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For Star ruler 2, is there a thread or page somewhere dedicated to it? Beyond just the GitHub, because it sounds like there was some form of forward development/modding community.
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# ? Jul 8, 2022 19:21 |
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# ? Jun 6, 2024 07:04 |
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Brendan Rodgers posted:I would love this, if a game had Isaac Arthur on their design team then planets would be almost irrelevant. It would all be about asteroids and artificial space habitats. Also it's better to have 100 space stations than 1 planet when you're dealing with relativistic kill vehicles. You could have a super deep timescale where lategame is all about surviving after all the stars are dead, huddling around black holes as a digital hive mind that is running very slow in subjective time. Sometimes a Boltzmann brain appears. I want it now.
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# ? Jul 8, 2022 19:40 |
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I want that because I want to Gundam
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# ? Jul 8, 2022 21:10 |
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Brendan Rodgers posted:I would love this, if a game had Isaac Arthur on their design team then planets would be almost irrelevant. It would all be about asteroids and artificial space habitats. Also it's better to have 100 space stations than 1 planet when you're dealing with relativistic kill vehicles. You could have a super deep timescale where lategame is all about surviving after all the stars are dead, huddling around black holes as a digital hive mind that is running very slow in subjective time. Sometimes a Boltzmann brain appears. Yea a space game where early on you colonize planets, but the first real break through is space-habitats where you can place them anywhere with sufficient solar intensity and start Infinite City Sprawl but in space.
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# ? Jul 8, 2022 22:33 |
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Yeah I don’t know if it’d still be a 4x but I’d love a game that was basically just the opening stages of a 4x. All about exploring, finding cool/weird/dangerous poo poo, setting up colony worlds, researching new techs, meeting and dealing with other races, dealing with cold wars and frontier brush wars (as in more a series of small skirmishes with handfuls of ships than massive total warfare with huge fleets). Maybe something where you have only a handful of major ships and outposts with individual captains and such like Stellaris’ characters. Basically something the captures the common sci-fi trope of humanity arriving on a frequently already established galactic scene and dealing with trying to find a place in it (see: TOS Star Trek (or even Enterprise!), Babylon 5, Mass Effect 1, etc). It all probably sounds better in my head, but basically as Kitfox said, something that concentrates far more in the first three Xs. I’d also just be happy if more traditional 4X games were willing to emulate Stellar Monarch and not have other factions play by the same rules as the player at all. Galaga Galaxian fucked around with this message at 23:18 on Jul 8, 2022 |
# ? Jul 8, 2022 23:13 |
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Bremen posted:Apologies if I'm being presumptuous, but have you played Star Ruler 2? It's not exactly what you're talking about but there's a reason it gets compared to Slipways. I've seen it mentioned but it looks has way too much micromanagement for what I was describing. Ship builder, an economy, planet tiles for buildings, etc. I'd like to check it out one day cause it looks interesting but it's not gonna hit the spot right now.
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# ? Jul 8, 2022 23:37 |
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Were there any practical guides or tutorials for Shadow Empires? I keep wanting to get into it but it's just not clicking for me.
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# ? Jul 9, 2022 01:56 |
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Thompsons posted:Were there any practical guides or tutorials for Shadow Empires? I keep wanting to get into it but it's just not clicking for me. DasTactic on youtube has some excellent tutorials, it's how I learned. Battlemode on youtube plays it, not a tutorial but I found watching his vids helpful in learning and seeing how the games supposed to be played. The manual is also pretty well written and helpful, especially when youre starting out and figuring out some of the finicky systems. It's also very groggy, so learning stuff like NATO counters and military command hierarchies is helpful but not necessary Kvlt! fucked around with this message at 02:07 on Jul 9, 2022 |
# ? Jul 9, 2022 02:04 |
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Omi no Kami posted:I'd appreciate some super-quick feedback on a few impulse buys I'm considering before the sale wraps up. I think it's predecessor (MOO or MOO1) is better in pretty much every way. MOO2 tries to turn itself into Civ (or MoM) by adding pointless pop management and build orders to planets that basically do the same thing MOO does with sliders, but fiddlier. The ship design and combat add flexibility that flexes all the interesting decisions out of the game. It's a superficial upgrade that is a prettier but worse game. The Antarans are fun but basically just a second Orion.
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# ? Jul 9, 2022 02:48 |
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Agreed except that the whole deal with the Antarans is they're actively invading you the whole game, putting you on a war footing and helping you test drive your ship builds long even when you're not fighting any other players, vs. a static obstacle like the Orion guardian. It makes for a lot more involved early game vs. the original
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# ? Jul 9, 2022 03:43 |
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There's a modernization of MoO1 available as freeware, if new players don't want to struggle with a game interface from 1993.
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# ? Jul 9, 2022 04:05 |
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Moonshine Rhyme posted:For Star ruler 2, is there a thread or page somewhere dedicated to it? Beyond just the GitHub, because it sounds like there was some form of forward development/modding community. Theres a discord under https://discord.gg/wuKezHfb open star ruler. The devs used to be there, I dont know if they still are. The devs were actually goons and alot of stuff used to be here on a thread but god if I have a link to it handy. The main dev detailed everything during development of two, and also how little press they got by alot of the big reviewers and how that really hurt them in getting any outreach. it really was sad because the differences between 1 and 2 are huge with tons of qol improvements, and you have no idea how funny it is to sling your stationary death fortress into the middle of an enemy fleet and just destroy it, or sling planets to wherever the gently caress you want to build a central fortress with empty useless systems.
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# ? Jul 9, 2022 04:14 |
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Moonshine Rhyme posted:For Star ruler 2, is there a thread or page somewhere dedicated to it? Beyond just the GitHub, because it sounds like there was some form of forward development/modding community. We had an SA thread on Star Ruler 2 (actually we had two), though of course it's long dead. You can find it here.
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# ? Jul 9, 2022 05:50 |
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Rappaport posted:There's a modernization of MoO1 available as freeware, if new players don't want to struggle with a game interface from 1993. I was gonna say "just play RotP instead" and then realized you linked to RotP. Great game, the dev is itt sometimes
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# ? Jul 9, 2022 06:26 |
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Galaga Galaxian posted:Yeah I don’t know if it’d still be a 4x but I’d love a game that was basically just the opening stages of a 4x. All about exploring, finding cool/weird/dangerous poo poo, setting up colony worlds, researching new techs, meeting and dealing with other races, dealing with cold wars and frontier brush wars (as in more a series of small skirmishes with handfuls of ships than massive total warfare with huge fleets). Maybe something where you have only a handful of major ships and outposts with individual captains and such like Stellaris’ characters. Star Control 2. Which is not turn-based exactly, but does very much put you in a situation where humanity is reaching out into a galaxy with already-established groups populating everywhere.
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# ? Jul 9, 2022 07:22 |
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If only they'd make a (good) new one! I'd be a happy camper.
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# ? Jul 9, 2022 07:25 |
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Valatar posted:Star Control 2. Which is not turn-based exactly, but does very much put you in a situation where humanity is reaching out into a galaxy with already-established groups populating everywhere. And those groups are hot and fly ships like Galaga Galaxian posted:If only they'd make a (good) new one! they are!
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# ? Jul 9, 2022 07:26 |
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Azhais posted:And those groups are hot and fly ships like It's a great game, right?
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# ? Jul 9, 2022 13:57 |
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Lawman 0 posted:It's a great game, right? I love starcon 2 Other than the Pkunk. hallelujah my rear end
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# ? Jul 9, 2022 15:30 |
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PerniciousKnid posted:I think it's predecessor (MOO or MOO1) is better in pretty much every way. MOO2 tries to turn itself into Civ (or MoM) by adding pointless pop management and build orders to planets that basically do the same thing MOO does with sliders, but fiddlier. The ship design and combat add flexibility that flexes all the interesting decisions out of the game. It's a superficial upgrade that is a prettier but worse game. The Antarans are fun but basically just a second Orion. I still find it shocking that MOO1 smooths over the pitfalls later 4x games (including it's own sequel) fell into. Remnants of the Precursors is worth playing too. Thompsons posted:Were there any practical guides or tutorials for Shadow Empires? I keep wanting to get into it but it's just not clicking for me. I'm in the same boat. I watched some of DasTactics's tutorials but they are all separated by topic and go into too much detail for me. I would rather start with a general overview of the gameplay and flow and get into the details later. I remember a Dwarf Fortress tutorial sharing a save file so you could play along with the tutorial. I wish there was something like that for SE. EDIT: I found a good tutorial video for Shadow Empire, now I want to try it again: https://www.youtube.com/watch?v=y6UynQsoL8E Joe Chill fucked around with this message at 02:41 on Jul 10, 2022 |
# ? Jul 9, 2022 23:26 |
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It’s been a few months since release , so how’s Distant Worlds 2 now? Fairly patched up and stable? Edit: I also keep hearing good things about Old World. How’s that game? It look Civ-like. chaosapiant fucked around with this message at 00:01 on Jul 10, 2022 |
# ? Jul 9, 2022 23:54 |
If you're okay with the really narrow scope (a small number of civs and confined to that era) I think Old World is the best game in that style of 4x out there. Cool systems, a good amount of interesting decision making and good-for-a-4x AI.
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# ? Jul 10, 2022 00:37 |
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Anno posted:If you're okay with the really narrow scope (a small number of civs and confined to that era) I think Old World is the best game in that style of 4x out there. Cool systems, a good amount of interesting decision making and good-for-a-4x AI. Is it actually out-out, or still out but in early access? I might check it out. I just purchased DW2. I got a bunch of hours into DW1 around February and March and absolutely adore the poo poo out of that game.
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# ? Jul 10, 2022 00:43 |
chaosapiant posted:Is it actually out-out, or still out but in early access? I might check it out. I just purchased DW2. I got a bunch of hours into DW1 around February and March and absolutely adore the poo poo out of that game. It’s out-out, though it continues to get pretty regular updates.
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# ? Jul 10, 2022 02:21 |
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Old World is great. Anyone who likes 4x games should try it. It's my favorite 4x since civ 4.Galaga Galaxian posted:If only they'd make a (good) new one! You should check out Starcom Nexus. Basically a spiritual successor to Star Control 2 and it's pretty good.
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# ? Jul 10, 2022 06:41 |
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chaosapiant posted:Is it actually out-out, or still out but in early access? I might check it out. I just purchased DW2. I got a bunch of hours into DW1 around February and March and absolutely adore the poo poo out of that game. It was actually mechanically complete and fully playable vs the AI like 2 years ago, but it was missing graphics and story events. But now it has all the graphics, story events, scenarios, etc that you would expect from a full release, plus it's on Steam too. Play it, learn the mechanics and enjoy one of the most deeply rewarding and mechanically "crunchy" games that has been released in a long while.
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# ? Jul 10, 2022 07:28 |
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It had a very buggy release though. Glad to hear that’s fixed.
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# ? Jul 10, 2022 14:19 |
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Gobblecoque posted:Old World is great. Anyone who likes 4x games should try it. It's my favorite 4x since civ 4. Yeah starcom is great.
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# ? Jul 10, 2022 14:32 |
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At this point I have this weird feeling that the nature of the genre is such that it attracts devs who are very likely to continue repeating the sins of the past It doesn't help the few games (not even good ones, just decent) that tried to break genre conventions didn't do especially well I am looking forward to Zephon, but mostly because of the setting, not because I think they'll fix fundamental issues https://store.steampowered.com/app/1481170/ZEPHON/ These days I mostly look for beer and pretzels games along the lines of Warlock 2 because I have zero faith even AAA studios can make a 4x that solves any of the countless issues with them, but constrained wargames with some building elements at least have a prayer of putting up a fight
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# ? Jul 10, 2022 15:17 |
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Orange Devil posted:Yeah the remake was atrocious. It was, though it does have some nutty mods that do some cool rear end poo poo. Colonization's detailed economic management, but actually meant to be played really gave it a distinct identity, combined with a victory condition that didn't involve taking all of the map. I thought it was an inspired choice that the other colonies, while they were competition, weren't the objective- nor even really were the Native Americans, though conquering them was certainly part of some approaches. ((On Viceroy it is actually very powerful to trade with them because they are not affected by the difficulty adjustments to European price collapses)).
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# ? Jul 10, 2022 15:52 |
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I want a game thats like Civ 4 Colonization but its in space
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# ? Jul 10, 2022 15:56 |
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That game and their previous game look so loving ugly. It's really annoying trying to play spreadsheet games that have really murky blurry graphics.
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# ? Jul 10, 2022 16:06 |
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I would also be suspicious of a game that self describes as "grimdark"
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# ? Jul 10, 2022 19:36 |
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Jack Trades posted:That game and their previous game look so loving ugly. Part of why I could never play the Endless series. Just so loving ugly.
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# ? Jul 10, 2022 19:40 |
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Kvlt! posted:Part of why I could never play the Endless series. Just so loving ugly. By "Endless series" you mean specifically Endless Legends? Because Endless Space looks extremely clean and crisp.
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# ? Jul 10, 2022 20:24 |
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They both look bland as hell to me
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# ? Jul 10, 2022 20:41 |
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Yeah they're polished, just oppressively boring. Play even moreso.
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# ? Jul 10, 2022 20:52 |
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They're beautiful but sterile games.
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# ? Jul 10, 2022 22:52 |
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OctaMurk posted:I want a game thats like Civ 4 Colonization but its in space i would also like a ck2 in space (that’s extremely camp of course)
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# ? Jul 10, 2022 23:53 |
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# ? Jun 6, 2024 07:04 |
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victrix posted:At this point I have this weird feeling that the nature of the genre is such that it attracts devs who are very likely to continue repeating the sins of the past I feel like EU4, or sims like Songs of Syx, have supplanted 4Xs for satisfying that itch lately.
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# ? Jul 11, 2022 00:16 |