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What is the strongest bug?
This poll is closed.
Praying mantis 91 21.06%
🐜 71 16.44%
🦂 56 12.96%
🕷 46 10.65%
🦎 101 23.38%
Centipede 67 15.51%
Total: 432 votes
[Edit Poll (moderators only)]

 
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Rutibex
Sep 9, 2001

by Fluffdaddy
i never liked rocket units, they're twice the cost of artillery and can't hit anything up close

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Mans
Sep 14, 2011

by Jeffrey of YOSPOS

Belarus is right on the border. There's no such thing as low on potatoes.

Southpaugh
May 26, 2007

Smokey Bacon


TenementFunster posted:


also mlmp08 and Frosted Flake are dating, in my mind. i'm a shipper, now.

pls post your omegaverse art of them (if you want them both to get banned.)

Honest Thief
Jan 11, 2009

Sherbert Hoover posted:

how is russia running out of potatoes

where does even mcdonalds supply their potatoes from? because it doesn't seem its a local thing in other franchises

Mans
Sep 14, 2011

by Jeffrey of YOSPOS

Rutibex posted:

i never liked rocket units, they're twice the cost of artillery and can't hit anything up close

I respect your opinion but it's wrong.

In HoI4, they're much cheaper than artillery to the point where I end up using it as a very cheap complement to artillery.

They have low soft attack by comparison but they're barely more expensive than AA

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
McDonald's here in the Philippines is actually facing a french fry shortage because they're only allowed to use Idaho potatoes

Ardennes
May 12, 2002
Yeah, it is less a potato shortage more of a russet shortage, although I think “country potatoes” usually use a standard Russian potato.

mlmp08
Jul 11, 2004

Prepare for my priapic projectile's exalted penetration
Nap Ghost

TenementFunster posted:

also mlmp08 and Frosted Flake are dating, in my mind. i'm a shipper, now.

My well-respected NATO boyfriend, but he’s in Canada so that’s why no one ever sees us together. But he sent me this postcard with the her majesty’s seal!

i say swears online
Mar 4, 2005

there's some truly insane stats for global fast food; McDonald's buys 75% of Mexico's sesame seed crop

mlmp08
Jul 11, 2004

Prepare for my priapic projectile's exalted penetration
Nap Ghost
https://twitter.com/armchairw/status/1524928068841660416?s=21&t=XhSiZla1oKczqPHIWpvaxg

Cao Ni Ma
May 25, 2010



I sort of like the "Russia isnt winning fast enough" cope

No, its not ukraine will win back the occupied areas, its not ukraine will draw a stalemate but russia could be winning fast enough and them winning slower is better.

Cao Ni Ma has issued a correction as of 14:53 on Jul 9, 2022

Ardennes
May 12, 2002
I think Odessa is still a relatively poor target, they have to push through Nikolaev to get there or conduct a possibly messy amphibious invasion.

There hasn’t been more of a push from south of Mariupol but it may be on hold until the north is secure.

Cao Ni Ma
May 25, 2010



Ardennes posted:

I think Odessa is still a relatively poor target, they have to push through Nikolaev to get there or conduct a possibly messy amphibious invasion.

There hasn’t been more of a push from south of Mariupol but it may be on hold until the north is secure.

They way I see it is Nikolaev is the more difficult nut to crack of the two even though its smaller, but securing it is necessary to keep Kherson safe from retaliatory strikes. Like even if there is a peace agreement you can bet your rear end some hotheaded nationalist will lob mortars or atillery shots at the kherson direction like they did with the donetesk areas.

And if they eventually take Nikolaev why not go to odessa?

sexpig by night
Sep 8, 2011

by Azathoth
Yea they likely need to take Nikolaev anyway to secure things, and at that point considering they already took out their biggest roadblock on the way to Odessa when they do that there's zero reason to not just take the entire coast and leave Ukraine landlocked.

Cao Ni Ma
May 25, 2010



https://www.washingtonpost.com/poli...014b_story.html

The tankie UN saying extremely hosed up things like "Using human shields is bad"

Rutibex
Sep 9, 2001

by Fluffdaddy

Mans posted:

I respect your opinion but it's wrong.

In HoI4, they're much cheaper than artillery to the point where I end up using it as a very cheap complement to artillery.

They have low soft attack by comparison but they're barely more expensive than AA

isn't hearts of iron take place on a big map of europe? that's theatre level, why would you be buying individual rocket units. sounds like a confused game.

I was of course talking about the far more realistic advance wars

Ardennes
May 12, 2002

Cao Ni Ma posted:

They way I see it is Nikolaev is the more difficult nut to crack of the two even though its smaller, but securing it is necessary to keep Kherson safe from retaliatory strikes. Like even if there is a peace agreement you can bet your rear end some hotheaded nationalist will lob mortars or atillery shots at the kherson direction like they did with the donetesk areas.

And if they eventually take Nikolaev why not go to odessa?

Donetsk city is being constantly hit, and the priority should be to clear out those positions around the city. In order to do that they need to take the rest of the salient then push on both sides until the AFU is forced to retreat from those positions.

Also, I think the goal is to bring a more sudden collapse of the AFU in the east which is going to be necessary for anything happening around Odessa.

Cao Ni Ma
May 25, 2010



Ardennes posted:

Donetsk city is being constantly hit, and the priority should be to clear out those positions around the city. In order to do that they need to take the rest of the salient then push on both sides until the AFU is forced to retreat from those positions.

Also, I think the goal is to bring a more sudden collapse of the AFU in the east which is going to be necessary for anything happening around Odessa.

Oh absolutely, they are going to focus on the east and if any actions further south happen it will be after securing the east

sexpig by night
Sep 8, 2011

by Azathoth

Ardennes posted:

Donetsk city is being constantly hit, and the priority should be to clear out those positions around the city. In order to do that they need to take the rest of the salient then push on both sides until the AFU is forced to retreat from those positions.

Also, I think the goal is to bring a more sudden collapse of the AFU in the east which is going to be necessary for anything happening around Odessa.

I think it goes without saying that 'secure the east' is going to remain priority one, yea. I think people are just talking in the grand 'what is victory to Russia here' sense rather than what's coming next.

Ardennes
May 12, 2002

sexpig by night posted:

I think it goes without saying that 'secure the east' is going to remain priority one, yea. I think people are just talking in the grand 'what is victory to Russia here' sense rather than what's coming next.

Well certainly the Russians want Odessa, but I think the bigger issue is going to be about the morale and capabilities of the AFU as a whole and if it can be brought to the point that the Russians (much like the Germans in 1917) can start biting off territory that they choose with minimal resistance.

While we are hearing a lot about how bad things are for the AFU but there are still a broader questions about potential reserves. Also, it is clear that even nearly depleted AFU units will try to keep on fighting until they get down to around 20-30%.

That said, I guess people get bored but it makes sense that combat is usually “stop and go” affair where a battle goes on for a month or so and then there is a 1-2 week pause then it starts up again etc. (Harassment can affect this but it is going to take significant damage to supply lines to delay it, to add that in.)

Ardennes has issued a correction as of 15:30 on Jul 9, 2022

Frosted Flake
Sep 13, 2011

Semper Shitpost Ubique

Rutibex posted:

isn't hearts of iron take place on a big map of europe? that's theatre level, why would you be buying individual rocket units. sounds like a confused game.

I was of course talking about the far more realistic advance wars

In Supreme Ruler Ultimate, you have to manage battalion/squadron/ship level equipment from 1900-2030, with no OOB to organize them. They have every MRLS I can think of from Land Mattresses through the present date, with individual stats, but you’ll quit before you ever use them. There’s also allegedly a Vicky 2 level pop and economy system but even the manual isn’t sure how it works.

Why do Grog games in particular have terrible UI? Is it that the studios are too small to have UI designers?

mlmp08
Jul 11, 2004

Prepare for my priapic projectile's exalted penetration
Nap Ghost
Grog games that want you to be the Grand Commander of the Forces, but also want you to be the platoon sergeant in the same game loving suuuuck.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

Frosted Flake posted:

In Supreme Ruler Ultimate, you have to manage battalion/squadron/ship level equipment from 1900-2030, with no OOB to organize them. They have every MRLS I can think of from Land Mattresses through the present date, with individual stats, but you’ll quit before you ever use them. There’s also allegedly a Vicky 2 level pop and economy system but even the manual isn’t sure how it works.

Why do Grog games in particular have terrible UI? Is it that the studios are too small to have UI designers?

It's that but also lots of grog games don't have a consistent idea of exactly what they want to be simulating / what role the player should be assuming

Frosted Flake
Sep 13, 2011

Semper Shitpost Ubique

Agree with Ardennes here that the Ukrainian Army will keep shelling those areas as long as they remain fighting, so the target of any manoeuvre per the CAF Land Operations Manual isn’t any geographical or political location but the Ukrainian Army itself. Unless a drive on Odessa brings the Ukrainian Army to battle in a way that might accomplish that goal, it’s a moot point as units remaining to the east will keep shelling the republics.

A larger force could accomplish multiple goals here, with one group aiming for Odessa while the other fights the bulk of the Ukrainian formations, or allow (or threaten) for the encirclement of Ukrainian units moving towards Odessa, but after the Kiev thing I think it’s clear the troops they have allocated - ultimately a political consideration - aren’t enough.

If they have to concentrate on one direction, the direction has to be what most accomplishes their overall goal of ending the war, and a prerequisite for any political goal including lasting peace, eliminating the threat of border skirmishes or shelling of the Republics, that can only be whichever thrust most damages the Ukrainian Army.

Unless they knew the Ukrainians would withdraw to fight a decisive battle around Odessa, after which they could not extricate themselves or remain on the field, it doesn’t really do anything. The Ukrainian Army would (might?) remain fighting, the Kiev government would remain in power and not offer terms.

Tankbuster
Oct 1, 2021

Frosted Flake posted:

In Supreme Ruler Ultimate, you have to manage battalion/squadron/ship level equipment from 1900-2030, with no OOB to organize them. They have every MRLS I can think of from Land Mattresses through the present date, with individual stats, but you’ll quit before you ever use them. There’s also allegedly a Vicky 2 level pop and economy system but even the manual isn’t sure how it works.

Why do Grog games in particular have terrible UI? Is it that the studios are too small to have UI designers?

Making UI/UX better is selling out.

Danann
Aug 4, 2013


absolute unit enjoys food

https://twitter.com/ArbiterOfTweets/status/1545672756653690881

mlmp08
Jul 11, 2004

Prepare for my priapic projectile's exalted penetration
Nap Ghost

Tankbuster posted:

Making UI/UX better is selling out.

"Proud Grognard Game User Interface Developer" as the input. (Two of the other outputs were just lightly shaded fields of one color lmao)

Tankbuster
Oct 1, 2021
Its not just grognard games. So many esportsheads came out and said the same thing because blizzard had made amazing pathfinding for starcraft 2.
>but starcraft was good because the AI's pathing was dogshit!!!

Frosted Flake
Sep 13, 2011

Semper Shitpost Ubique

gradenko_2000 posted:

It's that but also lots of grog games don't have a consistent idea of exactly what they want to be simulating / what role the player should be assuming

Can we talk about that for a second? I like the level of detail in John Tiller games, CMO or Combat Mission, which is why they are good training/teaching tools, but no one person would be expected to direct each section or team in a battalion, each ship in a navy, each company in an army group.

Without having the multiplayer built into the Professional Edition of CMO/Combat Mission for exercises, you can’t hand off control of subordinate units, or focus on one small unit with the neighbouring or superior formation under someone else’s control. Which means your actual workload - even though it’s just a game - is much higher than your real world counterpart. It might just be mental workload, because thankfully they haven’t created a game where you have to write up orders yet, but you have to manage and be aware of the entire scale from what’s on the other side of the hedge to what units are offloading at the beachhead - Looking at you Panzer Battles Normandy. The boardgame everybody talks about here, The Campaign For North Africa, had teams of players, staffs basically.

Even with study sims, in Silent Hunter you’re not the skipper of a submarine with subordinates, you navigate, you calculate all of the firing solutions, operate the radar and sonar, manage personnel. The newer generation has gotten better - U Boat has a crew that can be trusted with much of the work and feels more lifelike, Wolfpack solves the problem by only being playable in multiplayer. In DCS you’re only one pilot so don’t have to run the air war, in ARMA, Steel Beasts, Steel Fury well it’s soldier/vehicle level, so while you still have to direct every action of your section/crew, it’s not as onerous.

The problem with the larger games is that in Combat Mission for example you still have to get your team to cover, as in ARMA, while also directing the platoon, company and battalion. Players usually take disproportionate losses because at the end of the day you’ll give up and issue Quick/Assault/Hunt orders to everyone in a general direction of the objective. In a John Tiller game, you’ll give up and stop paying attention to the state of smaller units, lose track of your plan and not be able to concentrate on fire/manoeuvre/supply across the whole operation. In CMO, I end up with ships and aircraft idle while I’m concentrating on something else.

I realize this is a bit beyond just UI making any of this easy/intuitive, or even knowing what’s going on without a million clicks in a million places and two hour turns, but you’re right in that the player is expected to fill the role of dozens, if not more people, without the ability to hand off work to subordinates or staff.

Frosted Flake has issued a correction as of 16:03 on Jul 9, 2022

Clip-On Fedora
Feb 20, 2011

Pistol_Pete posted:

You have to remember that the people shouting for ever more war in Ukraine are very much a noisy minority: I don't have a single friend, family member or work colleague that ever mentions Ukraine any more, except to make an occasional joke about Putin being a crazy guy. Most people just don't care that much about it.

Most people I know are just pissed that the war is making gas prices go up.

mlmp08
Jul 11, 2004

Prepare for my priapic projectile's exalted penetration
Nap Ghost
UK appears to be trying to tackle the Ukrainian problem of lack of long-term trained replacements. https://www.theguardian.com/world/2022/jul/09/ukrainian-soldiers-arrive-uk-training-british-forces

quote:

British forces have begun training Ukrainian soldiers in a new programme to help in their fight against Russia.

Up to 10,000 Ukrainian soldiers will arrive in the UK for specialist military training lasting several weeks. The first cohort met the defence secretary, Ben Wallace, on Thursday, the Ministry of Defence (MoD) confirmed.

Wallace, widely expected to launch a campaign to replace Boris Johnson as leader of the Conservative party, described the programme as the next phase of Britain’s support to the Ukrainian army.

“Using the world-class expertise of the British army we will help Ukraine to rebuild its forces and scale up its resistance as they defend their country’s sovereignty and their right to choose their own future,” he said.
...

About 1,050 British service personnel are being deployed to run the programme, which will take place at four undisclosed MoD sites across the north-west, south-west and south-east of the UK.

Frosted Flake posted:

Can we talk about that for a second? I like the level of detail in John Tiller games, CMO or Combat Mission, which is why they are good training/teaching tools, but no one person would be expected to direct each section or team in a battalion, each ship in a navy, each company in army group.

Without having the multiplayer built into the Professional Edition of CMO/Combat Mission for exercises, you can’t hand off control of subordinate units, or focus on one small unit with the neighbouring or superior formation under someone else’s control. Which means you actual workload - even though it’s just a game - is much higher than your real world counterpart. The boardgame everybody talks about here, The Campaign For North Africa, had teams of players, staffs basically.

Even with study sims, in Silent Hunter you’re not the skipper of a submarine with subordinates, you navigate, you calculate all of the firing solutions, operate the radar and sonar, manage personnel. The newer generation has gotten better - U Boat has a crew that can be trusted with much of the work and feels more lifelike, Wolfpack solves the problem by only being playable in multiplayer. In DCS you’re only one pilot so don’t have to run the air war, in ARMA, Steel Beasts, Steel Fury well it’s soldier/vehicle level, so while you still have to direct every action of your section/crew, it’s not as onerous.

The problem with the larger games is that in Combat Mission for example you still have to get your team to cover, as in ARMA, while also directing the platoon, company and battalion. Players usually take disproportionate losses because at the end of the day you’ll give up and issue Quick/Assault/Hunt orders to everyone in a general direction of the objective. In a John Tiller game, you’ll give up and stop paying attention to the state of smaller units, lose track of your plan and not be able to concentrate on fire/manoeuvre/supply across the whole operation. In CMO, I end up with ships and aircraft idle while I’m concentrating on something else.

I realize this is a bit beyond just UI making any of this easy/intuitive, or even knowing what’s going on without a million clicks in a million places and two hour turns, but you’re right in that the player is expected to fill the role of dozens, if not more people, without the ability to hand off work to subordinates or staff.

How did you get access to my annoying military game rants to other people on discord

Ardennes
May 12, 2002

Frosted Flake posted:

Agree with Ardennes here that the Ukrainian Army will keep shelling those areas as long as they remain fighting, so the target of any manoeuvre per the CAF Land Operations Manual isn’t any geographical or political location but the Ukrainian Army itself. Unless a drive on Odessa brings the Ukrainian Army to battle in a way that might accomplish that goal, it’s a moot point as units remaining to the east will keep shelling the republics.

A larger force could accomplish multiple goals here, with one group aiming for Odessa while the other fights the bulk of the Ukrainian formations, or allow (or threaten) for the encirclement of Ukrainian units moving towards Odessa, but after the Kiev thing I think it’s clear the troops they have allocated - ultimately a political consideration - aren’t enough.

If they have to concentrate on one direction, the direction has to be what most accomplishes their overall goal of ending the war, and a prerequisite for any political goal including lasting peace, eliminating the threat of border skirmishes or shelling of the Republics, that can only be whichever thrust most damages the Ukrainian Army.

Unless they knew the Ukrainians would withdraw to fight a decisive battle around Odessa, after which they could not extricate themselves or remain on the field, it doesn’t really do anything. The Ukrainian Army would (might?) remain fighting, the Kiev government would remain in power and not offer terms.

Granted, the one issue is that with the forces devoted to the current fight, the current Russian strategy seems fairly predictable cycling forces in and out the Donbas as it plows through defensive lines. It does seem to be working but having a predictable strategy isn’t necessarily a great thing.

So far through, as long as Ukrainian forces are forced to sit in trenches and take shelling then it is going to be real hard on them. It is pretty sad, but I would expect the numbers of survivors with PTSD from shell shock to be very high. (In the end, regardless, war is poo poo.)

Danann
Aug 4, 2013

https://twitter.com/ChasAHKnight/status/1544148055892832256

lib brain thread but lol at the conclusion

Frosted Flake
Sep 13, 2011

Semper Shitpost Ubique

What the late John Tiller expected one person to manage posted:

The Master Map covers 398,000 hexes covering the area of Calvados and the Cotentin Peninsula. 70 sub maps are included. The map area is four times bigger than the map included with Battles of Kursk – Southern Flank.

An Order of Battle with over 21,200 units from two Allied Army Groups and a German Army Group including units from Wehrmacht, SS, and Luftwaffe formations as well as United States, British, Canadian, French, Polish, Belgian and Dutch units.

The OOB is great, I genuinely appreciate the research, but it takes 136 pages just to list the units you’re responsible for

It would have been great if you could opt to control, idk 12 RCA, or even a battery of it, but you have to run 3 Div and the Poles, and the Brits in some of the CW scenarios. You don’t just have to effectively move batteries to deliver fires on the Falaise Gap, you have to run the whole battle including repositioning individual sections within batteries.



There is a lovingly detailed and absurdly well researched core here, but without any consideration to the game part. I just read the Designer’s Notes and bibliographies now.

War in the Pacific, War in the West and War in the East have the same problem, but at least War in the West let’s you tick a box so you don’t also have to direct Bomber Command’s entire war over Germany as well as the 8th Airforce as well as Coastal Command’s War on the U Boats etc etc in order to get Typhoons to provide air support 5 hexes away from Caen or whatever.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

Frosted Flake posted:

Can we talk about that for a second?

I do want to qualify the discussion a little by saying that sometimes it's a necessary evil, so to speak.

Like, the John Tiller games (which I love) actually do have a rudimentary AI that you can use to give division-level orders: you designate a destination hex, and the AI will do its best to move the whole formation to that point.

This actually ends up being so limited (it can't run combat, and the deployment is going to be a mess) that you actively don't want to use it since it may well end up putting you in a worse position than if you did all yourself - and that's not really a useful level of "abstraction" either where you can pretend you're handing off marching orders to a subordinate because the subordinate's staff work is always going to be bad, right?

If the developers (RIP John, and kudos to the Wargame DS team for carrying the torch) tried to whip the AI into a usable shape, that's a large enough problem that it may well suck the entire development braintrust and manpower allocation, because "how do you make an AI capable of playing a wargame boardgame well" is a formidable task. And considering the Campaign series dates back to the 1990s, it absolutely would have been beyond the capabilities of computers at that time.

On the other hand, if we say, okay, if we don't want to move every last AA detachment manually, and teaching an AI to manage it for us isn't feasible either, then why not just move the game to the next level of abstraction, where an entire division is just one unit-counter?

That would theoretically cut down on the number of units to manage, but if you take it up to that level, then it would be a different game. Indeed, now you'd be treading on the heels of War in the East, and then that has its own share of "scope creep", because maybe you're not managing individual battalions or companies anymore, but instead you have to worry about logistics and the political theater (which arguably is where WITE stumbles).

So insofar that I agree that it's a problem, it's not a problem with an easy answer. Sometimes you just gotta play the big game and hit the end turn button. I got as far as a week into a full campaign of Operation Sealion before I ended it because the writing was largely on the wall.

___

The other thing I will remark on is that some of the best times I've had on these forums was playing goon-run games of Combat Mission (and I think the other game was Forge of Freedom), where the OP was the "referee", and you had teams of people with a chain of command.

As one of the players, you'd write-up a post of your commands to your subordinates, and it cut through to the "heart" of the game because you only ever had to worry about orders at the scale that you were assigned to - it was someone else above you that would tell you to flank the village from the left, and it was someone below you that would worry about the specific disposition of squads to perform the flank maneuver, provided your directive of which platoon was going to go in.

The other times were games of Decisive Campaigns - Warsaw to Paris, where the invasion of Poland would be split up between four German players commanding one Armee each, and two Polish players controlling their respective halves of the defense. Less counter-pushing that way.

Tankbuster
Oct 1, 2021
Also being a computer game it comes with fun bugs. Like there's a LP of WiTE on the forums right now which required save editing. It wound up having the Soviet player fight a doubly reinforced Axis army with none of the morale losses that the entire eastern front forced upon the fascists.

Cuttlefush
Jan 15, 2014

Gleichheit soll gedeihen
"bug"

Tankbuster
Oct 1, 2021


SIGSEGV posted:

I can't believe the nazis made summoning circles that reached into the elemental plane of tiger tanks and infantry weapons.

Regarde Aduck
Oct 19, 2012

c l o u d k i t t e n
Grimey Drawer

mlmp08 posted:

UK appears to be trying to tackle the Ukrainian problem of lack of long-term trained replacements. https://www.theguardian.com/world/2022/jul/09/ukrainian-soldiers-arrive-uk-training-british-forces



god drat it we loving love shackling ourselves to bullshit that pulls the whole country down

unless Ukraine starts somehow winning this poo poo it's going to be the US/UK doubling down while the EU gets cold feet (LOL NO GAS) and quietly peaces out

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Burn Zone
May 22, 2004



Calibanibal posted:

Dnd rules are disabled again. Make any wild rear end accusations you please

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