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AfricanBootyShine posted:Is Dead Cells still exclusively being developed for its hardcore audience? I remember enjoying it when it just came out of EA, and when I picked it up a couple years later it felt waaaaaay more difficult. Like they tuned it for the most hardcore of fans. no, in fact they added a whole rear end assist mode, a ton of accessibility settings, and retooled the difficulty ramp in the standard untouched game you can make it as easy as you want right from the options menu
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# ? Jul 18, 2022 23:57 |
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# ? Jun 5, 2024 04:17 |
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yo why can't I stop playing power wash simulator The "Just one more.." effect is real
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# ? Jul 18, 2022 23:58 |
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One of the dead cells updates last year tried to offload some of the difficulty from the base game up to the higher difficulties, so it should be easier to complete at BC0. can’t say how different it would feel since I was stuck trying to do the astrolab on BC5 at that point and had given up after another update removed a bunch of build variety because ??? (most of the changes with a little “based on community feedback” star next to them), which told me I was no longer the target audience.
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# ? Jul 19, 2022 00:02 |
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I broke at BC3 the constant balance changes just alienated me more. obviously it’s normal to tweak certain builds/items in the early days of a roguelite, but doing it constantly over a period of years makes it seem like the devs lack confidence
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# ? Jul 19, 2022 00:10 |
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https://www.fanatical.com/en/pick-and-mix/fanatical-favorites-build-your-own-bundle Anything note worthy in this new fanatical bundle ?
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# ? Jul 19, 2022 00:28 |
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fit em all up in there posted:https://www.fanatical.com/en/pick-and-mix/fanatical-favorites-build-your-own-bundle Barotrauma is one of those aggravatingly difficult games that gets pretty fun with friends but also still aggravatingly difficult.
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# ? Jul 19, 2022 00:38 |
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Kibayasu posted:Barotrauma is one of those aggravatingly difficult games that gets pretty fun with friends but also still aggravatingly difficult. I'm assuming it's one of those games you dont really want to play solo
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# ? Jul 19, 2022 00:42 |
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fit em all up in there posted:https://www.fanatical.com/en/pick-and-mix/fanatical-favorites-build-your-own-bundle Everything looks like bundle regulars. Graveyard keeper is a pretty chill (no time limit, no risk of failure other than inefficiency) plate spinning farming/life sim. Everything else is self-explanatory and depends on your preferences. Some are mediocre but none are absolute stinkers.
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# ? Jul 19, 2022 00:42 |
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the original lethal league was pretty cool. havent tried blaze.
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# ? Jul 19, 2022 00:43 |
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fit em all up in there posted:I'm assuming it's one of those games you dont really want to play solo That’s probably an important thing I should have added but yeah. There is AI but yeah.
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# ? Jul 19, 2022 00:43 |
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Song Of Horror is cool if you like the genre.
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# ? Jul 19, 2022 00:56 |
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explosivo posted:yo why can't I stop playing power wash simulator It's just a dumb game where you spray water at things, where did the last 2 hours of my life disappear to
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# ? Jul 19, 2022 01:07 |
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Oxxidation posted:I broke at BC3 It's more like the devs bottled lightning and are still running with it five years later. When it was first introduced I made some disparaging comment about the store's buzzword salad description, and how having damage number popups where some numbers where 1/100th the value of others where red flags, and I got shouted down. But I feel that the years have vindicated me, it's a great core game that the devs had no idea where to take - vertical scaling, what to do after your first win, etc.
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# ? Jul 19, 2022 03:32 |
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victrix posted:no, in fact they added a whole rear end assist mode, a ton of accessibility settings, and retooled the difficulty ramp in the standard untouched game
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# ? Jul 19, 2022 04:12 |
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Serephina posted:It's more like the devs bottled lightning and are still running with it five years later. When it was first introduced I made some disparaging comment about the store's buzzword salad description, and how having damage number popups where some numbers where 1/100th the value of others where red flags, and I got shouted down. But I feel that the years have vindicated me, it's a great core game that the devs had no idea where to take - vertical scaling, what to do after your first win, etc. After beating BC0, you have the option to play harder version of the game (BC1), except it doesn’t give you more cells. That only happens after BC2. So you have the choice of either grinding in the easy version to unlock more stuff, but not having a chance to unlock BC2, or you have a chance to unlock BC2 and see more content, but the game is fuckton harder and you’re not getting more cells to unlock items. That is not a fun choice to make, and it shows that the devs are not really good at game design on meta-progression level. (Play Rogue Regacy 2, it’s a better game)
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# ? Jul 19, 2022 04:18 |
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"Good meta-progression design" is an oxymoron.
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# ? Jul 19, 2022 04:27 |
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Jack Trades posted:"Good meta-progression design" is an oxymoron. Isaac exists. Also, Outer Wilds is a game about meta-progression, except 100% of it takes place inside your own head which is pretty awesome.
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# ? Jul 19, 2022 04:31 |
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Jack Trades posted:"Good meta-progression design" is an oxymoron. Numbers going up is inherently satisfying and we should try harness its power, not cowered by it
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# ? Jul 19, 2022 04:34 |
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singateco posted:Numbers going up is inherently satisfying and we should try harness its power, not cowered by it Just invest so you can waste your money instead of just your time
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# ? Jul 19, 2022 04:36 |
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singateco posted:After beating BC0, you have the option to play harder version of the game (BC1), except it doesn’t give you more cells. That only happens after BC2. BC1 used to be a fuckton harder than BC0 but it's definitely not anymore. It's basically BC0 with a different enemy arrangement and slightly less healing. I'm no god at the game and getting my first BC0 clear took me a long time, but I think I won BC1 on like my third one. And there is new content there in the form of new enemies appearing in levels and their associated droppable unlocks.
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# ? Jul 19, 2022 04:37 |
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K8.0 posted:Isaac exists. Yeah that's not an example of good meta progression either
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# ? Jul 19, 2022 04:37 |
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K8.0 posted:Isaac exists. Isaac is an example that just proves my point. And meta-progression that's all in your head is otherwise known as "knowledge" or a "skill".
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# ? Jul 19, 2022 04:51 |
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Mate you gotta play Outer Wilds
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# ? Jul 19, 2022 04:56 |
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singateco posted:… (Except in every way other than metaprogression) Granted dead cells did manage to make their game slightly worse in some ways even over EA imo, but the basic mechanics are just so so good it really carried it for me through its other problems. But yeah if you’re going for the metaprogression drops and not just for the challenge of it then the higher BC stuff is not a very fun system I think. tildes fucked around with this message at 05:09 on Jul 19, 2022 |
# ? Jul 19, 2022 05:06 |
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Jack Trades posted:"Good meta-progression design" is an oxymoron.
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# ? Jul 19, 2022 05:10 |
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Ghostlight posted:Hitman has good meta-progression imo Item unlocks? Eh, it's not terrible.
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# ? Jul 19, 2022 05:14 |
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Jack Trades posted:Item unlocks? Eh, it's not terrible. Item unlocks for any level, level-specific starting locations sometimes including uniforms/disguises, extra-items-smuggled-in locations. Probably other stuff but yeah I like that progression.
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# ? Jul 19, 2022 05:31 |
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CharlestheHammer posted:People really did like ME3s multiplayer. It was weirdly good. I do not understand how it was good.
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# ? Jul 19, 2022 06:07 |
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ME3 had really nice feeling weapons and abilities with good sound and the controls were really snappy (even if they were also poo poo because they put 30 overlapping functions on a single button). just getting action game feel right counts for a lot. the multiplayer also let you play as the beep boop robots andromeda multiplayer had so much potential because this time they actually knew that people liked the multiplayer ahead of time instead of it being a runaway unexpected success, it fixed the controls which were the biggest issue with ME3, and it had much better pacing with quicker rounds and a shift to a larger number of fodder enemies/fewer of the sponges that ME3 threw everywhere on later gold waves. except it shipped with 5 maps and almost comically poor balance where maybe 20% of the content was viable on gold.
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# ? Jul 19, 2022 06:36 |
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redreader posted:Item unlocks for any level, level-specific starting locations sometimes including uniforms/disguises, extra-items-smuggled-in locations. Probably other stuff but yeah I like that progression. I too enjoy doing the same thing over and over again to get a new way to do that same thing slightly differently.
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# ? Jul 19, 2022 07:03 |
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HerpicleOmnicron5 posted:I too enjoy doing the same thing over and over again to get a new way to do that same thing slightly differently. In Hitman's defense, you explicitly cannot get new stuff by doing the same thing over and over.
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# ? Jul 19, 2022 07:08 |
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On the chance that you've missed playing dead cells, don't let the nitpicks turn you off to the idea. Play it. If there's any better game in that genre, I'll be surprised. The tightness of the controls, the feeling of "I am the precision master" when you get into the rhythm of it, just the feel of playing well is so good. If you were raised on 2d action platformers, it will make your inner child cum.
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# ? Jul 19, 2022 07:08 |
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Jack Trades posted:In Hitman's defense, you explicitly cannot get new stuff by doing the same thing over and over. You’re still killing the same one or two and maybe three people on the same map. Some people can enjoy that, I’m not one of them.
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# ? Jul 19, 2022 07:10 |
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HerpicleOmnicron5 posted:You’re still killing the same one or two and maybe three people on the same map. Some people can enjoy that, I’m not one of them. I also don't like games where you kill the same enemy type more than once. Thant's why I exclusively play visual novels.
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# ? Jul 19, 2022 07:13 |
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Jack Trades posted:I also don't like games where you kill the same enemy type more than once. Thant's why I exclusively play visual novels. Usually an enemy type doesn’t follow the exact same scripted path and does nothing against you at all. I like Hitman don’t get me wrong, but each level is a one and done for me and it blows that the fun toys are held back for the 50th time through.
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# ? Jul 19, 2022 07:17 |
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HerpicleOmnicron5 posted:You’re still killing the same one or two and maybe three people on the same map. Some people can enjoy that, I’m not one of them. Well to be fair there are escalation missions and elusive targets that use the same maps but with different targets and restrictions. I could definitely see it being repetitive if you just do the main missions. Edit: in context you were talking about map unlocks and yes, your point stands since I don't think you can unlock map stuff through the special missions.
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# ? Jul 19, 2022 07:21 |
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HerpicleOmnicron5 posted:Usually an enemy type doesn’t follow the exact same scripted path and does nothing against you at all. I like Hitman don’t get me wrong, but each level is a one and done for me and it blows that the fun toys are held back for the 50th time through. You really don't understand what Hitman games are about. It's not a stealth action game where you shoot a guy in the face and then run away. It's a puzzle game about manipulating a clockwork mechanism to make different things happen. That's what the unlock system is trying to encourage you to do, because you can only get item progression by triggering different events.
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# ? Jul 19, 2022 07:23 |
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Getting map unlocks actually only requires one playthrough, though, if you do it on master difficulty, SASO with some other objectives thrown in. You can view it as a special challenge to get it all in one go.
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# ? Jul 19, 2022 07:25 |
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Jack Trades posted:You really don't understand what Hitman games are about. It's not a stealth action game where you shoot a guy in the face and then run away. Now that I think about it, I guess that's why your average Joe really hated the original Hitman's episodic release schedule, because it was perfect for playing through the game at the pace it was meant to be played but most players just wanted to see all the setpieces once and call it a day. juicefest posted:Getting map unlocks actually only requires one playthrough, though, if you do it on master difficulty, SASO with some other objectives thrown in. You can view it as a special challenge to get it all in one go. I'm really not sure that people who play through every Hitman map only once care about SASO. Jack Trades fucked around with this message at 07:30 on Jul 19, 2022 |
# ? Jul 19, 2022 07:27 |
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# ? Jun 5, 2024 04:17 |
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Cowcaster posted:something awful posters have convinced themselves that dark souls 2 is the most popular and beloved soulsgame of all time because out of the 35 people who still post on this dead gay forum 30 people like it it is the most popular and beloved soulsgame you son of a bitch
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# ? Jul 19, 2022 07:30 |