become completely overpowered. ZearothK posted:Yes and yes! Thanks!
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# ? May 18, 2022 15:14 |
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I tend to run both Irene and Sion as tanky melee builds because you get a lot of characters who can do fantastic DPS but very few who can reliably anchor a line against overwhelming odds. Sion's damage build is absolutely horrifying and incredibly impressive but there are other people who can do almost as well(or even potentially better).
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# ? May 18, 2022 17:12 |
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i use a bm sion build i found on yt that amps up the damage more instead of using catharsis. so he still does massive damage, but only in bursts. bianca's better when it comes to chaining infinite turns with either class, and there's no point in doubling up.
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# ? May 19, 2022 00:20 |
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Fruits of the sea posted:That sounds great. I've been hesitant to dig into that class so far because I'm relatively early(I think?) in the game, so I only have Albus and Irene for melee and they need to cover a lot of ground to keep mobs from getting to the back line of Heixing, Sion and Anne. Although Albus' version of this is basically "run into melee and never take a turn again because he's busy countering every single melee unit on the map". For what it's worth, you seem to be assuming that Battlemage is less of a melee class than Martial Artist. This is not true: either way she is a melee tank who runs right into the thick of it. The reason people prefer Battlemage is that it's actually tankier. Martial Artist is... a little undertuned maybe, but it can still work.
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# ? May 19, 2022 00:28 |
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Is there an easy way to trigger Hero on Irene besides her individual mastery?
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# ? May 19, 2022 00:36 |
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There is that one that triggers when she is out of sight from any allies
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# ? May 19, 2022 00:41 |
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That’s her individual mastery. Despite it being her motif, my Irene isn’t tanky enough to send off on her own.
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# ? May 19, 2022 01:04 |
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# ? May 20, 2024 10:40 |
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I have heard you can trigger it just by hiding her behind a box or something to break line of sight... perhaps a smoke bomb or something could also work. Maybe there's some tips in the Ashuram video? https://www.youtube.com/watch?v=-kEPwPyqdao
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# ? May 19, 2022 01:39 |