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Razakai posted:The power bonuses granted aren't huge, but it feels restrictive to gate potentially interesting builds behind it, as by the time you actually unlock the stuff you'll probably be sick of it. I'm already getting there, lol. Thinking about picking up the extra levels to keep things interesting , have you tried them? I do enjoy the game but a good run seems so dependent on getting the cards you need. It sucks starting from the beginning and having to go through all the same dialog checks for the little bonus along the way, too, especially when the goddamn dialog choices are able to be accidentally tapped before the text is on the screen. I've accidentally skipped quite a few upgrades too post-combat because the "proceed to next window" button changes into the "skip all upgrades" button and doesn't bother to ask you to confirm after you press it.
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# ? Jul 3, 2022 16:00 |
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# ? Jun 13, 2024 04:16 |
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explosivo posted:I'm already getting there, lol. Thinking about picking up the extra levels to keep things interesting , have you tried them? I do enjoy the game but a good run seems so dependent on getting the cards you need. It sucks starting from the beginning and having to go through all the same dialog checks for the little bonus along the way, too, especially when the goddamn dialog choices are able to be accidentally tapped before the text is on the screen. I've accidentally skipped quite a few upgrades too post-combat because the "proceed to next window" button changes into the "skip all upgrades" button and doesn't bother to ask you to confirm after you press it. The new levels are fairly interesting. Still have the same problem of difficulty skew meaning you can annihilate the enemies before their gimmicks enter play but there's some variety at least from not seeing the same places over and over. The developers seem to be aware as quite a few new enemies exist to counter the usual strategy - e.g. 2 mob types in Twilight Grove (alternate to the bandit woods) have damage taken capped at 1, which increases by 1 each time it triggers. Makes alpha striking them down way harder. Likewise the boss for alternate The Deep heals for a massive amount every X cards played, which does slow down "mindlessly throw out entire hand" a bit. Another fun build I just tried - armor warrior. Pretty much Arcanist tier but requires a bit of luck. You're looking for Batter Up, Bash, the enchantment that does your armor damage at end of turn, a couple of good armor cards and then as many card/energy draw sources as possible. I got very lucky and got the talents that let you retain armor at end of turn + 2 tower shields. Deep wound works very well in this for an alternative wincon plus energy/card draw from the flow/finale deep wound cards. Make sure to stick Reliable on your Muscle Memory and Rallying Shout cards if you get the shrine. Barbarism is a good enchantment for keeping your health up too. By the end of the game I'd just cycle armor and draw a few times, gain 100 armor, Batter Up to inflict 100 fragile then Bash them for enough damage to one shot the final boss. Or cycle 5 deep wounds in a turn and instantly kill them. Any damage taken from first strike etc was healed back from health orbs.
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# ? Jul 3, 2022 17:14 |
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# ? Jul 4, 2022 15:32 |
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Smh at the casuals who just respawn after dying in Sekiro instead of starting from the beginning of the game like the developers intended.
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# ? Jul 4, 2022 15:36 |
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Ninjas are a lot like rogues
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# ? Jul 4, 2022 16:05 |
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Snake Maze posted:Smh at the casuals who just respawn after dying in Sekiro instead of starting from the beginning of the game like the developers intended.
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# ? Jul 4, 2022 20:56 |
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Roguelikes are hard Dark Souls is hard Dark Souls is a roguelike
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# ? Jul 4, 2022 23:45 |
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Batman rogue like where? Or I guess super hero rogue?
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# ? Jul 5, 2022 01:26 |
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I always wanted to make a Die Hard roguelike, where you’re trapped in a skyscraper and need to take down 10 or 20 terrorists through clever use of traps and found equipment
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# ? Jul 5, 2022 03:03 |
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Any tips for Golden Krone Hotel? Been a bit unsure how not to die like 4-5 floors in or what classes are good
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# ? Jul 5, 2022 03:43 |
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nrook posted:I always wanted to make a Die Hard roguelike, where you’re trapped in a skyscraper and need to take down 10 or 20 terrorists through clever use of traps and found equipment That'd be a good theme! Seems perfect for a 7DRL in terms of scope
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# ? Jul 5, 2022 04:17 |
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nrook posted:I always wanted to make a Die Hard roguelike, where you’re trapped in a skyscraper and need to take down 10 or 20 terrorists through clever use of traps and found equipment Independent of any setting, I think a roguelike where there are only 10 enemies across the entire game is a neat idea. Like it's a kung-fu master and his 9 students holed up in a monastery and you show up to kill them all. Maybe beating one lets you learn their signature technique, Mega Man style, and to be successful you need to figure out the best order to take them down in to exploit their weaknesses.
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# ? Jul 5, 2022 04:52 |
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goferchan posted:Independent of any setting, I think a roguelike where there are only 10 enemies across the entire game is a neat idea. Like it's a kung-fu master and his 9 students holed up in a monastery and you show up to kill them all. Maybe beating one lets you learn their signature technique, Mega Man style, and to be successful you need to figure out the best order to take them down in to exploit their weaknesses. This is just Tactical Nexus again!!!!!
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# ? Jul 5, 2022 04:58 |
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goferchan posted:Independent of any setting, I think a roguelike where there are only 10 enemies across the entire game is a neat idea. Like it's a kung-fu master and his 9 students holed up in a monastery and you show up to kill them all. Maybe beating one lets you learn their signature technique, Mega Man style, and to be successful you need to figure out the best order to take them down in to exploit their weaknesses. This idea reminds me somewhat of Kengo mostly the fight 10 students and 1 master + learning movesets part, really
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# ? Jul 5, 2022 05:27 |
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goferchan posted:Independent of any setting, I think a roguelike where there are only 10 enemies across the entire game is a neat idea. Like it's a kung-fu master and his 9 students holed up in a monastery and you show up to kill them all. Maybe beating one lets you learn their signature technique, Mega Man style, and to be successful you need to figure out the best order to take them down in to exploit their weaknesses. Slasher movie roguelike. One enemy, multiple expendable characters. Randomize the rules for how the killer works, try to figure it out before you run out of victims.
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# ? Jul 5, 2022 06:39 |
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Lone Goat posted:This is just Tactical Nexus again!!!!! Lol that honestly came to mind when making the post. In my mind there would be a large pool of possible enemies that your foes would be randomly drawn from each run, so it wouldn't be a discrete puzzle like Tactical Nexus where there's one optimal solution that works every time. Maybe you'd also be able to use a limited resource to identify some (but not all) of the upcoming enemies in each game so you have partial information to plan your run around
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# ? Jul 5, 2022 06:42 |
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the holy poopacy posted:Slasher movie roguelike. One enemy, multiple expendable characters. Randomize the rules for how the killer works, try to figure it out before you run out of victims. i wanna play! i wanna play! i wanna play!
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# ? Jul 5, 2022 06:45 |
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that fake serial killer roguelike
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# ? Jul 5, 2022 07:03 |
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A roguelike where it becomes less and less of a roguelike as you take damage, so really it's your own fault the game has become a twitch FPS with generous checkpointing and an extensive metaprogression system
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# ? Jul 5, 2022 07:21 |
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I wanna see my friend ghostface in a roguelike and him to give me movie triva...
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# ? Jul 5, 2022 07:23 |
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Dachshundofdoom posted:A roguelike where it becomes less and less of a roguelike as you take damage, so really it's your own fault the game has become a twitch FPS with generous checkpointing and an extensive metaprogression system Now THAT is a true horror roguelike.
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# ? Jul 5, 2022 07:34 |
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(The spirit points to a neglected grave. On the gravestone are the words “You died! Spend your 1730 gems to upgrade your character at the shop!”) : No, oh no, spirit, tell me it isn’t true! I am a changed man!
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# ? Jul 5, 2022 08:14 |
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goferchan posted:Lol that honestly came to mind when making the post. In my mind there would be a large pool of possible enemies that your foes would be randomly drawn from each run, so it wouldn't be a discrete puzzle like Tactical Nexus where there's one optimal solution that works every time. Maybe you'd also be able to use a limited resource to identify some (but not all) of the upcoming enemies in each game so you have partial information to plan your run around My first thought would be to throw in some stealth game mechanics: if you're going with the idea of killing targets I think it would make sense for the main character to be an assassin. So like, early game you're trying to avoid detection as much as possible and sneak around the lair looking for clues as to who you're facing and what they might be weak to. You might also need to hunt around to actually find weapons that could damage your opponents. Mid game, once you have a bit of an arsenal, you might be able to try some hit and run attacks on a target to see if you can guess a weakness. And by the late game, once you've identified everyone and found all the items you need you could just go on a rampage.
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# ? Jul 5, 2022 08:20 |
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Wait, aren't y'all just describing World of Horror?
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# ? Jul 5, 2022 08:22 |
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More Dawncaster chat - playing on higher difficulties really helps with the problem of it being too easy to make overpowered decks. As well as there being less camps to remove cards, enemy hp and damage is a lot higher, so you take way more attrition damage and have to heal instead. Makes it a lot trickier to get those decks up and running, and some of the bigger enemies can actually fight back. Playing a poison rogue now that got both coating and venomancy early and still had some fairly challenging fights.
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# ? Jul 5, 2022 09:21 |
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Holy gently caress, this Skul run I just had was insane. Hope Slasher, Fulgent Dawn, Kirion, The Ring, Thieves' Black Steel Dagger with Gunpowder Sword...jesus loving christ. I killed Joan and the First Hero in seconds.
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# ? Jul 5, 2022 10:56 |
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Bought and played Synthetik Ultimate for a little more than 2 hours. Really let down by how well my first run went (I assume because they start you off with 3 weapons vs starting with just the pistol) got through i think 2 bosses, at least 1. Now just dying really quickly in each start
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# ? Jul 5, 2022 14:00 |
Someone in the thread got me to try Super Auto Pets and being able to pick it up and drop it on the go is great. Any other mobile friendly games in this vein(easy to pick up for a few minutes). Something like hoplite maybe
SSJ_naruto_2003 fucked around with this message at 01:07 on Jul 6, 2022 |
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# ? Jul 6, 2022 01:05 |
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Fucken slice and dice (Android) if you don't already have it
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# ? Jul 6, 2022 03:06 |
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Can second that, Slice and Dice is really good.
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# ? Jul 6, 2022 03:13 |
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I put more hours into Slice and Dice than I did Slay the Spire, and I liked Slay the Spire
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# ? Jul 6, 2022 03:15 |
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Yeah I'm very very excited for the iOS version, hope we get a release date soon
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# ? Jul 6, 2022 03:28 |
Danger - Octopus! posted:Is Streets of Rogue roguelikey enough for this thread? Just looking for any general tips really - I can get to the industrial stage consistently but seem to always end up dead on industrial 2 or 3, no matter who I play (usually assassin or soldier). I just beat Streets of Rogue as a Doctor. You might try playing some of the more stealthy characters, like doctor, cop, or thief and seeing how you like them. The stealthy characters also force you to take your time and plan more. I spend a lot of time knocking on doors and then knocking people out before creeping in and knocking more of them out. Doctor is insanely fun, he can chloroform people he gets behind, and he has an 8 -shot tranquilizer gun that takes 10 seconds to knock someone out, but won't alert them unless they see you fire it. It owns. There are so many ways to do things and so many weird interactions, it's worth trying them all. Hire a slum dweller and have them Cause a Ruckus to draw attention away from yourself. Bribe the cops, purchase slaves and use them as walking landmines, try to get one person to aggro on you and then run through a crowd so they accidentally hit someone else who then aggros on them. Good traits to unlock/keep in your list depend on the class you're playing. There are quite a few that are obviously either sneaky or tanky. Good ones that are never wrong for any class include Trust Fund (free money each level), any of the ones that give you automatic followers or loyal citizens (Friend of the Common Folk, Loneliness Killer, Random Reverence), and Wrong Building (people don't aggro when you enter the wrong building, they just get annoyed). This game was really confusing to me at first too, but it really seems like the more mechanics you interact with the more you come to understand how to solve different problems. You're gonna die a lot, but that's part of the fun.
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# ? Jul 6, 2022 08:27 |
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Danger - Octopus! posted:Is Streets of Rogue roguelikey enough for this thread? Just looking for any general tips really - I can get to the industrial stage consistently but seem to always end up dead on industrial 2 or 3, no matter who I play (usually assassin or soldier). It is, but I also made a thread (alas, it didn't got traction) https://forums.somethingawful.com/showthread.php?threadid=3934969 Try to play other classes, they may force your to interact with other systems in the game more, making you understand them better. Another advice I can give (if you are like me) is to try not to over-hoard stuff, use the drugs and nice weapons you find around.
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# ? Jul 6, 2022 11:12 |
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CD projekt's new Witcher/Gwent title has been revealed and it launches tomorrow for $10. It's called Rogue Mage and it's a Gwent deckbuilding roguelite. For that price I'll probably check it out
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# ? Jul 6, 2022 15:27 |
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goferchan posted:CD projekt's new Witcher/Gwent title has been revealed and it launches tomorrow for $10. It's called Rogue Mage and it's a Gwent deckbuilding roguelite. For that price I'll probably check it out What a terrible title.
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# ? Jul 6, 2022 15:35 |
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# ? Jul 6, 2022 15:52 |
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Just beat Nethack for the first time, *checks alt.org logs* 14 years after playing an online game first. Well, I didn’t play at all for 10 of those years, but dang https://pastebin.com/aS9xG6gG code:
icantfindaname fucked around with this message at 09:02 on Jul 7, 2022 |
# ? Jul 7, 2022 08:59 |
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Actually playing through Nethack I conclude it is a very good game, lives up to the reputation, better than many/most(?) rougelikes, especially the other more orthodox ascii roguelikes, I like it way better than DCSS now. Very, very hard though, an order of magnitude harder than even vanilla DCSS which has been getting harder for years. Some subsystems (pets) are a lot worse designed and less fun than others (items), which is bad because pets are necessary for a lot of starts to survive. Spellcasting is of limited use to most classes except wizard. Item and tool using builds break the endgame, so tourist is actually one of the strongest roles overall
icantfindaname fucked around with this message at 09:30 on Jul 7, 2022 |
# ? Jul 7, 2022 09:22 |
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# ? Jun 13, 2024 04:16 |
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icantfindaname posted:Just beat Nethack for the first time, *checks alt.org logs* 14 years after playing an online game first. Well, I didn’t play at all for 10 of those years, but dang Hell yeah, congrats gamer. I've certainly not been playing continuously but I think my first game of Nethack was 17 years ago and I still haven't squeezed out a win lol, I need to go back and knock that off the checklist
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# ? Jul 7, 2022 15:03 |