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MMAgCh posted:Warp Surges can have effects such as granting 5 armour to all enemies for one turn. Mutations may grant similar buffs, and can be induced in enemies either by themselves or by others. I've been switching to range heavy squads when I can't use WP and so far it has worked really well, despite not having much in the way of mastercraft gear. Are there any hangups or mistakes that make the jump to ruthless particularly challenging? I'm considering restarting so I can fully upgrade the engines pre-craftworld but might want to bump up the difficulty, haven't decided.
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# ? May 28, 2022 06:36 |
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# ? May 30, 2024 14:00 |
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Captain Oblivious posted:Yeah if you complete the Craftworld mission without at least one engine upgrade you have Seriously hosed Up unfortunately Yeah, I should have waited another round of bloom missions before doing it, probably. Can you hang around indefinitely before that or will enemy scaling gently caress you up? Fat Samurai fucked around with this message at 08:22 on May 28, 2022 |
# ? May 28, 2022 08:20 |
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rocket_Magnet posted:So I faceplanted near the end of my first playthrough and have galloped through a second I did not expect to face off against a corrupted chaos knight! I did green, yellow, blue first go Or expect the fight to go so quickly with an early gift of a librarian & paladin (didn't see either at all in my first game). Librarian, Paladin, Interceptor *2 feels like cheating. Yeah same, I got a Librarian early on on my replay and drat they are so broken. That Chaos Warp thing kills like 7-8 guys at once early on.
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# ? May 28, 2022 11:38 |
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The advanced classes for me- Librarians are by far the most OP. Near every fight starts with a warp-charge teleport to get everyone right in the enemy pod's face, then psychic scream to stun a couple guys and the execute chain begins. Chaplains are undertuned a little. I think what they really need is a litany that gives everyone some extra move. Since they use an AP to activate a given litany and don't have any movement skills they tended to get left behind by the rest of the squad. I basically never use anything but the +AP on execute one, though the chant that grants free force strikes and the plus ranged crit get occasional situational presses. The main use for me lategame was to hold the bolter that does +stun damage because he had AP to spare most of the time to run up and plink off some stun. Purifiers I'm unsold on. I only got one and I built him into the flamethrower because it seemed cool, but he doesn't fit in well with the rest of my crew since I run so stun heavy. I did eventually find a flamer that does a singe stun damage which is good. One subtle buff they could use is a way to preview a shot cone before moving; I wasted some precious AP's getting the right shot lined up on more than one occasion. Seems like they'd be good versus hordes of weenies but lategame most pods are a couple termies and a mech and it never felt totally worth it to have him along except the one boss with nurglings. Well, except the grenade skills combined with the truly OP stun grenade but a purgator can do that too. Paladins are good enough that mine hit level 9 FAST and I ended up never using him because I wanted to give other people XP. I also lost my only good storm shield at some point in an event and didn't notice then turned down all the new ones that dropped because I forgot I didn't have one and ended up taking him on the final missions with the basic version. Speaking of the final mission, did I hit a bug or was it like this for everyone? The grandmaster never got AP from other people executing, and using the Justicar +AP thing on him does literally nothing. I might well start up a hard-mode game soon just to see if it makes me engage with the systems more than 'stun everything ASAP.'
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# ? May 28, 2022 18:40 |
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Double Bill posted:Also Battlesector, nothing but Space Marines vs Tyranids (though I think it got some new DLC recently) Yeah, about that… the full price DLC gives you Necrons, and allows you to play them in multiplayer, or play Necrons in the new terrible capture the map campaign mode that has zero story elements. I loved Battlesector’s original campaign, despite the fact it only features Blood Angels versus Tyrianids, but if I am being honest the two most boring factions in 40k for me are… Tyranids and Necrons. So just adding playable Necron units you can only use in multiplayer and in a terrible no-story campaign mode makes that DLC, for me anyway, one of the worst that’s dropped for any game at all in a long time. In any case, Battlesector has three things going for it—it’s as close to tabletop 40k you can get on a PC, the original Blood Angel campaign is good, and multiplayer isn’t terrible. That DLC definitely doesn’t make the list.
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# ? May 28, 2022 20:06 |
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Just had the strangest bug, had just finished the kadex mission and started a bloom mission nearby that had spawned on my way to that one. Lineup for the bloom mission doesn't show Vakir, but when I teleport onto the planet she's there, huh, move her first clear up some fog and kadex is there just chillin'. No "Pod activation" or any voice lines. "Well done commander" from Vakir MISSIONM COMPLETE. Uh, I'll take it I guess? winning a bloom mission on move one of turn one rocket_Magnet fucked around with this message at 21:28 on May 28, 2022 |
# ? May 28, 2022 21:23 |
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KPC_Mammon posted:Are there any hangups or mistakes that make the jump to ruthless particularly challenging? I'm considering restarting so I can fully upgrade the engines pre-craftworld but might want to bump up the difficulty, haven't decided. Now Legendary difficulty does look like a handful, and outside of a cursory shits-and-giggles attempt at most I shan't be bothering.
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# ? May 30, 2022 01:45 |
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Yeah Ruthless is great - most missions are fun and challenging. But Legendary just looks like a slog.
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# ? May 30, 2022 02:25 |
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The real fun of Ruthless is the larger pack sizes. That 25% extra HP makes a difference early on too; you'll never have quite enough damage to take stuff down in as many actions as you'd like, though the daemonhammer and it's +2 damage on force charge makes it a very good choice until you start finding weapons with better base damage.
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# ? May 30, 2022 10:20 |
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Snidhog posted:The real fun of Ruthless is the larger pack sizes. Win without using willpower That would have been a fun turn otherwise.
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# ? May 31, 2022 05:20 |
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I'm in the mid 300 day range and I think I'm hung up, my story objective is to "research the codex toxicus" or w/e, which is a research project that takes I think 3 of each seed color. I literally cannot and have not seen any yellow seeds at all, ever. I think I may have stalled myself b/c I got to a point where I can semi-reliably clear 2/3 of the bloom missions (early engines upgrade and rushing prognosticars which I use to buy more time). Is there something I need to do? I'm just puttering around doing bloom missions, which is all I've done for the last couple dozen days. I'm thinking of restarting on a harder difficulty anyways, if I do is there some way to force certain kinds of seeds to spawn or be offered as rewards? Has anyone bumped into an issue like this?
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# ? May 31, 2022 22:10 |
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rideANDxORdie posted:I'm in the mid 300 day range and I think I'm hung up, my story objective is to "research the codex toxicus" or w/e, which is a research project that takes I think 3 of each seed color. I literally cannot and have not seen any yellow seeds at all, ever. If you go through the planets on the map do any have any yellow pips at all? If you do a mission there (which is random) it doesn't matter what the mission specific color is, you'll have a chance for a yellow spawn. I had the same issue with greens because I dumped all of mine in an event but I got more eventually. And I'm pretty sure it's just one of each color for the codex fwiw.
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# ? May 31, 2022 22:22 |
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ZombieLenin posted:Yeah, about that… the full price DLC gives you Necrons, and allows you to play them in multiplayer, or play Necrons in the new terrible capture the map campaign mode that has zero story elements. newcrons are cool tho, love my space tomb kings NmareBfly posted:
Nah I had the same thing, I think they're just independent of all normal mechanics
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# ? May 31, 2022 23:18 |
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Psycho Landlord posted:Nah I had the same thing, I think they're just independent of all normal mechanics yeah the +AP stuff does not work on him, and its very likely a bug
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# ? Jun 1, 2022 04:24 |
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It sure would be a shame if someone were to accidentally fire at that most unfortunately placed ammunition pile.
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# ? Jun 1, 2022 05:07 |
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Every time this game gives you a cluster of enemies it's like a little christmas. This one was where I realised that Purgators were good, actually. I've also got to give my greatest respects to Librarians. The one I got in my first playthrough was quite late into the game and already specced towards the armour buff so it took me until my second to discoverer Vortex of Doom. The ability to just drop 8 whole damage across a massive area, ignoring cover, seemed too good to be true. I wish that Purifiers and their incinerators were quite as good; you can technically use their gun multiple times a turn, but you'll be spending most of their AP just to get them into permission.
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# ? Jun 1, 2022 17:32 |
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I used to give the +movement armors to my Interceptors but in reality the Purgators are the ones who need it the most. being able to walk on up, unload a full clip then toss a grenade will eviscerate most groups
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# ? Jun 1, 2022 17:36 |
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The original Chaosgate is free on GOG. They also mentioned more "classic" 40k games coming, as always I'm praying for Dark Omen. https://www.gog.com/en/game/warhammer_skulls_2022_digital_goodie_pack
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# ? Jun 1, 2022 18:36 |
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Snidhog posted:Every time this game gives you a cluster of enemies it's like a little christmas. Yeah I started a new game and had two Purgators who both ended up being lots of fun. Sometimes I would rather take the two of them on a mission rather than two Interceptors. Especially when they had 6 grenades each! And I really don't understand the thinking behind the advanced classes. In my first game I only got one Paladin mid-way through and one Chaplain very late. This time I got one Librarian quite early, which was awesome. And now I only just got a Paladin as I'm about to finish the game. Why make them so rare? It would add some much needed variety.
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# ? Jun 2, 2022 00:01 |
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Mordja posted:The original Chaosgate is free on GOG. They also mentioned more "classic" 40k games coming, as always I'm praying for Dark Omen. I got an extra code for Chaos Gate '98, since I already bought the game. I was going to ask if someone wanted the free code (PM me if you do), though I guess you can also get the game just by getting the free Warhammer pack, so....
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# ? Jun 2, 2022 01:51 |
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Red Rox posted:And I really don't understand the thinking behind the advanced classes. In my first game I only got one Paladin mid-way through and one Chaplain very late. This time I got one Librarian quite early, which was awesome. And now I only just got a Paladin as I'm about to finish the game. Why make them so rare? It would add some much needed variety. Day 600+, I've yet to see a single Paladin. (Except the first grandmaster choice where you get to pick any advanced class, but I had no idea what the classes were at that point so I picked Chaplain... which was a mistake)
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# ? Jun 2, 2022 07:56 |
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Red Rox posted:And I really don't understand the thinking behind the advanced classes. In my first game I only got one Paladin mid-way through and one Chaplain very late. This time I got one Librarian quite early, which was awesome. And now I only just got a Paladin as I'm about to finish the game. Why make them so rare? It would add some much needed variety. I think they're meant to be outright more powerful, though in reality that's only the case for half of them. Librarian has big AoE damage, mass teleport and a bunch of other tricks. Paladins can become virtually unkillable and dish out tonnes of stun damage. Purifiers, meanwhile, make incinerators viable and have good access to the Purge status, but they largely feel like a spinoff of Purgators. As for Chaplains, their abilities have a constant cost and are far too niche to really be worthwhile unless you're building a whole squad to work with the Litany of Hate. The only time I made a chaplain viable was when I found a crozius that removed the upkeep cost of litanies, and even then there were much stronger picks I could take in his place. The ability to proc Vulnerable off crozius attacks is nice, but not consistent enough to be really appealing.
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# ? Jun 2, 2022 09:53 |
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Double Bill posted:Day 600+, I've yet to see a single Paladin.
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# ? Jun 2, 2022 20:33 |
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Double Bill posted:Day 600+, I've yet to see a single Paladin. Ha yeah first time through I had no idea either and picked something boring. But luckily I had to restart my playthrough and got to pick again! New small patch out today just to fix some crashing and stuttering? Plus looks like they added a new stave as a free gift?
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# ? Jun 2, 2022 22:03 |
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I'm tired of unequipping masterwork gear every other mission. You can't even keep it off until needed because the chapter master will steal your stuff in an event. The game really needs to just set your weapons or armor temporarily to the default stuff when you opt into those deeds.
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# ? Jun 7, 2022 19:23 |
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KPC_Mammon posted:I'm tired of unequipping masterwork gear every other mission. You can't even keep it off until needed because the chapter master will steal your stuff in an event. Just don't do those special missions. That one and the one where you can't use willpower and totally not fun and not worth it.
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# ? Jun 8, 2022 03:15 |
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The "don't use servo-skulls/grenades" oaths likewise required you to actually un-equip them last time I checked, rather than just disabling them for the duration of the mission. As much as I generally like this game, there are some questionable design decisions in it for sure.
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# ? Jun 8, 2022 03:54 |
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early on it's easy to do them as you don't have a lot of gear. by mid game you don't need the requisition as much. so why bother the rewards for grimoires and servitors matters way more
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# ? Jun 8, 2022 03:57 |
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So, what is generally a good time to do the first quest mission? I'm on day 160 with level 5-6 knights but the final section of that mission still grinds me down despite me getting rid of the surprise demon boss almost immediately. Is this something that I should not do as soon as possible and instead build up my knights and armor more?
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# ? Jun 11, 2022 15:01 |
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Randler posted:So, what is generally a good time to do the first quest mission? I'm on day 160 with level 5-6 knights but the final section of that mission still grinds me down despite me getting rid of the surprise demon boss almost immediately. I'd wait until you have enough engines to regularly get two missions a month. Also avoid placing prognosticars until you've done that mission so you can place them with full knowledge of the map's layout (or look up an optimal placement beforehand), since extra systems get added and you might regret your placement. Not being able to reach any missions before they expire is a thing that can happen without engine upgrades or prognosticars, I don't recommend it. Edit: on normal difficulty my guys were around rank 6 with mostly t2 equipment when I beat it. My first attempt with my B team, including a rank 1 apothecary, got destroyed by the second part of that mission. KPC_Mammon fucked around with this message at 17:13 on Jun 11, 2022 |
# ? Jun 11, 2022 17:10 |
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I'm around a dozen missions in my legendary difficulty playthrough, and it's been pretty smooth so far, slow and methodical but good enough. Of all the recent balance tweaks to me the most important one has been the changes to the injury threshold, not getting injured soldiers just by getting hit once has been quite a life changer, thanks the Emprah.
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# ? Jun 12, 2022 12:44 |
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A pretty sizeable patch went live today. There are too many changes for me to bother pasting the whole thing here, so I will settle for pointing out that the Gate of Infinity stratagem has been nerfed and now deducts 1 AP from all units when used.
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# ? Jun 15, 2022 18:52 |
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quote:Gate of Infinity is being used to make challenging missions into trivial encounters. This creates an issue around balancing missions and needs to be addressed to ensure the long term health of the game. To that end, we’ve made a slight cost adjustment to the Stratagem for all Grey Knights so that they will receive -1 AP upon use. This does not impact Gate of Infinity's primary purpose of group mobility, but should make it less useful to over-simplify game challenges. You rotten sunsabitches Seriously though, looks like a good patch! Anything that takes out some of the chugginess is very welcome.
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# ? Jun 15, 2022 18:57 |
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Just had a mission hang on the enemy turn after a Chaos Marine acted but it didn't move on to the next unit. Anyone else had that problem?
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# ? Jun 16, 2022 18:13 |
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So what the hell do I do on the mission where the cruiser gets boarded . It keeps telling me reinforcements spawn next turn, and it’s only ever done it one time I tried. Multiple attempts, throwing domination and/or frenzy while running for cover. I’ve tried running like hell without it once to see if there was something there causing the reinforcements to not spawn. I get hosed by a suppress then hit by the knock back (instadeath), or get knocked into a fire pit (collapses, lights me on fire, kills me), or plagued because I have literally no where on the map to get out of range of everything. I’ve even had one where I was one shot in the first turn where I sprinted in the farthest direction away without casting/shooting. What the gently caress is up with this trash
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# ? Jun 24, 2022 22:10 |
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Kinetica posted:So what the hell do I do on the mission where the cruiser gets boarded . It keeps telling me reinforcements spawn next turn, and it’s only ever done it one time I tried. I did it by basically running around and not fighting until enough reinforcements had turned up that I could win. If none are turning up, could be bugged.
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# ? Jun 24, 2022 23:27 |
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Reinforcements are supposed to show up at a rate of one Knight at the beginning of each round. Not sure what happens if they're all away on missions or otherwise unavailable – it could be that you're just screwed in that case.
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# ? Jun 24, 2022 23:45 |
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So...what I expect is the final mission. How do I go from being a slayer of all to getting myself swamped and beaten up so savagely? Everyone is level 9 but still I am crumbling due to numbers of hostiles...
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# ? Jul 13, 2022 11:27 |
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TentPegg posted:So...what I expect is the final mission. How do I go from being a slayer of all to getting myself swamped and beaten up so savagely? Everyone is level 9 but still I am crumbling due to numbers of hostiles... Which bit of it? Indoors or outdoors? Indoors I just had the Grand Master leg it to the capture points so the actual number of turns spent there was pretty low.
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# ? Jul 13, 2022 12:26 |
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# ? May 30, 2024 14:00 |
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Turns out walking away for a few days and trying again does the job on the last mission. It was a bit touch and go but I got there. A very humbling experience compared to the missions running up to it.
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# ? Jul 23, 2022 11:56 |