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Pattonesque posted:Freelancer voice: "We don't *run* Revachol, but we have an *understanding* with the people who do" Just popping in to laugh at this.
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# ? Aug 2, 2022 20:12 |
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# ? Jun 5, 2024 03:53 |
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Empty Sandwich posted:you must compress your poo poo before venturing forth
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# ? Aug 2, 2022 22:07 |
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The Suzerain of Revachol straddled Elysium like a coked up colossus for hundreds of years, which resulted in ethnicities and cultures from all over the world winding up in its apricot-flavored melting pot, even long after its fall to the Commune and then to the Coalition. Why on not-Earth would you expect it to only have "authentic" French or UK accents?
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# ? Aug 2, 2022 23:18 |
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So guess whose 3rd playthrough (and 4th playthrough I'm involved in) found out your case file can tell you your scores on sorry/communism/etc. And I don't mean I didn't notice it, I mean I never found the case file or wasn't playing when it was found so I never knew that did things. I always thought it was weird your case notes had a blank rectangle that never filled in/didn't show kims notes.
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# ? Aug 3, 2022 08:08 |
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Alchenar posted:My only query about the sequel is that DE feels like a pretty complete manifesto and that manifesto is what makes it special (otherwise it's just a trivially easy point and click adventure game). Where do you go from there? lol if there is one thing you shouldn't worry from a crack team of communist writers is their output and what they can develop from there expect 10k words on random lore blurbs. Rhetoric and Encyclopedia will tag team to provide a complete grundrisse on the political economy of Revachol
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# ? Aug 3, 2022 15:47 |
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dead gay comedy forums posted:lol if there is one thing you shouldn't worry from a crack team of communist writers is their output and what they can develop from there Counterpoint:
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# ? Aug 3, 2022 16:02 |
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DE2 will be the Das Kapital to DE1's Communist Manifesto ten times the length and full of way too many words about the market price of fabric
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# ? Aug 3, 2022 16:04 |
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I just finished this masterpiece yesterday after about 6 months, baby, so am finally allowing myself to post in this thread! Disco. I immediately want to play it again. I feel like I must have missed so much. jiggerypokery fucked around with this message at 18:14 on Aug 3, 2022 |
# ? Aug 3, 2022 18:10 |
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I went to a concert last night and someone recognized my Star And Antlers shirt so that was nice.
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# ? Aug 3, 2022 19:20 |
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RubberLuffy posted:I went to a concert last night and someone recognized my Star And Antlers shirt so that was nice. Was it a British Sea Power concert?
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# ? Aug 3, 2022 19:23 |
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It’s just Sea Power now. Also i previously said the sequel should be named Jamrock Shuffle but I’ve reconsidered. You should play as a paledriver and the game should be titled Motorway South
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# ? Aug 3, 2022 19:30 |
Bismack Billabongo posted:It’s just Sea Power now. Disco II: Aerostatic Boogaloo
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# ? Aug 3, 2022 19:36 |
Disco Elysium 2: Boogie Street
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# ? Aug 3, 2022 19:36 |
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An Armistice With The Furies
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# ? Aug 3, 2022 19:39 |
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I hope the next game is about wömen.
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# ? Aug 3, 2022 22:37 |
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Why do you want it to focus on the bourgeoisie
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# ? Aug 3, 2022 23:46 |
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jiggerypokery posted:I immediately want to play it again. I feel like I must have missed so much. Discoers: post your highly curated list of can't-miss, iconic moments that warrant going back and making sure you experience if you didn't in your first playthrough. Mine: 1. Full conversation with the cryptid. I actually missed this the first time (god forbid I make Harry take a loving shower now and then), and as a result I felt like the game's ending was kind of abrupt and unsatisfying. I had to go back and edit my save to finally get it, but man was it worth it. Of all the things to culminate in this incredibly human moment of hope and surrealism, that stupid loving bug fetch quest had to be it. The game's last sequences are incredibly incomplete without this. 2. Payphone calls from the boardwalk. My IRL version of Harry's relationship ended years ago, and I'm in a much better one now, but man did this scene bring it all back and gently caress me up. You don't really have a clear sense of what happened to Harry or who That Woman was at this point in the game, but the nigh-impossible Volition needed to stop you from making the call immediately makes it clear, and it's only more torturous from there. It's amazing not so much from the writing, but from the fact that a game mechanic itself can be used to communicate something emotionally devastating. 3. Graffiti, yours and Cindy's. I just think this is one of those moments that may seem small in the scheme of things, but it's another place where the game tips its hand: it's about failure, yes, but it's also about hope. 4. The island dream. If the payphone scene cuts deep, the dream rips your heart out. Heartache and broken relationships are not exactly new ground in art, but I've never personally experienced something that so acutely brings back the idiotic desperation of wanting this thing back in your life. Especially a thing you know is fictitious and idealized, but some part of you doesn't loving care and will never completely let go of wanting it back.
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# ? Aug 4, 2022 05:46 |
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Brosnan posted:Discoers: post your highly curated list of can't-miss, iconic moments that warrant going back and making sure you experience if you didn't in your first playthrough. I missed all of these but the first one on my first playthrough, although the worst thing I missed was Joyce's explanation of the Pale. I already knew the Pale was a thing from reading about the game beforehand, but I'm still really mad I didn't get to hear her explanation blind. Also a very important question: how would you map the 4 possible combinations of shaved/unshaved and expression/no expression to the four different ideologies? It's hard to limit dead inside no sideburns no expression Harry to just one of them. I do have my own answers but I'd like to hear other people's first...
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# ? Aug 4, 2022 14:12 |
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midnight lasagna posted:I missed all of these but the first one on my first playthrough, although the worst thing I missed was Joyce's explanation of the Pale. I already knew the Pale was a thing from reading about the game beforehand, but I'm still really mad I didn't get to hear her explanation blind. shaved no-expression | shaved expression ------------------------------------------------------------------------ unshaved no-expression| unshaved expression Shaving is a concern towards bowing towards society as an authority rather than a participant The Expression is being delusional. And an expression of pain.
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# ? Aug 4, 2022 14:37 |
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One thing I really appreciate about the writing in this game is that it's so *easy* to write up any piece of media in Disco Elysium style. Like all you really have to do is imagine if what you're writing is something the narrator would say and it fits.Pattonesque posted:ASHLEY: You've got to choose, commander. Which one of us do you want?
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# ? Aug 4, 2022 16:02 |
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Brosnan posted:Discoers: post your highly curated list of can't-miss, iconic moments that warrant going back and making sure you experience if you didn't in your first playthrough. 1. Dancing in the church & ordering Kim to join you. 2. Shooting yourself in the head to "make a point".
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# ? Aug 4, 2022 16:13 |
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Brosnan posted:1. Full conversation with the cryptid. I actually missed this the first time (god forbid I make Harry take a loving shower now and then), and as a result I felt like the game's ending was kind of abrupt and unsatisfying. I had to go back and edit my save to finally get it, but man was it worth it. Of all the things to culminate in this incredibly human moment of hope and surrealism, that stupid loving bug fetch quest had to be it. The game's last sequences are incredibly incomplete without this. I was utterly convinced this whole thing was an exercise in futility even as I dutifully did everything and the end came as a complete surprise to me the necktie didn't talk to me on my first complete run, and then I took it off without thinking just before the tribunal
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# ? Aug 4, 2022 16:17 |
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church and a lot of my other can’t-misses have already been touched on but the conversation with La Revacholiere after losing yourself to the ecstasy of anodic dance hits hard as well. I got it on my second playthrough as ultraliberal apocalypse cop
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# ? Aug 4, 2022 16:38 |
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I missed this on my first playthrough: The encounter with The Pigs is one of the best set pieces in the whole game. It really leans into all of DE's strengths, and hammers home the danger inherent to your weapon in a way that adds real weight to the later tribunal. Plus the resolution/Hardie epilogue adds important depth to the Hardies/the local community.
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# ? Aug 4, 2022 16:48 |
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midnight lasagna posted:I missed all of these but the first one on my first playthrough, although the worst thing I missed was Joyce's explanation of the Pale. I already knew the Pale was a thing from reading about the game beforehand, but I'm still really mad I didn't get to hear her explanation blind. US/E: Communism US/NE: Moralism S:E: Ultraliberal S/NE: Fascism
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# ? Aug 4, 2022 22:48 |
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Aoi posted:US/E: Communism I go back and forth on the first two, but the last ones are spot on.
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# ? Aug 4, 2022 23:20 |
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I want to do a bad cop run but I can't handle fully voiced Kim Kitsuragi being mad at me. I'd pay good money to have his voice actor read an audio book or something. Am I part of the homosexual agenda?! An iconic moment I didn't see mentioned yet: Testing the intercom and getting the spooky ghost/recording/echo lady on the other end. I'm not sure how it connects exactly to anything else but it was the first thing in the game that really set the tone for me on how strange the game can get. One of my favorites is Volition (I might have that mixed up) cutting in on your interrogation of Klaasje and calling out how compromised your thought processes are, and then all of them talking back denying that anything is wrong. Making your skills your literal thought process is so loving good.
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# ? Aug 4, 2022 23:43 |
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Zonko_T.M. posted:One of my favorites is Volition (I might have that mixed up) cutting in on your interrogation of Klaasje and calling out how compromised your thought processes are, and then all of them talking back denying that anything is wrong. Making your skills your literal thought process is so loving good. I also love that after this if they realize something's going on, they all overcompensate. All the skills helping you deal with people is so good, but somehow when someone completely outmaneuvers you, leaving you with no tools for genuine conclusions, it's even better.
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# ? Aug 5, 2022 13:42 |
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Zonko_T.M. posted:I want to do a bad cop run but I can't handle fully voiced Kim Kitsuragi being mad at me. Oddly enough I think you're getting the truth when Electrochemistry says it hasn't been compromised. The problem is that Electrochemistry's just like that with everyone.
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# ? Aug 5, 2022 14:14 |
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Zonko_T.M. posted:I want to do a bad cop run but I can't handle fully voiced Kim Kitsuragi being mad at me. Oh yeah, that last one was just amazing. It kinda hits you between the eyes in a "oh poo poo" kind of way and pulls the rug from under you. All of a sudden you don't know how much you can trust your instincts, if at all, when it comes to this topic. It's even better when you talk to Kim and he's like "I assure you, I am not compromised"
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# ? Aug 5, 2022 14:42 |
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Zonko_T.M. posted:An iconic moment I didn't see mentioned yet: extremely good one so, Pale interferes with electric transmission and once the information there becomes past, said interference can be "stuck" in circuits, leading to be manifest from the past elsewhere. That was a call from very, very long ago that got there even better is that there is pale radiation phenomena happening in Martinaise when the collapse limit is like thousands of miles away, though!
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# ? Aug 5, 2022 15:24 |
My iconic game moments worth doing a replay for: 1) the culmination of the necktie's narrative at the tribunal if you've made all the passive checks talking with it all along 2) speaking with La Revacholiere 3) the ferris wheel
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# ? Aug 5, 2022 18:02 |
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Hieronymous Alloy posted:My iconic game moments worth doing a replay for:
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# ? Aug 5, 2022 18:11 |
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Hieronymous Alloy posted:3) the ferris wheel ELECTROCHEMISTRY: Smell that, baby? That's the scent of missed content. You're not sure what this is but suddenly it's the only thing that matters. You need to know all about it, yesterday. Seriously though the only scene I found was Kim mentioning a Ferris Wheel but apparently there's more?
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# ? Aug 5, 2022 18:24 |
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I guess more of a significant moment than an iconic one but Kim's 'just don't tell her you know how she feels. You don't' is the one line that's stuck with me over anything else.
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# ? Aug 5, 2022 18:24 |
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I think I got exactly 0 of any of these moments. Hoping someday to see them.
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# ? Aug 5, 2022 18:30 |
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If you say 'two days maybe' it will be etched in her mind forever.
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# ? Aug 5, 2022 18:36 |
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I never got the ferris wheel one but it looks like its added in the last big update as a cheevo for the working woman quest, which was one of my favorites and a real gut punch. Need to do another playthrough I think
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# ? Aug 5, 2022 18:38 |
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One of my favourite things was just deciding to sober up but having my loving necktie constantly tempting me with how much fun we could be having. It's subtle but incredibly poignant
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# ? Aug 5, 2022 18:39 |
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# ? Jun 5, 2024 03:53 |
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I'm paused in the middle of a Bad Cop playthrough and I've got the spirits and the necktie yelling at me and I'm PUMPED
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# ? Aug 5, 2022 18:42 |