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Fruits of the sea posted:I forgot that water sieves don’t remove germs
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# ? Jul 19, 2022 15:21 |
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# ? May 30, 2024 08:16 |
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radiation kills germs pretty well, but water absorbs a lot of radiation so you probably just end up with a weird pattern of germs in your water unless your tank is real small or you fill it with uranium mesh tiles or something
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# ? Jul 19, 2022 16:10 |
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There’s a decent amount of chlorine pockets so I’ll make a chlorine room at some point. Thankfully the germy water was dumped in a secondary reservoir. My little idiots did manage to infect the main water supply before I noticed, but the damage wasn’t too bad. I unwittingly irradiated the construction crew building a wheezewort hydrogen cooler might wait for plastics before I mess with uranium
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# ? Jul 19, 2022 19:54 |
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Uranium doors will sterilise the tiles around them pretty quick. Just a hood over the pump made from 3 of them should create a clean pocket that the pump draws from, and kill germs faster than they can diffuse. Or a 'grid' in a horizontal tank, pump one side, inflows on the other, so water has to pass between the doors to get out. Much simpler than chlorine.
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# ? Jul 19, 2022 20:44 |
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On the upside food poisoning seems to be relatively hard to get into your food, unless you're making a lot of food that requires fresh water. Lately though I've taken to using the excess bathroom water to feed bristle blossoms, which keeps everything pretty tidy
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# ? Jul 20, 2022 00:00 |
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I read that bathroom loops shouldn't feed food crops, but I've had one feeding a pair of bog buckets and no food poisoning winds up in the food so far.
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# ? Jul 20, 2022 00:18 |
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Maybe it's an issue if you eat the food raw? Cooking should kill germs
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# ? Jul 20, 2022 01:04 |
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Has anybody tried out the Diseases Restored mod? I like the idea of diseases that are actually relevant and hospitals that are actually useful, and it comes with a neat new building to clear germs from water. The same authors have reworks for traits and decor too, it all sounds cool but no idea how they play out in practice.
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# ? Jul 20, 2022 01:43 |
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I haven’t had issues with a hydroponic germ water set-up. I can see problems arising if watering from a pitcher pump though, the dupes will probably find some stupid way to spread the germs Update: I couldn’t find an oil biome for ages so I spent the time torturously fine-tuning a hydroponic sleetwheat farm so that it never leaves the 0-5 degree range which was way, way harder than I expected. Now I struck oil, a cool steam vent and magma right next to each other and I don’t have the mental energy to do anything with it after the sleet wheat ordeal. I can get steam turbines, plastics and a refinery all running but every time I look at that spot I just want to go take a nap
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# ? Jul 21, 2022 23:23 |
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i congratulate you, trying to get hydroponic sleet wheat is a miserable, miserable thing. I got it to kinda work once but now I just let dupes water farm tiles
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# ? Jul 21, 2022 23:38 |
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I only Pip plant wild Sleet Wheat because everything about farming them seems terrible.
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# ? Jul 21, 2022 23:55 |
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I have my sleet wheat farm insulated surrounding a thermonullifier with a therm switch restricting the hydrogen airflow, with a radiant pipe loop and plates to distribute the cold. It works OK. I've utterly failed at making a usable hot tub multiple times though.
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# ? Jul 21, 2022 23:57 |
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Bhodi posted:I have my sleet wheat farm insulated surrounding a thermonullifier with a therm switch restricting the hydrogen airflow, with a radiant pipe loop and plates to distribute the cold. It works OK. The trick to making a hot tub is realizing you don't have Arbor trees and then forgetting about it for another 200 cycles.
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# ? Jul 22, 2022 00:00 |
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Yeah I had no idea what I was getting into. The solution ended up being placing evenly spaced whezeworts, letting the water temperature equalize in 4 reservoirs and using a liquid valve to drip-feed the water. After controlling for all the other variables, it was “just” a matter of fine-tuning the placement of radiant gas pipes over about 20 cycles. I found natural gas to be better than hydrogen as a cooling medium because the temperature swings were less drastic. Don’t do any of this. E: Bhodi posted:I have my sleet wheat farm insulated surrounding a thermonullifier with a therm switch restricting the hydrogen airflow, with a radiant pipe loop and plates to distribute the cold. It works OK. This is a good idea however my nullifier is currently set up as a combo nat gas plant and refinery cooler Fruits of the sea fucked around with this message at 00:13 on Jul 22, 2022 |
# ? Jul 22, 2022 00:06 |
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I use automation and a big heat sink kept at 2 degrees, to ensure all the water going into the farms is under 3 degrees. The air coming through that vent isn't cooled, and that heat sink is probably overkill. If you're fine-tuning the exact amount of radiant pipes and liquid valve settings then I recommend using automation more. dividertabs fucked around with this message at 02:47 on Jul 22, 2022 |
# ? Jul 22, 2022 02:33 |
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Remember, you can just overproduce. You probably have the space and if some of them are stifled occasionally, that's no big deal.
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# ? Jul 22, 2022 13:10 |
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spaking of, since they changed how spoilage works in spaced out, i've moved my production to 100% berry sludge because it never spoils. not as zero effort to set up as bbq ranches since it needs sleet and berries, and not as high quality, but it's worth it imo especially in spaced out because you can have a full fridge of that poo poo on your colony ship and it'll last like 100 cycles
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# ? Jul 22, 2022 13:50 |
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I do infinite food storage. That and powerless gas filters are basically to only "exploity" I do on a typical run.
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# ? Jul 22, 2022 18:17 |
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dividertabs posted:If you're fine-tuning the exact amount of radiant pipes and liquid valve settings then I recommend using automation more. For whatever reason I was convinced that most of the automation tools needed plastics so I figured I'd try to make it work on its own. Making things too complicated is definitely a bad habit in this kind of game
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# ? Jul 22, 2022 20:46 |
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100% I revisit old maps from time to time and wind up ripping out 90% of the infrastructure. Power is the worst, I used to have generators all over the place. Now one electrolyzer room will power almost everything I need and put me way over on oxygen, even with 12-15 dupes. I have a copy of the first base I ever rolled and hoooooo nelly is it a trash fire. 200 cycles in, 32 dupes, generators and oxygen producers everywhere. No dirt and basically no food. How I kept the base going even that long is anyone's guess.
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# ? Jul 22, 2022 22:01 |
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32 dupes My first base was a co2-ridden hellhole because I didn’t understand heat management and kept on spamming coal and natural gas plants inside my base to keep up with the power demands of an ever increasing number of thermo regulators.
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# ? Jul 23, 2022 03:27 |
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Fruits of the sea posted:32 dupes yeah I had a similar thing with my first few bases till I realized that conservation of mass and energy is more of a suggestion in this game.
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# ? Jul 23, 2022 16:27 |
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Although there’s a lot of room between “use a magical steam turbine” and “don’t put a natural gas generator right next to your bedroom”.
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# ? Jul 23, 2022 16:51 |
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My favorite fail state was a run I played using rust deoxiders, on one of those maps without algae. I basically ignored the chlorine cloud a hundred cycles, but finally got around to Carbon Skimming. I skimmed enough so that the chlorine lowered down to the mealwood I was farming, and by the time I had noticed, everybody starved.
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# ? Jul 23, 2022 17:06 |
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HolHorsejob posted:conservation of mass and energy is more of a suggestion in this game. Is it? I would have said the opposite (repurposing heat vs. just trying to move it)
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# ? Jul 23, 2022 21:17 |
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oh jay posted:My favorite fail state was a run I played using rust deoxiders, on one of those maps without algae. I basically ignored the chlorine cloud a hundred cycles, but finally got around to Carbon Skimming. I skimmed enough so that the chlorine lowered down to the mealwood I was farming, and by the time I had noticed, everybody starved. But think of how clean it all was
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# ? Jul 23, 2022 21:31 |
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You know, a robot which moves like a Drecko and just Disinfects would be pretty neat. Give its dock a gas input and have it consume Chlorine.
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# ? Jul 23, 2022 22:06 |
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So I needed some steam for a basic rocket. Lacking any better option I filled a room with polluted water and middle middle middle, I now have plenty of steam and 45 tons of steel
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# ? Jul 24, 2022 17:11 |
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The best thing about the DLC is that steam rockets are no longer mandatory. What a nightmare.
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# ? Jul 24, 2022 17:33 |
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On my last vanilla map I had one of those 1300C obsidian boulders near space, so I had a free vacuum to dig it all out and store in smart bins made from iron. Then I capped it and filled it with water, and it gave me like 70 launches worth of steam while the rocks cooled off. I just made a pair of alternating one-bay cargo rockets launching to the first planet ring.
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# ? Jul 25, 2022 15:44 |
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Steam rockets aren't mandatory, but they are pretty good to use for the first few missions. Anyway, I've started a new game, flipped asteroid start. Only water is a single cool steam vent on the other asteroid, and only early cooling is on the starting asteroid (3xAETNs and 2 cold biomes with wheezes), so what would be the best way to export 'chill' through the teleporter? Hot water one way, chilled oxygen the other? A loop of p.water? Eventual aim would be a pre-space sour gas boiler on the other asteroid to generate extra water, but I need to get sustainable out the way first, I think with a lava powered water boiler/power plant using plastic from dreckos. Should be enough stuff on the starting asteroids for that, especially as the small forest biome has a bunch of aluminium for making an working pre-space chiller column
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# ? Jul 26, 2022 21:41 |
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OzyMandrill posted:Steam rockets aren't mandatory, but they are pretty good to use for the first few missions. Moving heat through the teleporter is an odd idea, but I'd probably do hot water going out, ice coming back in. Honestly though, if you're pushing materials freely both ways through the teleporter and setting up cooling loops, it sounds like you'd be pretty close to setting up a SCST setup
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# ? Jul 26, 2022 23:41 |
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Panty Saluter posted:Is it? I would have said the opposite (repurposing heat vs. just trying to move it) I mean, just as a trivial example: hydrogen generators. You can actually make a small profit in energy by burning the hydrogen that you get from electrolyzing water, and not only that, but you get to keep the oxygen! The combustion of hydrogen also results in precisely nothing. It works as a game system, but not from a physics standpoint.
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# ? Jul 27, 2022 00:07 |
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I feel like the biggest direct physics violation is regolith melters where you get a bunch of free heat energy from literally nowhere because of the fact that regolith technically just transforms into an entirely different substance when it melts.
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# ? Jul 27, 2022 00:24 |
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I kind of wish there was a toggle or something that completely removed heat deletion. I'm sure it would be an insane amount of work for the devs and not worth it but man I'd love to see what would happen to the simulation if all energy was conserved.
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# ? Jul 27, 2022 00:42 |
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Rynoto posted:I kind of wish there was a toggle or something that completely removed heat deletion. I'm sure it would be an insane amount of work for the devs and not worth it but man I'd love to see what would happen to the simulation if all energy was conserved. Only if it toggles off heat creation as well. No more lukewarm Dreckos being fed luckwarm mealwood birthing 80 degree Drecklets.
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# ? Jul 27, 2022 04:47 |
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HolHorsejob posted:Moving heat through the teleporter is an odd idea, but I'd probably do hot water going out, ice coming back in. Ooh, ice coming back is a good thought - I have a dupe with mechatronics as a free skill (insta-yoink that dupe, and just deal with bad traits!) Oxygen gen is possibly an issue on original world. A sulphur geyser means I can do sulphur->sweetle->grubgrub->mud->press, but it takes 3 ranches to get enough for maybe 1.5 dupes of O2. I do have trees and pips on the other planet, so maybe natural trees->ethanol->power (+pwater) and p.dirt->sublimation station->pO2->AETN powered O2 liquifier->clean O2. Don't know the maths but that could be another water free O2 source. Might need the lava powered water cleaner too, but I have 3 AETNs and loads of wheezeworts. It's an interesting puzzle though. 1 crappy water source, but lots of oil/sulphur and cooling (hydrogen vent on the other asteroid to power the AETN) Anyway, first issue is algae is running low, so I need to get my cool steam vent->oxygen with no atmo suits, no gold, and the AETN I need to cool the pumps are on the other asteroid. And no farmed plants as I'm over halfway to getting locovore, just to make it more fun.
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# ? Jul 27, 2022 10:14 |
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Dirk the Average posted:I mean, just as a trivial example: hydrogen generators. You can actually make a small profit in energy by burning the hydrogen that you get from electrolyzing water, and not only that, but you get to keep the oxygen! The combustion of hydrogen also results in precisely nothing. It works as a game system, but not from a physics standpoint. OK, sure, but we have to draw the realism line somewhere I don't think ONI was meant to be a super hardcore simulation, it just uses physics for gameplay mechanics. I mean, the basic premise that you can "print" living things out of goo is far more offensive to biology than any physics violation.
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# ? Jul 27, 2022 12:40 |
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Yeah Oni takes a lot of physics shortcuts, even in areas where it is more realistic. Like it models heat transfer through direct contact, but not convection or radiation. So it's fairly realistic when dealing with solid to solid contact and taking into account the thermal conductivity of the two surfaces, but gases and liquids will transfer their heat unrealistically slow because it moves in discrete blocks rather than spreading out and mixing around, and vacuum is a perfect insulator rather than merely a very good one. Ages ago the devs described it as essentially a more complex falling sand game, and I think that's still about the level of physics realism they aspire to.
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# ? Jul 27, 2022 16:14 |
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# ? May 30, 2024 08:16 |
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I do wish they had taken convection into account, if only because it's a pretty intuitive mechanic. Although I can see CO2 updrafts being an issue
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# ? Jul 27, 2022 16:20 |