at least hallowed desert will count as desert in the upcoming update so you no longer have to construct a giant mote to keep it from getting corrupted
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# ? Jun 4, 2022 16:53 |
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# ? May 24, 2024 22:14 |
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D34THROW posted:Dammit, I LIKED my NPC apartment building! You still can, you just don't get the biome teleporters. The price increases shouldn't make that much of a difference in the grand scheme of things, unless you're buying up a fuckton of wire or something.
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# ? Jun 4, 2022 17:09 |
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The 1.4 housing change is what finally got me to engage in building nice looking houses in Terraria and it turns out it's actually fun
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# ? Jun 4, 2022 17:43 |
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I actually find it way more convenient to access my npcs when they’re divided up into small groups that I can warp over to instantly rather than having to find them in a big messy apartment complex. It also made me want to actually decorate the houses for once and if something goes wrong and my base gets blown up or something it’s only like 3 or 4 houses I need to rebuild instead of all of them
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# ? Jun 4, 2022 17:52 |
Baron von Eevl posted:It's not really a huge detriment if you still wanna shove them in little cells, exclusive items cost slightly more and you can't use the pillars (which were added with the happiness system anyway). Also, warning for mods: the Wormy Food from fargo's mutant mod seems buggy and got me two different, messed up Eater of Worlds. And one of them got really messed up and, since the Fargo Enemy Modifiers "no, don't give these to bosses" option does not work on its segments so I ended up with a bugged Merchant one that was floating around... somewhere, that didn't have a sprite attached, so the boss fight never ended. Even thought quitting and going back into the world, somehow. And since "merchant" makes it friendly I couldn't use cheat sheet to kill it without killing everybody in my apartment building too. I recommend adding the eater of worlds parts to the manual blacklist for that mod. ... hm, I should do the Destroyer parts too.
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# ? Jun 4, 2022 18:35 |
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GodFish posted:The 1.4 housing change is what finally got me to engage in building nice looking houses in Terraria and it turns out it's actually fun Before I was 100% utilitarian with housing. Now I have an adorable little snow hut.
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# ? Jun 4, 2022 18:47 |
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My problem has always been that the second I find a granite biome I stop everything and stripmine the whole thing so I can make pretty granite skyscrapers
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# ? Jun 4, 2022 18:48 |
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1.4.4 is going to increase most stack sizes to 9999 and after playing Minecraft and all its mods that make even the most remotely-convenient storage take 40 diamonds and 80 ender pearls this is a breath of fresh air.
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# ? Jun 4, 2022 19:48 |
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DoubleNegative posted:Right now the game is really stuttery. I grabbed about 32 different quality of life mods and set out to go on a Journey Mode rampage and the game's straight up unplayable. Approximately every 1.5 seconds, the game pauses for a split second. And it's extremely consistent with the timing. I finally bit the bullet and did the long process of checking which of the mods I had installed was causing my stuttering problem. It's the 1.4 Alpha version of Reduced Grinding. I'm not sure what's going on, but multiple people on the workshop page are reporting the same issues I had. So caveat emptor with this mod in particular until it gets fixed!
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# ? Jun 4, 2022 20:26 |
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Zereth posted:The happiness system does not give you price penalties, either. The absolute worst case of the happiness system on prices is "you are paying the base price you would've in 1.3". I'm pretty sure they in fact raise prices over base if they are crowded or unhappy.
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# ? Jun 4, 2022 20:50 |
Kalas posted:I'm pretty sure they in fact raise prices over base if they are crowded or unhappy. The Wiki posted:Conversely, factors that make an NPC unhappy will raise their prices for goods purchased from them, up to a maximum of 3/2 (150%),
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# ? Jun 4, 2022 21:13 |
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Go home worldgen, you're drunk
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# ? Jun 4, 2022 21:21 |
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DoubleNegative posted:
Alternatively, gently caress it, give us the worldgen levers and let us get weird with it.
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# ? Jun 4, 2022 21:23 |
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that's rad as poo poo, the evil meat biome *should* spew vile tentacles into surrounding territory and up into the sky
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# ? Jun 4, 2022 21:54 |
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The Terracustom app for generating custom worlds is fun because you can create some really ridiculous poo poo. Strongly recommend it if you want to make bizarre hellworlds. I haven't been able to make corruption spawn in clouds though, that's a new one. E: actually setting the world height to a really low number might do something similiar, especially if you set height variation to max. Fruits of the sea fucked around with this message at 22:06 on Jun 4, 2022 |
# ? Jun 4, 2022 22:04 |
Clark Nova posted:that's rad as poo poo, the evil meat biome *should* spew vile tentacles into surrounding territory and up into the sky edit: Say are there any similarly expansive mods on the scale of Cataclysm that i'm not aware of that I should keep an eye out for being updated to 1.4? Zereth fucked around with this message at 22:37 on Jun 4, 2022 |
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# ? Jun 4, 2022 22:29 |
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This seed in general is cursed. That Crimson hellmouth is immediately to the right of spawn, while the jungle is a surprisingly short distance to the left. It's a large world to boot!
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# ? Jun 4, 2022 22:37 |
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DoubleNegative posted:
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# ? Jun 4, 2022 22:58 |
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I am running a medium sized world for a solo play through, but what size world would you guys recommend?
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# ? Jun 4, 2022 23:44 |
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For Solo play medium is Ideal, Large worlds give the same amount of content as medium worlds except everything is further apart, which can be very inconvenient as that includes ores.
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# ? Jun 4, 2022 23:48 |
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Are there any class mods for 1.4 that are decent? I liked the bard class from thorium but that's not 1.4 ready yet. Unrelated, I like medium worlds for solo play. Small world usually don't have the cool terrain features I like to build in.
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# ? Jun 5, 2022 01:16 |
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So what mods are everyone using? Got a couple that looked cool but I’m interested in what everyone is using.
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# ? Jun 5, 2022 04:12 |
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Saxophone posted:So what mods are everyone using? The best mod is Auto Trash. The most powerful boss in terraria follows you from the very beginning of the game: an endless stream of inventory filling junk. It can also be set to auto sell (at a slightly worse price than doing it at a shop). Recipe Browser from the same person is also great for checking what that junk is for without needing to teleport back to the Guide.
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# ? Jun 5, 2022 15:18 |
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Now you folks have me wanting to make better houses for my NPC's. Their house should be 25 tiles away from any other house? Is that it? Thanks for any help.
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# ? Jun 5, 2022 19:19 |
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Mayveena posted:Now you folks have me wanting to make better houses for my NPC's. Their house should be 25 tiles away from any other house? Is that it? Thanks for any help. It has been a while so I don't know if they mega nerfed it to the point you can't get away with having three "houses" near to eachother with little issue and making sure those groups have big space between them. But it was good enough for me to unlock forest pylon happiness by accident when setting up an initial huge greenhouse, warehouse, and crafting tower with long sky hallways and glass rope elevators linking the NPC apartments. I think the second dumbest aesthetic choice for mechanical reasons I have done, was having every bathroom lit by a furnace. To avoid people constantly moving into bathrooms meeting all of the house criteria instead of the nice rooms with chairs and flower pots. The dumbest thing I've ever done that seems to mostly work is deciding that instead of making a big lava moat around my home, I lined the rooftops with lava. Probably does not work nearly as well without loot magnets unless you just don't give a drat what stuff spawning or flying into your rooftops drops. Section Z fucked around with this message at 19:55 on Jun 5, 2022 |
# ? Jun 5, 2022 19:51 |
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There are also biome and neighbor preferences. I made a bunch of little villages, so I could theme each one and do some sort of shrine area for the pylon. These are the ones I did - Ocean: angler, hairstylist, pirate Snow: tax collector, cyborg, mechanic, (santa) Forest: nurse, merchant, golfer, zoologist Desert: steampunker, arms dealer, dye trader Mushroom: truffle, guide Jungle: witch doctor, dryad, painter Hallow: partygirl, tavernkeep, wizard Underground: demolitionist, goblin tinkerer, clothier I also built a fast elevator in a giant living tree to the leftmost sky island, that has a teleporter to the rightmost sky island and a minecart track that leads to all the other sky islands, and on the right side of the map I put a fast-travel hellevator in another living tree.
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# ? Jun 5, 2022 19:58 |
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I'm playing in journey mode and somehow I'm invulnerable to bosses. I can die to anything else, but no damage taken when I'm fighting a boss. Is there a way to fix this? I'm not in godmode.
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# ? Jun 6, 2022 17:40 |
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Mayveena posted:I'm playing in journey mode and somehow I'm invulnerable to bosses. I can die to anything else, but no damage taken when I'm fighting a boss. Is there a way to fix this? I'm not in godmode. Is this 1.4 modded?
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# ? Jun 7, 2022 04:07 |
I don't know what mods are doing things but I'm getting weird results around my Return Potion portals where I get stuck in midair for a minute, or all my cosmetic stuff turns off and I'm looking at the base armor, or all my summons disappear which is annoying since I am playing a summoner this time. Not like, dangerous or anything but it takes me a few seconds to resummon them.
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# ? Jun 7, 2022 08:44 |
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Remember that both tmodloader and many mods are considered 'stable', not finished, and still need a bunch of work. I'm actually surprised they are working as well as they are.
Peachfart fucked around with this message at 10:28 on Jun 7, 2022 |
# ? Jun 7, 2022 10:19 |
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Peachfart posted:Is this 1.4 modded? I added some mods from the workshop but apparently I need the tmodloader to make them active? I’ve moved the power level from journey to classic, so hopefully that will fix it.
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# ? Jun 7, 2022 14:51 |
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Mayveena posted:I added some mods from the workshop but apparently I need the tmodloader to make them active? I’ve moved the power level from journey to classic, so hopefully that will fix it.
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# ? Jun 7, 2022 22:56 |
You can even import your existing character and world to tmodloader and pick up where you left off, but now with mods.
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# ? Jun 7, 2022 23:07 |
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Cool thanks!
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# ? Jun 8, 2022 01:00 |
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Reduced Grinding updated and appears to no longer be making Terraria stutter constantly. Apparently the mod author arrived at the genius implementation of "for the enchanted sundial item, check every tile in the world once per game tick to see if it's craftable" which...
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# ? Jun 8, 2022 12:22 |
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DoubleNegative posted:Reduced Grinding updated and appears to no longer be making Terraria stutter constantly. Apparently the mod author arrived at the genius implementation of "for the enchanted sundial item, check every tile in the world once per game tick to see if it's craftable" which... Sometimes you get these sorts of utterly stupid ideas as a dev and the part of your brain that tells you it’s utterly stupid is out to lunch Then you come back to it afterwards, wonder which idiot wrote this crap and realise it was you
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# ? Jun 8, 2022 15:00 |
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It's time https://www.youtube.com/watch?v=C4od773NfQk
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# ? Jun 23, 2022 17:01 |
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Well there goes the next week.
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# ? Jun 23, 2022 17:33 |
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I’ve never played Calamity. Is it significantly harder than baseline terraria? I’ve got two boys I might try and play with in it, but they’ve never really finished the baseline progression without heavy cheating/out of depth items, and I’d like to try and keep within that here.
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# ? Jun 23, 2022 17:35 |
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# ? May 24, 2024 22:14 |
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Awesome, been waiting for this to give Calamity a proper go
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# ? Jun 23, 2022 18:19 |