Twelve by Pies posted:Sadly LBW also does the "use item on the boss" thing even though you rent items instead of getting them in dungeons. It's just that the item required is the one you need to traverse the dungeon, so the boss of House of Gales, which requires the Tornado Rod to enter/traverse, requires the Tornado Rod to defeat it. Same with Arrghus requiring the Hookshot (which you need to get through Swamp) and Kholdstare requiring the Fire Rod (which wasn't true in LttP, as you could also break the ice with Bombos, which wasn't obtained in a dungeon and in fact wasn't even necessary to beat the game). Oh yeah, wasn't saying LBW fixed the problem. Just gave you way more an open world feel on what you want to do compared to LTTP.
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# ? Jul 16, 2022 01:33 |
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# ? May 15, 2024 15:26 |
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decided to bite the bullet and actually play Skyward Sword now that its on a console with non-terrible motion controls it's fun!! also surprisingly i prefer the motion controls to the stick for most things. (flying the bird is not one of those things.) also Fi is great. I like Fi. TL: "oh, you're all idiots, I see"
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# ? Jul 16, 2022 20:23 |
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I'm on to Oracle of Seasons. I'm glad I decided to play through now, since apparently I never got it on 3DS, and the gates are gradually closing on purchasing things in the older eshops. Halfway through and it's a good time so far. The Oracle games are some of the ones I've played the least, so I don't know what I'm doing all the time like in Link's Awakening, which is (mostly) nice. The game has quite a bit of technical improvements, some of which help make it quite a bit more sprawling playing directly after LA, but the downside is that I don't think it always feels quite as tightly designed or good at directing you where you should be going. On the other hand, maybe some of that's on me for not having played it a billion times over the years.
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# ? Jul 16, 2022 20:42 |
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Blaziken386 posted:also Fi is great. I like Fi.
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# ? Jul 17, 2022 00:11 |
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Between that and the posts making GBS threads on Ocarina and Link to the Past I think it's time to nuke this thread from orbit.
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# ? Jul 17, 2022 02:19 |
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Zelda II is a really cool game which could've lead the series in a different and probably better direction.
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# ? Jul 17, 2022 03:09 |
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They made Fi not bug you as much in the HD remake.
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# ? Jul 17, 2022 04:53 |
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Link to the Past is a fantastic game, one of the best on the SNES, but I feel like it's too hand-holdy and would have benefited from not constantly leading you around (it's still nowhere near as bad as OoT though). It's also kind of a shame that it was one of the earliest SNES games, made before the devs really got a handle on what the system was capable of, and can't help but imagine how much more amazing it would have been if it was a late SNES game and did things like having the dungeons have much stronger individual identities by maybe having things like differing tilesets instead of all of them being forced to use the same one.
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# ? Jul 17, 2022 08:01 |
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skyward sword post #2: impa sucks i don't think I've enjoyed a single version of impa over the course of the series, she's either "extremely forgettable" or "that one rear end in a top hat", and it seems like she's the latter here. Ammat The Ankh posted:They made Fi not bug you as much in the HD remake. also sometimes she shows up and says things like "hey idiot you will die if you stand in the fire room, go the other way" which is very helpful (I still died because i am extremely directionally challenged)
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# ? Jul 17, 2022 09:34 |
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Playing through Twilight Princess right now, and while it was my favorite Zelda for a while (and I still like the vibes), I don't get why they even made Twilight World. It feels like someone came up with the wolf idea, and everything else was tacked on. You go through unfamiliar locations collecting bugs because reasons? Feels like it would be better the other way around where you would familiarize yourself with the place first and then go through weirder places. That one drat cutscene at the beginning of Lanayru Hunt is the only thing Zelda ever did that I would call cringe. lovely attempt at weird horror that doesn't land as well as anything unsettling in Majora's Mask.
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# ? Jul 17, 2022 11:27 |
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Vookatos posted:Playing through Twilight Princess right now, and while it was my favorite Zelda for a while (and I still like the vibes), I don't get why they even made Twilight World. It feels like someone came up with the wolf idea, and everything else was tacked on. I felt it was a nod to the Dark World, but flipped on its head. Some of the first introductions you get to villagers are in this realm. Even if they're just cowering or meandering, I knew who I wanted to meet later
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# ? Jul 17, 2022 12:05 |
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Spellman posted:I felt it was a nod to the Dark World, but flipped on its head. Some of the first introductions you get to villagers are in this realm. Even if they're just cowering or meandering, I knew who I wanted to meet later Makes sense, but the unfortunate reality is that it's nothing more than a fetch quest. The only two interesting things you do is a boss fight and exploding Barnes' storehouse, which robs you of bombs for another dungeon. When I think of Zelda what compels me to replay the games is exploration and puzzles, and the dumb bug quest doesn't offer anything like that. That said, I did get to the second part of the game so I will be able to explore soon.
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# ? Jul 17, 2022 13:41 |
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It is, for sure, nobody's favorite Dark World. Across the Zelda series, and in other games, this concept has been done better
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# ? Jul 17, 2022 13:57 |
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Blaziken386 posted:skyward sword post #2: impa sucks Impa is great in Age of Calamity.
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# ? Jul 17, 2022 21:57 |
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Man, Oracle of Seasons' Magnetic Gloves are one of the most fun one-off (I think?) items in the 2D games, they did a good job making them fun to use for puzzle solving and in platforming sections. But whoever was involved with their sound design was a sadist, they picked the most annoying sound possible with the gameboy sound chip and just put it front and center. It really stands out in their dungeon's boss fight, just minutes on end of constant shrill DEEEEEET DEEEEEET DEEET DEEEEEEEEEEET sounds drilling into your ears as you're propelling a metal ball around the arena. It really tries its best to make me hate a great item.
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# ? Jul 18, 2022 01:44 |
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Captain Hygiene posted:Man, Oracle of Seasons' Magnetic Gloves are one of the most fun one-off (I think?) items in the 2D games, they did a good job making them fun to use for puzzle solving and in platforming sections. But whoever was involved with their sound design was a sadist, they picked the most annoying sound possible with the gameboy sound chip and just put it front and center. It really stands out in their dungeon's boss fight, just minutes on end of constant shrill DEEEEEET DEEEEEET DEEET DEEEEEEEEEEET sounds drilling into your ears as you're propelling a metal ball around the arena. It really tries its best to make me hate a great item. I believe the Magnet Gloves are also in the original Four Swords, but that's their only other appearance.
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# ? Jul 18, 2022 01:53 |
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DanielCross posted:I believe the Magnet Gloves are also in the original Four Swords, but that's their only other appearance. Oh, that would make sense. I haven't played their multiplayer games much so no surprise if I missed/forgot it there.
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# ? Jul 18, 2022 02:07 |
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good rear end video incoming https://www.youtube.com/watch?v=O2tXLsEUpaQ
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# ? Jul 18, 2022 16:30 |
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I'm a proud gamer dad today. My 6-year-old has been playing BOTW but just dithering about on the plateau for quite a while, but last night she decided to take the plunge and go out into the wild world of Hyrule. Knocked over a couple of shrines, took out some boko camps, activated a tower, registered a horse, and visited Kakariko, all on her own in one night.
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# ? Jul 18, 2022 18:09 |
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Bust Rodd posted:https://twitter.com/trymetafy/status/1546578773474267136?s=21&t=6Q2lyevCuF-WTEfKc-qjgQ Better keep scrolling to see if anybody else— MokBa posted:Wrong. palindrome posted:Zelda 1 for NES would still be talked about and played competitively today if only they hadn't scrapped the 2p versus mode that was later shoehorned into double dragon. Winifred Madgers posted:I'm a proud gamer dad today. My 6-year-old has been playing BOTW but just dithering about on the plateau for quite a while, but last night she decided to take the plunge and go out into the wild world of Hyrule. Knocked over a couple of shrines, took out some boko camps, activated a tower, registered a horse, and visited Kakariko, all on her own in one night.
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# ? Jul 18, 2022 22:54 |
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skyward sword opinion post #3: the fact that this game is big dungeons broken up by outside areas that act as what are essentially mini-dungeons is nice. The dungeons all have really good designs so far!!! I liked the time travel sand dungeon it made me feel clever it's the polar opposite of BotW, where the explore-y bits were fun but the dungeons were all Very Boring
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# ? Jul 19, 2022 00:41 |
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palindrome posted:Zelda 1 for NES would still be talked about and played competitively today if only they hadn't scrapped the 2p versus mode that was later shoehorned into double dragon. There's the Zelda 1 Randomizer that has regular tournaments and stuff.
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# ? Jul 19, 2022 01:07 |
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Compass is a dogshit item. It only made sense in Zelda 1, where dungeons were combat-oriented and sometimes only needed you to traverse like half of them. Ever since LttP compass became a useless trinket that you collect solely because it's tradition. LttP one only pointed you to the boss in already well-designed and mostly linear dungeons where it was clear where the boss is. Ever since then, however, it only got worse. Twilight Princess showcases the biggest issue with it, as it's one of the Zeldas that really likes to hide chests in its dungeons. It's even more useless for finding the boss, but now it also discourages exploration, turning your map into a checklist. You don't need to look in corners anymore once you get it, just follow the map and maybe solve an extremely simple puzzle to make the chest appear. There's no exploration once you got it, and all the secrets are now revealed. Ocarina of Time tried to build its dungeons in a better way, where sometimes keys would not be stuck in chests, such as with skulls in Shadow Temple. I haven't replayed that game in 10 years, so recently I got stuck there because I was so used to compass telling me where the important stuff is. If I recall, it also displayed where you are on the map, which is a genuinely nifty thing for it to do. I wish this was the case for every game: map gives you a general layout that still hides secret rooms a la Zelda 1 or Hollow Knight, and compass lets you see where you are on it. There's a lot of debate over which item is the best or worst, but who the hell gets excited when they see compass pop up from the chest, especially after a literal fanfare prepares you for something more important?
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# ? Jul 19, 2022 11:57 |
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Compass is both the worst and best it's ever been in Link's Awakening DX Worst because it makes you read a bunch of text all 8 times you pick it up Best because it does have that "this room still has a key" chime, super useful when wandering around Turtle Rock wondering what the gently caress you haven't done yet
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# ? Jul 19, 2022 12:47 |
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To this day I still don't know the real way you're supposed to finish turtle rock. As a kid I would always use the bomb arrow glitch to open some of hidden doors
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# ? Jul 19, 2022 12:59 |
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that's not a glitch, they even put it in the remake!
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# ? Jul 19, 2022 14:14 |
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Hedrigall posted:Compass is both the worst and best it's ever been in Link's Awakening DX Now I want to replay that game. Only ever finished it on Switch, because I have an aversion to original version. It's very crippled by hardware. Text, inventory items... I also really hate how Game Boy games sound. Something about most of the sound it produces is too high-pitched and annoying for me. I might drop Twilight Princess and just play Link's Awakening. I wanted to replay TPHD, but thanks to Wii U's Eshop having all your purchases, and Eshops being closed in Russia because of obvious reasons, I had to go back to Wii. Really not a fan of how that game looks. Some sections feel way too blurry.
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# ? Jul 19, 2022 16:17 |
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I've been continuing my gameboy Zelda marathon, and I'm finishing up with Oracle of Ages now. I agree with the compass' key chime being good, I've been getting a lot of use out of it. Not for rooms with obvious chests, but to help with the rooms that don't have a chest or obvious puzzle in them. Just a nice little mechanic that works well with the design.
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# ? Jul 19, 2022 16:52 |
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I mean it seems like they're pretty aware that the compass is dumb since they got rid of it way back in Slyward Sword. I remember my first time playing OoT, not really understanding the Zelda formula, and always being so disappointed in a compass when I thought I might be getting the dungeon item.
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# ? Jul 19, 2022 18:34 |
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I now have every main line Zelda title installed on my Steam Deck and it's glorious.
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# ? Jul 20, 2022 01:04 |
Blaziken386 posted:skyward sword opinion post #3: the fact that this game is big dungeons broken up by outside areas that act as what are essentially mini-dungeons is nice. The dungeons all have really good designs so far!!! I liked the time travel sand dungeon it made me feel clever I've been stuck on Skyward's musical note collecting forever. It's been months and finally decided to reinstall and it's still as annoying as I remember. I want to finish this game because I liked it mostly. But this platformy swimming/flying in 3D and if you miss even one note you have to do it all over again can go gently caress itself. The game has wasted so much of my time already
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# ? Jul 20, 2022 01:21 |
sigher posted:I now have every main line Zelda title installed on my Steam Deck and it's glorious. I'd hope so. Why buy a Deck and not put every Zelda on it lol
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# ? Jul 20, 2022 01:22 |
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Barreft posted:I've been stuck on Skyward's musical note collecting forever. It's been months and finally decided to reinstall and it's still as annoying as I remember. I don't blame you on that part. I've gotten through it a few times, but it's one of the biggest offenders in terms of padding things out with unfun forced quests (something I think that game is one of the worst at in general).
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# ? Jul 20, 2022 01:24 |
Captain Hygiene posted:I don't blame you on that part. I've gotten through it a few times, but it's one of the biggest offenders in terms of padding things out with unfun forced quests (something I think that game is one of the worst at in general). It's right after I pushed myself after a month to finish the 3rd (4th?) corruption boss battle thing. I should just watch the finish on youtube but I'm like right loving there
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# ? Jul 20, 2022 01:28 |
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I loved the musical note section, it felt like a fun little banjo kazooie level in my Zelda game. A chill break to do some swimming in the final act of the game
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# ? Jul 20, 2022 01:36 |
Hedrigall posted:I loved the musical note section, it felt like a fun little banjo kazooie level in my Zelda game. A chill break to do some swimming in the final act of the game Sure if there wasn't a timer on collecting the notes. e: I'm just not spending 30 minutes, let alone an hour getting all the notes in a zone. let alone 3 drat zones. and everytime you don't hit a note it all gets reset. It's stupid poo poo design
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# ? Jul 20, 2022 01:47 |
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Barreft posted:Sure if there wasn't a timer on collecting the notes. You only have to do the musical notes for the forest. You get the songs in different ways in the other regions: stealth section in the volcano and a timeshifting stone obstacle course train thing in the desert.
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# ? Jul 20, 2022 01:59 |
Hedrigall posted:You only have to do the musical notes for the forest. You get the songs in different ways in the other regions: stealth section in the volcano and a timeshifting stone obstacle course train thing in the desert. OH. I did not know that. I will power through that stupid loving forest then
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# ? Jul 20, 2022 02:03 |
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Also if it helps you can spin attack while swimming to draw nearby notes to you, so you don't have to swim precisely and touch every single note
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# ? Jul 20, 2022 02:03 |
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# ? May 15, 2024 15:26 |
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Skyward Sword final post: game good. demise took me a loving hour to beat because i was too stubborn to backtrack to get the hylian shield + fairy refills, but other than that, it was fun. The writing was uh, not great though. How many times did I have to Prove My Worth before i was actually considered worthy?? I can accept the water dragon demanding that, because she was already characterized as An rear end in a top hat, but then at the end the game goes "LOL psyche, go do another Silent Realms trial!!" It took me four goddamn attempts at that, when the others I managed to clear in one go. What the gently caress was that about, Hylia, did you want me to fix your problem or not?! Barreft posted:I've been stuck on Skyward's musical note collecting forever. It's been months and finally decided to reinstall and it's still as annoying as I remember. (the swimming controls do kinda suck though. why is majora's mask the only zelda game with swimming that feels good)
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# ? Jul 20, 2022 11:54 |