|
Animal posted:So whats the veredict for Spider Man on the Deck, forget 40fps and just try to get used to 30fps? It does 40fps just fine. I'm playing on 45hz.
|
# ? Aug 14, 2022 21:53 |
|
|
# ? May 23, 2024 11:44 |
|
Dramicus posted:It does 40fps just fine. I'm playing on 45hz. which settings for a steady 40?
|
# ? Aug 14, 2022 21:57 |
|
Dramicus posted:It took the Steam deck about15 minutes to decrypt.
|
# ? Aug 14, 2022 21:58 |
|
Animal posted:So whats the veredict for Spider Man on the Deck, forget 40fps and just try to get used to 30fps? Nah you could get a semi-stable 60 if you turn the settings down and are cool with playing at 540p. It’s great on the Deck.
|
# ? Aug 14, 2022 22:10 |
|
Pirate Jet posted:Nah you could get a semi-stable 60 if you turn the settings down and are cool with playing at 540p. It’s great on the Deck. Yeah, if you are willing to drop the resolution a bit, it will help things immensely.
|
# ? Aug 14, 2022 22:18 |
|
Momomo posted:I've gotten Tales of Graces working, though I only played a little bit of it. It probably varies pretty greatly game by game, but it is possible to get things running. Simple titles that run almost entirely on the ppc core, like after burner climax and various indie games, work fine. If the game makes heavy use of the SPUs, there's no chance. Even on a desktop you need AVX512 extensions to approach real time emulation of the SPUs.
|
# ? Aug 14, 2022 22:36 |
|
Mr Phillby posted:I was experiencing something similar, music played but no game window appeared. that easy huh
|
# ? Aug 14, 2022 22:46 |
|
Rinkles posted:The PS2 Ratchets are infamous for that. I wonder if you’d have a better time trying to emulate the PS3 remasters. I couldn't get any Ps3 games going, tried the Shadow of the Colossus remaster and had no luck, then went back to the ps2 version and that's worked fine
|
# ? Aug 15, 2022 00:23 |
|
Does anyone have a pointer to something describing what a development setup looks like for Desktop apps? I know it’s “just KDE” but I’ve fallen for that before. All the Valve docs are (quite reasonably) about games for the…gaming side(?). Also if anyone knows of a tool for making controller configs outside of the SteamOS UI, please speak up and save me from myself.
|
# ? Aug 15, 2022 00:43 |
|
quiggy posted:that easy huh I've not had to mess with linux and wine and stuff before, turns out its incredibly fiddly. I've been trying on and off for weeks just to get this one game to run. I'm not sure what can be done though, windows is still missing audio drivers and theres no way to dual boot. Maybe better easier to use apps and managers exist for some of this stuff. I hope better tools and suport will be forthcoming in the future. I worked out that my Gog issue was specific to the router. It all works fine when connected to a different router. No error messages, able to download stuff from discover and steam. For example i installed firefox but then it wouldn't load youtube. Power cycling the problem router didn't fix it, its running off the main router as a kinda wifi extender (different ssid because extended wifi networks are a nightmare) so maybe i should piss off everyone else in the house by reseting everything. This is the same network I've had this thing connected to since I set it up.
|
# ? Aug 15, 2022 00:55 |
|
Subjunctive posted:Does anyone have a pointer to something describing what a development setup looks like for Desktop apps? I know it’s “just KDE” but I’ve fallen for that before. All the Valve docs are (quite reasonably) about games for the…gaming side(?).
|
# ? Aug 15, 2022 01:01 |
|
edit: nvm, actually. already have my answer
Dr. Video Games 0031 fucked around with this message at 01:38 on Aug 15, 2022 |
# ? Aug 15, 2022 01:12 |
|
homeless snail posted:Not exactly sure what you're expecting to find. If you're distributing Linux native binaries on Steam the recommendation is to target the Steam Runtimeto paper over any abi poo poo. But if you're not doing that then, probably just make flatpaks. That's pretty standard 2022 Linux stuff though, there's nothing special going on in their Linux environment other than the ro root. Did Linux finally get its poo poo together and I don’t need to worry about which micro-version of Qt and which old release of gcc are necessary to build something that works? I am so happy! Time to write some lovely code and give up because of some undocumented Steam thing.
|
# ? Aug 15, 2022 01:18 |
|
I think i have Might and Magic 6 running properly now. The answer was to run the game through the Heroic Launcher while using Lutris Wine 7.2. What could be simpler.
|
# ? Aug 15, 2022 01:42 |
|
Subjunctive posted:Did Linux finally get its poo poo together and I don’t need to worry about which micro-version of Qt and which old release of gcc are necessary to build something that works? I am so happy! Time to write some lovely code and give up because of some undocumented Steam thing.
|
# ? Aug 15, 2022 01:43 |
|
homeless snail posted:No they just gave up, that's what flatpak is. Statically linked libraries against a prepackaged runtime. Oh man, that is rich. Thanks for the guidance, I’ll read up on flatpak.
|
# ? Aug 15, 2022 01:44 |
|
Dramicus posted:Yeah, if you are willing to drop the resolution a bit, it will help things immensely. lol this is Animal we are talking about
|
# ? Aug 15, 2022 02:20 |
|
ShaneB posted:lol this is Animal we are talking about Yeah it’s not gonna happen. Besides that’s what FSR 2.0 is doing anyways, it’s intelligently upscaling from lower resolutions, rather than lowering the resolution yourself and using Steam OS’s FSR 1.0. If you want lower internal resolution just select Performance mode for FSR 2.0 The game runs OK at 40fps with the settings shared before, but it does drop frames. If you want a more consistent frame pacing you have to go for 30fps. But on a fast moving game like this, I think I prefer to suck it up and live with the inconsistent frame pacing at 40 so I can have the reduction in frametimes. Be that as it may, I’m impressed at how well it runs on the Steam Deck. Nixxes Software are a super talented team. Animal fucked around with this message at 03:16 on Aug 15, 2022 |
# ? Aug 15, 2022 02:46 |
|
Subjunctive posted:Does anyone have a pointer to something describing what a development setup looks like for Desktop apps? However, the reason Valve recommends Flatpaks is because they made it so that end users can install even system-level Flatpaks on the Deck without having to disable read-only mode. That Flakpaks work just as well on any other Linux desktop is an advantage of the whole Flatpak thing.
|
# ? Aug 15, 2022 03:15 |
|
Man-In-Madden posted:Yeah launching PCSX2 directly is also weird on mine. I use the touchscreen but have to touch above where I actually want to click to get it to work. The blank screen through emulation station might be cause you don’t have the BIOS in the correct location double check this cause it happened to me too.
|
# ? Aug 15, 2022 05:59 |
|
Subjunctive posted:Oh man, that is rich. Thanks for the guidance, I’ll read up on flatpak. It's just containers, basically. Containers with defined portals to interact with the desktop. The really interesting bit is that Valve is working to use this to isolate games from the host system as well. Both to provide a consistent runtime environment, but also to isolate the game form the host system. Anyway, if you want to distribute binaries, just ship your own dependencies.
|
# ? Aug 15, 2022 08:45 |
|
it'll be interesting to see how valve handles "compatibility" moving forward with future decks that might have different hardware from different manufacturers i get the impression they're doing a lot of per-game targeted compatibility stuff
|
# ? Aug 15, 2022 09:03 |
|
The only other manufacturer that has hardware that might be suitable is Intel and their Linux drivers are already pretty good. Per-game fixes are likely to be mostly agnostic, that Elden Ring fix works on any Linux PC running Steam and Proton.
|
# ? Aug 15, 2022 09:11 |
|
A lot of those fixes are actually "bug for bug compatibility" fixes, where wine or other components were built to a spec, but games depend on specific misbehaviour to function. Like, here's the mesa application-specific workarounds file: https://gitlab.freedesktop.org/mesa/mesa/-/blob/main/src/util/00-mesa-defaults.conf
|
# ? Aug 15, 2022 10:04 |
|
Had time to actually use it. The beta update for the virtual keyboard is good. Aside from eliminating to gaps there seems to be some rollover protection too. If you press on G, right near the border, and release just inside H, it registers as a G.Man-In-Madden posted:Yeah launching PCSX2 directly is also weird on mine. I use the touchscreen but have to touch above where I actually want to click to get it to work. Heran Bago fucked around with this message at 10:22 on Aug 15, 2022 |
# ? Aug 15, 2022 10:18 |
|
code:
|
# ? Aug 15, 2022 10:20 |
|
Possibly a niche question but I figure it's worth asking! Owlcat's Kingmaker has a wonderful UI and controller controls for the Deck. It's really just stellar. Very impressed. Wrath of the Righteous, however, does not. It's just the base UI and mouse emulation which is Playable after some tweaking but a *huge* downgrade from Kingmaker. Is there any way to get the Kingmaker controls template onto Wrath, or am I stuck hoping they update the controller UI at some point? (In the process of starting another Kingmaker run because I was so enthused by the way it handled inputs, I realized the same build would be a lot better in Wrath, which I stalled out on due to load times that the Deck helps with a lot.)
|
# ? Aug 15, 2022 15:11 |
|
They’re releasing wrath for consoles so the controls will get updated then. e: Sept 29 release date
|
# ? Aug 15, 2022 15:47 |
|
Jordan7hm posted:They’re releasing wrath for consoles so the controls will get updated then. Excellent. Thanks!
|
# ? Aug 15, 2022 16:05 |
|
Antigravitas posted:Anyway, if you want to distribute binaries, just ship your own dependencies. glibc maintainers: uhhh well you're not allowed to actually statically link against us, because that breaks the way we do name resolution!!!! developers: hmm what is a container but a different kind of statically-linked program?
|
# ? Aug 15, 2022 16:20 |
|
GNU libc does rigorous symbol versioning so it's always (supposed) to be safe to run against a newer version of the library. It's when you're deploying on a system that has an older version that's problematic.
|
# ? Aug 15, 2022 17:52 |
|
Mr Phillby posted:I think i have Might and Magic 6 running properly now. This is going to be very helpful in a week and a half, thanks!
|
# ? Aug 15, 2022 18:15 |
|
Well my # got called today. I am extremely looking forward to having to mess around with my new linux computer.
|
# ? Aug 15, 2022 19:28 |
|
It’s real good
|
# ? Aug 15, 2022 19:29 |
|
Subjunctive posted:Did Linux finally get its poo poo together and I don’t need to worry about which micro-version of Qt and which old release of gcc are necessary to build something that works? I am so happy! Time to write some lovely code and give up because of some undocumented Steam thing. No. If you're distributing binary software, just target Win32 and run it in Wine. Win32 is the only stable ABI on Linux (web is too, I guess).
|
# ? Aug 15, 2022 19:39 |
|
Jordan7hm posted:They’re releasing wrath for consoles so the controls will get updated then. You have no idea how hyped I am for this. Kingmaker is good and fine I guess but WOTR is a very good and fun game.
|
# ? Aug 15, 2022 19:49 |
|
Can someone explain the proton versions? Shouldn't the newer versions have fixes that were in previous versions, yet there's lots of things where you need to select an older version for an installer or game to run. I don't get it
|
# ? Aug 15, 2022 19:52 |
|
Pham Nuwen posted:developers: hmm what is a container but a different kind of statically-linked program? I frikkin' wish developers understood enough about their development targets to have that kind of insight. Bugs me how prolific containers are in situations where they don't make any sense. Steam's we're-trying-really-hard-to-make-it-so-you-can't-break-it rationale is reasonable to me.
|
# ? Aug 15, 2022 20:08 |
|
Danith posted:Can someone explain the proton versions? Shouldn't the newer versions have fixes that were in previous versions, yet there's lots of things where you need to select an older version for an installer or game to run. I don't get it
|
# ? Aug 15, 2022 20:09 |
|
|
# ? May 23, 2024 11:44 |
|
Looks like the other regions finally caught up, so Valve stopped slowing down the EU queues. https://getmydeck.ingenhaag.dev/s/EU/512/1628335780 Which means all the graphs and estimates were kind of useless
|
# ? Aug 15, 2022 20:23 |