|
Northernlion and some some other streamers did a couple co-op vids recently and they're pretty entertaining, never would have heard of it otherwise https://www.youtube.com/watch?v=vJ06XvzhXOM
|
# ? Aug 13, 2022 05:16 |
|
|
# ? Jun 13, 2024 06:30 |
|
Gamerofthegame posted:I know Hades is kind of a unicorn, but I keep comparing lamb to it very unfavorably. The fact that you can't choose your starting weapon compounded with the fact that only the sword is actually good is really killing vibes.
|
# ? Aug 13, 2022 05:43 |
|
lol this negative review of Plate UPquote:This game identifies as roguelike / roguelite and it is 100% nothing of the sense. There are no permanent upgrades, nothing caries over, there is no upgrade system with rogue like capabilities. You can pick useless upgrades during matches that wont carry over. There is not online match making, you can only use things like discord to find people to play with. There are no permanent upgrades regardless of what you do, there are no rogue like functions. This game succeeds on the basis of having friends / couch co-op. Most of the reviews are bots as well.
|
# ? Aug 13, 2022 08:56 |
|
I kind of appreciate the irony of roguelike becoming warped to mean absolutely the opposite
|
# ? Aug 13, 2022 10:12 |
|
victrix posted:I kind of appreciate the irony of roguelike becoming warped to mean absolutely the opposite It's literally a nightmare.
|
# ? Aug 13, 2022 10:20 |
|
Rogue's one save permadeath design philosophy only ever was about making sure players had to actually engage with stuff like traps and curses. It not having metaprogression was just it being a very old game.
|
# ? Aug 13, 2022 10:49 |
|
Somfin posted:Rogue's one save permadeath design philosophy only ever was about making sure players had to actually engage with stuff like traps and curses. It not having metaprogression was just it being a very old game. That's like saying Rogue not having 64v64 pvp servers in VR mode is due to its age. I mean, sure, but it's still good to be able to see the merits of a game as it was. New traditional RLs are still trickling out, so those old mechanics still have appeal it seems.
|
# ? Aug 13, 2022 10:58 |
|
Alina is really cool. It does feel like Slay the Spire with a couple extra wrinkles.
|
# ? Aug 13, 2022 11:05 |
|
I think I hit a strange bug in Cult of the Lamb, where a follower asks me to perform a ritual (that I already can do) as a quest, then the quest IMMEDIATELY fails for a -40 or whatever. Happened to me twice in a row, it's kinda annoying.
|
# ? Aug 13, 2022 11:11 |
|
I've been treating Subnautica as a roguelike on hard-core mode. It gets kind of annoying when you die 16hrs into a game. All this just to see if I can build a base in the lava biome without the big boy blowing it up. Also going through and trying to clock the achieves on the latest isaac expansion. Annoying to be missing completion marks again.
|
# ? Aug 13, 2022 11:31 |
|
Dissenter hosed off right as I built the drat prison, what a bastard.
|
# ? Aug 13, 2022 11:40 |
|
I haven't been keeping up with the thread btw. What's the consensus on lamb? Worth buying? I still haven't played hades. Just reluctant for some reason.
|
# ? Aug 13, 2022 11:55 |
|
First meaty update to Zorbus this year: https://zorbus.itch.io/zorbus/devlog/415406/release-55
|
# ? Aug 13, 2022 12:12 |
|
Burt Gherkin posted:I haven't been keeping up with the thread btw. What's the consensus on lamb? Worth buying? I still haven't played hades. Just reluctant for some reason. I hit a bug or two when playing myself, and looking at the Steam discussions there definitely seem to be more. Hades is probably the better play regardless, but I'd definitely play that first, while they're fixing the CoL bugs.
|
# ? Aug 13, 2022 12:12 |
|
Somfin posted:Rogue's one save permadeath design philosophy only ever was about making sure players had to actually engage with stuff like traps and curses. It not having metaprogression was just it being a very old game. metaprogression is usually bad in this genre and there are numerous reasons not to include it beyond technical issues
|
# ? Aug 13, 2022 12:15 |
|
Megazver posted:I think I hit a strange bug in Cult of the Lamb, where a follower asks me to perform a ritual (that I already can do) as a quest, then the quest IMMEDIATELY fails for a -40 or whatever. Happened to me twice in a row, it's kinda annoying. This was happening to me when I played Thursday and seemed to get fixed yesterday by one of the updates they put out, if you’re on PC
|
# ? Aug 13, 2022 12:57 |
|
Burt Gherkin posted:I haven't been keeping up with the thread btw. What's the consensus on lamb? Worth buying? I still haven't played hades. Just reluctant for some reason. buy hades first
|
# ? Aug 13, 2022 13:58 |
|
Don't buy Hades since it's a rogue-lite-like-ish, buy Hades since it's a great game by it's own merits. Then come back and express your interpretation of the Berlin definition, we still need to hash that over a bit more.
|
# ? Aug 13, 2022 14:13 |
|
Hades is good, play it if you haven’t. Lamb is also good, but still has some weird bugs here and there. I had a building straight up disappear and I had to rebuild it. I read that some people had their cooking pot disappear and they couldn’t rebuild it, effectively dooming the save.
|
# ? Aug 13, 2022 14:16 |
|
Metaprogression sucks rear end but it doesn't change the core mode of gameplay that defines genre. Not being a turn-based game with very small turns makes something not a roguelike. Metaprogression just makes it a roguelike at a significant quality deficit.
|
# ? Aug 13, 2022 14:23 |
|
Hades has the most glowing recommendation you can give a game: it’s good enough that even if you think some parts of the game are bad you will still enjoy it and not regret playing it. This makes it a really safe recommendation. The only exception is I probably wouldn’t recommend it to anyone who universally skips every story bit in games they play.
|
# ? Aug 13, 2022 14:24 |
|
another reason not to play it is if you don't like games
|
# ? Aug 13, 2022 14:28 |
|
I really hated all of the meta progression and the number of bullshit currencies they have you juggle between runs in Hades, and I am of the opinion that it's nowhere near the perfect 10/10 game everyone says that it is but even I think that it's really good game that I definitely don't regret playing. The character banter is very good, the visuals are gorgeous and the combat is solid and the itemization does allow for good and varied builds. It's a good rear end game, especially for it's price.
|
# ? Aug 13, 2022 14:32 |
|
Tuxedo Catfish posted:Metaprogression sucks rear end but it doesn't change the core mode of gameplay that defines genre. Not being a turn-based game with very small turns makes something not a roguelike. Metaprogression just makes it a roguelike at a significant quality deficit. Downwell is a roguelike
|
# ? Aug 13, 2022 14:34 |
|
Speaking of good rear end games that suffer because of their metaprogression. I picked up Dead Cells again and got hooked on it again because there's so much interesting content in there but I'm having some problems at BC2, the lack of full flask refills is really hurting me. Anyone got any advice besides "don't get hit lol"?
|
# ? Aug 13, 2022 14:35 |
|
nrook posted:This makes it a really safe recommendation. The only exception is I probably wouldn’t recommend it to anyone who universally skips every story bit in games they play. Man I wish someone had said this to me at any point before I bought it. It's not bad or anything but if you don't care about the story / characters / aesthetic it's not exactly "play for 100s of hours GotY" material.
|
# ? Aug 13, 2022 14:35 |
|
Angry Diplomat posted:Downwell is a roguelike Downwell's not a roguelike. It is, however, a fantastic illustration of how a lot of the poo poo publishers call a "roguelike" because they figured it would sell 1.4% more copies that way are more properly descended from classic arcade games, where things like "you lose your progress when you die" was such an unremarkable assumption that it didn't even need a name.
|
# ? Aug 13, 2022 14:36 |
|
Don’t get hit 4head Also take curses, cursed chests give stats and “15% increased damage applied multiplicatively” is good enough to accept basically any risk. Similarly, you can run past enemies you think would be easy to safely kill so you can go back later if you find a cursed chest. Dead cells is a funny game because I love the moment-to-moment gameplay and I hate basically everything else about the game’s structure. The metaprogression isn’t even so bad, what I really dislike is the overall strategy of a single run. But I’ll probably keep coming back to it nonetheless because the game feels so good to play.
|
# ? Aug 13, 2022 14:39 |
|
Tuxedo Catfish posted:Downwell's not a roguelike. It is, however, a fantastic illustration of how a lot of the poo poo publishers call a "roguelike" because they figured it would sell 1.4% more copies that way are more properly descended from classic arcade games, where things like "you lose your progress when you die" was such an unremarkable assumption that it didn't even need a name. HAH! beat me to it. This conversation made me think of Puppygames, whose entire shtick for decades has been modern arcade games - apparently there've made new games that have somehow gone under my radar, scandalous. But yea, roguelike got turned into the buzzword of the day and it's kinda now a red flag for me; if I see something described as a roguelike deckbuilder yadda yadda my eyes instantly glaze over and I know to move on, it's probably just pulpy crap that's at best incrementally better than the actually quality title from five years ago.
|
# ? Aug 13, 2022 14:42 |
|
Speaking of roguelike deckbuilders, what the gently caress happened to Monster Train? It's like the best game in it's genre and they only released one medium sized DLC for it and then it's been radio silence ever since.
|
# ? Aug 13, 2022 14:46 |
|
RabidWeasel posted:Man I wish someone had said this to me at any point before I bought it. It's not bad or anything but if you don't care about the story / characters / aesthetic it's not exactly "play for 100s of hours GotY" material. This is absolutely Supergiant's thing though. Like, every game they've done is 'pretty good to great gameplay, *excellent* story/characters/aesthetic'. It's absolutely perfect for me but anyone who doesn't care about that stuff needs to stay completely away.
|
# ? Aug 13, 2022 14:47 |
|
Tuxedo Catfish posted:Downwell's not a roguelike. It is, however, a fantastic illustration of how a lot of the poo poo publishers call a "roguelike" because they figured it would sell 1.4% more copies that way are more properly descended from classic arcade games, where things like "you lose your progress when you die" was such an unremarkable assumption that it didn't even need a name. Perhaps chess, then, is a sort of competitive multiplayer roguelike.
|
# ? Aug 13, 2022 14:52 |
|
Jack Trades posted:Speaking of roguelike deckbuilders, what the gently caress happened to Monster Train? It's like the best game in it's genre and they only released one medium sized DLC for it and then it's been radio silence ever since. dunno, maybe they are working on something new. i dont really feel like monster train is lacking content as it is
|
# ? Aug 13, 2022 14:53 |
|
Finally got around to trying out Shattered Pixel Dungeon and it is kicking the poo poo out of me, I have yet to get a character past DL03 Reminds me fondly of my early days with Nethack
|
# ? Aug 13, 2022 15:04 |
|
Jack Trades posted:Speaking of roguelike deckbuilders, what the gently caress happened to Monster Train? It's like the best game in it's genre and they only released one medium sized DLC for it and then it's been radio silence ever since. The devs have apparently been working hard on their upcoming game instead, which appears to be very different from Monster Train.
|
# ? Aug 13, 2022 15:24 |
|
Jack Trades posted:Speaking of good rear end games that suffer because of their metaprogression. I picked up Dead Cells again and got hooked on it again because there's so much interesting content in there but I'm having some problems at BC2, the lack of full flask refills is really hurting me. I mean you really have to not get hit lol. Shields are good -- they're not mandatory but it's definitely worth getting comfortable with the parry timing so you can use a good one if it drops. I basically ignored them until around BC2 and now while I don't use them every run, it feels good not having to basically pass up on a quarter of the item pool. Also in BC2 you've got a pretty significant boost to the power level of items you pick up, as you progress through the game your damage output outscales increased enemy health and you'd be surprised how many dangerous enemies you can kill before they even get a chance to attack. Developing a good instinct for when you can go on the full offensive is really valuable. But there are a lot of different ways to play. What are your favorite weapons and powers? What mutations do you usually take?
|
# ? Aug 13, 2022 15:39 |
|
Jack Trades posted:Speaking of roguelike deckbuilders, what the gently caress happened to Monster Train? It's like the best game in it's genre and they only released one medium sized DLC for it and then it's been radio silence ever since. Remember back when games eventually were done being made instead of being upgraded incrementally for years? It's that. That happened. They finished. It's done. The game is complete.
|
# ? Aug 13, 2022 15:46 |
|
They’re making a new game!
|
# ? Aug 13, 2022 15:48 |
|
Angry Diplomat posted:
Chess can't be a roguelike, it's not a platformer.
|
# ? Aug 13, 2022 15:51 |
|
|
# ? Jun 13, 2024 06:30 |
|
Prism posted:Remember back when games eventually were done being made instead of being upgraded incrementally for years? i wonder if there are steam reviews calling monster train "abandoned" or a "dead game"
|
# ? Aug 13, 2022 15:51 |